/usr/include/choreonoid-1.1/cnoid/src/Util/TriangleMeshShaper.h is in libcnoid-dev 1.1.0+dfsg-6.1+b4.
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@file
@author Shin'ichiro Nakaoka
*/
#ifndef CNOID_UTIL_TRIANGLE_MESH_SHAPER_H_INCLUDED
#define CNOID_UTIL_TRIANGLE_MESH_SHAPER_H_INCLUDED
#include "VrmlNodes.h"
#include <boost/signal.hpp>
#include "exportdecl.h"
namespace cnoid
{
class TMSImpl;
class CNOID_EXPORT TriangleMeshShaper
{
public:
TriangleMeshShaper();
~TriangleMeshShaper();
void setDivisionNumber(int n);
void setNormalGenerationMode(bool on);
VrmlNodePtr apply(VrmlNodePtr topNode);
SFNode getOriginalGeometry(VrmlShapePtr shapeNode);
void defaultTextureMapping(VrmlShape* shapeNode);
boost::signal<void(const std::string& message)> sigMessage;
bool convertBox(VrmlBox* box, VrmlIndexedFaceSetPtr& triangleMesh);
private:
TMSImpl* impl;
void defaultTextureMappingFaceSet(VrmlIndexedFaceSet* triangleMesh);
void defaultTextureMappingElevationGrid(VrmlElevationGrid* grid, VrmlIndexedFaceSet* triangleMesh);
void defaultTextureMappingBox(VrmlIndexedFaceSet* triangleMesh);
void defaultTextureMappingCone(VrmlIndexedFaceSet* triangleMesh);
void defaultTextureMappingCylinder(VrmlIndexedFaceSet* triangleMesh);
void defaultTextureMappingSphere(VrmlIndexedFaceSet* triangleMesh, double radius);
void defaultTextureMappingExtrusion(VrmlIndexedFaceSet* triangleMesh, VrmlExtrusion* extrusion );
int faceofBox(SFVec3f* point);
int findPoint(MFVec2f& points, SFVec2f& target);
double calcangle(SFVec3f& point);
};
enum { LEFT, TOP, FRONT, BOTTOM, RIGHT, BACK };
};
#endif
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