/usr/lib/python3/dist-packages/pyx/mesh.py is in python3-pyx 0.14.1-1build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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#
#
# Copyright (C) 2006-2011 André Wobst <wobsta@users.sourceforge.net>
#
# This file is part of PyX (http://pyx.sourceforge.net/).
#
# PyX is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# PyX is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with PyX; if not, write to the Free Software
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
# Just a quick'n'dirty ascii art (I'll do a nice PyX plot later on):
#
#
# node1 *
# | \
# | \ neighbor2
# | \
# | \
# neighbor3 |element * node3
# | /
# | /
# | / neighbor1
# | /
# node2 *
import struct, binascii, zlib, os, tempfile
from . import bbox, baseclasses, color, pdfwriter, unit
class node_pt:
def __init__(self, coords_pt, value):
self.coords_pt = coords_pt
self.value = value
class node(node_pt):
def __init__(self, coords, value):
node_pt.__init__(self, [unit.topt(coord) for coord in coords], value)
class element:
def __init__(self, nodes, neighbors=None):
self.nodes = nodes
self.neighbors = neighbors
def coords24bit_pt(coords_pt, min_pt, max_pt):
return struct.pack(">I", int((coords_pt-min_pt)*16777215.0/(max_pt-min_pt)))[1:]
class PDFGenericResource(pdfwriter.PDFobject):
def __init__(self, type, name, content):
pdfwriter.PDFobject.__init__(self, type, name)
self.content = content
def write(self, file, writer, registry):
file.write_bytes(self.content)
class mesh(baseclasses.canvasitem):
def __init__(self, elements, check=1):
self.elements = elements
if check:
colorspacestring = ""
for element in elements:
if len(element.nodes) != 3:
raise ValueError("triangular mesh expected")
try:
for node in element.nodes:
if not colorspacestring:
colorspacestring = node.value.colorspacestring()
elif node.value.colorspacestring() != colorspacestring:
raise ValueError("color space mismatch")
except AttributeError:
raise ValueError("gray, rgb or cmyk color values expected")
for node in element.nodes:
if len(node.coords_pt) != 2:
raise ValueError("two dimensional coordinates expected")
def bbox(self):
return bbox.bbox_pt(min([node.coords_pt[0] for element in self.elements for node in element.nodes]),
min([node.coords_pt[1] for element in self.elements for node in element.nodes]),
max([node.coords_pt[0] for element in self.elements for node in element.nodes]),
max([node.coords_pt[1] for element in self.elements for node in element.nodes]))
def data(self, bbox):
return b"".join([b"\000" + coords24bit_pt(node.coords_pt[0], bbox.llx_pt, bbox.urx_pt) +
coords24bit_pt(node.coords_pt[1], bbox.lly_pt, bbox.ury_pt) +
node.value.to8bitbytes()
for element in self.elements for node in element.nodes])
def processPS(self, file, writer, context, registry, bbox):
if writer.mesh_as_bitmap:
from pyx import bitmap, canvas
from PIL import Image
c = canvas.canvas()
c.insert(self)
i = Image.open(c.pipeGS("pngalpha", resolution=writer.mesh_as_bitmap_resolution))
i.load()
b = bitmap.bitmap_pt(self.bbox().llx_pt, self.bbox().lly_pt, i)
# we slightly shift the bitmap to re-center it, as the bitmap might contain some additional border
# unfortunately we need to construct another bitmap instance for that ...
b = bitmap.bitmap_pt(self.bbox().llx_pt + 0.5*(self.bbox().width_pt()-b.bbox().width_pt()),
self.bbox().lly_pt + 0.5*(self.bbox().height_pt()-b.bbox().height_pt()), i)
b.processPS(file, writer, context, registry, bbox)
else:
thisbbox = self.bbox()
bbox += thisbbox
file.write("""<< /ShadingType 4
/ColorSpace %s
/BitsPerCoordinate 24
/BitsPerComponent 8
/BitsPerFlag 8
/Decode [%f %f %f %f %s]
/DataSource currentfile /ASCIIHexDecode filter /FlateDecode filter
>> shfill\n""" % (self.elements[0].nodes[0].value.colorspacestring(),
thisbbox.llx_pt, thisbbox.urx_pt, thisbbox.lly_pt, thisbbox.ury_pt,
" ".join(["0 1" for value in self.elements[0].nodes[0].value.to8bitbytes()])))
file.write_bytes(binascii.b2a_hex(zlib.compress(self.data(thisbbox))))
file.write(">\n")
def processPDF(self, file, writer, context, registry, bbox):
if writer.mesh_as_bitmap:
from pyx import bitmap, canvas
from PIL import Image
c = canvas.canvas()
c.insert(self)
i = Image.open(c.pipeGS("pngalpha", resolution=writer.mesh_as_bitmap_resolution))
i.load()
b = bitmap.bitmap_pt(self.bbox().llx_pt, self.bbox().lly_pt, i)
# we slightly shift the bitmap to re-center it, as the bitmap might contain some additional border
# unfortunately we need to construct another bitmap instance for that ...
b = bitmap.bitmap_pt(self.bbox().llx_pt + 0.5*(self.bbox().width_pt()-b.bbox().width_pt()),
self.bbox().lly_pt + 0.5*(self.bbox().height_pt()-b.bbox().height_pt()), i)
b.processPDF(file, writer, context, registry, bbox)
else:
thisbbox = self.bbox()
bbox += thisbbox
d = self.data(thisbbox)
if writer.compress:
filter = "/Filter /FlateDecode\n"
d = zlib.compress(d)
else:
filter = ""
name = "shading-%s" % id(self)
shading = PDFGenericResource("shading", name, ("""<<
/ShadingType 4
/ColorSpace %s
/BitsPerCoordinate 24
/BitsPerComponent 8
/BitsPerFlag 8
/Decode [%f %f %f %f %s]
/Length %i
%s>>
stream
""" % (self.elements[0].nodes[0].value.colorspacestring(),
thisbbox.llx_pt, thisbbox.urx_pt, thisbbox.lly_pt, thisbbox.ury_pt,
" ".join(["0 1" for value in self.elements[0].nodes[0].value.to8bitbytes()]),
len(d), filter)).encode('ascii') + d + b"\nendstream\n")
registry.add(shading)
registry.addresource("Shading", name, shading)
file.write("/%s sh\n" % name)
def processSVG(self, xml, writer, context, registry, bbox):
from pyx import bitmap, canvas
from PIL import Image
c = canvas.canvas()
c.insert(self)
i = Image.open(c.pipeGS("pngalpha", resolution=writer.mesh_as_bitmap_resolution))
i.load()
b = bitmap.bitmap_pt(self.bbox().llx_pt, self.bbox().lly_pt, i)
# we slightly shift the bitmap to re-center it, as the bitmap might contain some additional border
# unfortunately we need to construct another bitmap instance for that ...
b = bitmap.bitmap_pt(self.bbox().llx_pt + 0.5*(self.bbox().width_pt()-b.bbox().width_pt()),
self.bbox().lly_pt + 0.5*(self.bbox().height_pt()-b.bbox().height_pt()), i)
b.processSVG(xml, writer, context, registry, bbox)
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