/usr/lib/python3/dist-packages/mpl_toolkits/mplot3d/art3d.py is in python3-matplotlib 1.5.1-1ubuntu1.
This file is owned by root:root, with mode 0o755.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 | #!/usr/bin/python
# art3d.py, original mplot3d version by John Porter
# Parts rewritten by Reinier Heeres <reinier@heeres.eu>
# Minor additions by Ben Axelrod <baxelrod@coroware.com>
'''
Module containing 3D artist code and functions to convert 2D
artists into 3D versions which can be added to an Axes3D.
'''
from __future__ import (absolute_import, division, print_function,
unicode_literals)
from matplotlib.externals import six
from matplotlib.externals.six.moves import zip
from matplotlib import lines, text as mtext, path as mpath, colors as mcolors
from matplotlib import artist
from matplotlib.collections import Collection, LineCollection, \
PolyCollection, PatchCollection, PathCollection
from matplotlib.cm import ScalarMappable
from matplotlib.patches import Patch
from matplotlib.colors import Normalize
from matplotlib.cbook import iterable
import warnings
import numpy as np
import math
from . import proj3d
def norm_angle(a):
"""Return angle between -180 and +180"""
a = (a + 360) % 360
if a > 180:
a = a - 360
return a
def norm_text_angle(a):
"""Return angle between -90 and +90"""
a = (a + 180) % 180
if a > 90:
a = a - 180
return a
def get_dir_vector(zdir):
if zdir == 'x':
return np.array((1, 0, 0))
elif zdir == 'y':
return np.array((0, 1, 0))
elif zdir == 'z':
return np.array((0, 0, 1))
elif zdir is None:
return np.array((0, 0, 0))
elif iterable(zdir) and len(zdir) == 3:
return zdir
else:
raise ValueError("'x', 'y', 'z', None or vector of length 3 expected")
class Text3D(mtext.Text):
'''
Text object with 3D position and (in the future) direction.
'''
def __init__(self, x=0, y=0, z=0, text='', zdir='z', **kwargs):
'''
*x*, *y*, *z* Position of text
*text* Text string to display
*zdir* Direction of text
Keyword arguments are passed onto :func:`~matplotlib.text.Text`.
'''
mtext.Text.__init__(self, x, y, text, **kwargs)
self.set_3d_properties(z, zdir)
def set_3d_properties(self, z=0, zdir='z'):
x, y = self.get_position()
self._position3d = np.array((x, y, z))
self._dir_vec = get_dir_vector(zdir)
self.stale = True
def draw(self, renderer):
proj = proj3d.proj_trans_points([self._position3d, \
self._position3d + self._dir_vec], renderer.M)
dx = proj[0][1] - proj[0][0]
dy = proj[1][1] - proj[1][0]
if dx==0. and dy==0.:
# atan2 raises ValueError: math domain error on 0,0
angle = 0.
else:
angle = math.degrees(math.atan2(dy, dx))
self.set_position((proj[0][0], proj[1][0]))
self.set_rotation(norm_text_angle(angle))
mtext.Text.draw(self, renderer)
self.stale = False
def text_2d_to_3d(obj, z=0, zdir='z'):
"""Convert a Text to a Text3D object."""
obj.__class__ = Text3D
obj.set_3d_properties(z, zdir)
class Line3D(lines.Line2D):
'''
3D line object.
'''
def __init__(self, xs, ys, zs, *args, **kwargs):
'''
Keyword arguments are passed onto :func:`~matplotlib.lines.Line2D`.
'''
lines.Line2D.__init__(self, [], [], *args, **kwargs)
self._verts3d = xs, ys, zs
def set_3d_properties(self, zs=0, zdir='z'):
xs = self.get_xdata()
ys = self.get_ydata()
try:
# If *zs* is a list or array, then this will fail and
# just proceed to juggle_axes().
zs = float(zs)
zs = [zs for x in xs]
except TypeError:
pass
self._verts3d = juggle_axes(xs, ys, zs, zdir)
self.stale = True
def draw(self, renderer):
xs3d, ys3d, zs3d = self._verts3d
xs, ys, zs = proj3d.proj_transform(xs3d, ys3d, zs3d, renderer.M)
self.set_data(xs, ys)
lines.Line2D.draw(self, renderer)
self.stale = False
def line_2d_to_3d(line, zs=0, zdir='z'):
'''
Convert a 2D line to 3D.
'''
line.__class__ = Line3D
line.set_3d_properties(zs, zdir)
def path_to_3d_segment(path, zs=0, zdir='z'):
'''Convert a path to a 3D segment.'''
if not iterable(zs):
zs = np.ones(len(path)) * zs
seg = []
pathsegs = path.iter_segments(simplify=False, curves=False)
for (((x, y), code), z) in zip(pathsegs, zs):
seg.append((x, y, z))
seg3d = [juggle_axes(x, y, z, zdir) for (x, y, z) in seg]
return seg3d
def paths_to_3d_segments(paths, zs=0, zdir='z'):
'''
Convert paths from a collection object to 3D segments.
'''
if not iterable(zs):
zs = np.ones(len(paths)) * zs
segments = []
for path, pathz in zip(paths, zs):
segments.append(path_to_3d_segment(path, pathz, zdir))
return segments
def path_to_3d_segment_with_codes(path, zs=0, zdir='z'):
'''Convert a path to a 3D segment with path codes.'''
if not iterable(zs):
zs = np.ones(len(path)) * zs
seg = []
codes = []
pathsegs = path.iter_segments(simplify=False, curves=False)
for (((x, y), code), z) in zip(pathsegs, zs):
seg.append((x, y, z))
codes.append(code)
seg3d = [juggle_axes(x, y, z, zdir) for (x, y, z) in seg]
return seg3d, codes
def paths_to_3d_segments_with_codes(paths, zs=0, zdir='z'):
'''
Convert paths from a collection object to 3D segments with path codes.
'''
if not iterable(zs):
zs = np.ones(len(paths)) * zs
segments = []
codes_list = []
for path, pathz in zip(paths, zs):
segs, codes = path_to_3d_segment_with_codes(path, pathz, zdir)
segments.append(segs)
codes_list.append(codes)
return segments, codes_list
class Line3DCollection(LineCollection):
'''
A collection of 3D lines.
'''
def __init__(self, segments, *args, **kwargs):
'''
Keyword arguments are passed onto :func:`~matplotlib.collections.LineCollection`.
'''
LineCollection.__init__(self, segments, *args, **kwargs)
def set_sort_zpos(self, val):
'''Set the position to use for z-sorting.'''
self._sort_zpos = val
self.stale = True
def set_segments(self, segments):
'''
Set 3D segments
'''
self._segments3d = np.asanyarray(segments)
LineCollection.set_segments(self, [])
def do_3d_projection(self, renderer):
'''
Project the points according to renderer matrix.
'''
xyslist = [
proj3d.proj_trans_points(points, renderer.M) for points in
self._segments3d]
segments_2d = [list(zip(xs, ys)) for (xs, ys, zs) in xyslist]
LineCollection.set_segments(self, segments_2d)
# FIXME
minz = 1e9
for (xs, ys, zs) in xyslist:
minz = min(minz, min(zs))
return minz
def draw(self, renderer, project=False):
if project:
self.do_3d_projection(renderer)
LineCollection.draw(self, renderer)
def line_collection_2d_to_3d(col, zs=0, zdir='z'):
"""Convert a LineCollection to a Line3DCollection object."""
segments3d = paths_to_3d_segments(col.get_paths(), zs, zdir)
col.__class__ = Line3DCollection
col.set_segments(segments3d)
class Patch3D(Patch):
'''
3D patch object.
'''
def __init__(self, *args, **kwargs):
zs = kwargs.pop('zs', [])
zdir = kwargs.pop('zdir', 'z')
Patch.__init__(self, *args, **kwargs)
self.set_3d_properties(zs, zdir)
def set_3d_properties(self, verts, zs=0, zdir='z'):
if not iterable(zs):
zs = np.ones(len(verts)) * zs
self._segment3d = [juggle_axes(x, y, z, zdir) \
for ((x, y), z) in zip(verts, zs)]
self._facecolor3d = Patch.get_facecolor(self)
def get_path(self):
return self._path2d
def get_facecolor(self):
return self._facecolor2d
def do_3d_projection(self, renderer):
s = self._segment3d
xs, ys, zs = list(zip(*s))
vxs, vys,vzs, vis = proj3d.proj_transform_clip(xs, ys, zs, renderer.M)
self._path2d = mpath.Path(list(zip(vxs, vys)))
# FIXME: coloring
self._facecolor2d = self._facecolor3d
return min(vzs)
def draw(self, renderer):
Patch.draw(self, renderer)
class PathPatch3D(Patch3D):
'''
3D PathPatch object.
'''
def __init__(self, path, **kwargs):
zs = kwargs.pop('zs', [])
zdir = kwargs.pop('zdir', 'z')
Patch.__init__(self, **kwargs)
self.set_3d_properties(path, zs, zdir)
def set_3d_properties(self, path, zs=0, zdir='z'):
Patch3D.set_3d_properties(self, path.vertices, zs=zs, zdir=zdir)
self._code3d = path.codes
def do_3d_projection(self, renderer):
s = self._segment3d
xs, ys, zs = list(zip(*s))
vxs, vys,vzs, vis = proj3d.proj_transform_clip(xs, ys, zs, renderer.M)
self._path2d = mpath.Path(list(zip(vxs, vys)), self._code3d)
# FIXME: coloring
self._facecolor2d = self._facecolor3d
return min(vzs)
def get_patch_verts(patch):
"""Return a list of vertices for the path of a patch."""
trans = patch.get_patch_transform()
path = patch.get_path()
polygons = path.to_polygons(trans)
if len(polygons):
return polygons[0]
else:
return []
def patch_2d_to_3d(patch, z=0, zdir='z'):
"""Convert a Patch to a Patch3D object."""
verts = get_patch_verts(patch)
patch.__class__ = Patch3D
patch.set_3d_properties(verts, z, zdir)
def pathpatch_2d_to_3d(pathpatch, z=0, zdir='z'):
"""Convert a PathPatch to a PathPatch3D object."""
path = pathpatch.get_path()
trans = pathpatch.get_patch_transform()
mpath = trans.transform_path(path)
pathpatch.__class__ = PathPatch3D
pathpatch.set_3d_properties(mpath, z, zdir)
class Patch3DCollection(PatchCollection):
'''
A collection of 3D patches.
'''
def __init__(self, *args, **kwargs):
"""
Create a collection of flat 3D patches with its normal vector
pointed in *zdir* direction, and located at *zs* on the *zdir*
axis. 'zs' can be a scalar or an array-like of the same length as
the number of patches in the collection.
Constructor arguments are the same as for
:class:`~matplotlib.collections.PatchCollection`. In addition,
keywords *zs=0* and *zdir='z'* are available.
Also, the keyword argument "depthshade" is available to
indicate whether or not to shade the patches in order to
give the appearance of depth (default is *True*).
This is typically desired in scatter plots.
"""
zs = kwargs.pop('zs', 0)
zdir = kwargs.pop('zdir', 'z')
self._depthshade = kwargs.pop('depthshade', True)
PatchCollection.__init__(self, *args, **kwargs)
self.set_3d_properties(zs, zdir)
def set_sort_zpos(self, val):
'''Set the position to use for z-sorting.'''
self._sort_zpos = val
self.stale = True
def set_3d_properties(self, zs, zdir):
# Force the collection to initialize the face and edgecolors
# just in case it is a scalarmappable with a colormap.
self.update_scalarmappable()
offsets = self.get_offsets()
if len(offsets) > 0:
xs, ys = list(zip(*offsets))
else:
xs = []
ys = []
self._offsets3d = juggle_axes(xs, ys, np.atleast_1d(zs), zdir)
self._facecolor3d = self.get_facecolor()
self._edgecolor3d = self.get_edgecolor()
self.stale = True
def do_3d_projection(self, renderer):
xs, ys, zs = self._offsets3d
vxs, vys, vzs, vis = proj3d.proj_transform_clip(xs, ys, zs, renderer.M)
fcs = (zalpha(self._facecolor3d, vzs) if self._depthshade else
self._facecolor3d)
fcs = mcolors.colorConverter.to_rgba_array(fcs, self._alpha)
self.set_facecolors(fcs)
ecs = (zalpha(self._edgecolor3d, vzs) if self._depthshade else
self._edgecolor3d)
ecs = mcolors.colorConverter.to_rgba_array(ecs, self._alpha)
self.set_edgecolors(ecs)
PatchCollection.set_offsets(self, list(zip(vxs, vys)))
if vzs.size > 0:
return min(vzs)
else:
return np.nan
class Path3DCollection(PathCollection):
'''
A collection of 3D paths.
'''
def __init__(self, *args, **kwargs):
"""
Create a collection of flat 3D paths with its normal vector
pointed in *zdir* direction, and located at *zs* on the *zdir*
axis. 'zs' can be a scalar or an array-like of the same length as
the number of paths in the collection.
Constructor arguments are the same as for
:class:`~matplotlib.collections.PathCollection`. In addition,
keywords *zs=0* and *zdir='z'* are available.
Also, the keyword argument "depthshade" is available to
indicate whether or not to shade the patches in order to
give the appearance of depth (default is *True*).
This is typically desired in scatter plots.
"""
zs = kwargs.pop('zs', 0)
zdir = kwargs.pop('zdir', 'z')
self._depthshade = kwargs.pop('depthshade', True)
PathCollection.__init__(self, *args, **kwargs)
self.set_3d_properties(zs, zdir)
def set_sort_zpos(self, val):
'''Set the position to use for z-sorting.'''
self._sort_zpos = val
self.stale = True
def set_3d_properties(self, zs, zdir):
# Force the collection to initialize the face and edgecolors
# just in case it is a scalarmappable with a colormap.
self.update_scalarmappable()
offsets = self.get_offsets()
if len(offsets) > 0:
xs, ys = list(zip(*offsets))
else:
xs = []
ys = []
self._offsets3d = juggle_axes(xs, ys, np.atleast_1d(zs), zdir)
self._facecolor3d = self.get_facecolor()
self._edgecolor3d = self.get_edgecolor()
self.stale = True
def do_3d_projection(self, renderer):
xs, ys, zs = self._offsets3d
vxs, vys, vzs, vis = proj3d.proj_transform_clip(xs, ys, zs, renderer.M)
fcs = (zalpha(self._facecolor3d, vzs) if self._depthshade else
self._facecolor3d)
fcs = mcolors.colorConverter.to_rgba_array(fcs, self._alpha)
self.set_facecolors(fcs)
ecs = (zalpha(self._edgecolor3d, vzs) if self._depthshade else
self._edgecolor3d)
ecs = mcolors.colorConverter.to_rgba_array(ecs, self._alpha)
self.set_edgecolors(ecs)
PathCollection.set_offsets(self, list(zip(vxs, vys)))
if vzs.size > 0 :
return min(vzs)
else :
return np.nan
def patch_collection_2d_to_3d(col, zs=0, zdir='z', depthshade=True):
"""
Convert a :class:`~matplotlib.collections.PatchCollection` into a
:class:`Patch3DCollection` object
(or a :class:`~matplotlib.collections.PathCollection` into a
:class:`Path3DCollection` object).
Keywords:
*za* The location or locations to place the patches in the
collection along the *zdir* axis. Defaults to 0.
*zdir* The axis in which to place the patches. Default is "z".
*depthshade* Whether to shade the patches to give a sense of depth.
Defaults to *True*.
"""
if isinstance(col, PathCollection):
col.__class__ = Path3DCollection
elif isinstance(col, PatchCollection):
col.__class__ = Patch3DCollection
col._depthshade = depthshade
col.set_3d_properties(zs, zdir)
class Poly3DCollection(PolyCollection):
'''
A collection of 3D polygons.
'''
def __init__(self, verts, *args, **kwargs):
'''
Create a Poly3DCollection.
*verts* should contain 3D coordinates.
Keyword arguments:
zsort, see set_zsort for options.
Note that this class does a bit of magic with the _facecolors
and _edgecolors properties.
'''
zsort = kwargs.pop('zsort', True)
PolyCollection.__init__(self, verts, *args, **kwargs)
self.set_zsort(zsort)
self._codes3d = None
_zsort_functions = {
'average': np.average,
'min': np.min,
'max': np.max,
}
def set_zsort(self, zsort):
'''
Set z-sorting behaviour:
boolean: if True use default 'average'
string: 'average', 'min' or 'max'
'''
if zsort is True:
zsort = 'average'
if zsort is not False:
if zsort in self._zsort_functions:
zsortfunc = self._zsort_functions[zsort]
else:
return False
else:
zsortfunc = None
self._zsort = zsort
self._sort_zpos = None
self._zsortfunc = zsortfunc
self.stale = True
def get_vector(self, segments3d):
"""Optimize points for projection"""
si = 0
ei = 0
segis = []
points = []
for p in segments3d:
points.extend(p)
ei = si+len(p)
segis.append((si, ei))
si = ei
if len(segments3d) > 0 :
xs, ys, zs = list(zip(*points))
else :
# We need this so that we can skip the bad unpacking from zip()
xs, ys, zs = [], [], []
ones = np.ones(len(xs))
self._vec = np.array([xs, ys, zs, ones])
self._segis = segis
def set_verts(self, verts, closed=True):
'''Set 3D vertices.'''
self.get_vector(verts)
# 2D verts will be updated at draw time
PolyCollection.set_verts(self, [], closed)
def set_verts_and_codes(self, verts, codes):
'''Sets 3D vertices with path codes'''
# set vertices with closed=False to prevent PolyCollection from
# setting path codes
self.set_verts(verts, closed=False)
# and set our own codes instead.
self._codes3d = codes
def set_3d_properties(self):
# Force the collection to initialize the face and edgecolors
# just in case it is a scalarmappable with a colormap.
self.update_scalarmappable()
self._sort_zpos = None
self.set_zsort(True)
self._facecolors3d = PolyCollection.get_facecolors(self)
self._edgecolors3d = PolyCollection.get_edgecolors(self)
self._alpha3d = PolyCollection.get_alpha(self)
self.stale = True
def set_sort_zpos(self,val):
'''Set the position to use for z-sorting.'''
self._sort_zpos = val
self.stale = True
def do_3d_projection(self, renderer):
'''
Perform the 3D projection for this object.
'''
# FIXME: This may no longer be needed?
if self._A is not None:
self.update_scalarmappable()
self._facecolors3d = self._facecolors
txs, tys, tzs = proj3d.proj_transform_vec(self._vec, renderer.M)
xyzlist = [(txs[si:ei], tys[si:ei], tzs[si:ei])
for si, ei in self._segis]
# This extra fuss is to re-order face / edge colors
cface = self._facecolors3d
cedge = self._edgecolors3d
if len(cface) != len(xyzlist):
cface = cface.repeat(len(xyzlist), axis=0)
if len(cedge) != len(xyzlist):
if len(cedge) == 0:
cedge = cface
cedge = cedge.repeat(len(xyzlist), axis=0)
# if required sort by depth (furthest drawn first)
if self._zsort:
indices = range(len(xyzlist))
z_segments_2d = [(self._zsortfunc(zs), list(zip(xs, ys)), fc, ec,
idx) for (xs, ys, zs), fc, ec, idx in
zip(xyzlist, cface, cedge, indices)]
z_segments_2d.sort(key=lambda x: x[0], reverse=True)
else:
raise ValueError("whoops")
segments_2d = [s for z, s, fc, ec, idx in z_segments_2d]
if self._codes3d is not None:
codes = [self._codes3d[idx] for z, s, fc, ec, idx in z_segments_2d]
PolyCollection.set_verts_and_codes(self, segments_2d, codes)
else:
PolyCollection.set_verts(self, segments_2d)
self._facecolors2d = [fc for z, s, fc, ec, idx in z_segments_2d]
if len(self._edgecolors3d) == len(cface):
self._edgecolors2d = [ec for z, s, fc, ec, idx in z_segments_2d]
else:
self._edgecolors2d = self._edgecolors3d
# Return zorder value
if self._sort_zpos is not None:
zvec = np.array([[0], [0], [self._sort_zpos], [1]])
ztrans = proj3d.proj_transform_vec(zvec, renderer.M)
return ztrans[2][0]
elif tzs.size > 0 :
# FIXME: Some results still don't look quite right.
# In particular, examine contourf3d_demo2.py
# with az = -54 and elev = -45.
return np.min(tzs)
else :
return np.nan
def set_facecolor(self, colors):
PolyCollection.set_facecolor(self, colors)
self._facecolors3d = PolyCollection.get_facecolor(self)
set_facecolors = set_facecolor
def set_edgecolor(self, colors):
PolyCollection.set_edgecolor(self, colors)
self._edgecolors3d = PolyCollection.get_edgecolor(self)
set_edgecolors = set_edgecolor
def set_alpha(self, alpha):
"""
Set the alpha tranparencies of the collection. *alpha* must be
a float or *None*.
ACCEPTS: float or None
"""
if alpha is not None:
try:
float(alpha)
except TypeError:
raise TypeError('alpha must be a float or None')
artist.Artist.set_alpha(self, alpha)
try:
self._facecolors = mcolors.colorConverter.to_rgba_array(
self._facecolors3d, self._alpha)
except (AttributeError, TypeError, IndexError):
pass
try:
self._edgecolors = mcolors.colorConverter.to_rgba_array(
self._edgecolors3d, self._alpha)
except (AttributeError, TypeError, IndexError):
pass
self.stale = True
def get_facecolors(self):
return self._facecolors2d
get_facecolor = get_facecolors
def get_edgecolors(self):
return self._edgecolors2d
get_edgecolor = get_edgecolors
def draw(self, renderer):
return Collection.draw(self, renderer)
def poly_collection_2d_to_3d(col, zs=0, zdir='z'):
"""Convert a PolyCollection to a Poly3DCollection object."""
segments_3d, codes = paths_to_3d_segments_with_codes(col.get_paths(),
zs, zdir)
col.__class__ = Poly3DCollection
col.set_verts_and_codes(segments_3d, codes)
col.set_3d_properties()
def juggle_axes(xs, ys, zs, zdir):
"""
Reorder coordinates so that 2D xs, ys can be plotted in the plane
orthogonal to zdir. zdir is normally x, y or z. However, if zdir
starts with a '-' it is interpreted as a compensation for rotate_axes.
"""
if zdir == 'x':
return zs, xs, ys
elif zdir == 'y':
return xs, zs, ys
elif zdir[0] == '-':
return rotate_axes(xs, ys, zs, zdir)
else:
return xs, ys, zs
def rotate_axes(xs, ys, zs, zdir):
"""
Reorder coordinates so that the axes are rotated with zdir along
the original z axis. Prepending the axis with a '-' does the
inverse transform, so zdir can be x, -x, y, -y, z or -z
"""
if zdir == 'x':
return ys, zs, xs
elif zdir == '-x':
return zs, xs, ys
elif zdir == 'y':
return zs, xs, ys
elif zdir == '-y':
return ys, zs, xs
else:
return xs, ys, zs
def iscolor(c):
try:
if len(c) == 4 or len(c) == 3:
if iterable(c[0]):
return False
if hasattr(c[0], '__float__'):
return True
except:
return False
return False
def get_colors(c, num):
"""Stretch the color argument to provide the required number num"""
if type(c) == type("string"):
c = mcolors.colorConverter.to_rgba(c)
if iscolor(c):
return [c] * num
if len(c) == num:
return c
elif iscolor(c):
return [c] * num
elif len(c) == 0: #if edgecolor or facecolor is specified as 'none'
return [[0,0,0,0]] * num
elif iscolor(c[0]):
return [c[0]] * num
else:
raise ValueError('unknown color format %s' % c)
def zalpha(colors, zs):
"""Modify the alphas of the color list according to depth"""
# FIXME: This only works well if the points for *zs* are well-spaced
# in all three dimensions. Otherwise, at certain orientations,
# the min and max zs are very close together.
# Should really normalize against the viewing depth.
colors = get_colors(colors, len(zs))
if zs.size > 0 :
norm = Normalize(min(zs), max(zs))
sats = 1 - norm(zs) * 0.7
colors = [(c[0], c[1], c[2], c[3] * s) for c, s in zip(colors, sats)]
return colors
|