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#-------------------------------------------------------------------------------
#
#  Define standard Enable 'control' components, like text/image labels,
#  push buttons, radio buttons, check boxes, and so on.
#
#  Written by: David C. Morrill
#
#  Date: 10/10/2003
#
#  (c) Copyright 2003 by Enthought, Inc.
#
#  Classes defined: Label
#                   RadioButton
#                   CheckBox
#
#-------------------------------------------------------------------------------

from __future__ import with_statement

# Major library imports
import os.path

# Enthought library imports
from enable.colors import ColorTrait
from traits.api import Bool, Delegate, HasTraits, Str, Trait, \
                                 TraitPrefixList
from traitsui.api import View, Group

# Local relative imports
from component import Component
from base import LEFT, RIGHT, TOP, BOTTOM, HCENTER, VCENTER, EMBOSSED, ENGRAVED, \
                 transparent_color, xy_in_bounds, add_rectangles
from enable_traits import spacing_trait, padding_trait, margin_trait,\
                          border_size_trait, image_trait
from enable_traits import position_trait, font_trait, engraving_trait
from radio_group import RadioStyle, RadioGroup


#-------------------------------------------------------------------------------
#  Constants:
#-------------------------------------------------------------------------------

empty_text_info = ( 0, 0, 0, 0 )
LEFT_OR_RIGHT = LEFT | RIGHT
TOP_OR_BOTTOM = TOP  | BOTTOM


orientation_trait = Trait( 'text', TraitPrefixList( [ 'text', 'component' ] ) )

class LabelTraits ( HasTraits ):

    text              = Str
    font              = font_trait
    text_position     = position_trait("left")
    color             = ColorTrait("black")
    shadow_color      = ColorTrait("white")
    style             = engraving_trait

    image             = image_trait
    image_position    = position_trait("left")
    image_orientation = orientation_trait

    spacing_height    = spacing_trait
    spacing_width     = spacing_trait
    padding_left      = padding_trait
    padding_right     = padding_trait
    padding_top       = padding_trait
    padding_bottom    = padding_trait
    margin_left       = margin_trait
    margin_right      = margin_trait
    margin_top        = margin_trait
    margin_bottom     = margin_trait
    border_size       = border_size_trait
    border_color      = ColorTrait("black")
    bg_color          = ColorTrait("clear")

    enabled           = Bool(True)
    selected          = Bool(False)

    #---------------------------------------------------------------------------
    #  Trait view definitions:
    #---------------------------------------------------------------------------

    traits_view = View(
        Group( 'enabled', 'selected',
               id = 'component' ),
        Group( 'text',   ' ',
               'font',   ' ',
               'color',  ' ',
               'shadow_color', ' ',
               'style',
               id    = 'text',
               style = 'custom' ),
        Group( 'bg_color{Background Color}', '_',
               'border_color', '_',
               'border_size',
               id    = 'border',
               style = 'custom' ),
        Group( 'text_position',      '_',
               'image_position',     '_',
               'image_orientation',  ' ',
               'image',
               id    = 'position',
               style = 'custom' ),
        Group( 'spacing_height', 'spacing_width', '_',
               'padding_left',   'padding_right',
               'padding_top',    'padding_bottom', '_',
               'margin_left',    'margin_right',
               'margin_top',     'margin_bottom',
               id = 'margin' )
        )

default_label_traits = LabelTraits()

#-------------------------------------------------------------------------------
#  'Label' class:
#-------------------------------------------------------------------------------

LabelTraitDelegate       = Delegate( 'delegate', redraw = True )
LayoutLabelTraitDelegate = LabelTraitDelegate( layout = True )
LabelContentDelegate     = LayoutLabelTraitDelegate( content = True )

class Label ( Component ):

    #---------------------------------------------------------------------------
    #  Trait definitions:
    #---------------------------------------------------------------------------

    delegate          = Trait( default_label_traits )
    text              = LabelContentDelegate
    font              = LabelContentDelegate
    text_position     = LayoutLabelTraitDelegate
    color             = LabelTraitDelegate
    shadow_color      = LabelTraitDelegate
    style             = LabelTraitDelegate

    image             = LayoutLabelTraitDelegate
    image_position    = LayoutLabelTraitDelegate
    image_orientation = LayoutLabelTraitDelegate

    spacing_height    = LayoutLabelTraitDelegate
    spacing_width     = LayoutLabelTraitDelegate
    padding_left      = LayoutLabelTraitDelegate
    padding_right     = LayoutLabelTraitDelegate
    padding_top       = LayoutLabelTraitDelegate
    padding_bottom    = LayoutLabelTraitDelegate
    margin_left       = LayoutLabelTraitDelegate
    margin_right      = LayoutLabelTraitDelegate
    margin_top        = LayoutLabelTraitDelegate
    margin_bottom     = LayoutLabelTraitDelegate
    border_size       = LayoutLabelTraitDelegate
    border_color      = LabelTraitDelegate
    bg_color          = LabelTraitDelegate

    enabled           = LabelTraitDelegate
    selected          = LabelTraitDelegate

    #---------------------------------------------------------------------------
    #  Trait view definitions:
    #---------------------------------------------------------------------------

    traits_view = View(
        Group( '<component>', 'enabled', 'selected',
               id = 'component' ),
        Group( '<links>', 'delegate',
               id = 'links' ),
        Group( 'text',         ' ',
               'font',         ' ',
               'color',        ' ',
               'shadow_color', ' ',
               'style',
               id    = 'text',
               style = 'custom' ),
        Group( 'bg_color{Background Color}', '_',
               'border_color', '_',
               'border_size',
               id    = 'border',
               style = 'custom' ),
        Group( 'text_position',      '_',
               'image_position',     '_',
               'image_orientation',  ' ',
               'image',
               id    = 'position',
               style = 'custom' ),
        Group( 'spacing_height', 'spacing_width', '_',
               'padding_left',   'padding_right',
               'padding_top',    'padding_bottom', '_',
               'margin_left',    'margin_right',
               'margin_top',     'margin_bottom',
               id = 'margin' )
    )

    colorchip_map = {
       'fg_color':     'color',
       'bg_color':     'bg_color',
       'shadow_color': 'shadow_color',
       'alt_color':    'border_color'
    }

    #---------------------------------------------------------------------------
    #  Initialize the object:
    #---------------------------------------------------------------------------

    def __init__ ( self, text = '', **traits ):
        self.text = text
        Component.__init__( self, **traits )

    #---------------------------------------------------------------------------
    #  Handle any trait being modified:
    #---------------------------------------------------------------------------

    def _anytrait_changed ( self, name, old, new ):
        trait = self.trait( name )
        if trait.content:
            self.update_text()
        if trait.redraw:
            if trait.layout:
               self.layout()
            self.redraw()

    #---------------------------------------------------------------------------
    #  Return the components that contain a specified (x,y) point:
    #---------------------------------------------------------------------------

    def _components_at ( self, x, y ):
        if self._in_margins( x, y ):
            return [ self ]
        return []

    #---------------------------------------------------------------------------
    #  Return whether not a specified point is inside the component margins:
    #---------------------------------------------------------------------------

    def _in_margins ( self, x, y ):
        ml = self.margin_left
        mb = self.margin_bottom
        return xy_in_bounds( x, y, add_rectangles(
            self.bounds,
            ( ml, mb, -(self.margin_right + ml), -(self.margin_top + mb) ) ) )

    #---------------------------------------------------------------------------
    #  Update any information related to the text content of the control:
    #---------------------------------------------------------------------------

    def update_text ( self ):
        text = self.text
        if text == '':
            self._text    = []
            self._tdx     = []
            self._max_tdx = self._tdy = 0
        else:
            self._text = _text = text.split( '\n' )
            gc = self.gc_temp()
            gc.set_font( self.font )
            max_tdx   = 0
            self._tdx = _tdx = [ 0 ] * len( _text )
            for i, text in enumerate( _text ):
                tdx, tdy, descent, leading = gc.get_full_text_extent( text )
                tdy += descent + 5
                max_tdx = max( max_tdx, tdx )
                _tdx[i] = tdx
            self._max_tdx = max_tdx
            self._tdy     = tdy

    #---------------------------------------------------------------------------
    #  Layout and compute the minimum size of the control:
    #---------------------------------------------------------------------------

    def layout ( self ):
        sdx  = self.spacing_width
        sdy  = self.spacing_height
        n    = len( self._text )
        if n == 0:
            tdx = tdy = sdx = sdy = 0
        else:
            tdx = self._max_tdx
            tdy = self._tdy * n
        image = self._image
        if image is not None:
            idx = image.width()
            idy = image.height()
        else:
            idx = idy = sdx = sdy = 0
        image_position = self.image_position_
        if image_position & LEFT_OR_RIGHT:
            itdx = tdx + sdx + idx
            if image_position & LEFT:
                ix = 0
                tx = idx + sdx
            else:
                tx = 0
                ix = tdx + sdx
        else:
            itdx = max( tdx, idx )
            ix   = (itdx - idx) / 2.0
            tx   = (itdx - tdx) / 2.0
        if image_position & TOP_OR_BOTTOM:
            itdy = tdy + sdy + idy
            if image_position & TOP:
                iy = tdy + sdy
                ty = 0
            else:
                iy = 0
                ty = idy + sdy
        else:
            itdy = max( tdy, idy )
            iy   = (itdy - idy) / 2.0
            ty   = (itdy - tdy) / 2.0
        bs = 2 * self.border_size
        self.min_width  = itdx + (self.margin_left  + self.margin_right  +
                                  self.padding_left + self.padding_right + bs)
        self.min_height = itdy + (self.margin_top   + self.margin_bottom  +
                                  self.padding_top  + self.padding_bottom + bs)
        self._info = ( ix, iy, idx, idy, tx, ty, tdx, self._tdy, itdx, itdy )

    #---------------------------------------------------------------------------
    #  Draw the contents of the control:
    #---------------------------------------------------------------------------

    def _draw ( self, gc, view_bounds, mode):

        # Set up all the control variables for quick access:
        ml  = self.margin_left
        mr  = self.margin_right
        mt  = self.margin_top
        mb  = self.margin_bottom
        pl  = self.padding_left
        pr  = self.padding_right
        pt  = self.padding_top
        pb  = self.padding_bottom
        bs  = self.border_size
        bsd = bs + bs
        bsh = bs / 2.0
        x, y, dx, dy = self.bounds

        ix, iy, idx, idy, tx, ty, tdx, tdy, itdx, itdy = self._info

        # Fill the background region (if required);
        bg_color = self.bg_color_
        if bg_color is not transparent_color:
            with gc:
                gc.set_fill_color( bg_color )
                gc.begin_path()
                gc.rect( x + ml + bs, y + mb + bs,
                         dx - ml - mr - bsd, dy - mb - mt - bsd )
                gc.fill_path()

        # Draw the border (if required):
        if bs > 0:
            border_color = self.border_color_
            if border_color is not transparent_color:
                with gc:
                    gc.set_stroke_color( border_color )
                    gc.set_line_width( bs )
                    gc.begin_path()
                    gc.rect( x + ml + bsh, y + mb + bsh,
                             dx - ml - mr - bs, dy - mb - mt - bs )
                    gc.stroke_path()

        # Calculate the origin of the image/text box:
        text_position = self.text_position_

        if self.image_orientation == 'text':
            # Handle the 'image relative to text' case:
            if text_position & RIGHT:
                itx = x + dx - mr - bs - pr - itdx
            else:
                itx = x + ml + bs + pl
                if text_position & HCENTER:
                   itx += (dx - ml - mr - bsd - pl - pr - itdx) / 2.0
            if text_position & TOP:
                ity = y + dy - mt - bs - pt - itdy
            else:
                ity = y + mb + bs + pb
                if text_position & VCENTER:
                   ity += (dy - mb - mt - bsd - pb - pt - itdy) / 2.0
        else:
            # Handle the 'image relative to component' case:
            itx = ity = 0.0
            if text_position & RIGHT:
                tx = x + dx - mr - bs - pr - tdx
            else:
                tx = x + ml + bs + pl
                if text_position & HCENTER:
                   tx += (dx - ml - mr - bsd - pl - pr - tdx) / 2.0
            if text_position & TOP:
                ty = y + dy - mt - bs - pt - tdy
            else:
                ty = y + mb + bs + pb
                if text_position & VCENTER:
                   ty += (dy - mb - mt - bsd - pb - pt - tdy) / 2.0

            image_position = self.image_position_
            if image_position & RIGHT:
                ix = x + dx - mr - bs - pr - idx
            else:
                ix = x + ml + bs + pl
                if image_position & HCENTER:
                   ix += (dx - ml - mr - bsd - pl - pr - idx) / 2.0
            if image_position & TOP:
                iy = y + dy - mt - bs - pt - idy
            else:
                iy = y + mb + bs + pb
                if image_position & VCENTER:
                   iy += (dy - mb - mt - bsd - pb - pt - idy) / 2.0

        with gc:
            # Draw the image (if required):
            image = self._image
            if image is not None:
                gc.draw_image( image, ( itx + ix, ity + iy, idx, idy ) )
    
            # Draw the text (if required):
            gc.set_font( self.font )
            _text = self._text
            _tdx  = self._tdx
            tx   += itx
            ty   += ity + tdy * len( _text )
            style        = self.style_
            shadow_color = self.shadow_color_
            text_color   = self.color_
            for i, text in enumerate( _text ):
                ty -= tdy
                _tx = tx
                if text_position & RIGHT:
                    _tx += tdx - _tdx[i]
                elif text_position & HCENTER:
                    _tx += (tdx - _tdx[i]) / 2.0
                # Draw the 'shadow' text, if requested:
                if (style != 0) and (shadow_color is not transparent_color):
                    if style == EMBOSSED:
                        gc.set_fill_color( shadow_color )
                        gc.set_text_position( _tx - 1.0, ty + 1.0 )
                    elif style == ENGRAVED:
                        gc.set_fill_color( shadow_color )
                        gc.set_text_position( _tx + 1.0, ty - 1.0 )
                    else:
                        gc.set_fill_color( shadow_color )
                        gc.set_text_position( _tx + 2.0, ty - 2.0 )
                    gc.show_text( text )
    
                # Draw the normal text:
                gc.set_fill_color( text_color )
                gc.set_text_position( _tx, ty )
                gc.show_text( text )


#-- Pickling Protocol ----------------------------------------------------------

    def __getstate__ ( self ):
        dict = self.__dict__.copy()
        try:
            del dict[ '_image' ]
        except:
            pass
        return dict

    def __setstate__ ( self, state ):
        self.__dict__.update( state )
        self.image = self.image

#-------------------------------------------------------------------------------
#  'CheckBox' class:
#-------------------------------------------------------------------------------

class CheckBox ( Label ):

    #---------------------------------------------------------------------------
    #  Trait definitions:
    #---------------------------------------------------------------------------

    image_base = Str( '=checkbox' )

    #---------------------------------------------------------------------------
    #  Trait editor definition:
    #---------------------------------------------------------------------------

    position = Group( '<position>', 'image_base' )

    #---------------------------------------------------------------------------
    #  Initialize the object:
    #---------------------------------------------------------------------------

    def __init__ ( self, text = '', **traits ):
        Label.__init__( self, text, **traits )
        self._select_image()

    #---------------------------------------------------------------------------
    #  Select the correct image to display:
    #---------------------------------------------------------------------------

    def _select_image ( self, *suffixes ):
        if len( suffixes ) == 0:
            suffixes = [ self._suffix() ]
        base, ext = os.path.splitext( self.image_base )
        for suffix in suffixes:
            image = '%s%s%s' % ( base, suffix, ext )
            if self.image_for( image ) is not None:
                self.image = image
                break

    #---------------------------------------------------------------------------
    #  Select the image suffix based on the current selection state:
    #---------------------------------------------------------------------------

    def _suffix ( self ):
        return [ '', '_on' ][ self.selected ]

    #---------------------------------------------------------------------------
    #  Set the selection state of the component:
    #---------------------------------------------------------------------------

    def _select ( self ):
        self.selected = not self.selected

    #---------------------------------------------------------------------------
    #  Handle the 'selected' status of the checkbox being changed:
    #---------------------------------------------------------------------------

    def _selected_changed ( self ):
        base = self._suffix()
        self._select_image( base + [ '', '_over'][ self._over == True ], base )

    #---------------------------------------------------------------------------
    #  Handle mouse events:
    #---------------------------------------------------------------------------

    def _left_down_changed ( self, event ):
        event.handled = True
        if self._in_margins( event.x, event.y ):
            event.window.mouse_owner = self
            base = self._suffix()
            self._select_image( base + '_down', base )
            self._down = True

    def _left_dclick_changed ( self, event ):
        self._left_down_changed( event )

    def _left_up_changed ( self, event ):
        event.handled           = True
        event.window.mouse_owner = self._down = None
        if self._in_margins( event.x, event.y ):
            self._select()

    def _mouse_move_changed ( self, event ):
        event.handled = True
        self._over = self._in_margins( event.x, event.y )
        if self._over:
            event.window.mouse_owner = self
            base = self._suffix()
            self._select_image(
                 base + [ '_over', '_down' ][ self._down is not None ], base )
        else:
            if self._down is None:
                event.window.mouse_owner = None
            self._select_image()

#-------------------------------------------------------------------------------
#  'RadioButton' class:
#-------------------------------------------------------------------------------

class Radio ( CheckBox, RadioStyle ):

    #---------------------------------------------------------------------------
    #  Trait definitions:
    #---------------------------------------------------------------------------

    image_base = Str( '=radio' )

    #---------------------------------------------------------------------------
    #  Set the selection state of the component:
    #---------------------------------------------------------------------------

    def _select ( self ):
        self.selected = True

    #---------------------------------------------------------------------------
    #  Handle the container the component belongs to being changed:
    #---------------------------------------------------------------------------

    def _container_changed ( self, old, new ):
        CheckBox._container_changed( self )
        if self.radio_group is old.radio_group:
            self.radio_group = None
        if self.radio_group is None:
            if new.radio_group is None:
                new.radio_group = RadioGroup()
            new.radio_group.add( self )

    #---------------------------------------------------------------------------
    #  Handle the 'selected' status of the checkbox being changed:
    #---------------------------------------------------------------------------

    def _selected_changed ( self ):
        CheckBox._selected_changed( self )
        if self.selected:
            self.radio_group.selection = self