/usr/include/paraview/vtkStaticPointLocator.h is in paraview-dev 5.0.1+dfsg1-4.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkStaticPointLocator.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkStaticPointLocator - quickly locate points in 3-space
// .SECTION Description
// vtkStaticPointLocator is a spatial search object to quickly locate points
// in 3D. vtkStaticPointLocator works by dividing a specified region of
// space into a regular array of cuboid buckets, and then keeping a
// list of points that lie in each bucket. Typical operation involves giving
// a position in 3D and finding the closest point; or finding the N closest
// points.
//
// vtkStaticPointLocator is an accelerated version of vtkPointLocator. It is
// threaded (via vtkSMPTools), and supports one-time static construction
// (i.e., incremental point insertion is not supported). If you need to
// incrementally insert points, use the vtkPointLocator or its kin to do so.
// .SECTION Caveats
// This class is templated. It may run slower than serial execution if the code
// is not optimized during compilation. Build in Release or ReleaseWithDebugInfo.
//
// Make sure that you review the documentation for the superclasses
// vtkAbstactPointLocator and vtkLocator. In particular the Automatic
// data member can be used to automatically determine divisions based
// on the average number of points per bucket.
//
// Other types of spatial locators have been developed such as octrees and
// kd-trees. These are often more efficient for the operations described
// here.
// .SECTION See Also
// vtkPointLocator vtkCellLocator vtkLocator vtkAbstractPointLocator
#ifndef vtkStaticPointLocator_h
#define vtkStaticPointLocator_h
#include "vtkCommonDataModelModule.h" // For export macro
#include "vtkAbstractPointLocator.h"
class vtkIdList;
class vtkBucketList;
class VTKCOMMONDATAMODEL_EXPORT vtkStaticPointLocator : public vtkAbstractPointLocator
{
friend class vtkBucketList;
public:
// Description:
// Construct with automatic computation of divisions, averaging
// 5 points per bucket.
static vtkStaticPointLocator *New();
// Description:
// Standard type and print methods.
vtkTypeMacro(vtkStaticPointLocator,vtkAbstractPointLocator);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Specify the average number of points in each bucket. This data member is
// used in conjunction with the Automatic data member (if enabled) to
// determine the number of locator x-y-z divisions.
vtkSetClampMacro(NumberOfPointsPerBucket,int,1,VTK_INT_MAX);
vtkGetMacro(NumberOfPointsPerBucket,int);
// Description:
// Set the number of divisions in x-y-z directions. If the Automatic data
// member is enabled, the Divisions are set according to the
// NumberOfPointsPerBucket data member.
vtkSetVector3Macro(Divisions,int);
vtkGetVectorMacro(Divisions,int,3);
// Re-use any superclass signatures that we don't override.
using vtkAbstractPointLocator::FindClosestPoint;
using vtkAbstractPointLocator::FindClosestNPoints;
using vtkAbstractPointLocator::FindPointsWithinRadius;
using vtkAbstractPointLocator::GetBounds;
// Description:
// Given a position x, return the id of the point closest to it. An
// alternative method (defined in the superclass) requires separate x-y-z
// values. These methods are thread safe if BuildLocator() is directly or
// indirectly called from a single thread first.
virtual vtkIdType FindClosestPoint(const double x[3]);
// Description:
// Given a position x and a radius r, return the id of the point closest to
// the point in that radius. These methods are thread safe if
// BuildLocator() is directly or indirectly called from a single thread
// first. dist2 returns the squared distance to the point. Note that if multiple
// points are located the same distance away, the actual point returned is a
// function in which order the points are processed (i.e., indeterminate).
virtual vtkIdType FindClosestPointWithinRadius(
double radius, const double x[3], double& dist2);
virtual vtkIdType FindClosestPointWithinRadius(double radius, const double x[3],
double inputDataLength,
double& dist2);
// Description:
// Find the closest N points to a position. This returns the closest N
// points to a position. A faster method could be created that returned N
// close points to a position, but necessarily the exact N closest. The
// returned points are sorted from closest to farthest. These methods are
// thread safe if BuildLocator() is directly or indirectly called from a
// single thread first.
virtual void FindClosestNPoints(int N, const double x[3], vtkIdList *result);
// Description:
// Find all points within a specified radius R of position x.
// The result is not sorted in any specific manner.
// These methods are thread safe if BuildLocator() is directly or
// indirectly called from a single thread first.
virtual void FindPointsWithinRadius(double R, const double x[3],
vtkIdList *result);
// Description:
// See vtkLocator and vtkAbstractPointLocator interface documentation.
// These methods are not thread safe.
virtual void Initialize();
virtual void FreeSearchStructure();
virtual void BuildLocator();
virtual void GenerateRepresentation(int level, vtkPolyData *pd);
protected:
vtkStaticPointLocator();
virtual ~vtkStaticPointLocator();
int NumberOfPointsPerBucket; // Used with AutomaticOn to control subdivide
int Divisions[3]; // Number of sub-divisions in x-y-z directions
double H[3]; // Width of each bucket in x-y-z directions
vtkBucketList *Buckets; // Lists of point ids in each bucket
int LargeIds; //indicate whether integer ids are small or large
private:
vtkStaticPointLocator(const vtkStaticPointLocator&); // Not implemented.
void operator=(const vtkStaticPointLocator&); // Not implemented.
};
#endif
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