/usr/include/paraview/vtkSMRenderViewProxy.h is in paraview-dev 5.0.1+dfsg1-4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 | /*=========================================================================
Program: ParaView
Module: vtkSMRenderViewProxy.h
Copyright (c) Kitware, Inc.
All rights reserved.
See Copyright.txt or http://www.paraview.org/HTML/Copyright.html for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkSMRenderViewProxy - implementation for View that includes
// render window and renderers.
// .SECTION Description
// vtkSMRenderViewProxy is a 3D view consisting for a render window and two
// renderers: 1 for 3D geometry and 1 for overlayed 2D geometry.
#ifndef vtkSMRenderViewProxy_h
#define vtkSMRenderViewProxy_h
#include "vtkPVServerManagerRenderingModule.h" //needed for exports
#include "vtkSMViewProxy.h"
#include "vtkNew.h" // needed for vtkInteractorObserver.
class vtkCamera;
class vtkCollection;
class vtkFloatArray;
class vtkIntArray;
class vtkRenderer;
class vtkRenderWindow;
class vtkRenderWinwInteractor;
class vtkSMDataDeliveryManager;
class vtkSMViewProxyInteractorHelper;
class VTKPVSERVERMANAGERRENDERING_EXPORT vtkSMRenderViewProxy : public vtkSMViewProxy
{
public:
static vtkSMRenderViewProxy* New();
vtkTypeMacro(vtkSMRenderViewProxy, vtkSMViewProxy);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Makes a new selection source proxy.
bool SelectSurfaceCells(const int region[4],
vtkCollection* selectedRepresentations,
vtkCollection* selectionSources,
bool multiple_selections=false);
bool SelectSurfacePoints(const int region[4],
vtkCollection* selectedRepresentations,
vtkCollection* selectionSources,
bool multiple_selections=false);
bool SelectFrustumCells(const int region[4],
vtkCollection* selectedRepresentations,
vtkCollection* selectionSources,
bool multiple_selections=false);
bool SelectFrustumPoints(const int region[4],
vtkCollection* selectedRepresentations,
vtkCollection* selectionSources,
bool multiple_selections=false);
bool SelectPolygonPoints(vtkIntArray* polygon,
vtkCollection* selectedRepresentations,
vtkCollection* selectionSources,
bool multiple_selections=false);
bool SelectPolygonCells(vtkIntArray* polygon,
vtkCollection* selectedRepresentations,
vtkCollection* selectionSources,
bool multiple_selections=false);
// Description:
// Returns the range for visible elements in the current view.
bool ComputeVisibleScalarRange(const int region[4],
int fieldAssociation, const char* scalarName,
int component, double range[]);
bool ComputeVisibleScalarRange(
int fieldAssociation, const char* scalarName,
int component, double range[]);
// Description:
// Convenience method to pick a location. Internally uses SelectSurfaceCells
// to locate the picked object. In future, we can make this faster.
vtkSMRepresentationProxy* Pick(int x, int y);
// Description:
// Convenience method to pick a block in a multi-block data set. Will return
// the selected representation. Furthermore, if it is a multi-block data set
// the flat index of the selected block will be returned in flatIndex.
vtkSMRepresentationProxy* PickBlock(int x, int y, unsigned int &flatIndex);
// Description:
// Given a location is display coordinates (pixels), tries to compute and
// return the world location on a surface, if possible. Returns true if the
// conversion was successful, else returns false.
// If Snap on mesh point is true, it will return a point from the mesh only
bool ConvertDisplayToPointOnSurface(
const int display_position[2], double world_position[3], bool snapOnMeshPoint = false);
// Description:
// Checks if color depth is sufficient to support selection.
// If not, will return 0 and any calls to SelectVisibleCells will
// quietly return an empty selection.
virtual bool IsSelectionAvailable();
// Description:
// For backwards compatibility in Python scripts.
void ResetCamera();
void ResetCamera(double bounds[6]);
void ResetCamera(
double xmin, double xmax,
double ymin, double ymax,
double zmin, double zmax);
// Description:
// Convenience method for zooming to a representation.
void ZoomTo(vtkSMProxy* representation);
// Description:
// Similar to IsSelectionAvailable(), however, on failure returns the
// error message otherwise 0.
virtual const char* IsSelectVisibleCellsAvailable();
virtual const char* IsSelectVisiblePointsAvailable();
// Description:
// A client process need to set the interactor to enable interactivity. Use
// this method to set the interactor and initialize it as needed by the
// RenderView. This include changing the interactor style as well as
// overriding VTK rendering to use the Proxy/ViewProxy API instead.
virtual void SetupInteractor(vtkRenderWindowInteractor* iren);
// Description:
// Returns the interactor.
virtual vtkRenderWindowInteractor* GetInteractor();
// Description:
// Returns the client-side renderer (composited or 3D).
vtkRenderer* GetRenderer();
// Description:
// Returns the client-side camera object.
vtkCamera* GetActiveCamera();
// Description:
// This method calls UpdateInformation on the Camera Proxy
// and sets the Camera properties according to the info
// properties.
// This approach is a bit lame. We need to ensure that camera properties are
// always/automatically synchronized. Camera properties cannot be treated same
// way as other properties.
void SynchronizeCameraProperties();
// Description:
// Returns true if the most recent render indeed employed low-res rendering.
virtual bool LastRenderWasInteractive();
// Description:
// Returns the Z-buffer value at the given location in this view.
double GetZBufferValue(int x, int y);
// Description:
// Called vtkPVView::Update on the server-side. Overridden to update the state
// of NeedsUpdateLOD flag.
virtual void Update();
// Description:
// We override that method to handle LOD and non-LOD NeedsUpdate in transparent manner.
virtual bool GetNeedsUpdate();
// Description:
// Called to render a streaming pass. Returns true if the view "streamed" some
// geometry.
bool StreamingUpdate(bool render_if_needed);
// Description:
// Overridden to check through the various representations that this view can
// create.
virtual const char* GetRepresentationType(
vtkSMSourceProxy* producer, int outputPort);
// Description:
// Returns the render window used by this view.
virtual vtkRenderWindow* GetRenderWindow();
// Description:
// Provides access to the vtkSMViewProxyInteractorHelper object that handles
// the interaction/view sync. We provide access to it for applications to
// monitor timer events etc.
vtkSMViewProxyInteractorHelper* GetInteractorHelper();
// Description:
// Access to the Z buffer.
vtkFloatArray* CaptureDepthBuffer();
//BTX
protected:
vtkSMRenderViewProxy();
~vtkSMRenderViewProxy();
// Description:
// Calls UpdateLOD() on the vtkPVRenderView.
void UpdateLOD();
// Description:
// Overridden to ensure that we clean up the selection cache on the server
// side.
virtual void MarkDirty(vtkSMProxy* modifiedProxy);
// Description:
// Subclasses should override this method to do the actual image capture.
virtual vtkImageData* CaptureWindowInternal(int magnification);
virtual void CaptureWindowInternalRender();
bool SelectFrustumInternal(const int region[4],
vtkCollection* selectedRepresentations,
vtkCollection* selectionSources,
bool multiple_selections,
int fieldAssociation);
bool SelectPolygonInternal(vtkIntArray* polygon,
vtkCollection* selectedRepresentations,
vtkCollection* selectionSources,
bool multiple_selections,
const char* method);
virtual vtkTypeUInt32 PreRender(bool interactive);
virtual void PostRender(bool interactive);
// Description:
// Fetches the LastSelection from the data-server and then converts it to a
// selection source proxy and returns that.
bool FetchLastSelection(bool multiple_selections,
vtkCollection* selectedRepresentations,
vtkCollection* selectionSources);
// Description:
// Called at the end of CreateVTKObjects().
virtual void CreateVTKObjects();
// Description:
// Returns true if the proxy is in interaction mode that corresponds to making
// a selection i.e. vtkPVRenderView::INTERACTION_MODE_POLYGON or
// vtkPVRenderView::INTERACTION_MODE_SELECTION.
bool IsInSelectionMode();
bool IsSelectionCached;
void ClearSelectionCache(bool force = false);
// Internal fields for the observer mechanism that is used to invalidate
// the cache of selection when the current user became master
unsigned long NewMasterObserverId;
void NewMasterCallback(vtkObject* src, unsigned long event, void* data);
vtkSMDataDeliveryManager* DeliveryManager;
bool NeedsUpdateLOD;
private:
vtkSMRenderViewProxy(const vtkSMRenderViewProxy&); // Not implemented
void operator=(const vtkSMRenderViewProxy&); // Not implemented
vtkNew<vtkSMViewProxyInteractorHelper> InteractorHelper;
//ETX
};
#endif
|