/usr/include/paraview/vtkPVTrackballMultiRotate.h is in paraview-dev 5.0.1+dfsg1-4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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/*=========================================================================
Program: Visualization Toolkit
Module: vtkPVTrackballMultiRotate.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/*-------------------------------------------------------------------------
Copyright 2009 Sandia Corporation.
Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
the U.S. Government retains certain rights in this software.
-------------------------------------------------------------------------*/
// .NAME vtkPVTrackballMultiRotate
//
// .SECTION Description
//
// This camera manipulator combines the vtkPVTrackballRotate and
// vtkPVTrackballRoll manipulators in one. Think of there being an invisible
// sphere in the middle of the screen. If you grab that sphere and move the
// mouse, you will rotate that sphere. However, if you grab outside that sphere
// and move the mouse, you will roll the view.
//
#ifndef vtkPVTrackballMultiRotate_h
#define vtkPVTrackballMultiRotate_h
#include "vtkCameraManipulator.h"
#include "vtkPVVTKExtensionsRenderingModule.h" // needed for export macro
class vtkCameraManipulator;
class vtkPVTrackballRoll;
class vtkPVTrackballRotate;
class VTKPVVTKEXTENSIONSRENDERING_EXPORT vtkPVTrackballMultiRotate : public vtkCameraManipulator
{
public:
vtkTypeMacro(vtkPVTrackballMultiRotate, vtkCameraManipulator);
static vtkPVTrackballMultiRotate *New();
virtual void PrintSelf(ostream &os, vtkIndent indent);
// Description:
// Event bindings controlling the effects of pressing mouse buttons
// or moving the mouse.
virtual void OnMouseMove(int x, int y, vtkRenderer *ren,
vtkRenderWindowInteractor *rwi);
virtual void OnButtonDown(int x, int y, vtkRenderer *ren,
vtkRenderWindowInteractor *rwi);
virtual void OnButtonUp(int x, int y, vtkRenderer *ren,
vtkRenderWindowInteractor *rwi);
protected:
vtkPVTrackballMultiRotate();
~vtkPVTrackballMultiRotate();
vtkPVTrackballRotate *RotateManipulator;
vtkPVTrackballRoll *RollManipulator;
vtkCameraManipulator *CurrentManipulator;
private:
vtkPVTrackballMultiRotate(const vtkPVTrackballMultiRotate &); // Not implemented
void operator=(const vtkPVTrackballMultiRotate &); // Not implemented
};
#endif //vtkPVTrackballMultiRotate_h
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