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Program: ParaView
Module: vtkPVRenderView.h
Copyright (c) Kitware, Inc.
All rights reserved.
See Copyright.txt or http://www.paraview.org/HTML/Copyright.html for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkPVRenderView - Render View for ParaView.
// .SECTION Description
// vtkRenderView equivalent that is specialized for ParaView. vtkRenderView
// handles polygonal rendering for ParaView in all the different modes of
// operation. vtkPVRenderView instance must be created on all involved
// processes. vtkPVRenderView uses the information about what process it has
// been created on to decide what part of the "rendering" happens on the
// process.
#ifndef vtkPVRenderView_h
#define vtkPVRenderView_h
#include "vtkPVClientServerCoreRenderingModule.h" //needed for exports
#include "vtkPVView.h"
#include "vtkBoundingBox.h" // needed for iVar
#include "vtkNew.h" // needed for iVar
#include "vtkSmartPointer.h" // needed for iVar
class vtkAlgorithmOutput;
class vtkCamera;
class vtkCuller;
class vtkExtentTranslator;
class vtkFloatArray;
class vtkInformationDoubleKey;
class vtkInformationDoubleVectorKey;
class vtkInformationIntegerKey;
class vtkInteractorStyleDrawPolygon;
class vtkInteractorStyleRubberBand3D;
class vtkInteractorStyleRubberBandZoom;
class vtkLight;
class vtkLightKit;
class vtkMatrix4x4;
class vtkPVAxesWidget;
class vtkPVCenterAxesActor;
class vtkPVDataDeliveryManager;
class vtkPVDataRepresentation;
class vtkPVGridAxes3DActor;
class vtkPVHardwareSelector;
class vtkPVInteractorStyle;
class vtkPVSynchronizedRenderer;
class vtkProp;
class vtkRenderViewBase;
class vtkRenderWindow;
class vtkRenderWindowInteractor;
class vtkRenderer;
class vtkTextRepresentation;
class vtkTexture;
class vtkTimerLog;
class vtkWindowToImageFilter;
class VTKPVCLIENTSERVERCORERENDERING_EXPORT vtkPVRenderView : public vtkPVView
{
//*****************************************************************
public:
static vtkPVRenderView* New();
vtkTypeMacro(vtkPVRenderView, vtkPVView);
void PrintSelf(ostream& os, vtkIndent indent);
enum InteractionModes
{
INTERACTION_MODE_UNINTIALIZED=-1,
INTERACTION_MODE_3D=0,
INTERACTION_MODE_2D, // not implemented yet.
INTERACTION_MODE_SELECTION,
INTERACTION_MODE_ZOOM,
INTERACTION_MODE_POLYGON
};
// Description:
// Get/Set the interaction mode. Default is INTERACTION_MODE_3D. If
// INTERACTION_MODE_SELECTION is
// selected, then whenever the user drags and creates a selection region, this
// class will fire a vtkCommand::SelectionChangedEvent event with the
// selection region as the argument.
// @CallOnAllProcessess - this must be called on all processes, however it will
// have any effect only the driver processes i.e. the process with the
// interactor.
virtual void SetInteractionMode(int mode);
vtkGetMacro(InteractionMode, int);
// Description:
// Initialize the view with an identifier. Unless noted otherwise, this method
// must be called before calling any other methods on this class.
// @CallOnAllProcessess
virtual void Initialize(unsigned int id);
// Description:
// Overridden to call InvalidateCachedSelection() whenever the render window
// parameters change.
virtual void SetSize(int, int);
virtual void SetPosition(int, int);
// Description:
// Gets the non-composited renderer for this view. This is typically used for
// labels, 2D annotations etc.
// @CallOnAllProcessess
vtkGetObjectMacro(NonCompositedRenderer, vtkRenderer);
// Description:
// Defines various renderer types.
enum
{
DEFAULT_RENDERER = 0,
NON_COMPOSITED_RENDERER = 1,
};
// Description:
// Returns the renderer given an int identifying its type.
// \li DEFAULT_RENDERER: returns the 3D renderer.
// \li NON_COMPOSITED_RENDERER: returns the NonCompositedRenderer.
virtual vtkRenderer* GetRenderer(int rendererType=DEFAULT_RENDERER);
// Description:
// Get/Set the active camera. The active camera is set on both the composited
// and non-composited renderer.
vtkCamera* GetActiveCamera();
virtual void SetActiveCamera(vtkCamera*);
// Description:
// Returns the render window.
vtkRenderWindow* GetRenderWindow();
// Description:
// Returns the interactor. .
vtkRenderWindowInteractor* GetInteractor();
// Description:
// Set the interactor. Client applications must set the interactor to enable
// interactivity. Note this method will also change the interactor styles set
// on the interactor.
virtual void SetupInteractor(vtkRenderWindowInteractor*);
// Description:
// Returns the interactor style.
vtkGetObjectMacro(InteractorStyle, vtkPVInteractorStyle);
// Description:
// Resets the active camera using collective prop-bounds.
// @CallOnAllProcessess
void ResetCamera();
void ResetCamera(double bounds[6]);
// Description:
// Triggers a high-resolution render.
// @CallOnAllProcessess
virtual void StillRender();
// Description:
// Triggers a interactive render. Based on the settings on the view, this may
// result in a low-resolution rendering or a simplified geometry rendering.
// @CallOnAllProcessess
virtual void InteractiveRender();
// Description:
// Get/Set the reduction-factor to use when for StillRender(). This is
// typically set to 1, but in some cases with terrible connectivity or really
// large displays, one may want to use a sub-sampled image even for
// StillRender(). This is set it number of pixels to be sub-sampled by.
// Note that image reduction factors have no effect when in built-in mode.
// @CallOnAllProcessess
vtkSetClampMacro(StillRenderImageReductionFactor, int, 1, 20);
vtkGetMacro(StillRenderImageReductionFactor, int);
// Description:
// Get/Set the reduction-factor to use when for InteractiveRender().
// This is set it number of pixels to be sub-sampled by.
// Note that image reduction factors have no effect when in built-in mode.
// @CallOnAllProcessess
vtkSetClampMacro(InteractiveRenderImageReductionFactor, int, 1, 20);
vtkGetMacro(InteractiveRenderImageReductionFactor, int);
// Description:
// Get/Set the data-size in megabytes above which remote-rendering should be
// used, if possible.
// @CallOnAllProcessess
vtkSetMacro(RemoteRenderingThreshold, double);
vtkGetMacro(RemoteRenderingThreshold, double);
// Description:
// Get/Set the data-size in megabytes above which LOD rendering should be
// used, if possible.
// @CallOnAllProcessess
vtkSetMacro(LODRenderingThreshold, double);
vtkGetMacro(LODRenderingThreshold, double);
// Description:
// Get/Set the LOD resolution. This affects the size of the grid used for
// quadric clustering, for example. 1.0 implies maximum resolution while 0
// implies minimum resolution.
// @CallOnAllProcessess
vtkSetClampMacro(LODResolution, double, 0.0, 1.0);
vtkGetMacro(LODResolution, double);
// Description:
// When set to true, instead of using simplified geometry for LOD rendering,
// uses outline, if possible. Note that not all representations support this
// mode and hence one may still see non-outline data being rendering when this
// flag is ON and LOD is being used.
vtkSetMacro(UseOutlineForLODRendering, bool);
vtkGetMacro(UseOutlineForLODRendering, bool);
// Description:
// Passes the compressor configuration to the client-server synchronizer, if
// any. This affects the image compression used to relay images back to the
// client.
// See vtkPVClientServerSynchronizedRenderers::ConfigureCompressor() for
// details.
// @CallOnAllProcessess
void ConfigureCompressor(const char* configuration);
// Description:
// Resets the clipping range. One does not need to call this directly ever. It
// is called periodically by the vtkRenderer to reset the camera range.
virtual void ResetCameraClippingRange();
// Description:
// Enable/Disable light kit.
// @CallOnAllProcessess
void SetUseLightKit(bool enable);
vtkGetMacro(UseLightKit, bool);
vtkBooleanMacro(UseLightKit, bool);
// Description:
void StreamingUpdate(const double view_planes[24]);
void DeliverStreamedPieces(unsigned int size, unsigned int *representation_ids);
// Description:
// USE_LOD indicates if LOD is being used for the current render/update.
static vtkInformationIntegerKey* USE_LOD();
// Description:
// Indicates the LOD resolution in REQUEST_UPDATE_LOD() pass.
static vtkInformationDoubleKey* LOD_RESOLUTION();
// Description:
// Indicates the LOD must use outline if possible in REQUEST_UPDATE_LOD()
// pass.
static vtkInformationIntegerKey* USE_OUTLINE_FOR_LOD();
// Description:
// Representation can publish this key in their REQUEST_INFORMATION()
// pass to indicate that the representation needs to disable
// IceT's empty image optimization. This is typically only needed
// if a painter will make use of MPI global collective communications.
static vtkInformationIntegerKey* RENDER_EMPTY_IMAGES();
// Description:
// Representation can publish this key in their REQUEST_INFORMATION() pass to
// indicate that the representation needs ordered compositing.
static vtkInformationIntegerKey* NEED_ORDERED_COMPOSITING();
// Description:
// Key used to pass meta-data about the view frustum in REQUEST_STREAMING_UPDATE()
// pass. The value is a double vector with exactly 24 values.
static vtkInformationDoubleVectorKey* VIEW_PLANES();
// Description:
// Streaming pass request.
static vtkInformationRequestKey* REQUEST_STREAMING_UPDATE();
// Description:
// Pass to relay the streamed "piece" to the representations.
static vtkInformationRequestKey* REQUEST_PROCESS_STREAMED_PIECE();
// Description:
// Make a selection. This will result in setting up of this->LastSelection
// which can be accessed using GetLastSelection().
// @CallOnAllProcessess
void SelectCells(int region[4]);
void SelectCells(int region0, int region1, int region2, int region3)
{
int r[4] = {region0, region1, region2, region3};
this->SelectCells(r);
}
void SelectPoints(int region[4]);
void SelectPoints(int region0, int region1, int region2, int region3)
{
int r[4] = {region0, region1, region2, region3};
this->SelectPoints(r);
}
void Select(int field_association, int region[4]);
// Description:
// Make a selection with a polygon. The polygon2DArray should contain
// the polygon points in display units of (x, y) tuples, and arrayLen
// is the total length of polygon2DArray.
// This will result in setting up of this->LastSelection
// which can be accessed using GetLastSelection().
// @CallOnAllProcessess
void SelectPolygonPoints(int* polygon2DArray, vtkIdType arrayLen);
void SelectPolygonCells(int* polygon2DArray, vtkIdType arrayLen);
void SelectPolygon(int field_association, int* polygon2DArray, vtkIdType arrayLen);
// Description:
// Provides access to the last selection.
vtkGetObjectMacro(LastSelection, vtkSelection);
// Description:
// Set or get whether capture should be done as
// StillRender or InteractiveRender when capturing screenshots.
vtkSetMacro(UseInteractiveRenderingForScreenshots, bool);
vtkBooleanMacro(UseInteractiveRenderingForScreenshots, bool);
vtkGetMacro(UseInteractiveRenderingForScreenshots, bool);
// Description:
// Set or get whether offscreen rendering should be used during
// CaptureWindow calls. On Apple machines, this flag has no effect.
vtkSetMacro(UseOffscreenRenderingForScreenshots, bool);
vtkBooleanMacro(UseOffscreenRenderingForScreenshots, bool);
vtkGetMacro(UseOffscreenRenderingForScreenshots, bool);
// Description:
// Get/Set whether to use offscreen rendering for all rendering. This is
// merely a suggestion. If --use-offscreen-rendering command line option is
// specified, then setting this flag to 0 on that process has no effect.
// Setting it to true, however, will ensure that even is
// --use-offscreen-rendering is not specified, it will use offscreen
// rendering.
virtual void SetUseOffscreenRendering(bool);
vtkBooleanMacro(UseOffscreenRendering, bool);
vtkGetMacro(UseOffscreenRendering, bool);
// Description:
// Get/Set the EGL device index (graphics card) used for rendering. This needs to
// be set before rendering. The graphics card needs to have the right extensions
// for this to work.
virtual void SetEGLDeviceIndex(int);
vtkGetMacro(EGLDeviceIndex, int);
// Description:
// Returns if remote-rendering is possible on the current group of processes.
vtkGetMacro(RemoteRenderingAvailable, bool);
void RemoteRenderingAvailableOff()
{ this->RemoteRenderingAvailable = false; }
// Description:
// Returns true if the most recent render used LOD.
vtkGetMacro(UsedLODForLastRender, bool);
// Description:
// Invalidates cached selection. Called explicitly when view proxy thinks the
// cache may have become obsolete.
// @CallOnAllProcessess
void InvalidateCachedSelection();
// Description:
// Returns the z-buffer value at the given location.
// @CallOnClientOnly
double GetZbufferDataAtPoint(int x, int y);
// Description:
// Convenience methods used by representations to pass represented data.
// If trueSize is non-zero, then that's the size used in making decisions
// about LOD/remote rendering etc and not the actual size of the dataset.
static void SetPiece(vtkInformation* info,
vtkPVDataRepresentation* repr, vtkDataObject* data, unsigned long trueSize=0);
static vtkAlgorithmOutput* GetPieceProducer(vtkInformation* info,
vtkPVDataRepresentation* repr);
static void SetPieceLOD(vtkInformation* info,
vtkPVDataRepresentation* repr, vtkDataObject* data);
static vtkAlgorithmOutput* GetPieceProducerLOD(vtkInformation* info,
vtkPVDataRepresentation* repr);
static void MarkAsRedistributable(
vtkInformation* info, vtkPVDataRepresentation* repr, bool value=true);
static void SetGeometryBounds(vtkInformation* info,
double bounds[6], vtkMatrix4x4* transform = NULL);
static void SetStreamable(
vtkInformation* info, vtkPVDataRepresentation* repr, bool streamable);
static void SetNextStreamedPiece(
vtkInformation* info, vtkPVDataRepresentation* repr, vtkDataObject* piece);
static vtkDataObject* GetCurrentStreamedPiece(
vtkInformation* info, vtkPVDataRepresentation* repr);
void SetLockBounds(bool nv);
vtkGetMacro(LockBounds, bool);
// Description:
// Requests the view to deliver the pieces produced by the \c repr to all
// processes after a gather to the root node to merge the datasets generated
// by each process.
static void SetDeliverToAllProcesses(
vtkInformation* info, vtkPVDataRepresentation* repr, bool clone);
// Description:
// Requests the view to deliver the data to the client always. This is
// essential for representation that render in the non-composited views e.g.
// the text-source representation. If SetDeliverToAllProcesses() is true, this
// is redundant. \c gather_before_delivery can be used to indicate if the data
// on the server-nodes must be gathered to the root node before shipping to
// the client. If \c gather_before_delivery is false, only the data from the
// root node will be sent to the client without any parallel communication.
static void SetDeliverToClientAndRenderingProcesses(
vtkInformation* info, vtkPVDataRepresentation* repr,
bool deliver_to_client, bool gather_before_delivery);
// Description:
// Pass the structured-meta-data for determining rendering order for ordered
// compositing.
static void SetOrderedCompositingInformation(
vtkInformation* info, vtkPVDataRepresentation* repr,
vtkExtentTranslator* translator,
const int whole_extents[6], const double origin[3], const double spacing[3]);
// Description:
// Some representation only work when remote rendering or local rendering. Use
// this method in REQUEST_UPDATE() pass to tell the view if the representation
// requires a particular mode. Note, only use this to "require" a remote or
// local render. \c value == true indicates that the representation requires
// distributed rendering, \c value == false indicates the representation can
// only render property on the client or root node.
static void SetRequiresDistributedRendering(
vtkInformation* info, vtkPVDataRepresentation* repr, bool value, bool for_lod=false);
static void SetRequiresDistributedRenderingLOD(
vtkInformation* info, vtkPVDataRepresentation* repr, bool value)
{
vtkPVRenderView::SetRequiresDistributedRendering(info, repr, value, true);
}
// Description:
// Representations that support hardware (render-buffer based) selection,
// should register the prop that they use for selection rendering. They can do
// that in the vtkPVDataRepresentation::AddToView() implementation.
void RegisterPropForHardwareSelection(
vtkPVDataRepresentation* repr, vtkProp* prop);
void UnRegisterPropForHardwareSelection(
vtkPVDataRepresentation* repr, vtkProp* prop);
// Description:
// Turn on/off the default light in the 3D renderer.
void SetLightSwitch(bool enable);
bool GetLightSwitch();
vtkBooleanMacro(LightSwitch, bool);
// Description:
// Enable/disable showing of annotation for developers.
void SetShowAnnotation(bool val);
// Description:
// Set the vtkPVGridAxes3DActor to use for the view.
virtual void SetGridAxes3DActor(vtkPVGridAxes3DActor*);
//*****************************************************************
// Forwarded to orientation axes widget.
virtual void SetOrientationAxesInteractivity(bool);
virtual void SetOrientationAxesVisibility(bool);
void SetOrientationAxesLabelColor(double r, double g, double b);
void SetOrientationAxesOutlineColor(double r, double g, double b);
//*****************************************************************
// Forwarded to center axes.
virtual void SetCenterAxesVisibility(bool);
//*****************************************************************
// Forward to vtkPVInteractorStyle instances.
virtual void SetCenterOfRotation(double x, double y, double z);
virtual void SetRotationFactor(double factor);
//*****************************************************************
// Forward to vtkLightKit.
void SetKeyLightWarmth(double val);
void SetKeyLightIntensity(double val);
void SetKeyLightElevation(double val);
void SetKeyLightAzimuth(double val);
void SetFillLightWarmth(double val);
void SetKeyToFillRatio(double val);
void SetFillLightElevation(double val);
void SetFillLightAzimuth(double val);
void SetBackLightWarmth(double val);
void SetKeyToBackRatio(double val);
void SetBackLightElevation(double val);
void SetBackLightAzimuth(double val);
void SetHeadLightWarmth(double val);
void SetKeyToHeadRatio(double val);
void SetMaintainLuminance(int val);
//*****************************************************************
// Forward to 3D renderer.
virtual void SetUseDepthPeeling(int val);
virtual void SetMaximumNumberOfPeels(int val);
virtual void SetBackground(double r, double g, double b);
virtual void SetBackground2(double r, double g, double b);
virtual void SetBackgroundTexture(vtkTexture* val);
virtual void SetGradientBackground(int val);
virtual void SetTexturedBackground(int val);
//*****************************************************************
// Forward to vtkLight.
void SetAmbientColor(double r, double g, double b);
void SetSpecularColor(double r, double g, double b);
void SetDiffuseColor(double r, double g, double b);
void SetIntensity(double val);
void SetLightType(int val);
//*****************************************************************
// Forward to vtkRenderWindow.
void SetStereoCapableWindow(int val);
void SetStereoRender(int val);
vtkSetMacro(StereoType, int);
vtkSetMacro(ServerStereoType, int);
void SetMultiSamples(int val);
void SetAlphaBitPlanes(int val);
void SetStencilCapable(int val);
//*****************************************************************
// Forward to vtkCamera.
void SetParallelProjection(int mode);
//*****************************************************************
// Forwarded to vtkPVInteractorStyle if present on local processes.
virtual void SetCamera2DManipulators(const int manipulators[9]);
virtual void SetCamera3DManipulators(const int manipulators[9]);
void SetCameraManipulators(vtkPVInteractorStyle* style, const int manipulators[9]);
// Description:
// Overridden to synchronize information among processes whenever data
// changes. The vtkSMViewProxy ensures that this method is called only when
// something has changed on the view-proxy or one of its representations or
// their inputs. Hence it's okay to do some extra inter-process communication
// here.
virtual void Update();
// Description:
// Asks representations to update their LOD geometries.
virtual void UpdateLOD();
// Description:
// Returns whether the view will use LOD rendering for the next
// InteractiveRender() call based on the geometry sizes determined by the most
// recent call to Update().
vtkGetMacro(UseLODForInteractiveRender, bool);
// Description:
// Returns whether the view will use distributed rendering for the next
// StillRender() call based on the geometry sizes determined by the most
// recent call to Update().
vtkGetMacro(UseDistributedRenderingForStillRender, bool);
// Description:
// Returns whether the view will use distributed rendering for the next
// InteractiveRender() call based on the geometry sizes determined by the most
// recent calls to Update() and UpdateLOD().
vtkGetMacro(UseDistributedRenderingForInteractiveRender, bool);
// Description:
// Returns the processes (vtkPVSession::ServerFlags) that are to be involved
// in the next StillRender() call based on the decisions made during the most
// recent Update().
vtkGetMacro(StillRenderProcesses, vtkTypeUInt32);
// Description:
// Returns the processes (vtkPVSession::ServerFlags) that are to be involved
// in the next InteractiveRender() call based on the decisions made during the most
// recent Update() and UpdateLOD().
vtkGetMacro(InteractiveRenderProcesses, vtkTypeUInt32);
// Description:
// Returns the data distribution mode to use.
int GetDataDistributionMode(bool use_remote_rendering);
// Description:
// Provides access to the geometry storage for this view.
vtkPVDataDeliveryManager* GetDeliveryManager();
// Description:
// Called on all processes to request data-delivery for the list of
// representations. Note this method has to be called on all processes or it
// may lead to deadlock.
void Deliver(int use_lod,
unsigned int size, unsigned int *representation_ids);
// Description:
// Returns true when ordered compositing is needed on the current group of
// processes. Note that unlike most other functions, this may return different
// values on different processes e.g.
// \li always false on client and dataserver
// \li true on pvserver or renderserver if opacity < 1 or volume present, else
// false
bool GetUseOrderedCompositing();
// Description:
// Returns true when the compositor should not use the empty
// images optimization.
bool GetRenderEmptyImages();
// Description:
// Provides access to the time when Update() was last called.
unsigned long GetUpdateTimeStamp()
{ return this->UpdateTimeStamp; }
// Description:
// Copy internal fields that are used for rendering decision such as
// remote/local rendering, composite and so on. This method was introduced
// for the quad view so internal views could use the decision that were made
// in the main view.
void CopyViewUpdateOptions(vtkPVRenderView* otherView);
// Description:
// Add props directly to the view.
void AddPropToRenderer(vtkProp* prop);
void RemovePropFromRenderer(vtkProp* prop);
// Description:
// Tells view that it should draw a particular array component
// to the screen such that the pixels can be read back and
// decoded to obtain the values.
void SetDrawCells(bool choice);
void SetArrayNameToDraw(const char *name);
void SetArrayNumberToDraw(int fieldAttributeType);
void SetArrayComponentToDraw(int comp);
void SetScalarRange(double min, double max);
void StartCaptureValues();
void StopCaptureValues();
// Description:
// Tells views that it should draw the lighting contributions to the
// framebuffer.
void StartCaptureLuminance();
void StopCaptureLuminance();
// Description:
// Access to the Z buffer.
void CaptureZBuffer();
vtkFloatArray * GetCapturedZBuffer();
//BTX
protected:
vtkPVRenderView();
~vtkPVRenderView();
// Description:
// Overridden to assign IDs to each representation. This assumes that
// representations will be added/removed in a consistent fashion across
// processes even in multi-client modes. The only exception is
// vtk3DWidgetRepresentation. However, since vtk3DWidgetRepresentation never
// does any data-delivery, we don't assign IDs for these, nor affect the ID
// uniquifier when a vtk3DWidgetRepresentation is added.
virtual void AddRepresentationInternal(vtkDataRepresentation* rep);
virtual void RemoveRepresentationInternal(vtkDataRepresentation* rep);
// Description:
// Actual render method.
virtual void Render(bool interactive, bool skip_rendering);
// Description:
// Called just before the local process renders. This is only called on the
// nodes where the rendering is going to happen.
virtual void AboutToRenderOnLocalProcess(bool interactive)
{(void) interactive;}
// Description:
// Returns true if distributed rendering should be used based on the geometry
// size. \c using_lod will be true if this method is called to determine
// distributed rendering status for renders using lower LOD i.e when called in
// UpdateLOD().
bool ShouldUseDistributedRendering(double geometry_size, bool using_lod);
// Description:
// Returns true if LOD rendering should be used based on the geometry size.
bool ShouldUseLODRendering(double geometry);
// Description:
// Returns true if the local process is invovled in rendering composited
// geometry i.e. geometry rendered in view that is composited together.
bool IsProcessRenderingGeometriesForCompositing(bool using_distributed_rendering);
// Description:
// Synchronizes bounds information on all nodes.
// @CallOnAllProcessess
void SynchronizeGeometryBounds();
// Description:
// Set the last selection object.
void SetLastSelection(vtkSelection*);
// Description:
// UpdateCenterAxes().
// Updates CenterAxes's scale and position.
virtual void UpdateCenterAxes();
// Description
// Returns true if the local process is doing to do actual render or
// displaying an image in a viewport.
bool GetLocalProcessDoesRendering(bool using_distributed_rendering);
// Description:
// In multi-clients mode, ensures that all processes are in the same "state"
// as far as the view is concerned. Returns false if that's not the case.
bool TestCollaborationCounter();
// Description:
// Synchronizes remote-rendering related parameters for collaborative
// rendering in multi-clients mode.
void SynchronizeForCollaboration();
// Description:
// Method to build annotation text to annotate the view with runtime
// information.
virtual void BuildAnnotationText(ostream& str);
// Description:
// SynchronizationCounter is used in multi-clients mode to ensure that the
// views on two different clients are in the same state as the server side.
vtkGetMacro(SynchronizationCounter, unsigned int);
// Description:
// Returns true is currently generating a selection.
vtkGetMacro(MakingSelection, bool);
// Description:
// Prepare for selection.
// Returns false if it is currently generating a selection.
bool PrepareSelect(int fieldAssociation);
// Description:
// Post process after selection.
void PostSelect(vtkSelection* sel);
vtkLight* Light;
vtkLightKit* LightKit;
vtkRenderViewBase* RenderView;
vtkRenderer* NonCompositedRenderer;
vtkPVSynchronizedRenderer* SynchronizedRenderers;
vtkSmartPointer<vtkRenderWindowInteractor> Interactor;
vtkInteractorStyleRubberBand3D* RubberBandStyle;
vtkInteractorStyleRubberBandZoom* RubberBandZoom;
vtkInteractorStyleDrawPolygon* PolygonStyle;
vtkPVCenterAxesActor* CenterAxes;
vtkPVAxesWidget* OrientationWidget;
vtkPVHardwareSelector* Selector;
vtkSelection* LastSelection;
vtkSmartPointer<vtkPVGridAxes3DActor> GridAxes3DActor;
int StillRenderImageReductionFactor;
int InteractiveRenderImageReductionFactor;
int InteractionMode;
bool ShowAnnotation;
// 2D and 3D interactor style
vtkPVInteractorStyle* TwoDInteractorStyle;
vtkPVInteractorStyle* ThreeDInteractorStyle;
// Active interactor style either [TwoDInteractorStyle, ThreeDInteractorStyle]
vtkPVInteractorStyle* InteractorStyle;
// Used in collaboration mode to ensure that views are in the same state
// (as far as representations added/removed goes) before rendering.
unsigned int SynchronizationCounter;
// In mega-bytes.
double RemoteRenderingThreshold;
double LODRenderingThreshold;
vtkBoundingBox GeometryBounds;
bool UseOffscreenRendering;
int EGLDeviceIndex;
bool UseOffscreenRenderingForScreenshots;
bool UseInteractiveRenderingForScreenshots;
bool NeedsOrderedCompositing;
bool RenderEmptyImages;
double LODResolution;
bool UseLightKit;
bool UsedLODForLastRender;
bool UseLODForInteractiveRender;
bool UseOutlineForLODRendering;
bool UseDistributedRenderingForStillRender;
bool UseDistributedRenderingForInteractiveRender;
vtkTypeUInt32 StillRenderProcesses;
vtkTypeUInt32 InteractiveRenderProcesses;
// Description:
// Keeps track of the time when vtkPVRenderView::Update() was called.
vtkTimeStamp UpdateTimeStamp;
// Description:
// Keeps track of the time when the priority-queue for streaming was
// generated.
vtkTimeStamp PriorityQueueBuildTimeStamp;
bool LockBounds;
private:
vtkPVRenderView(const vtkPVRenderView&); // Not implemented
void operator=(const vtkPVRenderView&); // Not implemented
bool MakingSelection;
void OnSelectionChangedEvent();
void OnPolygonSelectionEvent();
void FinishSelection(vtkSelection*);
// This flag is set to false when not all processes cannot render e.g. cannot
// open the DISPLAY etc.
bool RemoteRenderingAvailable;
// Flags used to maintain rendering modes requested by representations.
bool DistributedRenderingRequired;
bool NonDistributedRenderingRequired;
bool DistributedRenderingRequiredLOD;
bool NonDistributedRenderingRequiredLOD;
// Cached value for parallel projection set on camera.
int ParallelProjection;
class vtkInternals;
vtkInternals* Internals;
vtkNew<vtkTextRepresentation> Annotation;
void UpdateAnnotationText();
bool OrientationWidgetVisibility;
int StereoType;
int ServerStereoType;
void UpdateStereoProperties();
vtkSmartPointer<vtkCuller> Culler;
vtkNew<vtkTimerLog> Timer;
//ETX
};
#endif
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