/usr/include/paraview/vtkPVLODVolume.h is in paraview-dev 5.0.1+dfsg1-4.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 | /*=========================================================================
Program: ParaView
Module: vtkPVLODVolume.h
Copyright (c) Kitware, Inc.
All rights reserved.
See Copyright.txt or http://www.paraview.org/HTML/Copyright.html for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkPVLODVolume - an actor that supports multiple levels of detail
// .SECTION Description
// vtkPVLODVolume is much like vtkPVLODActor except that it works on
// volumes instead of surfaces. This just has two mappers: full res and
// LOD, and this actor knows which is which.
// .SECTION see also
// vtkActor vtkRenderer vtkLODProp3D vtkLODActor
#ifndef vtkPVLODVolume_h
#define vtkPVLODVolume_h
#include "vtkVolume.h"
#include "vtkPVVTKExtensionsRenderingModule.h" // needed for export macro
class vtkLODProp3D;
class vtkMapper;
class VTKPVVTKEXTENSIONSRENDERING_EXPORT vtkPVLODVolume : public vtkVolume
{
public:
vtkTypeMacro(vtkPVLODVolume,vtkVolume);
void PrintSelf(ostream& os, vtkIndent indent);
static vtkPVLODVolume *New();
// Description:
// This method is used internally by the rendering process.
virtual int RenderOpaqueGeometry(vtkViewport *viewport);
virtual int RenderVolumetricGeometry(vtkViewport *viewport);
virtual int RenderTranslucentPolygonalGeometry( vtkViewport *);
// Description:
// Does this prop have some translucent polygonal geometry?
virtual int HasTranslucentPolygonalGeometry();
// Description:
// Release any graphics resources that are being consumed by this actor.
// The parameter window could be used to determine which graphic
// resources to release.
virtual void ReleaseGraphicsResources(vtkWindow *);
// Description:
// Set the high res input. Overloads the virtual vtkVolume method.
virtual void SetMapper(vtkAbstractVolumeMapper *);
// Description:
// This sets the low res input.
virtual void SetLODMapper(vtkAbstractVolumeMapper *);
virtual void SetLODMapper(vtkMapper *);
// Description:
// Sets the volume propery. Overloads the virtual vtkVolume method.
virtual void SetProperty(vtkVolumeProperty *property);
// Description:
// Shallow copy of an LOD actor. Overloads the virtual vtkProp method.
virtual void ShallowCopy(vtkProp *prop);
// Description:
// Get the bounds of the current mapper.
virtual double *GetBounds();
// Description:
// Overloads the virtual vtkProp method.
virtual void SetAllocatedRenderTime(double t, vtkViewport *v);
// Description:
// When set, LODMapper, if present it used, otherwise the regular mapper is
// used.
vtkSetMacro(EnableLOD, int);
vtkGetMacro(EnableLOD, int);
protected:
vtkPVLODVolume();
~vtkPVLODVolume();
// Description:
// Since volume mapper are notorious for segfaulting when the scalar array is
// missing we use this method to validate that we can actually render the
// data.
bool CanRender();
vtkLODProp3D *LODProp;
int HighLODId;
int LowLODId;
int EnableLOD;
int SelectLOD();
double MapperBounds[6];
vtkTimeStamp BoundsMTime;
virtual void UpdateLODProperty();
private:
vtkPVLODVolume(const vtkPVLODVolume&); // Not implemented.
void operator=(const vtkPVLODVolume&); // Not implemented.
};
#endif
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