/usr/include/paraview/vtkPVLODActor.h is in paraview-dev 5.0.1+dfsg1-4.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 | /*=========================================================================
Program: ParaView
Module: vtkPVLODActor.h
Copyright (c) Kitware, Inc.
All rights reserved.
See Copyright.txt or http://www.paraview.org/HTML/Copyright.html for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkPVLODActor - an actor that supports multiple levels of detail
// .SECTION Description
// vtkPVLODActor is a very simple version of vtkLODActor. Both
// vtkLODActor and vtkLODProp3D can get confused, and substitute
// LOD mappers when they are not needed. This just has two mappers:
// full res and LOD, and this actor knows which is which.
// .SECTION see also
// vtkActor vtkRenderer vtkLODProp3D vtkLODActor
#ifndef vtkPVLODActor_h
#define vtkPVLODActor_h
#include "vtkActor.h"
#include "vtkPVVTKExtensionsRenderingModule.h" // needed for export macro
class vtkMapper;
class VTKPVVTKEXTENSIONSRENDERING_EXPORT vtkPVLODActor : public vtkActor
{
public:
vtkTypeMacro(vtkPVLODActor,vtkActor);
void PrintSelf(ostream& os, vtkIndent indent);
static vtkPVLODActor *New();
// Description:
// This causes the actor to be rendered. It, in turn, will render the actor's
// property and then mapper.
virtual void Render(vtkRenderer *, vtkMapper *);
// Description:
// This method is used internally by the rendering process.
// We overide the superclass method to properly set the estimated render time.
int RenderOpaqueGeometry(vtkViewport *viewport);
// Description:
// Release any graphics resources that are being consumed by this actor.
// The parameter window could be used to determine which graphic
// resources to release.
void ReleaseGraphicsResources(vtkWindow *);
// Description:
// This sets the low res input.
virtual void SetLODMapper(vtkMapper*);
vtkGetObjectMacro(LODMapper, vtkMapper);
// Description:
// This is a bit of a hack. This returns the last mapper used to render.
// It does this so that compositing can descide if anything was actually renderered.
vtkMapper *GetMapper() {return this->SelectMapper();}
// Description:
// When this objects gets modified, this method also modifies the object.
void Modified();
// Description:
// Shallow copy of an LOD actor. Overloads the virtual vtkProp method.
void ShallowCopy(vtkProp *prop);
// Description:
// Get the bounds of the current mapper.
double *GetBounds();
// Description:
// When set, LODMapper, if present it used, otherwise the regular mapper is
// used.
vtkSetMacro(EnableLOD, int);
vtkGetMacro(EnableLOD, int);
protected:
vtkPVLODActor();
~vtkPVLODActor();
vtkActor *Device;
vtkMapper *LODMapper;
vtkMapper *SelectMapper();
int EnableLOD;
private:
vtkPVLODActor(const vtkPVLODActor&); // Not implemented.
void operator=(const vtkPVLODActor&); // Not implemented.
};
#endif
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