/usr/include/paraview/vtkPVKeyFrameCueManipulator.h is in paraview-dev 5.0.1+dfsg1-4.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 | /*=========================================================================
Program: ParaView
Module: vtkPVKeyFrameCueManipulator.h
Copyright (c) Kitware, Inc.
All rights reserved.
See Copyright.txt or http://www.paraview.org/HTML/Copyright.html for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkPVKeyFrameCueManipulator - animation manipulator
// that uses keyframes to generate the animation.
// .SECTION Description
// This is a Manipulator that support key framing.
// Key frames are stored in a vector ordered by their keyframe time. Ordering
// of keyframes with same key time is arbritary. This class ensures that the
// keyframes are always maintained in the correct order.
// How the values for the animated property are interpolated between successive
// keyframes depends on the the type of the preceding keyframe. Thus this class
// doesn't perform the interpolation instead delegates it to the keyframe object
// affecting the property at the current time value.
// \li \c vtkPVCueManipulator::StateModifiedEvent -
// This event is fired when the manipulator modifies the animated proxy.
// \li \c vtkCommand::ModifiedEvent -
// is fired when the keyframes are changed i.e. added/removed/modified.
//
// .SECTION See Also
// vtkPVAnimationCue vtkPVCueManipulator
#ifndef vtkPVKeyFrameCueManipulator_h
#define vtkPVKeyFrameCueManipulator_h
#include "vtkPVCueManipulator.h"
class vtkPVKeyFrameCueManipulatorInternals;
class vtkPVKeyFrameCueManipulatorObserver;
class vtkPVKeyFrame;
class VTKPVANIMATION_EXPORT vtkPVKeyFrameCueManipulator :
public vtkPVCueManipulator
{
public:
vtkTypeMacro(vtkPVKeyFrameCueManipulator, vtkPVCueManipulator);
void PrintSelf(ostream& os, vtkIndent indent);
static vtkPVKeyFrameCueManipulator* New();
// Description:
// Add a key frame. Key frames are stored in a map, keyed by the
// KeyFrameTime. If two keyframes have the same
// key time, only one of then will be considered. It returns the index
// of the added frame in the collection.
int AddKeyFrame (vtkPVKeyFrame* keyframe);
// Description:
// This method returns the index of the last added key frame.
// Note that this index is valid only until none of the keyframes
// are modified. This is even provided as a method so that
// this value can be accessed via properties.
vtkGetMacro(LastAddedKeyFrameIndex, int);
// Description:
// Removes a key frame at the specified time, if any.
void RemoveKeyFrame(vtkPVKeyFrame* keyframe);
// Description:
// Removes all key frames, if any.
void RemoveAllKeyFrames();
// Description:
// Returns a pointer to the key frame at the given time.
// If no key frame exists at the given time, it returns NULL.
vtkPVKeyFrame* GetKeyFrame(double time);
// Description:
// Given the current time, determine the key frames
// between which the current time lies.
// Returns the key frame time.
// If the current time
// coincides with a key frame, both methods (GetStartKeyFrameTime
// and GetEndKeyFrameTime) return that key keyframes time which is
// same as time. If the current time is before the first key frame
// or after the last key frame, then this method return -1.
vtkPVKeyFrame* GetStartKeyFrame(double time);
vtkPVKeyFrame* GetEndKeyFrame(double time);
// Description:
// Get the next/previous key frame relative to argument key frame.
// Returns NULL when no next/previous frame exists.
vtkPVKeyFrame* GetNextKeyFrame(vtkPVKeyFrame* keyFrame);
vtkPVKeyFrame* GetPreviousKeyFrame(vtkPVKeyFrame* keyFrame);
// Description:
// Get the number of keyframes.
unsigned int GetNumberOfKeyFrames();
// Description:
// Access the keyframe collection using the indices.
// Keyframes are sorted according to increasing key frame time.
vtkPVKeyFrame* GetKeyFrameAtIndex(int index);
// Description:
// This method iterates over all added keyframe proxies and updates the
// domains for all keyframes, such that for every keyframe J, with keytime
// between keyframes I and K, the domain for keytime of J is
// (DomainJ)min = KeyTimeI and (DomainJ)max = KeyTimeK.
// void UpdateKeyTimeDomains();
protected:
vtkPVKeyFrameCueManipulator();
~vtkPVKeyFrameCueManipulator();
// Description:
// This method is called when the AnimationCue's StartAnimationCueEvent is
// triggerred, to let the animation manipulator know that the cue has
// been restarted. This is here for one major reason: after the last key
// frame, the state of the scene must be as it was left a the the last key
// frame. This does not happend automatically, since if while animating the
// currentime never coincides with the last key frame's key time, then it
// never gets a chance to update the properties value.
// Hence, we note when the cue begins. Then, if the currentime is beyond
// that of the last key frame we pretend that the current time coincides
// with that of the last key frame and let it update the properties. This
// is done only once per Animation cycle. The Initialize method is used to
// indicate that a new animation cycle has begun.
virtual void Initialize(vtkPVAnimationCue*);
virtual void Finalize(vtkPVAnimationCue*);
vtkPVKeyFrameCueManipulatorInternals* Internals;
// Description:
// This updates the values based on currenttime.
// currenttime is normalized to the time range of the Cue.
virtual void UpdateValue(double currenttime,
vtkPVAnimationCue* cueproxy);
int AddKeyFrameInternal(vtkPVKeyFrame* keyframe);
int RemoveKeyFrameInternal(vtkPVKeyFrame* keyframe);
//BTX
friend class vtkPVKeyFrameCueManipulatorObserver;
vtkPVKeyFrameCueManipulatorObserver* Observer;
void ExecuteEvent(vtkObject* obj, unsigned long event, void* );
//ETX
int SendEndEvent;
int LastAddedKeyFrameIndex;
private:
vtkPVKeyFrameCueManipulator(const vtkPVKeyFrameCueManipulator&); // Not implemented.
void operator=(const vtkPVKeyFrameCueManipulator&); // Not implemented.
};
#endif
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