This file is indexed.

/usr/include/paraview/vtkPVCueManipulator.h is in paraview-dev 5.0.1+dfsg1-4.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

 1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
/*=========================================================================

  Program:   ParaView
  Module:    vtkPVCueManipulator.h

  Copyright (c) Kitware, Inc.
  All rights reserved.
  See Copyright.txt or http://www.paraview.org/HTML/Copyright.html for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
// .NAME vtkPVCueManipulator - abstract proxy for manipulators
// used in animation.
// .SECTION Description
// An animation cue proxy delegates the operation of modifying the property
// on the proxy being animated to a \b Manipulator. An example of a manipulator
// is a vtkPVKeyFrameCueManipulator. Subclasses must override
// \c UpdateValue to perform the actual property manipulation.
// Just like all proxies involved in Animation, this is a client side proxy,
// with no VTK objects created on the server.
// A manipulator fires two kinds of events:
// \li \b vtkPVCueManipulator::StateModifiedEvent is fired when
// the manipulator modifies the animated proxy.
// \li \b vtkCommand::Modified is fired when properties of the manipulator
// are changed which affects the way the animation is generated e.g in case
// of vtkPVKeyFrameCueManipulator, this event is fired when
// the key frames are changed i.e. added/removed/modified.
// .SECTION See Also
// vtkPVAnimationCue vtkAnimationCue

#ifndef vtkPVCueManipulator_h
#define vtkPVCueManipulator_h

#include "vtkObject.h"
#include "vtkPVAnimationModule.h" // needed for export macro

class vtkPVAnimationCue;

class VTKPVANIMATION_EXPORT vtkPVCueManipulator : public vtkObject
{
public:
  vtkTypeMacro(vtkPVCueManipulator, vtkObject);
  void PrintSelf(ostream& os, vtkIndent indent);

//BTX
  // Description:
  // StateModifiedEvent - This event is fired when the manipulator modifies the animated proxy.
  // vtkCommand::Modified - is fired when the keyframes are changed i.e. added/removed/modified.
  enum
    {
    StateModifiedEvent = 2000
    };

protected:
  // Description:
  // This method is called when the AnimationCue's StartAnimationCueEvent is
  // triggerred, to let the animation manipulator know that the cue has
  // been restarted. This is here for one major reason: after the last key frame,
  // the state of the scene must be as it was left a the the last key frame. This does not
  // happend automatically, since if while animating the currentime never coincides with the
  // last key frame's key time, then it never gets a chance to update the properties value.
  // Hence, we note when the cue begins. Then, if the currentime is beyond that of the last key
  // frame we pretend that the current time coincides with that of the last key frame and let
  // it update the properties. This is done only once per Animation cycle. The Initialize method
  // is used to indicate that a new animation cycle has begun.
  virtual void Initialize(vtkPVAnimationCue*) { }

  // Description:
  // This method is called when the AnimationCue's EndAnimationCueEvent is triggerred.
  // Typically, the Manipulator will set the state of the Cue to that at the
  // end of the cue.
  virtual void Finalize(vtkPVAnimationCue*) { }

  // Description:
  // This updates the values based on currenttime.
  // currenttime is normalized to the time range of the Cue.
  virtual void UpdateValue(double currenttime, vtkPVAnimationCue* cueproxy)=0;

  vtkPVCueManipulator();
  ~vtkPVCueManipulator();
  friend class vtkPVAnimationCue;

private:
  vtkPVCueManipulator(const vtkPVCueManipulator&); // Not implemented.
  void operator=(const vtkPVCueManipulator&); // Not implemented.
//ETX
};

#endif