This file is indexed.

/usr/include/paraview/vtkMPIMToNSocketConnection.h is in paraview-dev 5.0.1+dfsg1-4.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
/*=========================================================================

  Program:   ParaView
  Module:    vtkMPIMToNSocketConnection.h

  Copyright (c) Kitware, Inc.
  All rights reserved.
  See Copyright.txt or http://www.paraview.org/HTML/Copyright.html for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
// .NAME vtkMPIMToNSocketConnection - class to create socket connections between two servers 
//
// .SECTION Description vtkMPIMToNSocketConnection is a
// class used to create socket connections between the render and data
// servers.  This used for example when data is on a super computer (SGI,
// IBM, etc) and Rendering on a Linux cluster with hardware graphics support.
// This problem is known as the "M" to "N" geometry load redistribution
// problem.  It addresses the common case where there is a significante
// mismatch in the size of large parallel computing resources and the often
// smaller parallel hardward-accelerated rendering resources. The larger
// number of processors on the compute servers are called M, and the smaller
// number of rendering processors are call N.  This class is used to create N
// vtkSocketCommunicator's that connect the first N of the M processes on the
// data server to the N processes on the render server.

#ifndef vtkMPIMToNSocketConnection_h
#define vtkMPIMToNSocketConnection_h

#include "vtkPVClientServerCoreCoreModule.h" //needed for exports
#include "vtkObject.h"
class vtkMultiProcessController;
class vtkServerSocket;
class vtkSocketCommunicator;
class vtkMPIMToNSocketConnectionPortInformation;
class vtkMPIMToNSocketConnectionInternals;

class VTKPVCLIENTSERVERCORECORE_EXPORT vtkMPIMToNSocketConnection : public vtkObject
{
public:
  static vtkMPIMToNSocketConnection* New();
  vtkTypeMacro(vtkMPIMToNSocketConnection,vtkObject);
  void PrintSelf(ostream& os, vtkIndent indent);

  // Description:
  void Initialize(int waiting_process_type);

  // Description:
  // Setup  the connection.
  void ConnectMtoN();

  // Description:
  // Set the number of connections to be made.
  void SetNumberOfConnections(int);
  vtkGetMacro(NumberOfConnections, int);

  // Description:
  // Set up information about the remote connection.
  void SetPortInformation(unsigned int processNumber, int portNumber, const char* hostName);
  
  // Description:
  // Return the socket communicator for this process.
  vtkGetObjectMacro(SocketCommunicator, vtkSocketCommunicator);
  
  // Description:
  // Fill the port information values into the port information object.
  void GetPortInformation(vtkMPIMToNSocketConnectionPortInformation*);
  
  // Description:
  // Set port to use, if the value is 0, then the system will pick the port.
  vtkGetMacro(PortNumber,int);

protected:
  vtkSetMacro(PortNumber,int);

  // Description:
  // Setup the wait for connection, but do not wait yet.
  // This should determine the network to be used and the port to be used.
  void SetupWaitForConnection();

  // Description:
  // SetupStartWaitForConnection must be called first.  This
  // method will start waiting for a connection to be made to it.
  void WaitForConnection();

  // Description:
  // Connect to remote server.
  void Connect();


  virtual void SetController(vtkMultiProcessController*);
  virtual void SetSocketCommunicator(vtkSocketCommunicator*);
  vtkMPIMToNSocketConnection();
  ~vtkMPIMToNSocketConnection();
private:
  int PortNumber;
  int Socket;
  vtkServerSocket* ServerSocket;
  int NumberOfConnections;
  vtkMPIMToNSocketConnectionInternals* Internals;
  vtkMultiProcessController *Controller;
  vtkSocketCommunicator* SocketCommunicator;
  vtkMPIMToNSocketConnection(const vtkMPIMToNSocketConnection&); // Not implemented
  void operator=(const vtkMPIMToNSocketConnection&); // Not implemented
  bool IsWaiting;
};

#endif