/usr/include/paraview/vtkImplicitCylinderWidget.h is in paraview-dev 5.0.1+dfsg1-4.
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Program: Visualization Toolkit
Module: vtkImplicitCylinderWidget.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkImplicitCylinderWidget - 3D widget for manipulating an infinite cylnder
// .SECTION Description
// This 3D widget defines an infinite cylinder that can be
// interactively placed in a scene. The widget is assumed to consist
// of four parts: 1) a cylinder contained in a 2) bounding box, with a
// 3) cylinder axis, which is rooted at a 4) center point in the bounding
// box. (The representation paired with this widget determines the
// actual geometry of the widget.)
//
// To use this widget, you generally pair it with a vtkImplicitCylinderRepresentation
// (or a subclass). Variuos options are available for controlling how the
// representation appears, and how the widget functions.
// .SECTION Event Bindings
// By default, the widget responds to the following VTK events (i.e., it
// watches the vtkRenderWindowInteractor for these events):
// <pre>
// If the cylinder axis is selected:
// LeftButtonPressEvent - select normal
// LeftButtonReleaseEvent - release (end select) normal
// MouseMoveEvent - orient the normal vector
// If the center point (handle) is selected:
// LeftButtonPressEvent - select handle (if on slider)
// LeftButtonReleaseEvent - release handle (if selected)
// MouseMoveEvent - move the center point (constrained to plane)
// If the cylinder is selected:
// LeftButtonPressEvent - select cylinder
// LeftButtonReleaseEvent - release cylinder
// MouseMoveEvent - increase/decrease cylinder radius
// If the outline is selected:
// LeftButtonPressEvent - select outline
// LeftButtonReleaseEvent - release outline
// MouseMoveEvent - move the outline
// If the keypress characters are used
// 'Down/Left' Move cylinder away from viewer
// 'Up/Right' Move cylinder towards viewer
// In all the cases, independent of what is picked, the widget responds to the
// following VTK events:
// MiddleButtonPressEvent - move the cylinder
// MiddleButtonReleaseEvent - release the cylinder
// RightButtonPressEvent - scale the widget's representation
// RightButtonReleaseEvent - stop scaling the widget
// MouseMoveEvent - scale (if right button) or move (if middle button) the widget
// </pre>
//
// Note that the event bindings described above can be changed using this
// class's vtkWidgetEventTranslator. This class translates VTK events
// into the vtkImplicitCylinderWidget's widget events:
// <pre>
// vtkWidgetEvent::Select -- some part of the widget has been selected
// vtkWidgetEvent::EndSelect -- the selection process has completed
// vtkWidgetEvent::Move -- a request for widget motion has been invoked
// vtkWidgetEvent::Up and vtkWidgetEvent::Down -- MoveCylinderAction
// </pre>
//
// In turn, when these widget events are processed, the vtkImplicitCylinderWidget
// invokes the following VTK events on itself (which observers can listen for):
// <pre>
// vtkCommand::StartInteractionEvent (on vtkWidgetEvent::Select)
// vtkCommand::EndInteractionEvent (on vtkWidgetEvent::EndSelect)
// vtkCommand::InteractionEvent (on vtkWidgetEvent::Move)
// </pre>
//
// .SECTION See Also
// vtk3DWidget vtkImplicitPlaneWidget
#ifndef vtkImplicitCylinderWidget_h
#define vtkImplicitCylinderWidget_h
#include "vtkInteractionWidgetsModule.h" // For export macro
#include "vtkAbstractWidget.h"
class vtkImplicitCylinderRepresentation;
class vtkInteractionCallback;
class VTKINTERACTIONWIDGETS_EXPORT vtkImplicitCylinderWidget : public vtkAbstractWidget
{
friend class vtkInteractionCallback;
public:
// Description:
// Instantiate the object.
static vtkImplicitCylinderWidget *New();
// Description:
// Standard vtkObject methods
vtkTypeMacro(vtkImplicitCylinderWidget,vtkAbstractWidget);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Specify an instance of vtkWidgetRepresentation used to represent this
// widget in the scene. Note that the representation is a subclass of vtkProp
// so it can be added to the renderer independent of the widget.
void SetRepresentation( vtkImplicitCylinderRepresentation *rep );
// Descritpion:
// Disable/Enable the widget if needed.
// Unobserved the camera if the widget is disabled.
void SetEnabled(int enabling);
// Description:
// Return the representation as a vtkImplicitCylinderRepresentation.
vtkImplicitCylinderRepresentation *GetCylinderRepresentation()
{return reinterpret_cast<vtkImplicitCylinderRepresentation*>(this->WidgetRep);}
// Description:
// Create the default widget representation if one is not set.
void CreateDefaultRepresentation();
protected:
vtkImplicitCylinderWidget();
~vtkImplicitCylinderWidget();
// Manage the state of the widget
int WidgetState;
enum _WidgetState {Start=0,Active};
// These methods handle events
static void SelectAction(vtkAbstractWidget*);
static void TranslateAction(vtkAbstractWidget*);
static void ScaleAction(vtkAbstractWidget*);
static void EndSelectAction(vtkAbstractWidget*);
static void MoveAction(vtkAbstractWidget*);
static void MoveCylinderAction(vtkAbstractWidget*);
// Description:
// Update the cursor shape based on the interaction state. Returns 1
// if the cursor shape requested is different from the existing one.
int UpdateCursorShape( int interactionState );
// Description:
// Handle the interaction callback that may come from the representation
vtkInteractionCallback *InteractionCallback;
void InvokeInteractionCallback();
private:
vtkImplicitCylinderWidget(const vtkImplicitCylinderWidget&); //Not implemented
void operator=(const vtkImplicitCylinderWidget&); //Not implemented
};
#endif
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