/usr/include/paraview/vtkImageActor.h is in paraview-dev 5.0.1+dfsg1-4.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkImageActor.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkImageActor - draw an image in a rendered 3D scene
// .SECTION Description
// vtkImageActor is used to render an image in a 3D scene. The image
// is placed at the origin of the image, and its size is controlled by the
// image dimensions and image spacing. The orientation of the image is
// orthogonal to one of the x-y-z axes depending on which plane the
// image is defined in. This class has been mostly superseded by
// the vtkImageSlice class, which provides more functionality than
// vtkImageActor.
// .SECTION See Also
// vtkImageData vtkImageSliceMapper vtkImageProperty
#ifndef vtkImageActor_h
#define vtkImageActor_h
#include "vtkRenderingCoreModule.h" // For export macro
#include "vtkImageSlice.h"
class vtkAlgorithm;
class vtkPropCollection;
class vtkRenderer;
class vtkImageData;
class VTKRENDERINGCORE_EXPORT vtkImageActor : public vtkImageSlice
{
public:
vtkTypeMacro(vtkImageActor,vtkImageSlice);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Instantiate the image actor.
static vtkImageActor *New();
// Description:
// Set/Get the image data input for the image actor. This is for
// backwards compatibility, for a proper pipeline connection you
// should use GetMapper()->SetInputConnection() instead.
virtual void SetInputData(vtkImageData *);
virtual vtkImageData *GetInput();
// Description:
// Turn on/off linear interpolation of the image when rendering.
// More options are available in the Property of the image actor.
virtual void SetInterpolate(int);
virtual int GetInterpolate();
vtkBooleanMacro(Interpolate,int);
// Description:
// Set/Get the object's opacity. 1.0 is totally opaque and 0.0 is completely
// transparent.
virtual void SetOpacity(double);
virtual double GetOpacity();
double GetOpacityMinValue() { return 0.0; }
double GetOpacityMaxValue() { return 1.0; }
// Description:
// The image extent is generally set explicitly, but if not set
// it will be determined from the input image data.
void SetDisplayExtent(int extent[6]);
void SetDisplayExtent(int minX, int maxX, int minY, int maxY,
int minZ, int maxZ);
void GetDisplayExtent(int extent[6]);
int *GetDisplayExtent() {return this->DisplayExtent;}
// Description:
// Get the bounds of this image actor. Either copy the bounds
// into a user provided array or return a pointer to an array.
// In either case the boudns is expressed as a 6-vector
// (xmin,xmax, ymin,ymax, zmin,zmax).
double *GetBounds();
void GetBounds(double bounds[6]) { this->Superclass::GetBounds(bounds); };
// Description:
// Get the bounds of the data that is displayed by this image
// actor. If the transformation matrix for this actor is the
// identity matrix, this will return the same value as
// GetBounds.
double *GetDisplayBounds();
void GetDisplayBounds(double bounds[6]);
// Description:
// Return the slice number (& min/max slice number) computed from the display
// extent.
int GetSliceNumber();
int GetSliceNumberMax();
int GetSliceNumberMin();
// Description:
// Set/Get the current slice number. The axis Z in ZSlice does not
// necessarily have any relation to the z axis of the data on disk.
// It is simply the axis orthogonal to the x,y, display plane.
// GetWholeZMax and Min are convenience methods for obtaining
// the number of slices that can be displayed. Again the number
// of slices is in reference to the display z axis, which is not
// necessarily the z axis on disk. (due to reformatting etc)
void SetZSlice(int z) {this->SetDisplayExtent(
this->DisplayExtent[0], this->DisplayExtent[1],
this->DisplayExtent[2], this->DisplayExtent[3], z, z);
};
int GetZSlice() { return this->DisplayExtent[4];};
int GetWholeZMin();
int GetWholeZMax();
// Description:
// Internal method, should only be used by rendering.
// Does this prop have some translucent polygonal geometry?
virtual int HasTranslucentPolygonalGeometry();
protected:
vtkImageActor();
~vtkImageActor();
// Description:
// Guess the orientation from the extent. The orientation will be Z
// unless the extent is single-slice in one of the other directions.
static int GetOrientationFromExtent(const int extent[6]);
int DisplayExtent[6];
double DisplayBounds[6];
// Convenience function that returns the input of the mapper
vtkAlgorithm *GetInputAlgorithm();
private:
vtkImageActor(const vtkImageActor&); // Not implemented.
void operator=(const vtkImageActor&); // Not implemented.
};
#endif
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