/usr/include/paraview/pqStandardViewFrameActionsImplementation.h is in paraview-dev 5.0.1+dfsg1-4.
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Program: ParaView
Module: pqStandardViewFrameActionsImplementation.h
Copyright (c) 2005,2006 Sandia Corporation, Kitware Inc.
All rights reserved.
ParaView is a free software; you can redistribute it and/or modify it
under the terms of the ParaView license version 1.2.
See License_v1.2.txt for the full ParaView license.
A copy of this license can be obtained by contacting
Kitware Inc.
28 Corporate Drive
Clifton Park, NY 12065
USA
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHORS OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
========================================================================*/
#ifndef pqStandardViewFrameActionsImplementation_h
#define pqStandardViewFrameActionsImplementation_h
#include "pqViewFrameActionsInterface.h"
#include "pqApplicationComponentsModule.h" // needed for export macros
#include <QPointer> // needed for QPointer
#include <QObject> // needed for QObject
class pqContextView;
class pqRenderView;
class pqSpreadSheetView;
class QAction;
class QActionGroup;
class QShortcut;
class QWidget;
/// pqStandardViewFrameActionsImplementation implements
/// pqViewFrameActionsInterface to add the default view toolbar
/// buttons/actions used in ParaView for various types of views,
/// including chart views and render views.
///
/// Toolbar buttons/actions can be added/removed in the XML for a view
/// using hints. For example,
///
/// \verbatim
/// <Hints>
/// <StandardViewFrameActions default_actions="none" />
/// </Hints>
/// \endverbatim
///
/// disables all toolbar buttons while
///
/// \verbatim
/// <Hints>
/// <StandardViewFrameActions default_actions="none" />
/// <ToggleInteractionMode />
/// </Hints>
/// \endverbatim
///
/// disables all toolbar buttons except for the button that toggles
/// between 2D/3D camera interactions. This type of hint can be used
/// to add only the toolbar buttons that are desired for the view.
///
/// To show all the default toolbar buttons except for the button that
/// brings up the camera control dialog, use
///
/// \verbatim
/// <Hints>
/// <StandardViewFrameActions>
/// <AdjustCamera visibility="never" />
/// </StandardViewFrameActions>
/// </Hints>
/// \endverbatim
///
class PQAPPLICATIONCOMPONENTS_EXPORT pqStandardViewFrameActionsImplementation :
public QObject,
public pqViewFrameActionsInterface
{
Q_OBJECT
Q_INTERFACES(pqViewFrameActionsInterface);
public:
pqStandardViewFrameActionsImplementation(QObject* parent=0);
virtual ~pqStandardViewFrameActionsImplementation();
/// This method is called after a frame is assigned to a view. The view may be
/// NULL, indicating the frame has been assigned to an empty view. Frames are
/// never reused (except a frame assigned to an empty view).
virtual void frameConnected(pqViewFrame* frame, pqView* view);
protected slots:
/// Called before the "Convert To" menu is shown. We populate the menu with
/// actions for available view types.
void aboutToShowConvertMenu();
/// This slot is called either from an action in the "Convert To" menu, or from
/// the buttons on an empty frame.
void invoked();
/// slots for various shortcuts.
void selectSurfaceCellsTriggered();
void selectSurfacePointsTriggered();
void selectFrustumCellsTriggered();
void selectFrustumPointsTriggered();
void selectBlocksTriggered();
void escTriggered();
/// If a QAction is added to an exclusive QActionGroup, then a checked action
/// cannot be unchecked by clicking on it. We need that to work. Hence, we
/// manually manage the exclusivity of the action group.
void manageGroupExclusivity(QAction*);
/// A slot called when any action that can be "cancelled" with Esc is toggled.
void escapeableActionToggled(bool checked);
/// A slot called when an interactive selection is toggled
void interactiveSelectionToggled(bool checked);
protected:
/// called to setup empty frame.
virtual void setupEmptyFrame(QWidget* frame);
/// called to add view type independent actions first.
virtual void addGenericActions(pqViewFrame* frame, pqView* view);
/// called to add view type independent actions first.
virtual QActionGroup* addSelectionModifierActions(pqViewFrame* frame, pqView* view);
/// called to add a separator in the action bar
virtual void addSeparator(pqViewFrame* frame, pqView* view);
/// called to add context view actions.
virtual void addContextViewActions(pqViewFrame* frame, pqContextView* chart_view);
/// called to add render view actions.
virtual void addRenderViewActions(pqViewFrame *frame, pqRenderView* view);
/// called to add actions/decorator for pqSpreadSheetView.
virtual void addSpreadSheetViewActions(pqViewFrame* frame, pqSpreadSheetView* view);
/// check the XML hints to see if a button with the given name
/// should be added to the view frame
bool isButtonVisible(const std::string & buttonName, pqView* view);
struct ViewType
{
QString Label;
QString Name;
ViewType(){}
ViewType(const QString& label, const QString& name):
Label(label), Name(name)
{
}
};
/// Returns available view types in the application. Used when setting up the
/// "Convert To" menu or when filling up the empty-frame.
virtual QList<ViewType> availableViewTypes();
/// Called when user clicks "Convert To" or create a view from the empty
/// frame.
virtual void handleCreateView(const ViewType& viewType);
private:
Q_DISABLE_COPY(pqStandardViewFrameActionsImplementation)
QPointer<QShortcut> ShortCutSurfaceCells;
QPointer<QShortcut> ShortCutSurfacePoints;
QPointer<QShortcut> ShortCutFrustumCells;
QPointer<QShortcut> ShortCutFrustumPoints;
QPointer<QShortcut> ShortCutBlocks;
QPointer<QShortcut> ShortCutEsc;
static bool ViewTypeComparator(const ViewType& one, const ViewType& two);
};
#endif
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