/usr/include/paraview/FieldTraceData.h is in paraview-dev 5.0.1+dfsg1-4.
This file is owned by root:root, with mode 0o644.
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* Copyright 2012 SciberQuest Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* * Neither name of SciberQuest Inc. nor the names of any contributors may be
* used to endorse or promote products derived from this software without
* specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHORS OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef FieldTracerData_h
#define FieldTracerData_h
#include "FieldLine.h"
#include "vtkIntArray.h" // for vtkIntArray
#include <vector> // for vector
class IdBlock;
class FieldLine;
class vtkDataSet;
class vtkIntArray;
class TerminationCondition;
class vtkSQCellGenerator;
/// Interface to the topology map.
/**
Abstract collection of datastructures needed to build the topology map.
The details of building the map change drastically depending on the input
data type. Concrete classes deal with these specifics.
*/
class FieldTraceData
{
public:
FieldTraceData();
virtual ~FieldTraceData();
/**
Set the dataset to be used as the seed source. Use either
a dataset or a cell generator. The dataset explicitly contains
all geometry that will be accessed.
*/
virtual void SetSource(vtkDataSet *s)=0;
/**
Set the cell generator to be used as the seed source. Use either
a dataset or a cell generator. The cell generator implicitly contains
all geometry that will be accessed, generating only what is needed
on demand.
*/
virtual void SetSource(vtkSQCellGenerator *s)=0;
/**
Copy the IntersectColor and SourceId array into the output.
*/
virtual void SetOutput(vtkDataSet *o)=0;
/**
compute seed points (centred on cells of input). Copy the cells
on which we operate into the output.
*/
virtual vtkIdType InsertCells(IdBlock *SourceIds)=0;
/**
Get a specific field line.
*/
FieldLine *GetFieldLine(unsigned long long i){ return this->Lines[i]; }
/**
Free resources holding the trace geometry. This can be quite large.
Other data is retained.
*/
void ClearTrace(unsigned long long i)
{
this->Lines[i]->DeleteTrace();
}
/**
Free internal resources.
*/
void ClearFieldLines();
/**
Move scalar data (IntersectColor, SourceId) from the internal
structure into the vtk output data.
*/
virtual int SyncScalars()=0;
/**
Move field line geometry (trace) from the internal structure
into the vtk output data.
*/
virtual int SyncGeometry()=0;
/**
Access to the termination object.
*/
TerminationCondition *GetTerminationCondition(){ return this->Tcon; }
/**
Print a legend, can be reduced to the minimal number of colors needed
or all posibilities may be included. The latter is better for temporal
animations.
*/
virtual void PrintLegend(int){}
protected:
std::vector<FieldLine *> Lines;
TerminationCondition *Tcon;
};
#endif
// VTK-HeaderTest-Exclude: FieldTraceData.h
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