/usr/include/paraview/FieldLine.h is in paraview-dev 5.0.1+dfsg1-4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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* Copyright 2012 SciberQuest Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* * Neither name of SciberQuest Inc. nor the names of any contributors may be
* used to endorse or promote products derived from this software without
* specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHORS OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef FieldLine_h
#define FieldLine_h
#include "vtkFloatArray.h"
// Data type to collect streamline points during a trace. The
// streamline is expected mapped in two steps, a backward and
// forward trace.
//=============================================================================
class FieldLine
{
public:
FieldLine();
FieldLine(float p[3], unsigned long long seedId=0);
FieldLine(double p[3], unsigned long long seedId=0);
FieldLine(const FieldLine &other) { *this=other; }
~FieldLine() { this->DeleteTrace(); }
// Decscription:
// Internal allocate/free data structures for stream line trace,
void AllocateTrace();
void DeleteTrace();
// Description:
// Copy the field line. Does a shallow copy of internal data
// structures.
const FieldLine &operator=(const FieldLine &other);
// Description:
// Set seed point for coming trace and clear out internal data
// structures.
void Initialize(double p[3], unsigned long long seedId);
void Initialize(float p[3], unsigned long long seedId);
// Description:
// Get seed point and it's id.
unsigned long long GetSeedId() const { return this->SeedId; }
float *GetSeedPoint() { return this->Seed; }
void GetSeedPoint(double p[3]) const;
void GetSeedPoint(float p[3]) const;
// Description:
// Add a point to the trace in the given direction.
void PushPoint(int dir,float *p)
{
(dir==0?BwdTrace:FwdTrace)->InsertNextTuple(p);
}
void PushPoint(int dir,double *p)
{
(dir==0?BwdTrace:FwdTrace)->InsertNextTuple(p);
}
// Description:
// Set/Get the code indicating why the trace in the given direction
// terminated.
void SetTerminator(int dir, int code)
{
*(dir==0?&this->BwdTerminator:&this->FwdTerminator)=code;
}
int GetForwardTerminator() const { return this->FwdTerminator; }
int GetBackwardTerminator() const { return this->BwdTerminator; }
// Description:
// Return the number of points in the trace data.
vtkIdType GetNumberOfPoints();
// Description:
// Copy the trace data into the supplied bufffer. The buffer must be
// big enough to hold them all. In the Line variant the the backward trace
// data is reveresed.
vtkIdType CopyPoints(float *pts);
// Description:
// Compute the displacement between the first and last point
// in the Line.
void GetDisplacement(float *d);
// Description:
// Get end points on the filed line.
void GetForwardEndPoint(float *d);
void GetBackwardEndPoint(float *d);
private:
vtkFloatArray *FwdTrace; // streamline trace along V
vtkFloatArray *BwdTrace; // streamline trace along -V
float Seed[3]; // seed point
unsigned long long SeedId; // cell id in origniating dataset
int FwdTerminator; // code indicating how fwd trace ended
int BwdTerminator; // code indicating how bwd trace ended
};
//-----------------------------------------------------------------------------
inline
FieldLine::FieldLine()
:
FwdTrace(0),
BwdTrace(0),
SeedId(0),
FwdTerminator(0),
BwdTerminator(0)
{
this->Seed[0]=0.0f;
this->Seed[1]=0.0f;
this->Seed[2]=0.0f;
}
//-----------------------------------------------------------------------------
inline
FieldLine::FieldLine(float p[3], unsigned long long seedId)
:
FwdTrace(0),
BwdTrace(0),
SeedId(seedId),
FwdTerminator(0),
BwdTerminator(0)
{
this->Seed[0]=p[0];
this->Seed[1]=p[1];
this->Seed[2]=p[2];
}
//-----------------------------------------------------------------------------
inline
FieldLine::FieldLine(double p[3], unsigned long long seedId)
:
FwdTrace(0),
BwdTrace(0),
SeedId(seedId),
FwdTerminator(0),
BwdTerminator(0)
{
this->Seed[0]=(float)p[0];
this->Seed[1]=(float)p[1];
this->Seed[2]=(float)p[2];
}
//-----------------------------------------------------------------------------
inline
void FieldLine::AllocateTrace()
{
this->FwdTrace=vtkFloatArray::New();
this->FwdTrace->SetNumberOfComponents(3);
this->FwdTrace->Allocate(128);
this->BwdTrace=vtkFloatArray::New();
this->BwdTrace->SetNumberOfComponents(3);
this->BwdTrace->Allocate(128);
}
//-----------------------------------------------------------------------------
inline
void FieldLine::DeleteTrace()
{
if (this->FwdTrace){ this->FwdTrace->Delete(); }
if (this->BwdTrace){ this->BwdTrace->Delete(); }
this->FwdTrace=0;
this->BwdTrace=0;
}
//-----------------------------------------------------------------------------
inline
void FieldLine::Initialize(double p[3], unsigned long long seedId)
{
this->Seed[0]=(float)p[0];
this->Seed[1]=(float)p[1];
this->Seed[2]=(float)p[2];
this->SeedId=seedId;
if (this->FwdTrace) this->FwdTrace->SetNumberOfTuples(0);
if (this->BwdTrace) this->BwdTrace->SetNumberOfTuples(0);
this->BwdTerminator=this->FwdTerminator=0;
}
//-----------------------------------------------------------------------------
inline
void FieldLine::Initialize(float p[3], unsigned long long seedId)
{
this->Seed[0]=p[0];
this->Seed[1]=p[1];
this->Seed[2]=p[2];
this->SeedId=seedId;
if (this->FwdTrace) this->FwdTrace->SetNumberOfTuples(0);
if (this->BwdTrace) this->BwdTrace->SetNumberOfTuples(0);
this->BwdTerminator=this->FwdTerminator=0;
}
//-----------------------------------------------------------------------------
inline
void FieldLine::GetSeedPoint(float p[3]) const
{
p[0]=this->Seed[0];
p[1]=this->Seed[1];
p[2]=this->Seed[2];
}
//-----------------------------------------------------------------------------
inline
void FieldLine::GetSeedPoint(double p[3]) const
{
p[0]=this->Seed[0];
p[1]=this->Seed[1];
p[2]=this->Seed[2];
}
//-----------------------------------------------------------------------------
inline
vtkIdType FieldLine::GetNumberOfPoints()
{
vtkIdType total=0;
total+=(this->FwdTrace?this->FwdTrace->GetNumberOfTuples():0);
total+=(this->BwdTrace?this->BwdTrace->GetNumberOfTuples():0);
return total;
}
#endif
// VTK-HeaderTest-Exclude: FieldLine.h
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