/usr/include/opencollada/COLLADASaxFrameworkLoader/COLLADASaxFWLSplineLoader.h is in opencollada-dev 0.1.0~20140703.ddf8f47+dfsg1-2.
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Copyright (c) 2008-2009 NetAllied Systems GmbH
This file is part of COLLADASaxFrameworkLoader.
Licensed under the MIT Open Source License,
for details please see LICENSE file or the website
http://www.opensource.org/licenses/mit-license.php
*/
#ifndef __COLLADASAXFWL_SPLINELOADER_H__
#define __COLLADASAXFWL_SPLINELOADER_H__
#include "COLLADASaxFWLPrerequisites.h"
#include "COLLADASaxFWLVertices.h"
#include "COLLADASaxFWLSource.h"
#include "COLLADASaxFWLMeshPrimitiveInputList.h"
#include "COLLADASaxFWLSourceArrayLoader.h"
#include "COLLADAFWSpline.h"
namespace COLLADASaxFWL
{
class SplineLoader : public SourceArrayLoader
{
private:
typedef std::map< String /*Id of the name array*/, StringList> StringListMap;
private:
/** The unique id of the mesh.*/
COLLADAFW::UniqueId mSplineUniqueId;
/**
* The framework mesh element, to load the data.
*/
COLLADAFW::Spline* mSpline;
StringList mInterpolations;
/**
* Describes the mesh-vertex attributes and establishes
* their topological identity.
*/
Vertices mVerticesInputs;
InputUnshared * mCurrentVertexInput;
/** Flag is true, if we are currently in the vertices part. */
bool mInVertices;
/** Flag for the extra tag preservation, to know if we are parsing in the mesh. */
bool mInSpline;
bool loadPositions();
bool loadOutTangents();
bool loadInTangents();
bool loadInterpolations();
public:
/** Constructor. */
SplineLoader ( IFilePartLoader* callingFilePartLoader, const String& geometryId, const String& geometryName );
/** Destructor. */
virtual ~SplineLoader () { delete mSpline; }
/** Returns the unique id of the current parsed object. */
virtual const COLLADAFW::UniqueId& getUniqueId();
/** Returns the mesh that has just been loaded.*/
COLLADAFW::Spline* getSpline() { return mSpline; }
/** Sax callback function for the beginning of a source element.*/
virtual bool begin__source(const source__AttributeData& attributes);
/** Sax callback function for the ending of a source element.*/
virtual bool end__source();
/** Cleans up everything and gives control to calling file part loader.*/
virtual bool end__spline();
/** Flag for the extra tag preservation, to know if we are parsing in the mesh. */
const bool& isInSpline () const { return mInSpline; }
void setInSpline ( const bool& val ) { mInSpline = val; }
/** Sax callback function for the beginning of a input element.*/
virtual bool begin__input____InputLocal( const input____InputLocal__AttributeData& attributeData );
/** Sax callback function for the ending of a input element.*/
virtual bool end__input____InputLocal();
virtual bool begin__control_vertices();
virtual bool end__control_vertices();
virtual bool begin__Name_array( const Name_array__AttributeData& attributeData );
virtual bool end__Name_array();
virtual bool data__Name_array( const ParserString* data, size_t length );
bool beginInterpolationArray( bool isIdArray );
bool dataInterpolationArray( const ParserString* data, size_t length );
private:
};
}
#endif // __COLLADASAXFWL_MESHLOADER_H__
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