/usr/include/opencollada/COLLADAFramework/COLLADAFWTexture.h is in opencollada-dev 0.1.0~20140703.ddf8f47+dfsg1-2.
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Copyright (c) 2008-2009 NetAllied Systems GmbH
This file is part of COLLADAFramework.
Licensed under the MIT Open Source License,
for details please see LICENSE file or the website
http://www.opensource.org/licenses/mit-license.php
*/
#ifndef __COLLADAFW_TEXTURE_H__
#define __COLLADAFW_TEXTURE_H__
#include "COLLADAFWPrerequisites.h"
#include "COLLADAFWObject.h"
#include "COLLADAFWTypes.h"
namespace COLLADAFW
{
/** A Texture. It only specifies the sampler that should be used for the texture and the texture map.
The samplers are contained in an array of the parent EffectCommon.*/
class Texture : public ObjectTemplate<COLLADA_TYPE::TEXTURE>
{
private:
/** The index of the sampler used by the texture, i.e. the index of the sampler in the array of
samplers in the parent EffectCommon. */
SamplerID mSamplerId;
/** The id of the texture map, that should be used by this texture. It must be binded to a set of
texture coordinates, when the material is binded to the geometry. See also TextureCoordinateBinding
in InstanceGeometry*/
TextureMapId mTextureMapId;
/** see setTexcoord & getTexccord */
String mTexcoord;
public:
/** Constructor. */
Texture ( const UniqueId& uniqueId );
/** Destructor. */
virtual ~Texture();
/** Sets the unique id of the object.*/
void setUniqueId ( const UniqueId& uniqueId );
/**
* Returns the id of the sampler.
* The sampler id is the array index position in the samplers array
* (see EffectCommon::mSamplers from type SamplerPointerArray).
*/
SamplerID getSamplerId() const;
/** Sets the id of the sampler.*/
void setSamplerId(SamplerID samplerId);
/** Returns the id of the texture map, that should be used by this texture. It must be binded to a set of
texture coordinates, when the material is binded to the geometry. See also TextureCoordinateBinding
in InstanceGeometry*/
TextureMapId getTextureMapId() const;
/** Returns the id of the texture map, that should be used by this texture. It must be binded to a set of
texture coordinates, when the material is binded to the geometry. See also TextureCoordinateBinding
in InstanceGeometry*/
void setTextureMapId( TextureMapId textureMapId );
/* Attribute from <texture> to be associate with the semantic attribute from bind_vertex_input.
This allows to which UV set should be used.
*/
void setTexcoord( const String& texcoord );
/* Attribute from <texture> to be associate with the semantic attribute from bind_vertex_input.
This allows to which UV set should be used.
*/
String getTexcoord() const;
bool isValid() const { return true; }
};
} // namespace COLLADAFW
#endif // __COLLADAFW_TEXTURE_H__
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