/usr/include/opencollada/COLLADAFramework/COLLADAFWScene.h is in opencollada-dev 0.1.0~20140703.ddf8f47+dfsg1-2.
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Copyright (c) 2008-2009 NetAllied Systems GmbH
This file is part of COLLADAFramework.
Licensed under the MIT Open Source License,
for details please see LICENSE file or the website
http://www.opensource.org/licenses/mit-license.php
*/
#ifndef __COLLADAFW_SCENE_H__
#define __COLLADAFW_SCENE_H__
#include "COLLADAFWPrerequisites.h"
#include "COLLADAFWObject.h"
#include "COLLADAFWInstanceVisualScene.h"
#include "COLLADAFWInstanceKinematicsScene.h"
#include "COLLADABUURI.h"
namespace COLLADAFW
{
/**
* Holds the scene element. This can have following instances:
* <instance_physics_scene> 0 or more
* <instance_visual_scene> 0 or 1
* <instance_kinematics_scene> 0 or 1
*/
class Scene : public ObjectTemplate<COLLADA_TYPE::SCENE>
{
private:
/** The instance visual scene.*/
InstanceVisualScene* mInstanceVisualScene;
/** The instance visual scene.*/
InstanceKinematicsScene* mInstanceKinematicsScene;
public:
/** Constructor. */
Scene ( const UniqueId& uniqueId )
: ObjectTemplate<COLLADA_TYPE::SCENE>(uniqueId)
, mInstanceVisualScene (0)
, mInstanceKinematicsScene(0)
{}
/** Destructor. */
virtual ~Scene()
{
delete mInstanceKinematicsScene;
delete mInstanceVisualScene;
}
/** The instance visual scene.*/
const InstanceVisualScene* getInstanceVisualScene () const { return mInstanceVisualScene; }
/** The instance visual scene.*/
void setInstanceVisualScene ( InstanceVisualScene* val ) { mInstanceVisualScene = val; }
/** The instance kinematics scene.*/
const InstanceKinematicsScene* getInstanceKinematicsScene () const { return mInstanceKinematicsScene; }
/** The instance kinematics scene.*/
void setInstanceKinematicsScene ( InstanceKinematicsScene* val ) { mInstanceKinematicsScene = val; }
};
} // namespace COLLADAFW
#endif // __COLLADAFW_SCENE_H__
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