This file is indexed.

/usr/include/opencollada/COLLADAFramework/COLLADAFWLight.h is in opencollada-dev 0.1.0~20140703.ddf8f47+dfsg1-2.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
/*
    Copyright (c) 2008-2009 NetAllied Systems GmbH

    This file is part of COLLADAFramework.

    Licensed under the MIT Open Source License, 
    for details please see LICENSE file or the website
    http://www.opensource.org/licenses/mit-license.php
*/

#ifndef __COLLADAFW_LIGHT_H__
#define __COLLADAFW_LIGHT_H__

#include "COLLADAFWPrerequisites.h"
#include "COLLADAFWObject.h"
#include "COLLADAFWColor.h"
#include "COLLADAFWAnimatableFloat.h"


namespace COLLADAFW
{

	/** A light of one of the types: ambient, directional, point, spot.
	Formula for attenuation:
	A = constant_attenuation + ( D * linear_attenuation ) + ( D^2 * quadratic_attenuation )*/
	class Light : public ObjectTemplate < COLLADA_TYPE::LIGHT >
	{
	public:

		/** All possible types of light*/
		enum LightType
		{	
			UNDEFINED,
			AMBIENT_LIGHT,
		    DIRECTIONAL_LIGHT,
			POINT_LIGHT,
			SPOT_LIGHT
		};

	private:

        /**
        * The original object id, if it in the original file format exist. 
        */
        String mOriginalId;

		/** The name of the light.*/
		String mName;

		/** The type of the light.*/
		LightType mLightType;

		/** The color of the light. Has only rgb values, no alpha. 
		Used by all light types.*/
		Color mColor;

		/** The constant coefficient in the attenuation formula.
		Used by point and spot lights.*/
		AnimatableFloat mConstantAttenuation;

		/** The linear coefficient in the attenuation formula.
		Used by point and spot lights.*/
		AnimatableFloat mLinearAttenuation;

		/** The quadratic coefficient in the attenuation formula.
		Used by point and spot lights.*/
		AnimatableFloat mQuadraticAttenuation;

		/** The fall off angle.
		Used by spot and  lights.*/
		AnimatableFloat mFallOffAngle;

		/** The fall off exponent.
		Used by spot and  lights.*/
		AnimatableFloat mFallOffExponent;

	public:

		/** @param objectId The object id of the camera.*/
		Light( const UniqueId& uniqueId );

        /** Destructor. */
		virtual ~Light();

        /**
        * The original object id, if it in the original file format exist. 
        */
        const String& getOriginalId () const { return mOriginalId; }

        /**
        * The original object id, if it in the original file format exist. 
        */
        void setOriginalId ( const String& val ) { mOriginalId = val; }

		/** Returns name of the light.*/
		const String& getName() const { return mName; }

		/** Sets name of the light.*/
		void setName(const String& name) { mName = name; }

		/** Returns the type of the light.*/
		LightType getLightType() const { return mLightType; }

		/** Sets the type of the light.*/
		void setLightType(LightType lightType) { mLightType = lightType; }

		/** Returns the color of the light. Has only rgb values, no alpha. 
		Used by all light types.*/
		const Color& getColor() const { return mColor; }

		/** Returns the color of the light. Has only rgb values, no alpha. 
		Used by all light types.*/
		Color& getColor() { return mColor; }

		/** Sets the color of the light. Has only rgb values, no alpha. 
		Used by all light types.*/
		void setColor(const Color& color) { mColor = color; }

		/** Returns the constant coefficient in the attenuation formula.
		Used by point and spot lights.*/
		const AnimatableFloat& getConstantAttenuation() const { return mConstantAttenuation; }

		/** Returns the constant coefficient in the attenuation formula.
		Used by point and spot lights.*/
		AnimatableFloat& getConstantAttenuation() { return mConstantAttenuation; }

		/** Sets the constant coefficient in the attenuation formula.
		Used by point and spot lights.*/
		void setConstantAttenuation(double constantAttenuation) { mConstantAttenuation = constantAttenuation; }

		/** Returns the linear coefficient in the attenuation formula.
		Used by point and spot lights.*/
		const AnimatableFloat&  getLinearAttenuation() const { return mLinearAttenuation; }

		/** Returns the linear coefficient in the attenuation formula.
		Used by point and spot lights.*/
		AnimatableFloat&  getLinearAttenuation() { return mLinearAttenuation; }

		/** Sets the linear coefficient in the attenuation formula.
		Used by point and spot lights.*/
		void setLinearAttenuation(double linearAttenuation) { mLinearAttenuation = linearAttenuation; }

		/** Returns the quadratic coefficient in the attenuation formula.
		Used by point and spot lights.*/
		const AnimatableFloat& getQuadraticAttenuation() const { return mQuadraticAttenuation; }

		/** Returns the quadratic coefficient in the attenuation formula.
		Used by point and spot lights.*/
		AnimatableFloat& getQuadraticAttenuation() { return mQuadraticAttenuation; }

		/** Sets the quadratic coefficient in the attenuation formula.
		Used by point and spot lights.*/
		void setQuadraticAttenuation(double quadraticAttenuation) { mQuadraticAttenuation = quadraticAttenuation; }

		/** Returns fall off angle.
		Used by spot and  lights.*/
		const AnimatableFloat&  getFallOffAngle() const { return mFallOffAngle; }

		/** Returns fall off angle.
		Used by spot and  lights.*/
		AnimatableFloat&  getFallOffAngle() { return mFallOffAngle; }

		/** Sets fall off angle.
		Used by spot and  lights.*/
		void setFallOffAngle(double fallOffAngl) { mFallOffAngle = fallOffAngl; }

		/** Returns fall off exponent.
		Used by spot and  lights.*/
		const AnimatableFloat&  getFallOffExponent() const { return mFallOffExponent; }

		/** Returns fall off exponent.
		Used by spot and  lights.*/
		AnimatableFloat&  getFallOffExponent() { return mFallOffExponent; }

		/** Sets fall off exponent.
		Used by spot and  lights.*/
		void setFallOffExponent(double fallOffAngl) { mFallOffExponent = fallOffAngl; }

	};

} // namespace COLLADAFW

#endif // __COLLADAFW_LIGHT_H__