/usr/include/opencollada/COLLADAFramework/COLLADAFWController.h is in opencollada-dev 0.1.0~20140703.ddf8f47+dfsg1-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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Copyright (c) 2008-2009 NetAllied Systems GmbH
This file is part of COLLADAFramework.
Licensed under the MIT Open Source License,
for details please see LICENSE file or the website
http://www.opensource.org/licenses/mit-license.php
*/
#ifndef __COLLADAFW_CONTROLLER_H__
#define __COLLADAFW_CONTROLLER_H__
#include "COLLADAFWPrerequisites.h"
#include "COLLADAFWObject.h"
namespace COLLADAFW
{
/** Base class for all controllers (mesh modifiers). */
class Controller : public ObjectTemplate<COLLADA_TYPE::CONTROLLER>
{
public:
/** Controller types. */
enum ControllerType
{
CONTROLLER_TYPE_SKIN,
CONTROLLER_TYPE_MORPH
};
private:
/** Type of the controller.*/
ControllerType mControllerType;
/** The unique id of the source that gets modified by this controller. Must be a mesh or a
morph controller. The vertex count of the source must be equal to the vertex count of the skin
controller.*/
UniqueId mSource;
protected:
/** Constructor. */
Controller( const UniqueId& uniqueId, ControllerType controllerType )
: ObjectTemplate<COLLADA_TYPE::CONTROLLER>(uniqueId)
, mControllerType(controllerType)
{}
/** Constructor. */
Controller( const UniqueId& uniqueId, ControllerType controllerType, UniqueId source )
: ObjectTemplate<COLLADA_TYPE::CONTROLLER>(uniqueId)
, mControllerType(controllerType)
, mSource(source)
{}
public:
/** Destructor. */
virtual ~Controller(){}
/** Type of the controller.*/
ControllerType getControllerType() const { return mControllerType; }
/** Returns the unique id of the source that gets modified by this controller. Must be a mesh or a
controller. The vertex count of the source must be equal to the vertex count of the skin
controller.*/
const UniqueId& getSource() const { return mSource; }
/** Sets the unique id of the source that gets modified by this controller. Must be a mesh or a
controller. The vertex count of the source must be equal to the vertex count of the skin
controller.*/
void setSource( const UniqueId& source) { mSource = source; }
};
} // namespace COLLADAFW
#endif // __COLLADAFW_CONTROLLER_H__
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