/usr/share/mypaint/gui/freehand.py is in mypaint 1.2.0-1.
This file is owned by root:root, with mode 0o644.
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# Copyright (C) 2008-2013 by Martin Renold <martinxyz@gmx.ch>
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
"""Freehand drawing modes"""
## Imports
import math
from numpy import array
from numpy import isfinite
from lib.helpers import clamp
import logging
from collections import deque
logger = logging.getLogger(__name__)
import gtk2compat
from gettext import gettext as _
import gobject
import gtk
from gtk import gdk
from libmypaint import brushsettings
import gui.mode
from drawutils import spline_4p
from lib import mypaintlib
## Module settings
# Which workarounds to allow for motion event compression
EVCOMPRESSION_WORKAROUND_ALLOW_DISABLE_VIA_API = True
EVCOMPRESSION_WORKAROUND_ALLOW_EVHACK_FILTER = True
# Consts for the style of workaround in use
EVCOMPRESSION_WORKAROUND_DISABLE_VIA_API = 1
EVCOMPRESSION_WORKAROUND_EVHACK_FILTER = 2
EVCOMPRESSION_WORKAROUND_NONE = 999
## Class defs
class FreehandMode (gui.mode.BrushworkModeMixin,
gui.mode.ScrollableModeMixin,
gui.mode.InteractionMode):
"""Freehand drawing mode
To improve application responsiveness, this mode uses an internal
queue for capturing input data. The raw motion data from the stylus
is queued; an idle routine then tidies up this data and feeds it
onward. The presence of an input capture queue means that long
queued strokes can be terminated by entering a new mode, or by
pressing Escape.
This is the default mode in MyPaint.
"""
## Class constants & instance defaults
ACTION_NAME = 'FreehandMode'
permitted_switch_actions = set() # Any action is permitted
_OPTIONS_WIDGET = None
IS_LIVE_UPDATEABLE = True
# Motion queue processing (raw data capture)
# This controls processing of an internal queue of event data such
# as the x and y coords, pressure and tilt prior to the strokes
# rendering.
MOTION_QUEUE_PRIORITY = gobject.PRIORITY_DEFAULT_IDLE
# The Right Thing To Do generally is to spend as little time as
# possible directly handling each event received. Disconnecting
# stroke rendering from event processing buys the user the ability
# to quit out of a slowly/laggily rendering stroke if desired.
# Due to later versions of GTK3 (3.8+) discarding successive motion
# events received in the same frame (so-called "motion
# compression"), we employ a GDK event filter (on platforms using
# Xi2) to capture coordinates faster than GDK deigns to pass them on
# to us. Reason: we want the fidelity that GDK refuses to give us
# currently for a fancy Wacom device delivering motion events at
# ~200Hz: frame clock speeds are only 50 or 60 Hz.
# https://gna.org/bugs/?21003
# https://gna.org/bugs/?20822
# https://bugzilla.gnome.org/show_bug.cgi?id=702392
# It's hard to capture and translate tilt and pressure info in a
# manner that's compatible with GDK without using GDK's own private
# internals. Implementing our own valuator translations would be
# likely to break, so for these pices of info we interpolate the
# values received on the clock tick-synchronized motion events GDK
# gives us, but position them at the x and y that Xi2 gave us.
# Pressure and tilt fidelities matter less than positional accuracy.
## Initialization
def __init__(self, ignore_modifiers=True, **args):
# Ignore the additional arg that flip actions feed us
super(FreehandMode, self).__init__(**args)
self._cursor_hidden_tdws = set()
self._cursor_hidden = None
## Metadata
pointer_behavior = gui.mode.Behavior.PAINT_FREEHAND
scroll_behavior = gui.mode.Behavior.CHANGE_VIEW
@classmethod
def get_name(cls):
return _(u"Freehand Drawing")
def get_usage(self):
return _(u"Paint free-form brush strokes")
## Per-TDW drawing state
class _DrawingState (object):
"""Per-canvas drawing state
Various kinds of queue for raw data capture or interpolation of
pressure and tilt.
"""
def __init__(self):
object.__init__(self)
# Ugly workarounds
self.event_compression_workaround = None
self.event_compression_was_enabled = None
self.evhack_data = None # or (tdw, mode), identity matters!
self.evhack_positions = []
self.last_event_had_pressure = False
# Raw data which was delivered with an identical timestamp
# to the previous one. Happens on Windows due to differing
# clock granularities (at least, under GTK2).
self._zero_dtime_motions = []
# Motion Queue
# Combined, cleaned-up motion data queued ready for
# interpolation of missing pressures and tilts, then
# subsequent rendering. Using a queue makes rendering
# independent of data gathering.
self.motion_queue = deque()
self.motion_processing_cbid = None
self._last_queued_event_time = 0
# Queued Event Handling
# Pressure and tilt interpolation for evhack events, which
# don't have pressure or tilt date.
self.interp = PressureAndTiltInterpolator()
# Time of the last-processed event
self.last_handled_event_time = 0
# Debugging: number of events procesed each second,
# average times.
self.avgtime = None
# Button pressed while drawing
# Not every device sends button presses, but evdev ones
# do, and this is used as a workaround for an evdev bug:
# https://github.com/mypaint/mypaint/issues/29
self.button_down = None
self.last_good_raw_pressure = 0.0
self.last_good_raw_xtilt = 0.0
self.last_good_raw_ytilt = 0.0
def queue_motion(self, event_data):
"""Append one raw motion event to the motion queue
:param event_data: Extracted data from an event.
:type event_data: tuple
Events are tuples of the form ``(time, x, y, pressure,
xtilt, ytilt)``. Times are in milliseconds, and are
expressed as ints. ``x`` and ``y`` are ordinary Python
floats, and refer to model coordinates. The pressure and
tilt values have the meaning assigned to them by GDK; if
```pressure`` is None, pressure and tilt values will be
interpolated from surrounding defined values.
Zero-dtime events are detected and cleaned up here.
"""
time, x, y, pressure, xtilt, ytilt = event_data
if time < self._last_queued_event_time:
logger.warning('Time is running backwards! Corrected.')
time = self._last_queued_event_time
if time == self._last_queued_event_time:
# On Windows, GTK timestamps have a resolution around
# 15ms, but tablet events arrive every 8ms.
# https://gna.org/bugs/index.php?16569
zdata = (x, y, pressure, xtilt, ytilt)
self._zero_dtime_motions.append(zdata)
else:
# Queue any previous events that had identical
# timestamps, linearly interpolating their times.
if self._zero_dtime_motions:
dtime = time - self._last_queued_event_time
if dtime > 100:
# Really old events; don't associate them with
# the new one.
zt = time - 100.0
interval = 100.0
else:
zt = self._last_queued_event_time
interval = float(dtime)
step = interval / (len(self._zero_dtime_motions) + 1)
for zx, zy, zp, zxt, zyt in self._zero_dtime_motions:
zt += step
zevent_data = (zt, zx, zy, zp, zxt, zyt)
self.motion_queue.append(zevent_data)
# Reset the backlog buffer
self._zero_dtime_motions = []
# Queue this event too
self.motion_queue.append(event_data)
# Update the timestamp used above
self._last_queued_event_time = time
def next_processing_events(self):
"""Fetches zero or more events to process from the queue"""
if len(self.motion_queue) > 0:
event = self.motion_queue.popleft()
for ievent in self.interp.feed(*event):
yield ievent
def _reset_drawing_state(self):
"""Resets all per-TDW drawing state"""
self._remove_event_compression_workarounds()
self._drawing_state = {}
def _get_drawing_state(self, tdw):
drawstate = self._drawing_state.get(tdw, None)
if drawstate is None:
drawstate = self._DrawingState()
self._drawing_state[tdw] = drawstate
return drawstate
## Mode stack & current mode
def enter(self, doc, **kwds):
"""Enter freehand mode"""
super(FreehandMode, self).enter(doc, **kwds)
self._event_compression_supported = None
self._drawing_state = {}
self._reset_drawing_state()
self._debug = (logger.getEffectiveLevel() == logging.DEBUG)
def leave(self, **kwds):
"""Leave freehand mode"""
self._reset_drawing_state()
self._reinstate_drawing_cursor(tdw=None)
super(FreehandMode, self).leave(**kwds)
## Special cursor state while there's pressure
def _hide_drawing_cursor(self, tdw):
"""Hide the cursor while painting, if configured to.
:param tdw: Canvas widget to hide the cursor on.
:type tdw: gui.tileddrawwindow.TiledDrawWindow
"""
if tdw in self._cursor_hidden_tdws:
return
if not tdw.app:
return
if not tdw.app.preferences.get("ui.hide_cursor_while_painting"):
return
cursor = self._cursor_hidden
if not cursor:
cursor = gdk.Cursor(gdk.CursorType.BLANK_CURSOR)
self._cursor_hidden = cursor
tdw.set_override_cursor(cursor)
self._cursor_hidden_tdws.add(tdw)
def _reinstate_drawing_cursor(self, tdw=None):
"""Un-hide any hidden cursors.
:param tdw: Canvas widget to reset. None means all affected.
:type tdw: gui.tileddrawwindow.TiledDrawWindow
"""
if tdw is None:
for tdw in self._cursor_hidden_tdws:
tdw.set_override_cursor(None)
self._cursor_hidden_tdws.clear()
elif tdw in self._cursor_hidden_tdws:
tdw.set_override_cursor(None)
self._cursor_hidden_tdws.remove(tdw)
## Work around motion compression in recent GDKs
def _add_event_compression_workaround(self, tdw):
"""Adds a workaround for the motion event compression bug"""
drawstate = self._get_drawing_state(tdw)
win = tdw.get_window()
msg_prefix = "Add motion event compression workaround: "
if (EVCOMPRESSION_WORKAROUND_ALLOW_DISABLE_VIA_API
and self._event_compression_supported):
workaround_used = EVCOMPRESSION_WORKAROUND_DISABLE_VIA_API
was_enabled = win.get_event_compression()
logger.debug(
msg_prefix
+ "using set_event_compression(False) (%r) (was %r)",
tdw, was_enabled,
)
drawstate.event_compression_was_enabled = was_enabled
win.set_event_compression(False)
elif EVCOMPRESSION_WORKAROUND_ALLOW_EVHACK_FILTER:
workaround_used = EVCOMPRESSION_WORKAROUND_EVHACK_FILTER
assert drawstate.evhack_data is None
data = (tdw, self)
logger.warning(msg_prefix + "using evhack filter %r", data)
mypaintlib.evhack_gdk_window_add_filter(win, data)
drawstate.evhack_data = data
drawstate.evhack_positions = []
else:
workaround_used = EVCOMPRESSION_WORKAROUND_NONE
logger.warning(msg_prefix + "not using any workaround")
drawstate.event_compression_workaround = workaround_used
def _remove_event_compression_workarounds(self):
"""Removes all workarounds for the motion event compression bug"""
msg_prefix = "Remove motion event compression workaround: "
for tdw, drawstate in self._drawing_state.iteritems():
win = tdw.get_window()
workaround_used = drawstate.event_compression_workaround
if workaround_used == EVCOMPRESSION_WORKAROUND_DISABLE_VIA_API:
mcomp = drawstate.event_compression_was_enabled
assert mcomp is not None
logger.debug(
msg_prefix + "restoring event_compression to %r (%r)",
mcomp, tdw,
)
win.set_event_compression(mcomp)
elif workaround_used == EVCOMPRESSION_WORKAROUND_EVHACK_FILTER:
drawstate = self._get_drawing_state(tdw)
data = drawstate.evhack_data
assert data is not None
logger.warning(msg_prefix + "removing evhack filter %r", data)
mypaintlib.evhack_gdk_window_remove_filter(win, data)
drawstate.evhack_data = None
drawstate.evhack_positions = []
else:
logger.warning(msg_prefix + "no workaround to disable")
drawstate.event_compression_workaround = None
def queue_evhack_position(self, tdw, x, y, t):
"""Queues noncompressed motion data (called by eventhack.hpp)"""
if tdw.is_sensitive:
drawstate = self._get_drawing_state(tdw)
drawstate.evhack_positions.append((x, y, t))
## Input handlers
def button_press_cb(self, tdw, event):
result = False
current_layer = tdw.doc.layer_stack.current
if (current_layer.get_paintable() and event.button == 1
and event.type == gdk.BUTTON_PRESS):
# Single button press
# Stroke started, notify observers
self.doc.input_stroke_started(event)
# Mouse button pressed (while painting without pressure
# information)
drawstate = self._get_drawing_state(tdw)
if not drawstate.last_event_had_pressure:
# For the mouse we don't get a motion event for
# "pressure" changes, so we simulate it. (Note: we can't
# use the event's button state because it carries the
# old state.)
self.motion_notify_cb(tdw, event, fakepressure=0.5)
drawstate.button_down = event.button
drawstate.last_good_raw_pressure = 0.0
drawstate.last_good_raw_xtilt = 0.0
drawstate.last_good_raw_ytilt = 0.0
# Hide the cursor if configured to
self._hide_drawing_cursor(tdw)
result = True
return (super(FreehandMode, self).button_press_cb(tdw, event)
or result)
def button_release_cb(self, tdw, event):
result = False
current_layer = tdw.doc.layer_stack.current
if current_layer.get_paintable() and event.button == 1:
# See comment above in button_press_cb.
drawstate = self._get_drawing_state(tdw)
if not drawstate.last_event_had_pressure:
self.motion_notify_cb(tdw, event, fakepressure=0.0)
# Notify observers after processing the event
self.doc.input_stroke_ended(event)
drawstate.button_down = None
drawstate.last_good_raw_pressure = 0.0
drawstate.last_good_raw_xtilt = 0.0
drawstate.last_good_raw_ytilt = 0.0
# Reinstate the normal cursor if it was hidden
self._reinstate_drawing_cursor(tdw)
result = True
return (super(FreehandMode, self).button_release_cb(tdw, event)
or result)
def motion_notify_cb(self, tdw, event, fakepressure=None):
"""Motion event handler: queues raw input and returns
:param tdw: The TiledDrawWidget receiving the event
:param event: the MotionNotify event being handled
:param fakepressure: fake pressure to use if no real pressure
Fake pressure is passed with faked motion events, e.g.
button-press and button-release handlers for mouse events.
GTK 3.8 and above does motion compression, forcing our use of
event filter hackery to obtain the high-resolution event
positions required for making brushstrokes. This handler is
still called for the events the GDK compression code lets
through, and it is the only source of pressure and tilt info
available when motion compression is active.
"""
# Do nothing if painting is inactivated
current_layer = tdw.doc._layers.current
if not (tdw.is_sensitive and current_layer.get_paintable()):
return False
# Disable or work around GDK's motion event compression
if self._event_compression_supported is None:
win = tdw.get_window()
mc_supported = hasattr(win, "set_event_compression")
self._event_compression_supported = mc_supported
drawstate = self._get_drawing_state(tdw)
if drawstate.event_compression_workaround is None:
self._add_event_compression_workaround(tdw)
# If the device has changed and the last pressure value from the
# previous device is not equal to 0.0, this can leave a visible
# stroke on the layer even if the 'new' device is not pressed on
# the tablet and has a pressure axis == 0.0. Reseting the brush
# when the device changes fixes this issue, but there may be a
# much more elegant solution that only resets the brush on this
# edge-case.
same_device = True
if tdw.app is not None:
device = event.get_source_device()
same_device = tdw.app.device_monitor.device_used(device)
if not same_device:
tdw.doc.brush.reset()
# Extract the raw readings for this event
x = event.x
y = event.y
time = event.time
pressure = event.get_axis(gdk.AXIS_PRESSURE)
xtilt = event.get_axis(gdk.AXIS_XTILT)
ytilt = event.get_axis(gdk.AXIS_YTILT)
state = event.state
# Workaround for buggy evdev behaviour.
# Events sometimes get a zero raw pressure reading when the
# pressure reading has not changed. This results in broken
# lines. As a workaround, forbid zero pressures if there is a
# button pressed down, and substitute the last-known good value.
# Detail: https://github.com/mypaint/mypaint/issues/29
if drawstate.button_down is not None:
if pressure == 0.0:
pressure = drawstate.last_good_raw_pressure
elif pressure is not None and isfinite(pressure):
drawstate.last_good_raw_pressure = pressure
# Ensure each non-evhack event has a defined pressure
if pressure is not None:
# Using the reported pressure. Apply some sanity checks
if not isfinite(pressure):
# infinity/nan: use button state (instead of clamping in
# brush.hpp) https://gna.org/bugs/?14709
pressure = None
else:
pressure = clamp(pressure, 0.0, 1.0)
drawstate.last_event_had_pressure = True
# Fake the pressure if we have none, or if infinity was reported
if pressure is None:
if fakepressure is not None:
pressure = clamp(fakepressure, 0.0, 1.0)
else:
pressure = (state & gdk.BUTTON1_MASK) and 0.5 or 0.0
drawstate.last_event_had_pressure = False
# Check whether tilt is present. For some tablets without
# tilt support GTK reports a tilt axis with value nan, instead
# of None. https://gna.org/bugs/?17084
if xtilt is None or ytilt is None or not isfinite(xtilt+ytilt):
xtilt = 0.0
ytilt = 0.0
# Switching from a non-tilt device to a device which reports
# tilt can cause GDK to return out-of-range tilt values, on X11.
xtilt = clamp(xtilt, -1.0, 1.0)
ytilt = clamp(ytilt, -1.0, 1.0)
# Evdev workaround. X and Y tilts suffer from the same
# problem as pressure for fancier devices.
if drawstate.button_down is not None:
if xtilt == 0.0:
xtilt = drawstate.last_good_raw_xtilt
else:
drawstate.last_good_raw_xtilt = xtilt
if ytilt == 0.0:
ytilt = drawstate.last_good_raw_ytilt
else:
drawstate.last_good_raw_ytilt = ytilt
# Tilt inputs are assumed to be relative to the viewport,
# but the canvas may be rotated or mirrored, or both.
# Compensate before passing them to the brush engine.
# https://gna.org/bugs/?19988
if tdw.mirrored:
xtilt *= -1.0
if tdw.rotation != 0:
tilt_angle = math.atan2(ytilt, xtilt) - tdw.rotation
tilt_magnitude = math.sqrt((xtilt**2) + (ytilt**2))
xtilt = tilt_magnitude * math.cos(tilt_angle)
ytilt = tilt_magnitude * math.sin(tilt_angle)
# HACK: color picking, do not paint
# TEST: Does this ever happen now?
if state & gdk.CONTROL_MASK or state & gdk.MOD1_MASK:
# Don't simply return; this is a workaround for unwanted
# lines in https://gna.org/bugs/?16169
pressure = 0.0
# Apply pressure mapping if we're running as part of a full
# MyPaint application (and if there's one defined).
if tdw.app is not None and tdw.app.pressure_mapping:
pressure = tdw.app.pressure_mapping(pressure)
# Apply any configured while-drawing cursor
if pressure > 0:
self._hide_drawing_cursor(tdw)
else:
self._reinstate_drawing_cursor(tdw)
# HACK: straight line mode?
# TEST: Does this ever happen?
if state & gdk.SHIFT_MASK:
pressure = 0.0
# If the eventhack filter caught more than one event, push them
# onto the motion event queue. Pressures and tilts will be
# interpolated from surrounding motion-notify events.
if len(drawstate.evhack_positions) > 1:
# Remove the last item: it should be the one corresponding
# to the current motion-notify-event.
hx0, hy0, ht0 = drawstate.evhack_positions.pop(-1)
# Check that we can use the eventhack data uncorrected
if (hx0, hy0, ht0) == (x, y, time):
for hx, hy, ht in drawstate.evhack_positions:
hx, hy = tdw.display_to_model(hx, hy)
event_data = (ht, hx, hy, None, None, None)
drawstate.queue_motion(event_data)
else:
logger.warning(
"Final evhack event (%0.2f, %0.2f, %d) doesn't match its "
"corresponding motion-notify-event (%0.2f, %0.2f, %d). "
"This can be ignored if it's just a one-off occurrence.",
hx0, hy0, ht0, x, y, time)
# Reset the eventhack queue
if len(drawstate.evhack_positions) > 0:
drawstate.evhack_positions = []
# Queue this event
x, y = tdw.display_to_model(x, y)
event_data = (time, x, y, pressure, xtilt, ytilt)
drawstate.queue_motion(event_data)
# Start the motion event processor, if it isn't already running
if not drawstate.motion_processing_cbid:
cbid = gobject.idle_add(self._motion_queue_idle_cb, tdw,
priority=self.MOTION_QUEUE_PRIORITY)
drawstate.motion_processing_cbid = cbid
## Motion queue processing
def _motion_queue_idle_cb(self, tdw):
"""Idle callback; processes each queued event"""
drawstate = self._get_drawing_state(tdw)
# Stop if asked to stop
if drawstate.motion_processing_cbid is None:
drawstate.motion_queue = deque()
return False
# Forward one or more motion events to the canvas
for event in drawstate.next_processing_events():
self._process_queued_event(tdw, event)
# Stop if the queue is now empty
if len(drawstate.motion_queue) == 0:
drawstate.motion_processing_cbid = None
return False
# Otherwise, continue being invoked
return True
def _process_queued_event(self, tdw, event_data):
"""Process one motion event from the motion queue"""
drawstate = self._get_drawing_state(tdw)
time, x, y, pressure, xtilt, ytilt = event_data
model = tdw.doc
# Calculate time delta for the brush engine
last_event_time = drawstate.last_handled_event_time
drawstate.last_handled_event_time = time
if not last_event_time:
return
dtime = (time - last_event_time)/1000.0
if self._debug:
cavg = drawstate.avgtime
if cavg is not None:
tavg, nevents = cavg
nevents += 1
tavg += (dtime - tavg)/nevents
else:
tavg = dtime
nevents = 1
if nevents*tavg > 1.0 and nevents > 20:
logger.debug("Processing at %d events/s (t_avg=%0.3fs)",
nevents, tavg)
drawstate.avgtime = None
else:
drawstate.avgtime = (tavg, nevents)
# Refuse drawing if the layer is locked or hidden
current_layer = model._layers.current
if current_layer.locked or not current_layer.visible:
return
# Feed data to the brush engine. Pressure and tilt cleanup
# needs to be done here to catch all forwarded data after the
# earlier interpolations. The interpolation method used for
# filling in missing axis data is known to generate
# OverflowErrors for legitimate but pathological input streams.
# https://github.com/mypaint/mypaint/issues/344
pressure = clamp(pressure, 0.0, 1.0)
tilt = clamp(xtilt, -1.0, 1.0)
ytilt = clamp(ytilt, -1.0, 1.0)
self.stroke_to(model, dtime, x, y, pressure, xtilt, ytilt)
# Update the TDW's idea of where we last painted
# FIXME: this should live in the model, not the view
if pressure:
tdw.set_last_painting_pos((x, y))
## Mode options
def get_options_widget(self):
"""Get the (class singleton) options widget"""
cls = self.__class__
if cls._OPTIONS_WIDGET is None:
widget = FreehandOptionsWidget()
cls._OPTIONS_WIDGET = widget
return cls._OPTIONS_WIDGET
class FreehandOptionsWidget (gui.mode.PaintingModeOptionsWidgetBase):
"""Configuration widget for freehand mode"""
def init_specialized_widgets(self, row):
cname = "slow_tracking"
label = gtk.Label()
#TRANSLATORS: Short alias for "Slow position tracking". This is
#TRANSLATORS: used on the options panel.
label.set_text(_("Smooth:"))
label.set_alignment(1.0, 0.5)
label.set_hexpand(False)
self.adjustable_settings.add(cname)
adj = self.app.brush_adjustment[cname]
scale = gtk.HScale(adj)
scale.set_draw_value(False)
scale.set_hexpand(True)
self.attach(label, 0, row, 1, 1)
self.attach(scale, 1, row, 1, 1)
row += 1
return row
class PressureAndTiltInterpolator (object):
"""Interpolates event sequences, filling in null pressure/tilt data
The interpolator operates almost as a filter. Feed the interpolator
an extra zero-pressure event at button-release time to generate a
nice tailoff for mouse users. The interpolator is sensitive to
transitions between nonzero and zero effective pressure in both
directions. These transitions clear out just enough history to avoid
hook-off and lead-in artefacts.
"""
def __init__(self):
"""Instantiate with a clear internal state"""
object.__init__(self)
# Events with all axis data present, forming control points
self._pt0_prev = None
self._pt0 = None
self._pt1 = None
self._pt1_next = None
# Null-axis event sequences
self._np = []
self._np_next = []
def _clear(self):
"""Reset to the initial clean state"""
self._pt0_prev = None
self._pt0 = None
self._pt1 = None
self._pt1_next = None
self._np = []
self._np_next = []
def _step(self):
"""Step the interpolation parameters forward"""
self._pt0_prev = self._pt0
self._pt0 = self._pt1
self._pt1 = self._pt1_next
self._pt1_next = None
self._np = self._np_next
self._np_next = []
def _interpolate_p0_p1(self):
"""Interpolate between p0 and p1, but do not step or clear"""
pt0p, pt0 = self._pt0_prev, self._pt0
pt1, pt1n = self._pt1, self._pt1_next
can_interp = (pt0 is not None and pt1 is not None and
len(self._np) > 0)
if can_interp:
if pt0p is None:
pt0p = pt0
if pt1n is None:
pt1n = pt1
t0 = pt0[0]
t1 = pt1[0]
dt = t1 - t0
can_interp = dt > 0
if can_interp:
for np in self._np:
t, x, y = np[0:3]
p, xt, yt = spline_4p(
float(t - t0) / dt,
array(pt0p[3:]), array(pt0[3:]),
array(pt1[3:]), array(pt1n[3:])
)
yield (t, x, y, p, xt, yt)
if pt1 is not None:
yield pt1
def _interpolate_and_step(self):
"""Internal: interpolate & step forward or clear"""
for ievent in self._interpolate_p0_p1():
yield ievent
if ((self._pt1_next[3] > 0.0) and
(self._pt1 is not None) and
(self._pt1[3] <= 0.0)):
# Transitions from zero to nonzero pressure
# Clear history to avoid artefacts
self._pt0_prev = None # ignore the current pt0
self._pt0 = self._pt1
self._pt1 = self._pt1_next
self._pt1_next = None
self._np = [] # drop the buffer we've built up too
self._np_next = []
elif ((self._pt1_next[3] <= 0.0) and
(self._pt1 is not None) and (self._pt1[3] > 0.0)):
# Transitions from nonzero to zero pressure
# Tail off neatly by doubling the zero-pressure event
self._step()
self._pt1_next = self._pt1
for ievent in self._interpolate_p0_p1():
yield ievent
# Then clear history
self._clear()
else:
# Normal forward of control points and event buffers
self._step()
def feed(self, time, x, y, pressure, xtilt, ytilt):
"""Feed in an event, yielding zero or more interpolated events
:param time: event timestamp, integer number of milliseconds
:param x: Horizontal coordinate of the event, in model space
:type x: float
:param y: Vertical coordinate of the event, in model space
:type y: float
:param pressure: Effective pen pressure, [0.0, 1.0]
:param xtilt: Pen tilt in the model X direction, [-1.0, 1.0]
:param ytilt: Pen tilt in the model's Y direction, [-1.0, 1.0]
:returns: Iterator of event tuples
Event tuples have the form (TIME, X, Y, PRESSURE, XTILT, YTILT).
"""
if None in (pressure, xtilt, ytilt):
self._np_next.append((time, x, y, pressure, xtilt, ytilt))
else:
self._pt1_next = (time, x, y, pressure, xtilt, ytilt)
for t, x, y, p, xt, yt in self._interpolate_and_step():
yield (t, x, y, p, xt, yt)
## Module tests
if __name__ == '__main__':
interp = PressureAndTiltInterpolator()
events = [
(3, 0.3, 0.3, None, None, None),
(7, 0.7, 0.7, None, None, None),
(10, 1.0, 1.0, 0.33, 0.0, 0.5),
(13, 1.3, 1.3, None, None, None),
(15, 1.5, 1.5, None, None, None),
(17, 1.7, 1.7, None, None, None),
(20, 2.0, 2.0, 0.45, 0.1, 0.4),
(23, 2.3, 2.3, None, None, None),
(27, 2.7, 2.7, None, None, None),
(30, 3.0, 3.0, 0.50, 0.2, 0.3),
(33, 3.3, 3.3, None, None, None),
(37, 3.7, 3.7, None, None, None),
(40, 4.0, 4.0, 0.40, 0.3, 0.2),
(44, 4.4, 4.4, None, None, None),
(47, 4.7, 4.7, None, None, None),
(50, 5.0, 5.0, 0.30, 0.5, 0.1),
(53, 5.3, 5.3, None, None, None),
(57, 5.7, 5.7, None, None, None),
(60, 6.0, 6.0, 0.11, 0.4, 0.0),
(63, 6.3, 6.3, None, None, None),
(67, 6.7, 6.7, None, None, None),
(70, 7.0, 7.0, 0.00, 0.2, 0.0),
(73, 7.0, 7.0, None, None, None),
(78, 50.0, 50.0, None, None, None),
(83, 110.0, 110.0, None, None, None),
(88, 120.0, 120.0, None, None, None),
(93, 130.0, 130.0, None, None, None),
(98, 140.0, 140.0, None, None, None),
(103, 150.0, 150.0, None, None, None),
(108, 160.0, 160.0, None, None, None),
(110, 170.0, 170.0, 0.11, 0.1, 0.0),
(120, 171.0, 171.0, 0.33, 0.0, 0.0),
(130, 172.0, 172.0, 0.00, 0.0, 0.0)
]
# Emit CSV for ad-hoc plotting
print "time,x,y,pressure,xtilt,ytilt"
for event in events:
for data in interp.feed(*event):
print ",".join([str(c) for c in data])
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