/usr/include/lvtk-1/lvtk/synth.hpp is in lvtk-dev 1.2.0~dfsg0-1build1.
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synth.hpp - Support file for writing LV2 tone generating plugins in C++
Copyright (C) 2007 Lars Luthman <lars.luthman@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 01222-1307 USA
*/
/** @headerfile lvtk/synth.hpp */
#ifndef LVTK_SYNTH_HPP
#define LVTK_SYNTH_HPP
#include <cmath>
#include <cstring>
#include <vector>
#include <lvtk/plugin.hpp>
namespace lvtk {
using std::vector;
/** This is used as an "invalid" MIDI key number, meaning "no key". */
static const unsigned char INVALID_KEY = 255;
/** A simple function that translates a MIDI key number to a fundamental
frequency in Hz. */
static inline float key2hz(unsigned char key) {
return 440.0f * std::pow(2.0f, (key - 69) / 12.0f);
}
/** A base class for synth voices, to be used with the Synth template class.
You don't have to make your voice classes inherit this one, but it
makes some things easier.
*/
class Voice {
public:
/** Turn the voice on. This default implementation does nothing, you
probably want to override it.
If @c key is lvtk::INVALID_KEY the voice should go silent as fast at
possible (the synth may use this when it receives an All Sound Off
event).
@param key The MIDI key for the note that the voice should play.
@param velocity The MIDI velocity for the Note On event.
*/
void on(unsigned char key, unsigned char velocity) { }
/** Turn the voice off. This default implementation does nothing, you
probably want to override it.
@param velocity The MIDI velocity for the Note Off event.
*/
void off(unsigned char velocity) { }
/** Return the MIDI key that the voice is currently playing.
lvtk::INVALID_KEY means that the voice is not active and could be used
to play a new note.
*/
unsigned char get_key() const { return lvtk::INVALID_KEY; }
/** Render audio for this voice to the output buffers, from sample
@c from to sample @c to. The buffers may already contain audio from
other voices, so use += instead of = when writing to it. This default
implementation does nothing, you probably want to override it.
*/
void render(uint32_t from, uint32_t to) { }
/** @internal
Set the port buffer vector. The Synth class always calls this before
it calls render().
*/
void set_port_buffers(vector<void*>& ports) { m_ports = &ports; }
protected:
/** Same as Plugin::p() - returns the buffer for the given port. */
template <typename T> inline T*& p(uint32_t port) {
return reinterpret_cast<T*&>((*m_ports)[port]);
}
/** Same as Plugin::p() - returns the buffer for the given port. */
float*& p(uint32_t port) {
return reinterpret_cast<float*&>((*m_ports)[port]);
}
/** @internal The current port buffer vector. */
vector<void*>* m_ports;
};
/** This is a base class template for LV2 synth plugins. Its parameters
are a voice class, either a subclass of Voice or something written from
scratch, and the derived class itself. By using the derived class as a
template parameter the base class can call member functions in the
derived class without resorting to virtual function calls, which are
hard to optimise.
You can use @ref pluginmixins "mixins" with this class just like with
the Plugin class, but don't use URID - they are already
added automatically.
Here is an example of a complete synth plugin. Granted, not a very
exciting one, but it should be enough to explain how to do it:
@code
#include <cstdlib>
#include <lvtk/synth.hpp>
enum {
MIDI_PORT,
AUDIO_PORT,
NUM_PORTS
};
struct NoiseVoice : public lvtk::Voice {
NoiseVoice() : m_gain(0), m_key(INVALID_KEY) { }
void on(unsigned char k, unsigned char velocity) {
m_gain = 1.0;
m_key = k;
}
void off(unsigned char velocity) {
m_gain = 0.0;
m_key = lvtk::INVALID_KEY;
}
unsigned char get_key() const {
return m_key;
}
void render(uint32_t from, uint32_t to) {
for (uint32_t i = from; i < to; ++i) {
p(AUDIO_PORT)[i] += m_gain * 2 * (rand() / float(RAND_MAX) - 0.5);
m_gain *= 0.9999;
}
}
float m_gain;
unsigned char m_key;
};
struct NoiseSynth : public lvtk::Synth<NoiseVoice, NoiseSynth> {
NoiseSynth(double)
: lvtk::Synth<NoiseVoice, NoiseSynth>(NUM_PORTS, MIDI_PORT), m_filterstate(0) {
add_voices(new NoiseVoice, new NoiseVoice, new NoiseVoice);
add_audio_outputs(AUDIO_PORT);
}
void post_process(uint32_t from, uint32_t to) {
for (uint32_t i = from; i < to; ++i) {
p(AUDIO_PORT)[i] = m_filterstate * 0.9 + p(AUDIO_PORT)[i] * 0.1;
m_filterstate = p(AUDIO_PORT)[i];
}
}
float m_filterstate;
};
@endcode
*/
template <class V, class D,
class Ext1 = end, class Ext2 = end, class Ext3 = end,
class Ext4 = end, class Ext5 = end, class Ext6 = end,
class Ext7 = end>
class Synth : public Plugin<D, URID<true>, Ext1, Ext2, Ext3, Ext4, Ext5, Ext6, Ext7>
{
public:
/** @internal Convenient typedef for the parent class. */
typedef Plugin<D, URID<true>, Ext1, Ext2, Ext3, Ext4, Ext5, Ext6, Ext7>
Parent;
/** This constructor must be called in the initialiser list for your
synth class.
@param ports The total number of ports in your plugin.
@param midi_input The index of the main MIDI input port (the one that
the synth should use for note input).
*/
Synth(uint32_t ports, uint32_t midi_input)
: Parent(ports),
m_midi_input (midi_input)
{
m_midi_type = Parent::map (LV2_MIDI__MidiEvent);
}
/** This is needed to delete the voices. */
~Synth()
{
for (unsigned i = 0; i < m_voices.size(); ++i)
delete m_voices[i];
}
/** This function implements the voice stealing algorithm. The @c key and
@c velocity arguments are the parameters for the MIDI Note On event
that needs a voice. This default implementation just returns the
first free voice, and if there is none it steals voice 0.
This is not a virtual function, but if you override it in a subclass
this class will still use that implementation thanks to the second
template class parameter. This means that you can override this function
if you want to implement your own voice stealing algorithm.
*/
unsigned
find_free_voice(unsigned char key, unsigned char velocity)
{
for (unsigned i = 0; i < m_voices.size(); ++i)
{
if (m_voices[i]->get_key() == lvtk::INVALID_KEY)
return i;
}
return 0;
}
/** This function is called for every MIDI event in the input. It will
respond to note on and note off events by calling on() and off() in
the voices.
This is not a virtual function, but if you override it in a subclass
this class will still use that implementation thanks to the second
template class parameter. This means that you can override this function
if you want to respond to other MIDI events - just be sure to either
call this function for note on and note off events or turn on and off
the voices yourself.
*/
void
handle_midi (uint32_t size, unsigned char* data)
{
if (size != 3) return;
LV2_Midi_Message_Type type (lv2_midi_message_type (data));
if (data[0] == 0x90)
{
unsigned voice =
static_cast<D*>(this)->find_free_voice(data[1], data[2]);
if (voice < m_voices.size())
m_voices[voice]->on(data[1], data[2]);
}
else if (data[0] == 0x80)
{
for (unsigned i = 0; i < m_voices.size(); ++i)
{
if (m_voices[i]->get_key() == data[1])
{
m_voices[i]->off(data[2]);
break;
}
}
}
}
void
handle_atom_event (LV2_Atom_Event* ev) { }
/** This function is called before the synth renders a chunk of audio from
the voices, from sample @c from to sample @c to in the output buffers.
It can be used to compute parameters for the voices or adding initial
ambient noise to the output buffers or something else. This default
implementation does nothing.
This is not a virtual function, but if you override it in a subclass
this class will still use that implementation thanks to the second
template class parameter. This means that you can override this function
if you want to implement your own pre-processing.
*/
void
pre_process(uint32_t from, uint32_t to)
{ }
/** This function is called after the synth renders a chunk of audio from
the voices, from sample @c from to sample @c to in the output buffers.
It can be used to apply global effects to the mixed audio. This default
implementation does nothing.
This is not a virtual function, but if you override it in a subclass
this class will still use that implementation thanks to the second
template class parameter. This means that you can override this function
if you want to implement your own post-processing.
*/
void
post_process(uint32_t from, uint32_t to)
{ }
/** This is the main run function. It handles incoming MIDI events and
mixes the voices to the output buffers with pre and post-processing
applied. Don't override it unless you really know what you're doing.
*/
void
run(uint32_t sample_count)
{
D* synth = static_cast<D*>(this);
// Zero output buffers so voices can add to them
for (unsigned i = 0; i < m_audio_ports.size(); ++i)
std::memset(p(m_audio_ports[i]), 0, sizeof(float) * sample_count);
// Make the port buffers available to the voices
for (unsigned i = 0; i < m_voices.size(); ++i)
m_voices[i]->set_port_buffers(Parent::m_ports);
const LV2_Atom_Sequence* seq = p<LV2_Atom_Sequence> (m_midi_input);
uint32_t last_frame = 0;
for (LV2_Atom_Event* ev = lv2_atom_sequence_begin (&seq->body);
!lv2_atom_sequence_is_end(&seq->body, seq->atom.size, ev);
ev = lv2_atom_sequence_next (ev))
{
synth->pre_process (last_frame, ev->time.frames);
for (uint32_t i = 0; i < m_voices.size(); ++i)
m_voices[i]->render (last_frame, ev->time.frames);
synth->post_process (last_frame, ev->time.frames);
if (ev->body.type == m_midi_type)
synth->handle_midi (ev->body.size, (uint8_t*) LV2_ATOM_BODY (&ev->body));
else
synth->handle_atom_event (ev);
last_frame = ev->time.frames;
}
if (last_frame < sample_count)
{
synth->pre_process (last_frame, sample_count);
for (uint32_t i = 0; i < m_voices.size(); ++i)
m_voices[i]->render (last_frame, sample_count);
synth->post_process (last_frame, sample_count);
}
}
/** This should be called in the constructor of your derived class
to tell the synth which ports the voices are using as audio output
buffers, so the synth engine can fill them with zeros before rendering
the voice audio.
If you for some reason don't want to zero your audio output buffers
before the voices get mixed (you may for example want to fill them with
something else in pre_process()) you should not call this function -
but then you MUST take care of initialising the buffers yourself in
every cycle.
*/
void
add_audio_outputs(uint32_t p1 = -1, uint32_t p2 = -1,
uint32_t p3 = -1, uint32_t p4 = -1,
uint32_t p5 = -1, uint32_t p6 = -1)
{
if (p1 == uint32_t(-1))
return;
m_audio_ports.push_back(p1);
if (p2 == uint32_t(-1))
return;
m_audio_ports.push_back(p2);
if (p3 == uint32_t(-1))
return;
m_audio_ports.push_back(p3);
if (p4 == uint32_t(-1))
return;
m_audio_ports.push_back(p4);
if (p5 == uint32_t(-1))
return;
m_audio_ports.push_back(p5);
if (p6 == uint32_t(-1))
return;
m_audio_ports.push_back(p6);
}
/** This is typically called in the constructor of your derived class
to add voices to the synth. The number of voices you add determine the
polyphony. It can also be called while the plugin is running to change
the polyphony on the fly, but it is NOT realtime safe and NOT
threadsafe - you have to make sure that the run() callback isn't
executing simultaneously with this function.
lvtk::Synth will assume ownership of the voices and delete them in its
destructor.
*/
void add_voices(V* v01 = 0, V* v02 = 0, V* v03 = 0, V* v04 = 0, V* v05 = 0,
V* v06 = 0, V* v07 = 0, V* v08 = 0, V* v09 = 0, V* v10 = 0,
V* v11 = 0, V* v12 = 0, V* v13 = 0, V* v14 = 0, V* v15 = 0,
V* v16 = 0, V* v17 = 0, V* v18 = 0, V* v19 = 0, V* v20 = 0)
{
if (v01 == 0)
return;
m_voices.push_back(v01);
if (v02 == 0)
return;
m_voices.push_back(v02);
if (v03 == 0)
return;
m_voices.push_back(v03);
if (v04 == 0)
return;
m_voices.push_back(v04);
if (v05 == 0)
return;
m_voices.push_back(v05);
if (v06 == 0)
return;
m_voices.push_back(v06);
if (v07 == 0)
return;
m_voices.push_back(v07);
if (v08 == 0)
return;
m_voices.push_back(v08);
if (v09 == 0)
return;
m_voices.push_back(v09);
if (v10 == 0)
return;
m_voices.push_back(v10);
if (v11 == 0)
return;
m_voices.push_back(v11);
if (v12 == 0)
return;
m_voices.push_back(v12);
if (v13 == 0)
return;
m_voices.push_back(v13);
if (v14 == 0)
return;
m_voices.push_back(v14);
if (v15 == 0)
return;
m_voices.push_back(v15);
if (v16 == 0)
return;
m_voices.push_back(v16);
if (v17 == 0)
return;
m_voices.push_back(v17);
if (v18 == 0)
return;
m_voices.push_back(v18);
if (v19 == 0)
return;
m_voices.push_back(v19);
if (v20 == 0)
return;
m_voices.push_back(v20);
}
protected:
/** Use this function to access data buffers for ports. They will be
casted to pointers to the template parameter @c T.
*/
template <typename T> T*&
p(uint32_t port) {
return reinterpret_cast<T*&>(Parent::m_ports[port]);
}
/** Use this function to access data buffers for control or audio ports. */
float*&
p(uint32_t port) {
return reinterpret_cast<float*&>(Parent::m_ports[port]);
}
/** @internal The voice objects that render the audio. */
vector<V*> m_voices;
/** @internal The indices of all audio output ports. */
vector<uint32_t> m_audio_ports;
/** @internal The index of the main MIDI input port. */
uint32_t m_midi_input;
/** @internal The numerical ID for the MIDI event type. */
LV2_URID m_midi_type;
};
}
#endif /* LVTK_SYNTH_HPP */
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