/usr/include/wxsmith/wxwidgets/wxscodercontext.h is in libwxsmithlib-dev 13.12+dfsg-4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 | /*
* This file is part of wxSmith plugin for Code::Blocks Studio
* Copyright (C) 2007 Bartlomiej Swiecki
*
* wxSmith is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* wxSmith is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with wxSmith. If not, see <http://www.gnu.org/licenses/>.
*
* $Revision: 8251 $
* $Id: wxscodercontext.h 8251 2012-08-28 02:31:00Z ollydbg $
* $HeadURL: http://svn.code.sf.net/p/codeblocks/code/branches/release-xx.yy/src/plugins/contrib/wxSmith/wxwidgets/wxscodercontext.h $
*/
#ifndef WXSCODERCONTEXT_H
#define WXSCODERCONTEXT_H
#include <wx/string.h>
#include <wx/arrstr.h>
#include <wx/hashmap.h>
#include <wx/hashset.h>
#include "../wxscodinglang.h"
/** \brief This struct is responsible for keeping current code context while generating resource
*
* This struct keeps information needed to properly generate and store source code.
* It contains code built so far, lists of include files, declarations etc.
* It may also contain other data stored between generation of code in different items
* in form of wxString->wxString map.
*/
struct wxsCoderContext
{
WX_DECLARE_STRING_HASH_MAP(wxString,ExtraMap);
WX_DECLARE_HASH_SET(wxString,wxStringHash,wxStringEqual,wxStringSet);
wxsCodingLang m_Language; ///< \brief Language in which code should be generated
long m_Flags; ///< \brief Flags used to generate code
wxString m_WindowParent; ///< \brief Parent window name
wxStringSet m_LocalHeaders; ///< \brief List of headers included inside .cpp file which are included inside pch file
wxStringSet m_LocalHeadersNonPCH; ///< \brief List of headers included inside .cpp file which are not included in pch file
wxStringSet m_GlobalHeaders; ///< \brief List of headers containing declarations of resource's items included inside pch file
wxStringSet m_GlobalHeadersNonPCH; ///< \brief List of headers containing declarations of resource's items not included inside pch file
wxStringSet m_ForwardDeclarations; ///< \brief List of forward declarations of resource's items
wxStringSet m_ForwardDeclarationsNonPCH;///< \brief List of forward declarations of resource's items
wxStringSet m_LocalDeclarations; ///< \brief List of declarations of local items (not visible in resource's class)
wxStringSet m_GlobalDeclarations; ///< \brief List of declarations of global items (which are being members of resource's class)
wxArrayString m_IdEnumerations; ///< \brief Code used to create list of identifiers as members of resource class
wxArrayString m_IdInitializions; ///< \brief Code used to initialize list of identifiers
wxString m_XRCFetchingCode; ///< \brief Code which will fetch items from XRC file after it's loaded (through querying with IDs)
wxString m_BuildingCode; ///< \brief Code which builds resource's items manually (when not using XRC file)
wxString m_EventsConnectingCode; ///< \brief Code used to connect events
ExtraMap m_Extra; ///< \brief Extra data used to exchange information between items while they generate code
/** \brief Adding header file into current context */
void AddHeader(const wxString& Header,const wxString& DeclaredClass,long HeaderFlags=0);
/*** \brief Adding forward declaration of item's class */
void AddDeclaration(const wxString& Declaration);
/** \brief Adding XRC fetching code */
void AddXRCFetchingCode(const wxString& Code);
/** \brief Adding Manually building code */
void AddBuildingCode(const wxString& Code);
/** \brief Adding event connecting code */
void AddEventCode(const wxString& Code);
/** \brief Adding id-generating code */
void AddIdCode(const wxString& Enumeration,const wxString& Initialization);
/** \brief Generate Unique name with given prefix
*
* The name is generated by adding number of declarations with this name so far.
* The counter is stored as length of m_Extra map member
*/
wxString GetUniqueName(const wxString& Prefix);
};
#endif
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