/usr/include/wxsmith/wxsguifactory.h is in libwxsmithlib-dev 13.12+dfsg-4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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* This file is part of wxSmith plugin for Code::Blocks Studio
* Copyright (C) 2006-2007 Bartlomiej Swiecki
*
* wxSmith is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* wxSmith is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with wxSmith. If not, see <http://www.gnu.org/licenses/>.
*
* $Revision: 8251 $
* $Id: wxsguifactory.h 8251 2012-08-28 02:31:00Z ollydbg $
* $HeadURL: http://svn.code.sf.net/p/codeblocks/code/branches/release-xx.yy/src/plugins/contrib/wxSmith/wxsguifactory.h $
*/
#ifndef WXSGUIFACTORY_H
#define WXSGUIFACTORY_H
#include <wx/string.h>
#include <wx/hashmap.h>
class wxsGUI;
class wxsProject;
/** \brief Class representing GUI factory
*
* This class can be used to enumerate and produce any GUI item
* managed by wxSmith. This is done using static members of this class.
* To add more GUI, only instance of class derived from wxsGUIFactory need
* to be created and it will automatically register new GUI modules.
*/
class wxsGUIFactory
{
public:
/** \brief Building GUI item from given name */
static wxsGUI* Build(const wxString& Name,wxsProject* Project);
/** \brief Creating GUI after selecting it from list */
static wxsGUI* SelectNew(const wxString& Message,wxsProject* Project);
/** \brief Getting name of created gui */
virtual wxString GetName() { return m_Name; }
protected:
/** \brief Ctor */
wxsGUIFactory(const wxString& Name);
/** \brief Dctor */
virtual ~wxsGUIFactory();
/** \brief Creating GUI module */
virtual wxsGUI* OnCreate(wxsProject* Project) = 0;
private:
WX_DECLARE_STRING_HASH_MAP(wxsGUIFactory*,GUIItemHashT);
wxString m_Name; ///< \brief GUI name
static inline GUIItemHashT& GetHash(); ///< \brief Getting hash table
};
/** \brief template for easy GUI registering
*
* To register GUI in wxSmith, put following code somewhere in GUI cpp file:
* \code static wxsRegisterGUI<GUIClassName> Reg(_T("GUIClassName")); \endcode
* Where GUIClassName should be replaced by name of real class
*/
template <class T> class wxsRegisterGUI: public wxsGUIFactory
{
public:
wxsRegisterGUI(const wxString& Name): wxsGUIFactory(Name) {}
protected:
virtual wxsGUI* OnCreate(wxsProject* Project) { return new T(Project); }
};
#endif
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