This file is indexed.

/usr/include/Wt/WPushButton is in libwt-dev 3.3.4+dfsg-6ubuntu1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
// This may look like C code, but it's really -*- C++ -*-
/*
 * Copyright (C) 2008 Emweb bvba, Kessel-Lo, Belgium.
 *
 * See the LICENSE file for terms of use.
 */
#ifndef WPUSHBUTTON_H_
#define WPUSHBUTTON_H_

#include <Wt/WAnchor>
#include <Wt/WFormWidget>
#include <Wt/WJavaScript>
#include <Wt/WLink>
#include <Wt/WText>

namespace Wt {

/*! \class WPushButton Wt/WPushButton Wt/WPushButton
 *  \brief A widget that represents a push button.
 *
 * To act on a button click, connect a slot to the clicked() signal.
 * 
 * \if cpp
 * Usage example:
 * \code
 * Wt::WPushButton *ok = new Wt::WPushButton("Okay");
 * ok->clicked().connect(ok, &Wt::WPushButton::disable);
 * ok->clicked().connect(this, &MyClass::processData);
 * \endcode
 * \endif
 *
 * %WPushButton is an \link WWidget::setInline(bool) inline \endlink widget.
 *
 * <h3>CSS</h3>
 *
 * The widget corresponds to the HTML <tt>&lt;button&gt;</tt> tag (with some
 * exceptions in the bootstrap theme).
 */
class WT_API WPushButton : public WFormWidget
{
public:
  /*! \brief Creates a push button.
   */
  WPushButton(WContainerWidget *parent = 0);

  /*! \brief Creates a push button with given label text.
   *
   * The default text format is PlainText.
   */
  WPushButton(const WString& text, WContainerWidget *parent = 0);

  /*! \brief Creates a push button with given label text.
   */
  WPushButton(const WString& text, TextFormat textFormat, WContainerWidget *parent = 0);

  virtual ~WPushButton();

  /*! \brief Sets the default property.
   *
   * This has only a functional meaning for a button in a dialog
   * footer, as it becomes associated with pressing 'enter' in the
   * dialog.
   *
   * A default button may be rendered in a different style, depending
   * on the theme.
   */
  void setDefault(bool enabled);

  /*! \brief Returns whether the button is a default button.
   *
   * \sa setDefault()
   */
  bool isDefault() const;

  /*! \brief Sets whether the button is checkable.
   *
   * A checkable button can be checked and unchecked, and clicking
   * will toggle between these two states.
   *
   * \sa setChecked(bool)
   */
  void setCheckable(bool checkable);

  /*! \brief Returns whether a button is checkable.
   *
   * \sa setCheckable()
   */
  bool isCheckable() const;

  /*! \brief Sets the button state.
   *
   * This is ignored for a button which is not checkable.
   *
   * This method does not emit one of the checked() or unChecked()
   * signals.
   *
   * \sa setCheckable(), setChecked(), setUnChecked()
   */
  void setChecked(bool checked);

  /*! \brief Checks the button.
   *
   * Does not emit the checked() signal.
   *
   * \sa setChecked(bool)
   */
  void setChecked();

  /*! \brief Unchecks the button.
   *
   * Does not emit the unChecked() signal.
   *
   * \sa setChecked(bool)
   */
  void setUnChecked();

  /*! \brief Returns the button state.
   *
   * \sa setChecked()
   */
  bool isChecked() const;

  /*! \brief Sets the button text.
   *
   * The default text format is Wt::PlainText.
   *
   * When the current text format is Wt::XHTMLText, and \p text is
   * literal (not created using WString::tr()), it is parsed using an
   * XML parser which discards malicious tags and attributes
   * silently. When the parser encounters an XML parse error, the
   * textFormat is changed to Wt::PlainText.
   *
   * Returns whether the text could be set using the current
   * textFormat. A return value of \c false indicates that the text
   * format was changed in order to be able to accept the new text.
   *
   * \sa setTextFormat()
   */
  bool setText(const WString& text);

  /*! \brief Returns the button text.
   *
   * \sa setText()
   */
  const WString& text() const { return text_.text; }

  /*! \brief Sets the text format.
   *
   * The textFormat controls how the string should be interpreted:
   * either as plain text, which is displayed literally, or as
   * XHTML-markup.
   *
   * When changing the textFormat to Wt::XHTMLText, and the
   * current text is literal (not created using WString::tr()), the
   * current text is parsed using an XML parser which discards
   * malicious tags and attributes silently. When the parser
   * encounters an XML parse error, the textFormat is left unchanged,
   * and this method returns false.
   *
   * Returns whether the textFormat could be set for the current text.
   *
   * The default format is Wt::PlainText.
   */
  bool setTextFormat(TextFormat format);

  /*! \brief Returns the text format.
   *
   * \sa setTextFormat()
   */
  TextFormat textFormat() const { return text_.format; }

  /*! \brief Sets an icon.
   *
   * The icon is placed to the left of the text.
   */
  void setIcon(const WLink& link);

  /*! \brief Returns the icon.
   *
   * \sa setIcon()
   */
  WLink icon() const { return icon_; }

  /*! \brief Sets a destination link.
   *
   * This method can be used to make the button behave like a WAnchor
   * (or conversely, an anchor look like a button) and redirect to
   * another URL when clicked.
   *
   * The \p link may be to a URL, a resource, or an internal path.
   *
   * By default, a button does not link to an URL and you should
   * listen to the clicked() signal to react to a click event.
   *
   * \warning In Bootstrap theme, you should set a link before it's rendered
   *          since it commit's the button to be rendered as an anchor.
   *          (see also http://redmine.emweb.be/issues/1802).
   */
  void setLink(const WLink& link);

  /*! \brief Returns the destination link.
   *
   * \sa setLink()
   */
  const WLink& link() const { return linkState_.link; }

  /*! \brief Sets a destination URL (<b>deprecated</b>).
   *
   * \deprecated Use setLink() insteadd.
   */
  void setRef(const std::string& url);

  /*! \brief Returns the destination URL (<b>deprecated</b>).
   *
   * When the button refers to a resource, the current resource URL is
   * returned. Otherwise, the URL is returned that was set using
   * setRef().
   *
   * \sa setRef(), WResource::url()
   *
   * \deprecated Use link() instead.
   */
  std::string ref() const { return linkState_.link.url(); }

  /*! \brief Sets a destination resource (<b>deprecated</b>).
   *
   * This method can be used to make the button behave like a WAnchor
   * (or conversely, an anchor look like a button) and redirect to
   * another resource when clicked.
   *
   * A resource specifies application-dependent content, which may be
   * generated by your application on demand.
   *
   * This sets the \p resource as the destination of the button,
   * and is an alternative to setRef(). The resource may be cleared by
   * passing \p resource = \c 0.
   *
   * The button does not assume ownership of the resource.
   *
   * \sa setRef()
   *
   * \deprecated Use setLink() instead.
   */
  void setResource(WResource *resource);

  /*! \brief Returns the destination resource (<b>deprecated</b>).
   *
   * Returns \c 0 if no resource has been set.
   *
   * \sa setResource()
   *
   * \deprecated Use link() instead.
   */
  WResource *resource() const { return linkState_.link.resource(); }

  /*! \brief Returns the current value.
   *
   * Returns an empty string, since a button has no value.
   */
  virtual WT_USTRING valueText() const;

  /*! \brief Sets the current value.
   *
   * Has no effect, since a button has not value.
   */
  virtual void setValueText(const WT_USTRING& value);

  /*! \brief Sets the link target.
   *
   * This sets the target where the linked contents should be displayed.
   * The default target is TargetSelf.
   */
  void setLinkTarget(AnchorTarget target);

  /*! \brief Returns the location where the linked content should be
   *         displayed.
   *
   * \sa setLinkTarget()
   */
  AnchorTarget linkTarget() const { return linkState_.target; }

  /*! \brief Links a popup menu to the button.
   *
   * When the button is clicked, the linked popup menu is shown.
   */
  void setMenu(WPopupMenu *menu);

  /*! \brief Returns an associated popup menu.
   *
   * \sa setMenu()
   */
  WPopupMenu *menu() const { return popupMenu_; }

  virtual void refresh();

  /*! \brief %Signal emitted when the button gets checked.
   *
   * This signal is emitted when the user checks the button.
   *
   * You can use the clicked() signal to react to any change of the
   * button state.
   *
   * \sa setCheckable()
   */
  EventSignal<>& checked();

  /*! \brief %Signal emitted when the button gets unchecked.
   *
   * This signal is emitted when the user unchecks the button.
   *
   * You can use the clicked() signal to react to any change of the
   * button state.
   *
   * \sa setCheckable()
   */
  EventSignal<>& unChecked();

  virtual bool setFirstFocus();

private:
  static const char *CHECKED_SIGNAL;
  static const char *UNCHECKED_SIGNAL;

  static const int BIT_TEXT_CHANGED = 0;
  static const int BIT_ICON_CHANGED = 1;
  static const int BIT_ICON_RENDERED = 2;
  static const int BIT_LINK_CHANGED = 3;
  static const int BIT_DEFAULT = 4;
  static const int BIT_IS_CHECKABLE = 5;
  static const int BIT_IS_CHECKED = 6;
  static const int BIT_CHECKED_CHANGED = 7;

  WAnchor::LinkState linkState_;
  WText::RichText text_;

  WLink          icon_;
  std::bitset<8> flags_;
  WPopupMenu    *popupMenu_;

protected:
  virtual void updateDom(DomElement& element, bool all);
  virtual DomElementType domElementType() const;
  virtual void propagateRenderOk(bool deep);
  virtual void getDomChanges(std::vector<DomElement *>& result,
			     WApplication *app);
  virtual void propagateSetEnabled(bool enabled);

  virtual void enableAjax();

private:
  void doRedirect();
  void resourceChanged();
  void renderHRef(DomElement& href);
  void toggled();
};

}

#endif // WPUSHBUTTON_H_