This file is indexed.

/usr/include/Wt/WGLWidget is in libwt-dev 3.3.4+dfsg-6ubuntu1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

   1
   2
   3
   4
   5
   6
   7
   8
   9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  31
  32
  33
  34
  35
  36
  37
  38
  39
  40
  41
  42
  43
  44
  45
  46
  47
  48
  49
  50
  51
  52
  53
  54
  55
  56
  57
  58
  59
  60
  61
  62
  63
  64
  65
  66
  67
  68
  69
  70
  71
  72
  73
  74
  75
  76
  77
  78
  79
  80
  81
  82
  83
  84
  85
  86
  87
  88
  89
  90
  91
  92
  93
  94
  95
  96
  97
  98
  99
 100
 101
 102
 103
 104
 105
 106
 107
 108
 109
 110
 111
 112
 113
 114
 115
 116
 117
 118
 119
 120
 121
 122
 123
 124
 125
 126
 127
 128
 129
 130
 131
 132
 133
 134
 135
 136
 137
 138
 139
 140
 141
 142
 143
 144
 145
 146
 147
 148
 149
 150
 151
 152
 153
 154
 155
 156
 157
 158
 159
 160
 161
 162
 163
 164
 165
 166
 167
 168
 169
 170
 171
 172
 173
 174
 175
 176
 177
 178
 179
 180
 181
 182
 183
 184
 185
 186
 187
 188
 189
 190
 191
 192
 193
 194
 195
 196
 197
 198
 199
 200
 201
 202
 203
 204
 205
 206
 207
 208
 209
 210
 211
 212
 213
 214
 215
 216
 217
 218
 219
 220
 221
 222
 223
 224
 225
 226
 227
 228
 229
 230
 231
 232
 233
 234
 235
 236
 237
 238
 239
 240
 241
 242
 243
 244
 245
 246
 247
 248
 249
 250
 251
 252
 253
 254
 255
 256
 257
 258
 259
 260
 261
 262
 263
 264
 265
 266
 267
 268
 269
 270
 271
 272
 273
 274
 275
 276
 277
 278
 279
 280
 281
 282
 283
 284
 285
 286
 287
 288
 289
 290
 291
 292
 293
 294
 295
 296
 297
 298
 299
 300
 301
 302
 303
 304
 305
 306
 307
 308
 309
 310
 311
 312
 313
 314
 315
 316
 317
 318
 319
 320
 321
 322
 323
 324
 325
 326
 327
 328
 329
 330
 331
 332
 333
 334
 335
 336
 337
 338
 339
 340
 341
 342
 343
 344
 345
 346
 347
 348
 349
 350
 351
 352
 353
 354
 355
 356
 357
 358
 359
 360
 361
 362
 363
 364
 365
 366
 367
 368
 369
 370
 371
 372
 373
 374
 375
 376
 377
 378
 379
 380
 381
 382
 383
 384
 385
 386
 387
 388
 389
 390
 391
 392
 393
 394
 395
 396
 397
 398
 399
 400
 401
 402
 403
 404
 405
 406
 407
 408
 409
 410
 411
 412
 413
 414
 415
 416
 417
 418
 419
 420
 421
 422
 423
 424
 425
 426
 427
 428
 429
 430
 431
 432
 433
 434
 435
 436
 437
 438
 439
 440
 441
 442
 443
 444
 445
 446
 447
 448
 449
 450
 451
 452
 453
 454
 455
 456
 457
 458
 459
 460
 461
 462
 463
 464
 465
 466
 467
 468
 469
 470
 471
 472
 473
 474
 475
 476
 477
 478
 479
 480
 481
 482
 483
 484
 485
 486
 487
 488
 489
 490
 491
 492
 493
 494
 495
 496
 497
 498
 499
 500
 501
 502
 503
 504
 505
 506
 507
 508
 509
 510
 511
 512
 513
 514
 515
 516
 517
 518
 519
 520
 521
 522
 523
 524
 525
 526
 527
 528
 529
 530
 531
 532
 533
 534
 535
 536
 537
 538
 539
 540
 541
 542
 543
 544
 545
 546
 547
 548
 549
 550
 551
 552
 553
 554
 555
 556
 557
 558
 559
 560
 561
 562
 563
 564
 565
 566
 567
 568
 569
 570
 571
 572
 573
 574
 575
 576
 577
 578
 579
 580
 581
 582
 583
 584
 585
 586
 587
 588
 589
 590
 591
 592
 593
 594
 595
 596
 597
 598
 599
 600
 601
 602
 603
 604
 605
 606
 607
 608
 609
 610
 611
 612
 613
 614
 615
 616
 617
 618
 619
 620
 621
 622
 623
 624
 625
 626
 627
 628
 629
 630
 631
 632
 633
 634
 635
 636
 637
 638
 639
 640
 641
 642
 643
 644
 645
 646
 647
 648
 649
 650
 651
 652
 653
 654
 655
 656
 657
 658
 659
 660
 661
 662
 663
 664
 665
 666
 667
 668
 669
 670
 671
 672
 673
 674
 675
 676
 677
 678
 679
 680
 681
 682
 683
 684
 685
 686
 687
 688
 689
 690
 691
 692
 693
 694
 695
 696
 697
 698
 699
 700
 701
 702
 703
 704
 705
 706
 707
 708
 709
 710
 711
 712
 713
 714
 715
 716
 717
 718
 719
 720
 721
 722
 723
 724
 725
 726
 727
 728
 729
 730
 731
 732
 733
 734
 735
 736
 737
 738
 739
 740
 741
 742
 743
 744
 745
 746
 747
 748
 749
 750
 751
 752
 753
 754
 755
 756
 757
 758
 759
 760
 761
 762
 763
 764
 765
 766
 767
 768
 769
 770
 771
 772
 773
 774
 775
 776
 777
 778
 779
 780
 781
 782
 783
 784
 785
 786
 787
 788
 789
 790
 791
 792
 793
 794
 795
 796
 797
 798
 799
 800
 801
 802
 803
 804
 805
 806
 807
 808
 809
 810
 811
 812
 813
 814
 815
 816
 817
 818
 819
 820
 821
 822
 823
 824
 825
 826
 827
 828
 829
 830
 831
 832
 833
 834
 835
 836
 837
 838
 839
 840
 841
 842
 843
 844
 845
 846
 847
 848
 849
 850
 851
 852
 853
 854
 855
 856
 857
 858
 859
 860
 861
 862
 863
 864
 865
 866
 867
 868
 869
 870
 871
 872
 873
 874
 875
 876
 877
 878
 879
 880
 881
 882
 883
 884
 885
 886
 887
 888
 889
 890
 891
 892
 893
 894
 895
 896
 897
 898
 899
 900
 901
 902
 903
 904
 905
 906
 907
 908
 909
 910
 911
 912
 913
 914
 915
 916
 917
 918
 919
 920
 921
 922
 923
 924
 925
 926
 927
 928
 929
 930
 931
 932
 933
 934
 935
 936
 937
 938
 939
 940
 941
 942
 943
 944
 945
 946
 947
 948
 949
 950
 951
 952
 953
 954
 955
 956
 957
 958
 959
 960
 961
 962
 963
 964
 965
 966
 967
 968
 969
 970
 971
 972
 973
 974
 975
 976
 977
 978
 979
 980
 981
 982
 983
 984
 985
 986
 987
 988
 989
 990
 991
 992
 993
 994
 995
 996
 997
 998
 999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
2579
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
2607
2608
2609
2610
2611
2612
2613
2614
2615
2616
2617
2618
2619
2620
2621
2622
2623
2624
2625
2626
2627
2628
2629
2630
2631
2632
2633
2634
2635
2636
2637
2638
2639
2640
2641
2642
2643
2644
2645
2646
2647
2648
2649
2650
2651
2652
2653
2654
2655
2656
2657
2658
2659
2660
2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673
2674
2675
2676
2677
2678
2679
2680
2681
2682
2683
2684
2685
2686
2687
2688
2689
2690
2691
2692
2693
2694
2695
2696
2697
2698
2699
2700
2701
2702
2703
2704
2705
2706
2707
2708
2709
2710
2711
2712
2713
2714
2715
2716
2717
2718
2719
2720
2721
2722
2723
2724
2725
2726
2727
2728
2729
2730
2731
2732
2733
2734
2735
2736
2737
2738
2739
2740
2741
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751
2752
2753
2754
2755
2756
2757
2758
2759
2760
2761
2762
2763
2764
2765
2766
2767
2768
2769
2770
2771
2772
2773
2774
2775
2776
2777
2778
2779
2780
2781
2782
2783
2784
2785
2786
2787
2788
2789
2790
2791
2792
2793
2794
2795
2796
2797
2798
2799
2800
2801
2802
2803
2804
2805
2806
2807
2808
2809
2810
2811
2812
2813
2814
2815
2816
2817
2818
2819
2820
2821
2822
2823
2824
2825
2826
2827
2828
2829
2830
2831
2832
2833
2834
2835
2836
2837
2838
2839
2840
2841
2842
2843
2844
2845
2846
2847
2848
2849
2850
2851
2852
2853
2854
2855
2856
2857
2858
2859
2860
2861
2862
2863
2864
2865
2866
2867
2868
2869
2870
2871
2872
2873
2874
2875
2876
2877
2878
2879
2880
2881
2882
2883
2884
2885
2886
2887
2888
2889
2890
2891
2892
2893
2894
2895
2896
2897
2898
2899
2900
2901
2902
2903
2904
2905
2906
2907
2908
2909
2910
2911
2912
2913
2914
2915
2916
2917
2918
2919
2920
2921
2922
2923
2924
2925
2926
2927
2928
2929
2930
2931
2932
2933
2934
2935
2936
2937
2938
2939
2940
2941
2942
2943
2944
2945
2946
2947
2948
2949
2950
2951
2952
2953
2954
2955
2956
2957
2958
2959
2960
2961
2962
2963
2964
2965
2966
2967
2968
2969
2970
2971
2972
2973
2974
2975
2976
2977
2978
2979
2980
2981
2982
2983
2984
2985
2986
2987
2988
2989
2990
2991
2992
2993
2994
2995
2996
2997
2998
2999
3000
3001
3002
3003
3004
3005
3006
3007
3008
3009
3010
// This may look like C code, but it's really -*- C++ -*-
/*
 * Copyright (C) 2010 Emweb bvba, Leuven, Belgium.
 *
 * See the LICENSE file for terms of use.
 */
#ifndef WGLWIDGET_H_
#define WGLWIDGET_H_

#include <Wt/WInteractWidget>
#include <Wt/WGenericMatrix>
#include <Wt/WMatrix4x4>

#ifndef WT_TARGET_JAVA
namespace Wt {
typedef std::vector<float> FloatBuffer;
typedef std::vector<int> IntBuffer;
}
#else
#include <java/buffer>
#endif

namespace Wt {

// define to enable WebGL debug code
#define WT_WGLWIDGET_DEBUG

#ifdef WT_TARGET_JAVA
#define __FUNCTION__ "(unknown)"
#endif

#ifdef WT_WGLWIDGET_DEBUG
#define GLDEBUG do {if (debugging_) {js_ << "\n{var err = ctx.getError(); if(err != ctx.NO_ERROR && err != ctx.CONTEXT_LOST_WEBGL) {alert('error " << __FUNCTION__ << ": ' + err); debugger;}}\n";}} while(false)
  //if (glGetError() != GL_NO_ERROR){}
#define SERVERGLDEBUG do {if (debugging_) {int err = glGetError(); if (err != GL_NO_ERROR){std::cerr << "gl error occured in " << __FUNCTION__ << ": " << err << std::endl;}} } while(false)
//#define GLDEBUG do {js_ << "\n{var err = ctx.getError(); if(err != ctx.NO_ERROR) {debugger;}}\n";} while(false)
#else
#define GLDEBUG
#endif

class WAbstractGLImplementation;
class WPaintDevice;

#if !defined(WT_TARGET_JAVA)
#define WT_WGL_TEMPLATE(...) template < __VA_ARGS__ >
#else
#define WT_WGL_TEMPLATE(...)
#endif

class WHTML5Video;
class WImage;

enum JsArrayType {
  Array,
  Float32Array
};

/*! \class WGLWidget Wt/WGLWidget Wt/WGLWidget
 *  \brief GL support class
 *
 * The WGLWidget class is an interface to the HTML5 WebGL infrastructure
 * for client-side rendering, and OpenGL for server-side rendering.
 * Its API is based on the WebGL API. To fully understand WebGL, it is
 * recommended to read the WebGL standard in addition to this documentation.
 *
 * The most recent version of the WebGL specification can be found here:
 * http://www.khronos.org/registry/webgl/specs/latest/1.0/
 *
 * The goal of the WGLWidget class is to provide a method to render 3D
 * structures in the browser, where rendering and rerendering is normally
 * done at the client side in JavaScript without interaction from the server,
 * in order to obtain a smooth user interaction. Unless the scene requires
 * server-side updates, there is no communication with the server.
 *
 * The rendering interface resembles to OpenGL ES, the same standard as
 * WebGL is based on. This is a stripped down version of the normal OpenGL
 * as we usually find them on desktops. Many stateful OpenGL features are
 * not present in OpenGL ES: no modelview and camera transformation stacks,
 * no default lighting models, no support for other rendering methods than
 * through VBOs, ... Therefore much existing example code for OpenGL
 * applications and shaders will not work on WebGL without modifications.
 * The 'learning webgl' web site at http://learningwebgl.com/ is a good
 * starting point to get familiar with WebGL.
 *
 * To use a %WGLWidget, you must derive from it and reimplement
 * the painter methods. Usually, you will always need to implement
 * initializeGL() and paintGL(). Optionally, you may choose to implement
 * resizeGL() (if your widget does not have a fixed size), and updateGL().
 * If you need to modify the painting methods, a repaint is triggered by
 * calling the repaintGL() method. The default behaviour for any of these
 * four painting functions is to do nothing.
 *
 * The four painter methods (initializeGL(), resizeGL(), paintGL() and
 * updateGL()) all record JavaScript which is sent to the
 * browser. The JavaScript code of paintGL() is cached client-side, and
 * may be executed many times, e.g. to repaint a scene from different
 * viewpoints. The JavaScript code of initializeGL(), resizeGL() and
 * updateGL() are intended for OpenGL state updates, and is therefore
 * only executed once on the client and is then discarded.
 *
 * There are four painting methods that you may implement in a
 * specialization of this class. The purpose of these functions is
 * to register what JavaScript code has to be executed to render a
 * scene. Through invocations of the WebGL functions documented below,
 * Wt records the JavaScript calls that have to be invoked in the
 * browser.
 * <ul>
 * <li><b>initializeGL()</b>: this function is executed after the GL
 *     context has been initialized. It is also executed when the
 *     \c webglcontextrestored signal is fired. You can distinguish between
 *     the first initialization and restoration of context using restoringContext().
 *     This is the ideal location to compose shader programs, send VBO's to
 *     the client, extract uniform and attribute locations, ... Due to
 *     the presence of VBO's, this function may generate a large amount
 *     of data to the client.
 * <li><b>resizeGL()</b>: this function is executed whenever the canvas
 *     dimensions change. A change in canvas size will require you to
 *     invoke the viewport() function again, as well as recalculate the
 *     projection matrices (especially when the aspect ratio has changed).
 *     The resizeGL() function is therefore the ideal location to set those
 *     properties.
 *     The resizeGL() function is invoked automatically on every resize,
 *     and after the first initializeGL() invocation. Additional invocations
 *     may be triggered by calling repaint() with the RESIZE_GL flag.
 * <li><b>paintGL()</b>: this is the main scene drawing function. Through
 *     its execution, Wt records what has to be done to render a scene,
 *     and it is executed every time that the scene is to be redrawn. You
 *     can use the VBO's and shaders prepared in the initializeGL() phase.
 *     Usually, this function sets uniforms and attributes, links
 *     attributes to VBO's, applies textures, and draws primitives.
 *     You may also create local programs, buffers, ... Remember that this
 *     function is executed a lot of times, so every buffer/program created
 *     in this function should also be destroyed to avoid memory leaks.
 *     This function is transmitted once to the client, and is executed
 *     when the scene needs to be redrawn. Redraws may be triggered from
 *     mouse events, timer triggers, events on e.g. a video element, or
 *     whatever other event.
 *     The paintGL() function can be updated through invoking repaintGL()
 *     with the PAINT_GL flag.
 * <li><b>updateGL()</b>: VBO's, programs, uniforms, GL properties,
 *     or anything else set during intializeGL() are not necessarily
 *     immutable. If you want to change, add, remove or reconfigure those
 *     properties, the execution of an updateGL() function can be triggered
 *     by invoking repaintGL() with the UPDATE_GL flag. This signals that
 *     updateGL() needs to be evaluated - just once. It is possible that
 *     the paintGL() function also requires updates as consequence of the
 *     changes in the updateGL() function; in this case, you should also set
 *     the PAINT_GL flag of repaintGL().
 * </ul>
 *
 * The GL functions are intended to be used exclusively from within the
 * invocation of the four callback functions mentioned above. In order to
 * manually trigger the execution of these function, use the repaintGL().
 *
 * A WGLWidget must be given a size explicitly, or must be put inside a
 * layout manager that manages its width and height. The behaviour of a
 * WGLWidget that was not given a size is undefined.
 *
 * <h3>Binary buffer transfers</h3>
 *
 * In bufferDatafv(), there is an additional boolean argument where you
 * can indicate that you want the data to be transferred to the client in
 * binary form. A WMemoryResource is created for each of these buffers. If
 * you know all previous resources are not required in the client anymore,
 * you can free memory with the method clearBinaryResources() (the memory
 * is also managed, so this is not neccesary). If you want to manage these
 * resources entirely by yourself, the following method can be used.
 *
 * Using createAndLoadArrayBuffer(), you can load an array buffer in
 * binary format from an URL. This will cause the client to fetch the
 * given URL, and make the contents of the file available in an
 * ArrayBuffer, which can then be used by BufferData() to bind them
 * to an OpenGL buffer. This is ideal to load VBO buffers in a faster
 * way, as it avoids converting floats to text strings on the server
 * and then back to floats on the client. You can combine this with
 * the use of WResource (e.g. WMemoryResource) to send an std::vector of
 * vertices to the client. Note that using ArrayBuffer is not possible when
 * you want a fall-back in the form of server-side rendering.
 *
 * <h3>Client side matrices and vectors.</h3>
 *
 * The WGLWidget provides the WGLWidget::JavaScriptMatrix4x4 class as
 * a mechanism to use client-side modifiable matrices in the render
 * functions. These matrices can be used identically to the
 * 'constant', with the advantage that there is no need to have a
 * roundtrip to the server to redraw the scene when they are changed.
 * As such, they are ideal for mouse-based camera manipulations, timer
 * triggered animations, or object manipulations.
 *
 * There's also support for client-side modifiable vectors, with
 * WGLWidget::JavaScriptVector.
 */
class WT_API WGLWidget: public WInteractWidget
{
#ifdef WT_TARGET_JAVA
  typedef float FloatArray;
  typedef int IntArray;
  typedef double MatrixType;
#endif

public:

  //! Abstract base class for all GL objects
  class WT_API GlObject {
  public:
    GlObject(): id_(-1) {}
    GlObject(int id) : 
      id_(id) {}
    
    virtual std::string jsRef() const = 0;

    int getId() const { return id_; }

    void clear() { id_ = -1; }

    bool isNull() const { return id_ == -1; }
   
  private:
    int id_;
  };

  //!  Reference to a WebGLShader class
  class WT_API Shader : public GlObject {
  public:
    Shader() {}

    explicit Shader(int i) : 
      GlObject(i) {}
    
    std::string jsRef() const { 
      if (isNull())
	throw WException("Shader: is null");
      return std::string("ctx.WtShader") + boost::lexical_cast<std::string>(getId());
    }
  };

  //! Reference to a WebGLProgram class
  class WT_API Program : public GlObject {
  public:
    Program() {}
    explicit Program(int i) : 
      GlObject(i) {}
    
    std::string jsRef() const { 
      if (isNull())
	throw WException("Program: is null");
      return std::string("ctx.WtProgram") + boost::lexical_cast<std::string>(getId());
    }
  };

  //! Reference to a shader attribute location
  class WT_API AttribLocation : public GlObject {
  public:
    AttribLocation() {}
    explicit AttribLocation(int i) : 
      GlObject(i) {}
    
    std::string jsRef() const {
      if (isNull())
	throw WException("AttribLocation: is null");
      return std::string("ctx.WtAttrib") + boost::lexical_cast<std::string>(getId());
    }
  };

  //! Reference to a WebGLBuffer class
  class WT_API Buffer : public GlObject {
  public:
    Buffer() {}
    explicit Buffer(int i) : 
      GlObject(i) {}
    
    std::string jsRef() const {
      if (isNull())
	throw WException("Buffer: is null");
      return std::string("ctx.WtBuffer") + boost::lexical_cast<std::string>(getId());
    }
  };

  //! Reference to a WebGLUniformLocation class
  class WT_API UniformLocation : public GlObject {
  public:
    UniformLocation() {}
    explicit UniformLocation(int i) : 
      GlObject(i) {}
    
    std::string jsRef() const { 
      if (isNull())
	throw WException("UniformLocation: is null");
      return std::string("ctx.WtUniform") + boost::lexical_cast<std::string>(getId());
    }
  };

  //! Reference to a WebGLTexture class
  class WT_API Texture: public GlObject {
  public:
    Texture()
      : url_("")
      {}
    explicit Texture(int i) : 
      GlObject(i) {}

    virtual std::string jsRef() const {
      if (isNull()) {
	// throw WException("Texture: is null");
	return "null";
      }
      return std::string("ctx.WtTexture") + boost::lexical_cast<std::string>(getId());
    }

    void setUrl(std::string url) {
      url_ = url;
    }

    const std::string& url() const {
      return url_;
    }

  private:
    std::string url_;
  };

  //! Reference to a WebGLFramebuffer class
  class WT_API Framebuffer : public GlObject {
  public:
    Framebuffer() {}
    Framebuffer(int i) :
      GlObject(i) {}

    std::string jsRef() const { 
      if (isNull()) {
	//throw WException("FrameBuffer: is null");
	return "null";
      }
      return "ctx.WtFramebuffer" + boost::lexical_cast<std::string>(getId());
    }
  };

  //! Reference to a WebGLRenderbuffer class
  class WT_API Renderbuffer : public GlObject {
  public:
    Renderbuffer() {}
    Renderbuffer(int i) :
      GlObject(i) {}

    std::string jsRef() const {
      if (isNull()) {
	//throw WException("RenderBuffer: is null");
	return "null";
      }
      return "ctx.WtRenderbuffer" + boost::lexical_cast<std::string>(getId());
    }
  };

  /*!
   * \brief Reference to a javascript %ArrayBuffer class
   */
  class WT_API ArrayBuffer : public GlObject {
  public:
    ArrayBuffer() {}
    ArrayBuffer(int i) :
      GlObject(i) {}

    std::string jsRef() const {
      if (isNull())
	throw WException("ArrayBuffer: is null");
      return "ctx.WtBufferResource" + boost::lexical_cast<std::string>(getId());
    }
  };

  /*! \brief A client-side JavaScript vector
   *
   * Using a JavaScriptVector, GL parameters can be modified without
   * communication with the server. The value of the JavaScriptMatrix4x4
   * is updated server-side whenever an event is sent to the server.
   *
   * The JavaScriptVector is represented in JavaScript as an array, either
   * as a Float32Array or as a plain JavaScript array.
   */
  class WT_API JavaScriptVector {
  public:
    /** \brief Create a temporarily invalid JavaScriptVector.
     *
     *  Should be added to a %WGLWidget with
     *  WGLWidget::addJavaScriptVector(), and initialized with
     *  WGLWidget::initJavaScriptVector().
     */
    JavaScriptVector(unsigned length);

#ifndef WT_TARGET_JAVA
    JavaScriptVector(const JavaScriptVector &other);

    JavaScriptVector &operator=(const JavaScriptVector &rhs);
#endif

    int id() const { return id_; }

    /** \brief Returns whether this %JavaScriptVector has been initialized.
     */
    bool initialized() const { return initialized_; }

    /** \brief Returns whether this %JavaScriptVector has been assigned
     *         to a WGLWidget.
     */
    bool hasContext() const { return context_ != 0; }

    /** \brief Returns the length (number of items) of this JavaScriptVector.
     */
    unsigned length() const { return length_; }

    /** \brief Returns the JavaScript reference to this JavaScriptVector.
     *
     * In order to get a valid JavaScript reference, this vector
     * should have been added to a WGLWidget.
     */
    std::string jsRef() const {
      if (!hasContext())
	throw WException("JavaScriptVector: does not belong to a "
			 "WGLWidget yet");
      return jsRef_;
    }

    /** \brief Returns the current server-side value.
     *
     * Client-side changes to the JavaScriptVector are automatically
     * synchronized.
     */
    std::vector<float> value() const;

#ifdef WT_TARGET_JAVA
    JavaScriptVector clone() const;
#endif
  private:
    void assignToContext(int id, const WGLWidget* context);
    void initialize() { initialized_ = true; }
    int id_;
    unsigned length_;
    std::string jsRef_;
    const WGLWidget* context_;
    bool initialized_;

    friend class WGLWidget;
    friend class WServerGLWidget;
    friend class WClientGLWidget;
  };

  /*! \brief A client-side JavaScript matrix
   *
   * A JavaScriptMatrix has methods that make it possible to do client-side
   * calculations on matrices.
   *
   * Using a JavaScriptMatrix4x4, GL parameters can be modified without
   * communication with the server. The value of the JavaScriptMatrix4x4
   * is updated server-side whenever an event is sent to the server.
   *
   * Important: only the jsRef() of the return value from a call to
   * WGLWidget::createJavaScriptMatrix() is a variable name that can be used
   * in custom JavaScript to modify a matrix from external scripts.
   * The jsRef() of return values of operations refer to unnamed temporary
   * objects - rvalues in C++-lingo.
   *
   * The JavaScriptMatrix4x4 is represented in JavaScript as an array of 16
   * elements. This array represents the values of the matrix in column-major
   * order. It is either a Float32Array or a plain JavaScript array.
   */
  class WT_API JavaScriptMatrix4x4 {
  public:
    /** \brief Creates a temporarily invalid JavaScriptMatrix4x4.
     *
     *  Should be added to a %WGLWidget with
     *  WGLWidget::addJavaScriptMatrix4, and initialized with
     *  WGLWidget::initJavaScriptMatrix4.
     */
    JavaScriptMatrix4x4();

#ifndef WT_TARGET_JAVA
    JavaScriptMatrix4x4(const JavaScriptMatrix4x4 &other);

    JavaScriptMatrix4x4 &operator=(const JavaScriptMatrix4x4 &rhs);
#endif

    int id() const { return id_; }

    /** \brief Returns whether this JavaScriptMatrix4x4 has been initialized.
     */
    bool initialized() const { return initialized_; }

    /** \brief Retuns whether this JavaScriptMatrix4x4 has been assigned
     *         to a WGLWidget.
     */
    bool hasContext() const { return context_ != 0; }

    /** \brief Returns the JavaScript reference to this JavaScriptMatrix4x4.
     *
     * In order to get a valid JavaScript reference, this matrix should
     * have been added to a WGLWidget.
     */
    std::string jsRef() const {
      if (!hasContext())
	throw WException("JavaScriptMatrix4x4: does not belong to a WGLWidget yet");
      return jsRef_;
    }

    /** \brief Returns the current server-side value.
     *
     * Client-side changes to the JavaScriptMatrix4x4 are automatically
     * synchronized.
     */
    WMatrix4x4 value() const;

    JavaScriptMatrix4x4 inverted() const;
    JavaScriptMatrix4x4 transposed() const;

#if !defined(WT_TARGET_JAVA)
    JavaScriptMatrix4x4 operator*(const WGenericMatrix<double, 4, 4> &m) const;
#else
    JavaScriptMatrix4x4 multiply(const WGenericMatrix<MatrixType, 4, 4> &m) const;
#endif

#ifdef WT_TARGET_JAVA
    JavaScriptMatrix4x4 clone() const;
#endif

  private:
    void assignToContext(int i, const WGLWidget* context);
    void initialize() { initialized_ = true; }
    bool hasOperations() const { return operations_.size() > 0;}

    // void invert();
    // void transpose();
    // void mul(const WGenericMatrix<double, 4, 4> &m);

    int id_;
    std::string jsRef_;
    const WGLWidget* context_;

    enum op {TRANSPOSE, INVERT, MULTIPLY};
    std::vector<op> operations_;
    std::vector< WGenericMatrix<double, 4, 4> > matrices_;

    bool initialized_;

    friend class WGLWidget;
    friend class WServerGLWidget;
    friend class WClientGLWidget;
  };

  /*! \brief Enumeration for render options
   *
   * \sa setRenderOptions()
   */
  enum RenderOption {
    ClientSideRendering = 0x1, //!< Enables client-side rendering
    ServerSideRendering = 0x2, //!< Enables server-side rendering
    AntiAliasing        = 0x4  //!< Enables anti-aliasing
  };

  /*! \brief Construct a GL widget.
   *
   * Before the first rendering, you must apply a size to the WGLWidget.
   */
  WGLWidget(WContainerWidget *parent = 0);

  /*! \brief Destructor
   */
  ~WGLWidget();

  /*! \brief Sets the rendering option.
   *
   * Use this method to configure whether client-side and/or
   * server-side rendering can be used, and whether anti-aliasing
   * should be enabled. The actual choice is also based
   * on availability (respectively client-side or server-side).
   *
   * The default value is to try both ClientSide or ServerSide rendering,
   * and to enable anti-aliasing if available.
   *
   * \note Options must be set before the widget is being rendered.
   */
  void setRenderOptions(WFlags<RenderOption> options);

protected:

  /*! \brief Initialize the GL state when the widget is first shown.
   *
   * initializeGL() is called when the widget is first rendered, and
   * when the webglcontextrestored signal is fired. You can distinguish
   * between the first initialization and context restoration using
   * restoringContext().
   * It usually creates most of the GL related state: shaders, VBOs,
   * uniform locations, ...
   *
   * If this state is to be updated during the lifetime of the widget,
   * you should specialize the updateGL() to accomodate for this.
   */
  virtual void initializeGL();

  /*! \brief Act on resize events
   *
   * Usually, this method only contains functions to set the viewport
   * and the projection matrix (as this is aspect ration dependent).
   *
   * resizeGL() is rendered after initializeGL, and whenever widget is
   * resized. After this method finishes, the widget is repainted with
   * the cached client-side paint function.
   */
  virtual void resizeGL(int width, int height);

  /*! \brief Update the client-side painting function.
   *
   * This method is invoked client-side when a repaint is required,
   * i.e. when the repaintSlot() (a JavaScript-side JSlot) is triggered.
   * Typical examples are: after mouse-based camera movements, after
   * a timed update of a camera or an object's position, after
   * a resize event (resizeGL() will also be called then), after
   * an animation event, ... In many cases, this function will be
   * executed client-side many many times.
   *
   * Using the GL functions from this class, you construct a scene.
   * The implementation tracks all JavaScript calls that need to be
   * performed to draw the scenes, and will replay them verbatim on
   * every trigger of the repaintSlot(). There are a few mechanisms
   * that may be employed to change what is rendered without updating
   * the paintGL() cache:
   * <ul>
   * <li>Client-side matrices may be used to change camera viewpoints,
   *     manipilate separate object's model transformation matrices, ...
   *     </li>
   * <li>Shader sources can be updated without requiring the paint
   *     function to be renewed</li>
   * </ul>
   *
   * Updating the paintGL() cache is usually not too expensive; the VBOs,
   * which are large in many cases, are already at the client side, while
   * the paintGL() code only draws the VBOs. Of course, if you have to
   * draw many separate objects, the paintGL() JS code may become large
   * and updating is more expensive.
   *
   * In order to update the paintGL() cache, call repaintGL() with
   * the PAINT_GL parameter, which will cause the invocation of this
   * method.
   */
  virtual void paintGL();

  /*! \brief Update state set in initializeGL()
   *
   * Invoked when repaint is called with the UPDATE_GL call.
   *
   * This is intended to be executed when you want to change programs,
   * 'constant' uniforms, or even VBO's, ... without resending already
   * initialized data. It is a mechanism to make changes to what you've
   * set in intializeGL(). For every server-side invocation of this method,
   * the result will be rendered client-side exactly once.
   */
  virtual void updateGL();

public:

  /*! \brief Specifies what GL function needs to be updated
   */
  enum ClientSideRenderer {PAINT_GL = 0x1,  //!< refresh paintGL()
                           RESIZE_GL = 0x2, //!< refresh resizeGL()
                           UPDATE_GL = 0x4  //!< refresh updateGL()
  };

  /*! \brief Request invocation of resizeGL, paintGL and/or updateGL.
   *
   * If invoked with PAINT_GL, the client-side cached paint function
   * is updated. If invoked with RESIZE_GL or UPDATE_GL, the code
   * will be executed once.
   *
   * If invoked with multiple flags set, the order of execution will be
   * updateGL(), resizeGL(), paintGL().
   */
  void repaintGL(WFlags<ClientSideRenderer> which);

  /*! \brief Returns whether a lost context is in the process of being restored.
   *
   * You can check for this in initializeGL(), to handle the first
   * initialization and restoration of context differently.
   */
  bool restoringContext() const { return restoringContext_; }

  void resize(const WLength &width, const WLength &height);

  /*! \brief The enormous GLenum
   *
   * This enum contains all numeric constants defined by the WebGL
   * standard, see:
   * http://www.khronos.org/registry/webgl/specs/latest/1.0/#WEBGLRENDERINGCONTEXT
   */
  enum GLenum {
    /* ClearBufferMask */
    DEPTH_BUFFER_BIT               = 0x00000100,
    STENCIL_BUFFER_BIT             = 0x00000400,
    COLOR_BUFFER_BIT               = 0x00004000,
    
    /* BeginMode */
    POINTS                         = 0x0000,
    LINES                          = 0x0001,
    LINE_LOOP                      = 0x0002,
    LINE_STRIP                     = 0x0003,
    TRIANGLES                      = 0x0004,
    TRIANGLE_STRIP                 = 0x0005,
    TRIANGLE_FAN                   = 0x0006,
    
    /* AlphaFunction (not supported in ES20) */
    /*      NEVER */
    /*      LESS */
    /*      EQUAL */
    /*      LEQUAL */
    /*      GREATER */
    /*      NOTEQUAL */
    /*      GEQUAL */
    /*      ALWAYS */
    
    /* BlendingFactorDest */
    ZERO                           = 0x0,
    ONE                            = 0x1,
    SRC_COLOR                      = 0x0300,
    ONE_MINUS_SRC_COLOR            = 0x0301,
    SRC_ALPHA                      = 0x0302,
    ONE_MINUS_SRC_ALPHA            = 0x0303,
    DST_ALPHA                      = 0x0304,
    ONE_MINUS_DST_ALPHA            = 0x0305,
    
    /* BlendingFactorSrc */
    /*      ZERO */
    /*      ONE */
    DST_COLOR                      = 0x0306,
    ONE_MINUS_DST_COLOR            = 0x0307,
    SRC_ALPHA_SATURATE             = 0x0308,
    /*      SRC_ALPHA */
    /*      ONE_MINUS_SRC_ALPHA */
    /*      DST_ALPHA */
    /*      ONE_MINUS_DST_ALPHA */
    
    /* BlendEquationSeparate */
    FUNC_ADD                       = 0x8006,
    BLEND_EQUATION                 = 0x8009,
    BLEND_EQUATION_RGB             = 0x8009,   /* same as BLEND_EQUATION */
    BLEND_EQUATION_ALPHA           = 0x883D,
    
    /* BlendSubtract */
    FUNC_SUBTRACT                  = 0x800A,
    FUNC_REVERSE_SUBTRACT          = 0x800B,
    
    /* Separate Blend Functions */
    BLEND_DST_RGB                  = 0x80C8,
    BLEND_SRC_RGB                  = 0x80C9,
    BLEND_DST_ALPHA                = 0x80CA,
    BLEND_SRC_ALPHA                = 0x80CB,
    CONSTANT_COLOR                 = 0x8001,
    ONE_MINUS_CONSTANT_COLOR       = 0x8002,
    CONSTANT_ALPHA                 = 0x8003,
    ONE_MINUS_CONSTANT_ALPHA       = 0x8004,
    BLEND_COLOR                    = 0x8005,
    
    /* Buffer Objects */
    ARRAY_BUFFER                   = 0x8892,
    ELEMENT_ARRAY_BUFFER           = 0x8893,
    ARRAY_BUFFER_BINDING           = 0x8894,
    ELEMENT_ARRAY_BUFFER_BINDING   = 0x8895,
    
    STREAM_DRAW                    = 0x88E0,
    STATIC_DRAW                    = 0x88E4,
    DYNAMIC_DRAW                   = 0x88E8,
    
    BUFFER_SIZE                    = 0x8764,
    BUFFER_USAGE                   = 0x8765,
    
    CURRENT_VERTEX_ATTRIB          = 0x8626,
    
    /* CullFaceMode */
    FRONT                          = 0x0404,
    BACK                           = 0x0405,
    FRONT_AND_BACK                 = 0x0408,
    
    /* DepthFunction */
    /*      NEVER */
    /*      LESS */
    /*      EQUAL */
    /*      LEQUAL */
    /*      GREATER */
    /*      NOTEQUAL */
    /*      GEQUAL */
    /*      ALWAYS */
    
    /* EnableCap */
    /* TEXTURE_2D */
    CULL_FACE                      = 0x0B44,
    BLEND                          = 0x0BE2,
    DITHER                         = 0x0BD0,
    STENCIL_TEST                   = 0x0B90,
    DEPTH_TEST                     = 0x0B71,
    SCISSOR_TEST                   = 0x0C11,
    POLYGON_OFFSET_FILL            = 0x8037,
    SAMPLE_ALPHA_TO_COVERAGE       = 0x809E,
    SAMPLE_COVERAGE                = 0x80A0,
    
    /* ErrorCode */
    NO_ERROR                       = 0x0,
    INVALID_ENUM                   = 0x0500,
    INVALID_VALUE                  = 0x0501,
    INVALID_OPERATION              = 0x0502,
    OUT_OF_MEMORY                  = 0x0505,
    
    /* FrontFaceDirection */
    CW                             = 0x0900,
    CCW                            = 0x0901,
    
    /* GetPName */
    LINE_WIDTH                     = 0x0B21,
    ALIASED_POINT_SIZE_RANGE       = 0x846D,
    ALIASED_LINE_WIDTH_RANGE       = 0x846E,
    CULL_FACE_MODE                 = 0x0B45,
    FRONT_FACE                     = 0x0B46,
    DEPTH_RANGE                    = 0x0B70,
    DEPTH_WRITEMASK                = 0x0B72,
    DEPTH_CLEAR_VALUE              = 0x0B73,
    DEPTH_FUNC                     = 0x0B74,
    STENCIL_CLEAR_VALUE            = 0x0B91,
    STENCIL_FUNC                   = 0x0B92,
    STENCIL_FAIL                   = 0x0B94,
    STENCIL_PASS_DEPTH_FAIL        = 0x0B95,
    STENCIL_PASS_DEPTH_PASS        = 0x0B96,
    STENCIL_REF                    = 0x0B97,
    STENCIL_VALUE_MASK             = 0x0B93,
    STENCIL_WRITEMASK              = 0x0B98,
    STENCIL_BACK_FUNC              = 0x8800,
    STENCIL_BACK_FAIL              = 0x8801,
    STENCIL_BACK_PASS_DEPTH_FAIL   = 0x8802,
    STENCIL_BACK_PASS_DEPTH_PASS   = 0x8803,
    STENCIL_BACK_REF               = 0x8CA3,
    STENCIL_BACK_VALUE_MASK        = 0x8CA4,
    STENCIL_BACK_WRITEMASK         = 0x8CA5,
    VIEWPORT                       = 0x0BA2,
    SCISSOR_BOX                    = 0x0C10,
    /*      SCISSOR_TEST */
    COLOR_CLEAR_VALUE              = 0x0C22,
    COLOR_WRITEMASK                = 0x0C23,
    UNPACK_ALIGNMENT               = 0x0CF5,
    PACK_ALIGNMENT                 = 0x0D05,
    MAX_TEXTURE_SIZE               = 0x0D33,
    MAX_VIEWPORT_DIMS              = 0x0D3A,
    SUBPIXEL_BITS                  = 0x0D50,
    RED_BITS                       = 0x0D52,
    GREEN_BITS                     = 0x0D53,
    BLUE_BITS                      = 0x0D54,
    ALPHA_BITS                     = 0x0D55,
    DEPTH_BITS                     = 0x0D56,
    STENCIL_BITS                   = 0x0D57,
    POLYGON_OFFSET_UNITS           = 0x2A00,
    /*      POLYGON_OFFSET_FILL */
    POLYGON_OFFSET_FACTOR          = 0x8038,
    TEXTURE_BINDING_2D             = 0x8069,
    SAMPLE_BUFFERS                 = 0x80A8,
    SAMPLES                        = 0x80A9,
    SAMPLE_COVERAGE_VALUE          = 0x80AA,
    SAMPLE_COVERAGE_INVERT         = 0x80AB,
    
    /* GetTextureParameter */
    /*      TEXTURE_MAG_FILTER */
    /*      TEXTURE_MIN_FILTER */
    /*      TEXTURE_WRAP_S */
    /*      TEXTURE_WRAP_T */
    
    NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2,
    COMPRESSED_TEXTURE_FORMATS     = 0x86A3,
    
    /* HintMode */
    DONT_CARE                      = 0x1100,
    FASTEST                        = 0x1101,
    NICEST                         = 0x1102,
    
    /* HintTarget */
    GENERATE_MIPMAP_HINT            = 0x8192,
    
    /* DataType */
    BYTE                           = 0x1400,
    UNSIGNED_BYTE                  = 0x1401,
    SHORT                          = 0x1402,
    UNSIGNED_SHORT                 = 0x1403,
    INT                            = 0x1404,
    UNSIGNED_INT                   = 0x1405,
    FLOAT                          = 0x1406,
    
    /* PixelFormat */
    DEPTH_COMPONENT                = 0x1902,
    ALPHA                          = 0x1906,
    RGB                            = 0x1907,
    RGBA                           = 0x1908,
    LUMINANCE                      = 0x1909,
    LUMINANCE_ALPHA                = 0x190A,
    
    /* PixelType */
    /*      UNSIGNED_BYTE */
    UNSIGNED_SHORT_4_4_4_4         = 0x8033,
    UNSIGNED_SHORT_5_5_5_1         = 0x8034,
    UNSIGNED_SHORT_5_6_5           = 0x8363,
    
    /* Shaders */
    FRAGMENT_SHADER                  = 0x8B30,
    VERTEX_SHADER                    = 0x8B31,
    MAX_VERTEX_ATTRIBS               = 0x8869,
    MAX_VERTEX_UNIFORM_VECTORS       = 0x8DFB,
    MAX_VARYING_VECTORS              = 0x8DFC,
    MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D,
    MAX_VERTEX_TEXTURE_IMAGE_UNITS   = 0x8B4C,
    MAX_TEXTURE_IMAGE_UNITS          = 0x8872,
    MAX_FRAGMENT_UNIFORM_VECTORS     = 0x8DFD,
    SHADER_TYPE                      = 0x8B4F,
    DELETE_STATUS                    = 0x8B80,
    LINK_STATUS                      = 0x8B82,
    VALIDATE_STATUS                  = 0x8B83,
    ATTACHED_SHADERS                 = 0x8B85,
    ACTIVE_UNIFORMS                  = 0x8B86,
    ACTIVE_UNIFORM_MAX_LENGTH        = 0x8B87,
    ACTIVE_ATTRIBUTES                = 0x8B89,
    ACTIVE_ATTRIBUTE_MAX_LENGTH      = 0x8B8A,
    SHADING_LANGUAGE_VERSION         = 0x8B8C,
    CURRENT_PROGRAM                  = 0x8B8D,
    
    /* StencilFunction */
    NEVER                          = 0x0200,
    LESS                           = 0x0201,
    EQUAL                          = 0x0202,
    LEQUAL                         = 0x0203,
    GREATER                        = 0x0204,
    NOTEQUAL                       = 0x0205,
    GEQUAL                         = 0x0206,
    ALWAYS                         = 0x0207,
    
    /* StencilOp */
    /*      ZERO */
    KEEP                           = 0x1E00,
    REPLACE                        = 0x1E01,
    INCR                           = 0x1E02,
    DECR                           = 0x1E03,
    INVERT                         = 0x150A,
    INCR_WRAP                      = 0x8507,
    DECR_WRAP                      = 0x8508,
    
    /* StringName */
    VENDOR                         = 0x1F00,
    RENDERER                       = 0x1F01,
    VERSION                        = 0x1F02,
    
    /* TextureMagFilter */
    NEAREST                        = 0x2600,
    LINEAR                         = 0x2601,
    
    /* TextureMinFilter */
    /*      NEAREST */
    /*      LINEAR */
    NEAREST_MIPMAP_NEAREST         = 0x2700,
    LINEAR_MIPMAP_NEAREST          = 0x2701,
    NEAREST_MIPMAP_LINEAR          = 0x2702,
    LINEAR_MIPMAP_LINEAR           = 0x2703,
    
    /* TextureParameterName */
    TEXTURE_MAG_FILTER             = 0x2800,
    TEXTURE_MIN_FILTER             = 0x2801,
    TEXTURE_WRAP_S                 = 0x2802,
    TEXTURE_WRAP_T                 = 0x2803,
    
    /* TextureTarget */
    TEXTURE_2D                     = 0x0DE1,
    TEXTURE                        = 0x1702,
    
    TEXTURE_CUBE_MAP               = 0x8513,
    TEXTURE_BINDING_CUBE_MAP       = 0x8514,
    TEXTURE_CUBE_MAP_POSITIVE_X    = 0x8515,
    TEXTURE_CUBE_MAP_NEGATIVE_X    = 0x8516,
    TEXTURE_CUBE_MAP_POSITIVE_Y    = 0x8517,
    TEXTURE_CUBE_MAP_NEGATIVE_Y    = 0x8518,
    TEXTURE_CUBE_MAP_POSITIVE_Z    = 0x8519,
    TEXTURE_CUBE_MAP_NEGATIVE_Z    = 0x851A,
    MAX_CUBE_MAP_TEXTURE_SIZE      = 0x851C,
    
    /* TextureUnit */
    TEXTURE0                       = 0x84C0,
    TEXTURE1                       = 0x84C1,
    TEXTURE2                       = 0x84C2,
    TEXTURE3                       = 0x84C3,
    TEXTURE4                       = 0x84C4,
    TEXTURE5                       = 0x84C5,
    TEXTURE6                       = 0x84C6,
    TEXTURE7                       = 0x84C7,
    TEXTURE8                       = 0x84C8,
    TEXTURE9                       = 0x84C9,
    TEXTURE10                      = 0x84CA,
    TEXTURE11                      = 0x84CB,
    TEXTURE12                      = 0x84CC,
    TEXTURE13                      = 0x84CD,
    TEXTURE14                      = 0x84CE,
    TEXTURE15                      = 0x84CF,
    TEXTURE16                      = 0x84D0,
    TEXTURE17                      = 0x84D1,
    TEXTURE18                      = 0x84D2,
    TEXTURE19                      = 0x84D3,
    TEXTURE20                      = 0x84D4,
    TEXTURE21                      = 0x84D5,
    TEXTURE22                      = 0x84D6,
    TEXTURE23                      = 0x84D7,
    TEXTURE24                      = 0x84D8,
    TEXTURE25                      = 0x84D9,
    TEXTURE26                      = 0x84DA,
    TEXTURE27                      = 0x84DB,
    TEXTURE28                      = 0x84DC,
    TEXTURE29                      = 0x84DD,
    TEXTURE30                      = 0x84DE,
    TEXTURE31                      = 0x84DF,
    ACTIVE_TEXTURE                 = 0x84E0,
    
    /* TextureWrapMode */
    REPEAT                         = 0x2901,
    CLAMP_TO_EDGE                  = 0x812F,
    MIRRORED_REPEAT                = 0x8370,
    
    /* Uniform Types */
    FLOAT_VEC2                     = 0x8B50,
    FLOAT_VEC3                     = 0x8B51,
    FLOAT_VEC4                     = 0x8B52,
    INT_VEC2                       = 0x8B53,
    INT_VEC3                       = 0x8B54,
    INT_VEC4                       = 0x8B55,
    BOOL                           = 0x8B56,
    BOOL_VEC2                      = 0x8B57,
    BOOL_VEC3                      = 0x8B58,
    BOOL_VEC4                      = 0x8B59,
    FLOAT_MAT2                     = 0x8B5A,
    FLOAT_MAT3                     = 0x8B5B,
    FLOAT_MAT4                     = 0x8B5C,
    SAMPLER_2D                     = 0x8B5E,
    SAMPLER_CUBE                   = 0x8B60,
    
    /* Vertex Arrays */
    VERTEX_ATTRIB_ARRAY_ENABLED        = 0x8622,
    VERTEX_ATTRIB_ARRAY_SIZE           = 0x8623,
    VERTEX_ATTRIB_ARRAY_STRIDE         = 0x8624,
    VERTEX_ATTRIB_ARRAY_TYPE           = 0x8625,
    VERTEX_ATTRIB_ARRAY_NORMALIZED     = 0x886A,
    VERTEX_ATTRIB_ARRAY_POINTER        = 0x8645,
    VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F,
    
    /* Shader Source */
    COMPILE_STATUS                 = 0x8B81,
    INFO_LOG_LENGTH                = 0x8B84,
    SHADER_SOURCE_LENGTH           = 0x8B88,
    
    /* Shader Precision-Specified Types */
    LOW_FLOAT                      = 0x8DF0,
    MEDIUM_FLOAT                   = 0x8DF1,
    HIGH_FLOAT                     = 0x8DF2,
    LOW_INT                        = 0x8DF3,
    MEDIUM_INT                     = 0x8DF4,
    HIGH_INT                       = 0x8DF5,
    
    /* Framebuffer Object. */
    FRAMEBUFFER                    = 0x8D40,
    RENDERBUFFER                   = 0x8D41,
    
    RGBA4                          = 0x8056,
    RGB5_A1                        = 0x8057,
    RGB565                         = 0x8D62,
    DEPTH_COMPONENT16              = 0x81A5,
    STENCIL_INDEX                  = 0x1901,
    STENCIL_INDEX8                 = 0x8D48,
    DEPTH_STENCIL                  = 0x84F9,
    
    RENDERBUFFER_WIDTH             = 0x8D42,
    RENDERBUFFER_HEIGHT            = 0x8D43,
    RENDERBUFFER_INTERNAL_FORMAT   = 0x8D44,
    RENDERBUFFER_RED_SIZE          = 0x8D50,
    RENDERBUFFER_GREEN_SIZE        = 0x8D51,
    RENDERBUFFER_BLUE_SIZE         = 0x8D52,
    RENDERBUFFER_ALPHA_SIZE        = 0x8D53,
    RENDERBUFFER_DEPTH_SIZE        = 0x8D54,
    RENDERBUFFER_STENCIL_SIZE      = 0x8D55,
    
    FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE           = 0x8CD0,
    FRAMEBUFFER_ATTACHMENT_OBJECT_NAME           = 0x8CD1,
    FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL         = 0x8CD2,
    FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3,
    
    COLOR_ATTACHMENT0              = 0x8CE0,
    DEPTH_ATTACHMENT               = 0x8D00,
    STENCIL_ATTACHMENT             = 0x8D20,
    DEPTH_STENCIL_ATTACHMENT       = 0x821A,
    
    NONE                           = 0x0,
    
    FRAMEBUFFER_COMPLETE                      = 0x8CD5,
    FRAMEBUFFER_INCOMPLETE_ATTACHMENT         = 0x8CD6,
    FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7,
    FRAMEBUFFER_INCOMPLETE_DIMENSIONS         = 0x8CD9,
    FRAMEBUFFER_UNSUPPORTED                   = 0x8CDD,
    
    FRAMEBUFFER_BINDING            = 0x8CA6,
    RENDERBUFFER_BINDING           = 0x8CA7,
    MAX_RENDERBUFFER_SIZE          = 0x84E8,
    
    INVALID_FRAMEBUFFER_OPERATION  = 0x0506,
    
    /* WebGL-specific enums */
    UNPACK_FLIP_Y_WEBGL            = 0x9240,
    UNPACK_PREMULTIPLY_ALPHA_WEBGL = 0x9241,
    CONTEXT_LOST_WEBGL             = 0x9242,
    UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243,
    BROWSER_DEFAULT_WEBGL          = 0x9244,
  };
  
  void debugger();  

  /*! @name GL methods
   * The GL methods are mostly 1-on-1 translated to the identical
   * JavaScript call in WebGL. You can use the GL methods in your resizeGL(),
   * paintGL() and updateGL() specializations. Wt takes care that data,
   * arguments, ... are transfered to the client side and that the equivalent
   * JavaScript WebGL funtion is executed when using client-side rendering.
   * When using server-side rendering, the appropriate OpenGL functions
   * are called.
   * @{
   */


  /*! \brief GL function to activate an existing texture
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glActiveTexture.xml">
   * glActiveTexture() OpenGL ES manpage</a>
   */
  void activeTexture(GLenum texture);

  /*! \brief GL function to attach a shader to a program
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glAttachShader.xml">
   * glAttachShader() OpenGL ES manpage</a>
   */
  void attachShader(Program program, Shader shader);

  /*! \brief GL function to bind an attribute to a given location
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glBindAttribLocation.xml">
   * glBindAttribLocation() OpenGL ES manpage</a>
   */
  void bindAttribLocation(Program program, unsigned index,
                          const std::string &name);

  /*! \brief GL function to bind a buffer to a target
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glBindBuffer.xml">
   * glBindBuffer() OpenGL ES manpage</a>
   */
  void bindBuffer(GLenum target, Buffer buffer);

  /*! \brief GL function to bind a frame buffer to a target
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glBindFramebuffer.xml">
   * glBindFramebuffer() OpenGL ES manpage</a>
   */
  void bindFramebuffer(GLenum target, Framebuffer framebuffer);

  /*! \brief GL function to bind a render buffer to a target
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glBindRenderbuffer.xml">
   * glBindRenderbuffer() OpenGL ES manpage</a>
   */
  void bindRenderbuffer(GLenum target, Renderbuffer renderbuffer);

  /*! \brief GL function to bind a texture to a target
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glBindTexture.xml">
   * glBindTexture() OpenGL ES manpage</a>
   */
  void bindTexture(GLenum target, Texture texture);

  /*! \brief GL function to set the blending color
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glBlendColor.xml">
   * glBlendColor() OpenGL ES manpage</a>
   */
  void blendColor(double red, double green, double blue, double alpha);

  /*! \brief GL function to set the blending equation
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glBlendEquation.xml">
   * glBlendEquation() OpenGL ES manpage</a>
   */
  void blendEquation(GLenum mode);

  /*! \brief GL function that sets separate blending functions for RGB and alpha
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glBlendEquationSeparate.xml">
   * glBlendEquationSeparate() OpenGL ES manpage</a>
   */
  void blendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);

  /*! \brief GL function to configure the blending function
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glBlendFunc.xml">
   * glBlendFunc() OpenGL ES manpage</a>
   */
  void blendFunc(GLenum sfactor, GLenum dfactor);

  /*! \brief GL function that configures the blending function
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glBlendFuncSeparate.xml">
   * glBlendFuncSeparate() OpenGL ES manpage</a>
   */
  void blendFuncSeparate(GLenum srcRGB, GLenum dstRGB, 
                         GLenum srcAlpha, GLenum dstAlpha);

  /*! \brief glBufferData - create and initialize a buffer object's data store
   *
   * Set the size of the currently bound WebGLBuffer object for the passed target.
   * The buffer is initialized to 0.
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glBufferData.xml">
   * glBufferData() OpenGL ES manpage</a>
   */
  void bufferData(GLenum target, int size, GLenum usage);

  /*! \brief glBufferData - create and initialize a buffer object's data store
   *         from an ArrayBuffer
   *
   * Set the size and contents of the currently bound WebGLBuffer object to
   * be a copy of the given ArrayBuffer.
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glBufferData.xml">
   * glBufferData() OpenGL ES manpage</a>
   *
   * Note: an ArrayBuffer refers to a javascript object, which cannot be
   * used for server-side rendering. If a server-side fallback will be used,
   * then bufferDatafv() should be used with the additional boolean argument to
   * indicate binary transfer of the data in case of client-side rendering.
   *
   * \sa createAndLoadArrayBuffer
   */
  void bufferData(GLenum target, ArrayBuffer res, GLenum usage);

  /*! \brief glBufferData - create and initialize a buffer object's data store
   *         from an ArrayBuffer
   *
   * Set the size of the currently bound WebGLBuffer object to
   * arrayBufferSize, and copy the contents of the ArrayBuffer to
   * the buffer, starting at the given offset.
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glBufferData.xml">
   * glBufferData() OpenGL ES manpage</a>
   *
   * Note: not functional for a server-side fall-back (see bufferData(GLenum target, ArrayBuffer res, GLenum usage) for more info)
   *
   * \sa createAndLoadArrayBuffer
   */
  void bufferData(GLenum target, ArrayBuffer res, unsigned arrayBufferOffset,
                  unsigned arrayBufferSize, GLenum usage);

  /*! \brief Initialize a buffer object's data store from an ArrayBuffer
   *
   * Load the data of the currently bound WebGLBuffer object from
   * the given ArrayBuffer. The first byte of the resource data will
   * be written at the given offset of the currently bound buffer.
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glBufferSubData.xml">
   * glBufferSubData() OpenGL ES manpage</a>
   *
   * Note: not functional for a server-side fall-back (see bufferData(GLenum target, ArrayBuffer res, GLenum usage) for more info)
   *
   * \sa createAndLoadArrayBuffer
   */
  void bufferSubData(GLenum target, unsigned offset, ArrayBuffer res);

  /*! \brief Initialize a buffer object's data store from an ArrayBuffer
   *
   * Load the data of the currently bound WebGLBuffer object from
   * the given ArrayBuffer. The byte at position arrayBufferOffset
   * will be written to the currently bound buffer at position offset.
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glBufferSubData.xml">
   * glBufferSubData() OpenGL ES manpage</a>
   *
   * Note: not functional for a server-side fall-back (see bufferData(GLenum target, ArrayBuffer res, GLenum usage) for more info)
   *
   * \sa createAndLoadArrayBuffer
   */
  void bufferSubData(GLenum target, unsigned offset, ArrayBuffer res,
                     unsigned arrayBufferOffset, unsigned size);

#if !defined(WT_TARGET_JAVA)
  /*! \brief GL function that loads float or double data in a VBO
   *
   * Unlike the C version, we can't accept a void * here. We must be able
   * to interpret the buffer's data in order to transmit it to the JS side.
   *
   * Later we may also want versions with strides and offsets to cope with
   * more complex buffer layouts that we typically see on desktop WebGL apps;
   * suggestions to improve this are welcome
   *
   * Note: prefer bufferDatafv(GLenum target, const std::vector<float> &buffer, GLenum usage, bool binary)
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glBufferData.xml">
   * glBufferData() OpenGL ES manpage</a>
   */
  template<typename Iterator>
    void bufferDatafv(GLenum target, const Iterator begin, const Iterator end, GLenum usage, bool binary = false) {
    std::vector<float> data;
    data.reserve(end-begin);
    for (Iterator i = begin; i != end; ++i) {
      data.push_back((float)*i);
    }

    bufferDatafv(target, data, usage, binary);
  }

  /*! \brief GL function that loads integer data in a VBO
   *
   * Note: prefer bufferDataiv(GLenum target, std::vector<int> &buffer, GLenum usage, GLenum type)
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glBufferData.xml">
   * glBufferData() OpenGL ES manpage</a>
   */
  template<typename Iterator>
  void bufferDataiv(GLenum target, const Iterator begin, const Iterator end,
                    GLenum usage, GLenum type)
  {
    std::vector<int> data;
    data.reserve(end-begin);
    for (Iterator i = begin; i != end; i++)
      data.push_back(*i);

    bufferDataiv(target, data, usage, type);
  }

  /*! \brief GL function that updates an existing VBO with new float or double
   * data
   *
   * Note: prefer bufferSubDatafv(GLenum target, unsigned offset, const std::vector<float> &buffer, bool binary)
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glBufferSubData.xml">
   * glBufferSubData() OpenGL ES manpage</a>
   */
  template<typename Iterator>
  void bufferSubDatafv(GLenum target, unsigned offset, const Iterator begin, const Iterator end, bool binary = false)
  {
    std::vector<float> data;
    data.reserve(end-begin);
    for (Iterator i = begin; i != end; ++i)
      data.push_back(*i);
    
    bufferSubDatafv(target, offset, data, binary);
  }

  /*! \brief GL function that updates an existing VBO with new integer data
   *
   * Note: prefer void bufferSubDataiv(GLenum target, unsigned offset, std::vector<int> &buffer, GLenum type)
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glBufferSubData.xml">
   * glBufferSubData() OpenGL ES manpage</a>
   */
  template<typename Iterator>
  void bufferSubDataiv(GLenum target, unsigned offset, const Iterator begin, Iterator end, GLenum type)
  {
    std::vector<int> data;
    data.reserve(end-begin);
    for (Iterator i = begin; i != end; i++)
      data.push_back(*i);

    bufferSubDataiv(target, offset, data, type);
  }
#endif

  /*! \brief GL function that loads float or double data in a VBO
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glBufferData.xml">
   * glBufferData() OpenGL ES manpage</a>
   */
#ifdef WT_TARGET_JAVA
  void bufferDatafv(GLenum target, const FloatBuffer &buffer, GLenum usage, bool binary = false);
  void bufferDatafv(GLenum target, const FloatNotByteBuffer &buffer, GLenum usage);
#else
  void bufferDatafv(GLenum target, const std::vector<float> &buffer, GLenum usage, bool binary = false);
#endif

  /*! \brief remove all binary buffer resources
   * 
   * Removes all WMemoryResources that were allocated when calling
   * bufferDatafv with binary=true. This is not required, since the resources
   * are also managed, but if you are sure they will not be used anymore in
   * the client, this can help free some memory.
   */
  void clearBinaryResources();

  /*! \brief GL function that updates an existing VBO with new integer data
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glBufferData.xml">
   * glBufferData() OpenGL ES manpage</a>
   */
#ifdef WT_TARGET_JAVA
  void bufferDataiv(GLenum target, IntBuffer &buffer, GLenum usage,
		    GLenum type);
#else
  void bufferDataiv(GLenum target, std::vector<int> &buffer, GLenum usage,
		    GLenum type);
#endif
  
  /*! \brief GL function that updates an existing VBO with new float data
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glBufferSubData.xml">
   * glBufferSubData() OpenGL ES manpage</a>
   */
#ifdef WT_TARGET_JAVA
  void bufferSubDatafv(GLenum target, unsigned offset,
		       const FloatBuffer &buffer, bool binary = false);

  void bufferSubDatafv(GLenum target, unsigned offset,
		       const FloatNotByteBuffer &buffer);
#else
  void bufferSubDatafv(GLenum target, unsigned offset,
		       const std::vector<float> &buffer, bool binary = false);
#endif

  /*! \brief GL function that loads integer data in a VBO
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glBufferSubData.xml">
   * glBufferSubData() OpenGL ES manpage</a>
   */
#ifdef WT_TARGET_JAVA
  void bufferSubDataiv(GLenum target,
		       unsigned offset, IntBuffer &buffer, 
		       GLenum type);
#else
  void bufferSubDataiv(GLenum target,
		       unsigned offset, std::vector<int> &buffer, 
		       GLenum type);
#endif

  //GLenum checkFramebufferStatus(GLenum target);

  /*! \brief GL function that clears the given buffers
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glClear.xml">
   * glClear() OpenGL ES manpage</a>
   */
  void clear(WFlags<GLenum> mask);

  /*! \brief GL function that sets the clear color of the color buffer
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glClearColor.xml">
   * glClearColor() OpenGL ES manpage</a>
   */
  void clearColor(double r, double g, double b, double a);

  /*! \brief GL function that configures the depth to be set when the
   * depth buffer is cleared
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glClearDepthf.xml">
   * glClearDepthf() OpenGL ES manpage</a>
   */
  void clearDepth(double depth);

  /*! \brief GL function
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glClearStencil.xml">
   * glClearStencil() OpenGL ES manpage</a>
   */
  void clearStencil(int s);

  /*! \brief GL function
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glColorMask.xml">
   * glColorMask() OpenGL ES manpage</a>
   */
  void colorMask(bool red, bool green, bool blue, bool alpha);

  /*! \brief GL function to compile a shader
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glCompileShader.xml">
   * glCompileShader() OpenGL ES manpage</a>
   */
  void compileShader(Shader shader);

  /*! \brief GL function to copy a texture image
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glCopyTexImage2D.xml">
   * glCopyTexImage2D() OpenGL ES manpage</a>
   */
  void copyTexImage2D(GLenum target, int level,
                      GLenum internalformat,
                      int x, int y,
                      unsigned width, unsigned height, 
                      int border);

  /*! \brief GL function that copies a part of a texture image
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glCopyTexSubImage2D.xml">
   * glCopyTexSubImage2D() OpenGL ES manpage</a>
   */
  void copyTexSubImage2D(GLenum target, int level,
                         int xoffset, int yoffset,
                         int x, int y,
                         unsigned width, unsigned height);

  /*! \brief GL function that creates an empty VBO
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glGenBuffers.xml">
   * glGenBuffers() OpenGL ES manpage</a>
   */
  Buffer createBuffer();

  /*! \brief Function that creates an ArrayBuffer by loading data from
   *         a given URL. (<b>deprecated</b>)
   *
   * The ArrayBuffer is loaded before executing initGL.
   * Use it to load binary data for use in bufferData() or bufferSubData().
   *
   * \deprecated An ArrayBuffer refers to a javascript object, which cannot be
   * used for server-side rendering. The new way to accomplish a binary transfer
   * of buffers is with the added boolean argument in bufferSubDatafv()
   */
  ArrayBuffer createAndLoadArrayBuffer(const std::string &url);

  /*! \brief GL function that creates a frame buffer object
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glGenFramebuffers.xml">
   * glGenFramebuffers() OpenGL ES manpage</a>
   */
  Framebuffer createFramebuffer();

  /*! \brief GL function that creates an empty program
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glCreateProgram.xml">
   * glCreateProgram() OpenGL ES manpage</a>
   */
  Program createProgram();

  /*! \brief GL function that creates a render buffer object
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glGenRenderbuffers.xml">
   * glGenRenderbuffers() OpenGL ES manpage</a>
   */
  Renderbuffer createRenderbuffer();

  /*! \brief GL function that creates an empty shader
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glCreateShader.xml">
   * glCreateShader() OpenGL ES manpage</a>
   */
  Shader createShader(GLenum shader);

  /*! \brief GL function that creates an empty texture
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glGenTextures.xml">
   * glGenTextures() OpenGL ES manpage</a>
   */
  Texture createTexture();

  /*! \brief GL function that creates an image texture
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glGenTextures.xml">
   * glGenTextures() OpenGL ES manpage</a>
   */
  Texture createTextureAndLoad(const std::string &url);

  /*! \brief returns an paintdevice that can be used to paint a GL texture
   * 
   * If the client has a webGL enabled browser this function returns a
   * WCanvasPaintDevice. If server-side rendering is used as fallback then
   * this function returns a WRasterImage
   */
  WPaintDevice *createPaintDevice(const WLength& width,
				  const WLength& height);

  /*! \brief GL function that configures the backface culling mode
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glCullFace.xml">
   * glCullFace() OpenGL ES manpage</a>
   */
  void cullFace(GLenum mode);

  /*! \brief GL function that deletes a VBO
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glDeleteBuffers.xml">
   * glDeleteBuffers() OpenGL ES manpage</a>
   */
  void deleteBuffer(Buffer buffer);

  /*! \brief GL function that deletes a frame buffer
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glDeleteFramebuffers.xml">
   * glDeleteFramebuffers() OpenGL ES manpage</a>
   */
  void deleteFramebuffer(Framebuffer framebuffer);

  /*! \brief GL function that deletes a program
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glDeleteProgram.xml">
   * glDeleteProgram() OpenGL ES manpage</a>
   */
  void deleteProgram(Program program);

  /*! \brief GL function that deletes a render buffer
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glDeleteRenderbuffers.xml">
   * glDeleteRenderbuffers() OpenGL ES manpage</a>
   */
  void deleteRenderbuffer(Renderbuffer renderbuffer);

  /*! \brief GL function that depetes a shader
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glDeleteShader.xml">
   * glDeleteShader() OpenGL ES manpage</a>
   */
  void deleteShader(Shader shader);

  /*! \brief GL function that deletes a texture
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glDeleteTextures.xml">
   * glDeleteTextures() OpenGL ES manpage</a>
   */
  void deleteTexture(Texture texture);

  /*! \brief GL function to set the depth test function
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glDepthFunc.xml">
   * glDepthFunc() OpenGL ES manpage</a>
   */
  void depthFunc(GLenum func);

  /*! \brief GL function that enables or disables writing to the depth buffer
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glDepthMask.xml">
   * glDepthMask() OpenGL ES manpage</a>
   */
  void depthMask(bool flag);

  /*! \brief GL function that specifies to what range the normalized [-1,1] z
   * values should match.
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glDepthRangef.xml">
   * glDepthRangef() OpenGL ES manpage</a>
   */
  void depthRange(double zNear, double zFar);

  /*! \brief GL function that detaches a shader from a program
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glDetachShader.xml">
   * glDetachShader() OpenGL ES manpage</a>
   */
  void detachShader(Program program, Shader shader);

  /*! \brief GL function to disable features
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glDisable.xml">
   * glDisable() OpenGL ES manpage</a>
   */
  void disable(GLenum cap);

  /*! \brief GL function to disable the vertex attribute array
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glDisableVertexAttribArray.xml">
   * glDisableVertexAttribArray() OpenGL ES manpage</a>
   */
  void disableVertexAttribArray(AttribLocation index);

  /*! \brief GL function to draw a VBO
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glDrawArrays.xml">
   * glDrawArrays() OpenGL ES manpage</a>
   */
  void drawArrays(GLenum mode, int first, unsigned count);

  /*! \brief GL function to draw indexed VBOs
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glDrawElements.xml">
   * glDrawElements() OpenGL ES manpage</a>
   */
  void drawElements(GLenum mode, unsigned count, GLenum type, unsigned offset);

  /*! \brief GL function to enable features
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glEnable.xml">
   * glEnable() OpenGL ES manpage</a>
   */
  void enable(GLenum cap);

  /*! \brief GL function to enable the vertex attribute array
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glEnableVertexAttribArray.xml">
   * glEnableVertexAttribArray() OpenGL ES manpage</a>
   */
  void enableVertexAttribArray(AttribLocation index);

  /*! \brief GL function to wait until given commands are executed
   *
   * This call is transfered to JS, but the server will never wait on
   * this call.
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glFinish.xml">
   * glFinish() OpenGL ES manpage</a>
   */
  void finish();

  /*! \brief GL function to force execution of GL commands in finite time.
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glFlush.xml">
   * glFlush() OpenGL ES manpage</a>
   */
  void flush();

  /*! \brief GL function to attach the given renderbuffer to the currently
   *         bound frame buffer.
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glFramebufferRenderbuffer.xml">
   * glFramebufferRenderbuffer() OpenGL ES manpage</a>
   */
  void framebufferRenderbuffer(GLenum target, GLenum attachment, 
                               GLenum renderbuffertarget, 
                               Renderbuffer renderbuffer);

  /*! \brief GL function to render directly into a texture image.
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glFramebufferTexture2D.xml">
   * glFramebufferTexture2D() OpenGL ES manpage</a>
   */
  void framebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, 
                            Texture texture, int level);

  /*! \brief GL function that specifies which side of a triangle is the
   * front side
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glFrontFace.xml">
   * glFrontFace() OpenGL ES manpage</a>
   */
  void frontFace(GLenum mode);

  /*! \brief GL function that generates a set of mipmaps for a texture
   * object.
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glGenerateMipmap.xml">
   * glGenerateMipmap() OpenGL ES manpage</a>
   */
  void generateMipmap(GLenum target);

  //WebGLActiveInfo getActiveAttrib(WebGLProgram program, GLuint index);
  //WebGLActiveInfo getActiveUniform(WebGLProgram program, GLuint index);
  //WebGLShader[ ] getAttachedShaders(WebGLProgram program);

  /*! \brief GL function to retrieve an attribute's location in a Program
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glGetAttribLocation.xml">
   * glGetAttribLocation() OpenGL ES manpage</a>
   */
  AttribLocation getAttribLocation(Program program, const std::string &attrib);

  //any getParameter(GLenum pname);
  //any getBufferParameter(GLenum target, GLenum pname);

  //GLenum getError();

  //any getFramebufferAttachmentParameter(GLenum target, GLenum attachment, 
  //                                      GLenum pname);
  //any getProgramParameter(WebGLProgram program, GLenum pname);
  //DOMString getProgramInfoLog(WebGLProgram program);
  //any getRenderbufferParameter(GLenum target, GLenum pname);
  //any getShaderParameter(WebGLShader shader, GLenum pname);
  //DOMString getShaderInfoLog(WebGLShader shader);

  //DOMString getShaderSource(WebGLShader shader);

  //any getTexParameter(GLenum target, GLenum pname);

  //any getUniform(WebGLProgram program, WebGLUniformLocation location);

  /*! \brief GL function to retrieve a Uniform's location in a Program.
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glGetUniformLocation.xml">
   * glGetUniformLocation() OpenGL ES manpage</a>
   */
  UniformLocation getUniformLocation(Program program, const std::string location);

  //any getVertexAttrib(GLuint index, GLenum pname);

  //GLsizeiptr getVertexAttribOffset(GLuint index, GLenum pname);

  /*! \brief GL function to give hints to the render pipeline
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glHint.xml">
   * glHint() OpenGL ES manpage</a>
   */
  void hint(GLenum target, GLenum mode);

  //GLboolean isBuffer(WebGLBuffer buffer);
  //GLboolean isEnabled(GLenum cap);
  //GLboolean isFramebuffer(WebGLFramebuffer framebuffer);
  //GLboolean isProgram(WebGLProgram program);
  //GLboolean isRenderbuffer(WebGLRenderbuffer renderbuffer);
  //GLboolean isShader(WebGLShader shader);
  //GLboolean isTexture(WebGLTexture texture);

  /*! \brief GL function to set the line width
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glLineWidth.xml">
   * glLineWidth() OpenGL ES manpage</a>
   */
  void lineWidth(double width);

  /*! \brief GL function to link a program
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glLinkProgram.xml">
   * glLinkProgram() OpenGL ES manpage</a>
   */
  void linkProgram(Program program);

  /*! \brief GL function to set the pixel storage mode
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glPixelStorei.xml">
   * glPixelStorei() OpenGL ES manpage</a>
   */
  void pixelStorei(GLenum pname, int param);

  /*! \brief GL function to apply modifications to Z values
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glPolygonOffset.xml">
   * glPolygonOffset() OpenGL ES manpage</a>
   */
  void polygonOffset(double factor, double units);

  //void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, 
  //                GLenum format, GLenum type, ArrayBufferView pixels);

  /*! \brief GL function to allocate the appropriate amount of memory for
   *         a render buffer
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glRenderbufferStorage.xml">
   * glSampleCoverage() OpenGL ES manpage</a>
   */
  void renderbufferStorage(GLenum target, GLenum internalformat, 
                           unsigned width, unsigned height);

  /*! \brief GL function to set multisample parameters
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glSampleCoverage.xml">
   * glSampleCoverage() OpenGL ES manpage</a>
   */
  void sampleCoverage(double value, bool invert);

  /*! \brief GL function to define the scissor box
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glScissor.xml">
   * glScissor() OpenGL ES manpage</a>
   */
  void scissor(int x, int y, unsigned width, unsigned height);

  /*! \brief GL function to set a shader's source code
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glShaderSource.xml">
   * glShaderSource() OpenGL ES manpage</a>
   */
  void shaderSource(Shader shader, const std::string &src);

  /*! \brief GL function to set stencil test parameters
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glStencilFunc.xml">
   * glStencilFunc() OpenGL ES manpage</a>
   */
  void stencilFunc(GLenum func, int ref, unsigned mask);

  /*! \brief GL function to set stencil test parameters for front and/or
   * back stencils
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glStencilFuncSeparate.xml">
   * glStencilFuncSeparate() OpenGL ES manpage</a>
   */
  void stencilFuncSeparate(GLenum face, GLenum func, int ref, unsigned mask);

  /*! \brief GL function to control which bits are to be written in the stencil
   * buffer
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glStencilMask.xml">
   * glStencilMask() OpenGL ES manpage</a>
   */
  void stencilMask(unsigned mask);

  /*! \brief GL function to control which bits are written to the front and/or
   * back stencil buffers
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glStencilMaskSeparate.xml">
   * glStencilMaskSeparate() OpenGL ES manpage</a>
   */
  void stencilMaskSeparate(GLenum face, unsigned mask);

  /*! \brief GL function to set stencil test actions
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glStencilOp.xml">
   * glStencilOp() OpenGL ES manpage</a>
   */
  void stencilOp(GLenum fail, GLenum zfail, GLenum zpass);

  /*! \brief GL function to set front and/or back stencil test actions
   * separately
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glStencilOpSeparate.xml">
   * glStencilOpSeparate() OpenGL ES manpage</a>
   */
  void stencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);

  //void texImage2D(TextureTargetEnum target, int level, PixelFormatEnum internalformat, 
  //                GLsizei width, GLsizei height, GLint border, PixelFormatEnum format, 
  //                GLenum type, ArrayBufferView pixels);
  /*! \brief GL function to reserve space for a 2D texture, without specifying its
   *         contents.
   *
   * This corresponds to calling the WebGL function
   * void texImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width,
   * GLsizei height, GLint border, GLenum format, GLenum type, ArrayBufferView pixels)
   * with null as last parameters. The value of 'type' is then of no importance and is
   * therefore omitted from this function.
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glTexImage2D.xml">
   * glTexImage2D() OpenGL ES manpage</a>
   */
  void texImage2D(GLenum target, int level, GLenum internalformat, 
                  unsigned width, unsigned height, int border, GLenum format);

  //void texImage2D(TextureTargetEnum target, int level, PixelFormatEnum internalformat,
  //                PixelFormatEnum format, GLenum type, ImageData pixels);

  /*! \brief GL function to load a 2D texture from a WImage
   *
   * Note: WImage must be loaded before this function is executed.
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glTexImage2D.xml">
   * glTexImage2D() OpenGL ES manpage</a>
   */
  void texImage2D(GLenum target, int level, GLenum internalformat,
                  GLenum format, GLenum type, WImage *image);

  //void texImage2D(TextureTargetEnum target, int level, PixelFormatEnum internalformat,
  //                PixelFormatEnum format, GLenum type, HTMLCanvasElement canvas);

  /*! \brief GL function to load a 2D texture from a WVideo
   *
   * Note: the video must be loaded prior to calling this function. The
   * current frame is used as texture image.
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glTexImage2D.xml">
   * glTexImage2D() OpenGL ES manpage</a>
   */
  void texImage2D(GLenum target, int level, GLenum internalformat,
		  GLenum format, GLenum type, WVideo *video);

  /*! \brief GL function to load a 2D texture from a file
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glTexImage2D.xml">
   * glTexImage2D() OpenGL ES manpage</a>
   */
  void texImage2D(GLenum target, int level, GLenum internalformat,
                  GLenum format, GLenum type, std::string filename);

  /*! \brief GL function to load a 2D texture from a WPaintDevice
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glTexImage2D.xml">
   * glTexImage2D() OpenGL ES manpage</a>
   *
   * \sa createPaintDevice()
   */
  void texImage2D(GLenum target, int level, GLenum internalformat,
		  GLenum format, GLenum type, WPaintDevice *paintdevice);

  /*! \brief GL function to load a 2D texture loaded with createTextureAndLoad()
   *
   * This function must only be used for textures created with
   * createTextureAndLoad()
   *
   * Note: the WGLWidget implementation will delay rendering until
   * all textures created with createTextureAndLoad() are loaded in the
   * browser.
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glTexImage2D.xml">
   * glTexImage2D() OpenGL ES manpage</a>
   */
  void texImage2D(GLenum target, int level, GLenum internalformat,
                  GLenum format, GLenum type, Texture texture);

  //void texParameterf(TextureTargetEnum target,
  //                   TextureParameterNameEnum pname, double param);

  /*! \brief GL function to set texture parameters
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glTexParameter.xml">
   * glTexParameter() OpenGL ES manpage</a>
   */
  void texParameteri(GLenum target, GLenum pname, GLenum param);

  //void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, 
  //                   GLsizei width, GLsizei height, 
  //                   GLenum format, GLenum type, ArrayBufferView pixels);
  //void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, 
  //                   GLenum format, GLenum type, ImageData pixels);
  //void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, 
  //                   GLenum format, GLenum type, HTMLImageElement image);
  //void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, 
  //                   GLenum format, GLenum type, HTMLCanvasElement canvas);
  //void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, 
  //                   GLenum format, GLenum type, HTMLVideoElement video);


  /*! \brief GL function to set the value of a uniform variable of the current
   * program
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glUniform.xml">
   * glUniform() OpenGL ES manpage</a>
   */
  void uniform1f(const UniformLocation &location, double x);

  /*! \brief GL function to set the value of a uniform variable of the current
   * program
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glUniform.xml">
   * glUniform() OpenGL ES manpage</a>
   */
  WT_WGL_TEMPLATE(typename FloatArray)
  void uniform1fv(const UniformLocation &location, 
		  const WT_ARRAY FloatArray *value)
#ifndef WT_TARGET_JAVA
 {
    float out[1];
    for (int i=0; i<1; i++) {
      out[i] = (float)value[i];
    }

    uniform1fv(location, out);
  }

  /// \cond
  void uniform1fv(const UniformLocation &location, 
		  const WT_ARRAY float *value);
  /// \endcond
#else
  ;
#endif

  /*! \brief GL function to set the value of a uniform variable of the current
   * program
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glUniform.xml">
   * glUniform() OpenGL ES manpage</a>
   */
  void uniform1fv(const UniformLocation &location,
		  const JavaScriptVector &v);

  /*! \brief GL function to set the value of a uniform variable of the current
   * program
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glUniform.xml">
   * glUniform() OpenGL ES manpage</a>
   */
  void uniform1i(const UniformLocation &location, int x);

  /*! \brief GL function to set the value of a uniform variable of the current
   * program
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glUniform.xml">
   * glUniform() OpenGL ES manpage</a>
   */
  WT_WGL_TEMPLATE(typename IntArray)
  void uniform1iv(const UniformLocation &location, 
		  const WT_ARRAY IntArray *value)
#ifndef WT_TARGET_JAVA
{
    int out[1];
    for (int i=0; i<1; i++) {
      out[i] = (int)value[i];
    }

    uniform1iv(location, out);
  }

  /// \cond
  void uniform1iv(const UniformLocation &location, 
		  const WT_ARRAY int *value);
  /// \endcond
#else
  ;
#endif

  /*! \brief GL function to set the value of a uniform variable of the current
   * program
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glUniform.xml">
   * glUniform() OpenGL ES manpage</a>
   */
  void uniform2f(const UniformLocation &location, double x, double y);

  /*! \brief GL function to set the value of a uniform variable of the current
   * program
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glUniform.xml">
   * glUniform() OpenGL ES manpage</a>
   */
  WT_WGL_TEMPLATE(typename FloatArray)
  void uniform2fv(const UniformLocation &location, 
		  const WT_ARRAY FloatArray *value)
#ifndef WT_TARGET_JAVA
{
  float out[2];
  for (int i=0; i<2; i++) {
    out[i] = (float)value[i];
  }
  
  uniform2fv(location, out);
}

  /// \cond
void uniform2fv(const UniformLocation &location, 
		const WT_ARRAY float *value);
/// \endcond
#else
;
#endif

  /*! \brief GL function to set the value of a uniform variable of the current
   * program
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glUniform.xml">
   * glUniform() OpenGL ES manpage</a>
   */
  void uniform2fv(const UniformLocation &location,
		  const JavaScriptVector &v);

  /*! \brief GL function to set the value of a uniform variable of the current
   * program
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glUniform.xml">
   * glUniform() OpenGL ES manpage</a>
   */
  void uniform2i(const UniformLocation &location, int x, int y);

  /*! \brief GL function to set the value of a uniform variable of the current
   * program
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glUniform.xml">
   * glUniform() OpenGL ES manpage</a>
   */
  WT_WGL_TEMPLATE(typename IntArray)
  void uniform2iv(const UniformLocation &location, 
		  const WT_ARRAY IntArray *value)
#ifndef WT_TARGET_JAVA
  {
    int out[2];
    for (int i=0; i<2; i++) {
      out[i] = (int)value[i];
    }
    
    uniform2iv(location, out);
  }

/// \cond
void uniform2iv(const UniformLocation &location, 
		  const WT_ARRAY int *value);
/// \endcond
#else
;
#endif

  /*! \brief GL function to set the value of a uniform variable of the current
   * program
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glUniform.xml">
   * glUniform() OpenGL ES manpage</a>
   */
  void uniform3f(const UniformLocation &location,
                 double x, double y, double z);

  /*! \brief GL function to set the value of a uniform variable of the current
   * program
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glUniform.xml">
   * glUniform() OpenGL ES manpage</a>
   */
  WT_WGL_TEMPLATE(typename FloatArray)
  void uniform3fv(const UniformLocation &location, 
		  const WT_ARRAY FloatArray *value)
#ifndef WT_TARGET_JAVA
  {
    float out[3];
    for (int i=0; i<3; i++) {
      out[i] = (float)value[i];
    }
    
    uniform3fv(location, out);
  }

/// \cond
  void uniform3fv(const UniformLocation &location, 
		  const WT_ARRAY float *value);
/// \endcond
#else
;
#endif

  /*! \brief GL function to set the value of a uniform variable of the current
   * program
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glUniform.xml">
   * glUniform() OpenGL ES manpage</a>
   */
  void uniform3fv(const UniformLocation &location,
		  const JavaScriptVector &v);

  /*! \brief GL function to set the value of a uniform variable of the current
   * program
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glUniform.xml">
   * glUniform() OpenGL ES manpage</a>
   */
  void uniform3i(const UniformLocation &location, int x, int y, int z);

  /*! \brief GL function to set the value of a uniform variable of the current
   * program
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glUniform.xml">
   * glUniform() OpenGL ES manpage</a>
   */
  WT_WGL_TEMPLATE(typename IntArray)
  void uniform3iv(const UniformLocation &location, 
		  const WT_ARRAY IntArray *value)
#ifndef WT_TARGET_JAVA
  {
    int out[3];
    for (int i=0; i<3; i++) {
      out[i] = (int)value[i];
    }
    
    uniform3iv(location, out);
  }

/// \cond
  void uniform3iv(const UniformLocation &location, 
		  const WT_ARRAY int *value);
/// \endcond
#else
;
#endif

  /*! \brief GL function to set the value of a uniform variable of the current
   * program
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glUniform.xml">
   * glUniform() OpenGL ES manpage</a>
   */
  void uniform4f(const UniformLocation &location,
                 double x, double y, double z, double w);

  /*! \brief GL function to set the value of a uniform variable of the current
   * program
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glUniform.xml">
   * glUniform() OpenGL ES manpage</a>
   */
  WT_WGL_TEMPLATE(typename FloatArray)
  void uniform4fv(const UniformLocation &location, 
		  const WT_ARRAY FloatArray *value)
#ifndef WT_TARGET_JAVA
  {
    float out[4];
    for (int i=0; i<4; i++) {
      out[i] = (float)value[i];
    }
    
    uniform4fv(location, out);
  }

/// \cond
  void uniform4fv(const UniformLocation &location, 
		  const WT_ARRAY float *value);
/// \endcond
#else
;
#endif

  /*! \brief GL function to set the value of a uniform variable of the current
   * program
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glUniform.xml">
   * glUniform() OpenGL ES manpage</a>
   */
  void uniform4fv(const UniformLocation &location,
		  const JavaScriptVector &v);

  /*! \brief GL function to set the value of a uniform variable of the current
   * program
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glUniform.xml">
   * glUniform() OpenGL ES manpage</a>
   */
  void uniform4i(const UniformLocation &location, int x, int y, int z, int w);

  /*! \brief GL function to set the value of a uniform variable of the current
   * program
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glUniform.xml">
   * glUniform() OpenGL ES manpage</a>
   */
  WT_WGL_TEMPLATE(typename IntArray)
  void uniform4iv(const UniformLocation &location, 
		  const WT_ARRAY IntArray *value)
#ifndef WT_TARGET_JAVA
  {
    int out[4];
    for (int i=0; i<4; i++) {
      out[i] = (int)value[i];
    }
    
    uniform4iv(location, out);
  }

/// \cond
  void uniform4iv(const UniformLocation &location, 
		  const WT_ARRAY int *value);
/// \endcond
#else
;
#endif

  /*! \brief GL function to set the value of a uniform matrix of the current
   * program
   *
   * Attention: The OpenGL ES specification states that transpose MUST be
   * false.
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glUniform.xml">
   * glUniform() OpenGL ES manpage</a>
   */
  WT_WGL_TEMPLATE(typename MatrixType)
  void uniformMatrix2fv(const UniformLocation &location,
                        bool transpose, 
			const WT_ARRAY MatrixType *value)
#ifndef WT_TARGET_JAVA
  {
    double out[4];
    for (int i=0; i<4; i++) {
      out[i] = (double)value[i];
    }
    uniformMatrix2fv(location, transpose, out);
  }

/// \cond
  void uniformMatrix2fv(const UniformLocation &location,
                        bool transpose, 
			const WT_ARRAY double *value);
/// \endcond
#else
;
#endif

  /*! \brief GL function to set the value of a uniform matrix of the current
   * program
   *
   * This function renders the matrix in the proper row/column order.
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glUniform.xml">
   * glUniform() OpenGL ES manpage</a>
   */
  WT_WGL_TEMPLATE(typename MatrixType)
  void uniformMatrix2(const UniformLocation &location,
                      const WGenericMatrix<MatrixType, 2, 2> &m)
#ifndef WT_TARGET_JAVA
  {
    WGenericMatrix<double, 2, 2> out;
    for (int i=0; i<2; i++) {
      for (int j=0; j<2; j++) {
	out.at(i, j) = (double)m.at(i, j);
      }
    }
    uniformMatrix2(location, out);
  }

/// \cond
  void uniformMatrix2(const UniformLocation &location,
                      const WGenericMatrix<double, 2, 2> &m);
/// \endcond
#else
;
#endif

  /*! \brief GL function to set the value of a uniform matrix of the current
   * program
   *
   * Attention: The OpenGL ES specification states that transpose MUST be
   * false.
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glUniform.xml">
   * glUniform() OpenGL ES manpage</a>
   */
  WT_WGL_TEMPLATE(typename MatrixType)
  void uniformMatrix3fv(const UniformLocation &location, bool transpose, 
			const WT_ARRAY MatrixType *value)
#ifndef WT_TARGET_JAVA
  {
    double out[9];
    for (int i=0; i<9; i++) {
      out[i] = (double)value[i];
    }
    uniformMatrix3fv(location, transpose, out);
  }

/// \cond
  void uniformMatrix3fv(const UniformLocation &location, bool transpose, 
			const WT_ARRAY double *value);
/// \endcond
#else
;
#endif

  /*! \brief GL function to set the value of a uniform matrix of the current
   * program
   *
   * This function renders the matrix in the proper row/column order.
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glUniform.xml">
   * glUniform() OpenGL ES manpage</a>
   */
  WT_WGL_TEMPLATE(typename MatrixType)
  void uniformMatrix3(const UniformLocation &location,
		      const WGenericMatrix<MatrixType, 3, 3> &m)
#ifndef WT_TARGET_JAVA
  {
    WGenericMatrix<double, 3, 3> out;
    for (int i=0; i<3; i++) {
      for (int j=0; j<3; j++) {
	out.at(i, j) = (double)m.at(i, j);
      }
    }
    uniformMatrix3(location, out);
  }

/// \cond
  void uniformMatrix3(const UniformLocation &location,
		      const WGenericMatrix<double, 3, 3> &m);
/// \endcond
#else
;
#endif

  /*! \brief GL function to set the value of a uniform matrix of the current
   * program
   *
   * Attention: The OpenGL ES specification states that transpose MUST be
   * false.
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glUniform.xml">
   * glUniform() OpenGL ES manpage</a>
   */
  WT_WGL_TEMPLATE(typename MatrixType)
  void uniformMatrix4fv(const UniformLocation &location, bool transpose,
                        const WT_ARRAY MatrixType *value)
#ifndef WT_TARGET_JAVA
  {
    double out[16];
    for (int i=0; i<16; i++) {
      out[i] = (double)value[i];
    }
    uniformMatrix4fv(location, transpose, out);
  }

/// \cond
  void uniformMatrix4fv(const UniformLocation &location, bool transpose,
                        const WT_ARRAY double *value);
/// \endcond
#else
;
#endif

  /*! \brief GL function to set the value of a uniform matrix of the current
   * program
   *
   * This function renders the matrix in the proper row/column order.
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glUniform.xml">
   * glUniform() OpenGL ES manpage</a>
   */
  WT_WGL_TEMPLATE(typename MatrixType)
  void uniformMatrix4(const UniformLocation &location,
                      const WGenericMatrix<MatrixType, 4, 4> &m)
#ifndef WT_TARGET_JAVA
  {
    WGenericMatrix<double, 4, 4> out;
    for (int i=0; i<4; i++) {
      for (int j=0; j<4; j++) {
	out.at(i, j) = (double)m.at(i, j);
      }
    }
    uniformMatrix4(location, out);
  }

/// \cond
  void uniformMatrix4(const UniformLocation &location,
                      const WGenericMatrix<double, 4, 4> &m);
/// \endcond
#else
;
#endif

  /*! \brief GL function to set the value of a uniform matrix of the current
   * program
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glUniform.xml">
   * glUniform() OpenGL ES manpage</a>
   */
  void uniformMatrix4(const UniformLocation &location,
                      const JavaScriptMatrix4x4 &m);


  /*! \brief GL function to set the current active shader program
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glUseProgram.xml">
   * glUseProgram() OpenGL ES manpage</a>
   */
  void useProgram(Program program);

  /*! \brief GL function to validate a program
   *
   * implementation note: there is currently not yet a method to read
   * out the validation result.
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glValidateProgram.xml">
   * glValidateProgram() OpenGL ES manpage</a>
   */
  void validateProgram(Program program);

  /*! \brief GL function to set the value of an attribute of the current program
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glVertexAttrib.xml">
   * glVertexAttrib() OpenGL ES manpage</a>
   */
  void vertexAttrib1f(AttribLocation location, double x);

#ifndef WT_TARGET_JAVA
  /*! \brief GL function to set the value of an attribute of the current program
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glVertexAttrib.xml">
   * glVertexAttrib() OpenGL ES manpage</a>
   */
  WT_WGL_TEMPLATE(typename FloatArray)
  void vertexAttrib1fv(AttribLocation location, 
		       const WT_ARRAY FloatArray *values) {
    vertexAttrib1f(location, values[0]);
  }
#endif

  /*! \brief GL function to set the value of an attribute of the current program
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glVertexAttrib.xml">
   * glVertexAttrib() OpenGL ES manpage</a>
   */
  void vertexAttrib2f(AttribLocation location, double x, double y);

  /*! \brief GL function to set the value of an attribute of the current program
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glVertexAttrib.xml">
   * glVertexAttrib() OpenGL ES manpage</a>
   */
  WT_WGL_TEMPLATE(typename FloatArray)
  void vertexAttrib2fv(AttribLocation location, 
		       const WT_ARRAY FloatArray *values) {
    vertexAttrib2f(location, values[0], values[1]);
  }

  /*! \brief GL function to set the value of an attribute of the current program
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glVertexAttrib.xml">
   * glVertexAttrib() OpenGL ES manpage</a>
   */
  void vertexAttrib3f(AttribLocation location, double x, double y, double z);

  /*! \brief GL function to set the value of an attribute of the current program
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glVertexAttrib.xml">
   * glVertexAttrib() OpenGL ES manpage</a>
   */
  WT_WGL_TEMPLATE(typename FloatArray)
  void vertexAttrib3fv(AttribLocation location, 
		       const WT_ARRAY FloatArray *values) {
    vertexAttrib3f(location, values[0], values[1], values[2]);
  }

  /*! \brief GL function to set the value of an attribute of the current program
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glVertexAttrib.xml">
   * glVertexAttrib() OpenGL ES manpage</a>
   */
  void vertexAttrib4f(AttribLocation location,
                      double x, double y, double z, double w);

  /*! \brief GL function to set the value of an attribute of the current program
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glVertexAttrib.xml">
   * glVertexAttrib() OpenGL ES manpage</a>
   */
  WT_WGL_TEMPLATE(typename FloatArray)
  void vertexAttrib4fv(AttribLocation location, 
		       const WT_ARRAY FloatArray *values) {
    vertexAttrib4f(location, values[0], values[1], values[2], values[3]);
  }

  /*! \brief GL function to bind a VBO to an attribute
   *
   * This function links the given attribute to the VBO currently bound
   * to the ARRAY_BUFFER target.
   *
   * The size parameter specifies the number of components per attribute (1
   * to 4). The type parameter is also used to determine the size of each
   * component.
   *
   * The size of a float is 8 bytes.
   *
   * In WGLWidget, the size of an int is 4 bytes.
   *
   * The stride is in bytes.
   *
   * The maximum stride is 255.
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glVertexAttribPointer.xml">
   * glVertexAttribPointer() OpenGL ES manpage</a>
   */
  void vertexAttribPointer(AttribLocation location, int size,
    GLenum type, bool normalized, unsigned stride, unsigned offset);

  /*! \brief GL function to set the viewport
   *
   * <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glViewport.xml">
   * glViewport() OpenGL ES manpage</a>
   */
  void viewport(int x, int y, unsigned width, unsigned height);

  /*! @}
   */

  /*! @name Client-side vectors and matrices
   *
   * These methods can be used to modify
   * vectors and matrices client-side, to change
   * the GL uniforms without a roundtrip to the server.
   * @{
   */

  /*! \brief Create a matrix that can be manipulated in client-side
   * JavaScript
   *
   * This is a shorthand for creating a JavaScriptMatrix4x4,
   * then adding it to a WGLWidget with addJavaScriptMatrix4,
   * and initializing it with initJavaScriptMatrix4.
   *
   * This method should only be called in initializeGL(),
   * updateGL() or resizeGL().
   */
  JavaScriptMatrix4x4 createJavaScriptMatrix4();

  /*! \brief Register a matrix with this WGLWidget.
   *
   * You can call this outside of resizeGL(), paintGL(), updateGL()
   * or initializeGL() methods. After a JavaScriptMatrix4x4 is
   * added to a WGLWidget, its jsRef() becomes valid, and can be
   * used in a JSlot, for example.
   */
  void addJavaScriptMatrix4(JavaScriptMatrix4x4 &m);

  /*! \brief Initialize the client-side JavaScript for the
   * given JavaScriptMatrix4x4
   *
   * If the given matrix is not associated with a widget yet,
   * it will be added to this widget.
   *
   * If the given matrix has already been added to a WGLWidget,
   * then this WGLWidget should be the same as the one you call
   * initJavaScriptMatrix4 on.
   *
   * This method should only be called in initializeGL(),
   * updateGL() or resizeGL().
   */
  void initJavaScriptMatrix4(JavaScriptMatrix4x4 &m);

  /*! \brief Set the value of a client-side JavaScript matrix created by
   * createJavaScriptMatrix4x4()
   *
   * This method should only be called in initializeGL(),
   * updateGL() or resizeGL().
   */
  WT_WGL_TEMPLATE(typename MatrixType)
  void setJavaScriptMatrix4(JavaScriptMatrix4x4 &jsm,
                            const WGenericMatrix<MatrixType, 4, 4> &m)
#ifndef WT_TARGET_JAVA
  {
    WGenericMatrix<double, 4, 4> out;
    for (int i=0; i<4; i++) {
      for (int j=0; j<4; j++) {
	out.at(i, j) = (double)m.at(i, j);
      }
    }
    setJavaScriptMatrix4(jsm, out);
  }

/// \cond
  void setJavaScriptMatrix4(JavaScriptMatrix4x4 &jsm,
                            const WGenericMatrix<double, 4, 4> &m);
/// \endcond
#else
;
#endif

  /*! \brief Create a vector of a certain length that can be manipulated
   * in client-side JavaScript
   *
   * This is a shorthand for creating a JavaScriptVector,
   * then adding it to a WGLWidget with addJavaScriptVector,
   * and initializing it with initJavaScriptVector.
   *
   * This method should only be called in initializeGL(),
   * updateGL() or resizeGL().
   */
  JavaScriptVector createJavaScriptVector(unsigned length);

  /*! \brief Register a vector with this WGLWidget.
   *
   * You can call this outside of resizeGL(), paintGL(), updateGL()
   * or initializeGL() methods. After a JavaScriptVector is
   * added to a WGLWidget, its jsRef() becomes valid, and can be
   * used in a JSlot, for example.
   */
  void addJavaScriptVector(JavaScriptVector &v);

  /*! \brief Initialize the client-side JavaScript for the
   * given JavaScriptVector
   *
   * If the given vector is not associated with a widget yet,
   * it will be added to this widget.
   *
   * If the given vector has already been added to a WGLWidget,
   * then this WGLWidget should be the same as the one you call
   * initJavaScriptVector on.
   *
   * This method should only be called in initializeGL(),
   * updateGL() or resizeGL().
   */
  void initJavaScriptVector(JavaScriptVector &v);

  /*! \brief Set the value of a client-side JavaScript vector created by
   * createJavaScriptVector()
   *
   * This method should only be called in initializeGL(),
   * updateGL() or resizeGL().
   */
  void setJavaScriptVector(JavaScriptVector &jsv,
			   const std::vector<float> &v);

  /*! @}
   */

  /*! \brief Set a custom mouse handler based on the given JavaScript code.
   *
   * The handler code should be JavaScript code that produces an object when evaluated.
   *
   * A mouse handler is an object that can implement one or more of the following functions:
   *
   * - <b>setTarget(target)</b>: This is called immediately when the mouse handler is added with an
   *                       object that uniquely identifies the WGLWidget, and a paintGL() method.
   * - <b>mouseDown(o, event)</b>: To handle the \c mousedown event. \c o is the \c &lt;canvas> (client-side rendering)
   *			    or \c &lt;img> (server-side rendering) element corresponding to this WGLWidget. \c event is
   *			    the \c MouseEvent.
   * - <b>mouseUp(o, event)</b>: To handle the \c mouseup event. \c o is the \c &lt;canvas> (client-side rendering)
   *			    or \c &lt;img> (server-side rendering) element corresponding to this WGLWidget. \c event is
   *			    the \c MouseEvent.
   * - <b>mouseDrag(o, event)</b>: Called when the mouse is dragged. \c o is the \c &lt;canvas> (client-side rendering)
   *			    or \c &lt;img> (server-side rendering) element corresponding to this WGLWidget. \c event is
   *			    the \c MouseEvent.
   * - <b>mouseMove(o, event)</b>: Called when the mouse is moved. \c o is the \c &lt;canvas> (client-side rendering)
   *			    or \c &lt;img> (server-side rendering) element corresponding to this WGLWidget. \c event is
   *			    the \c MouseEvent.
   * - <b>mouseWheel(o, event)</b>: Called when the mouse wheel is used. \c o is the \c &lt;canvas> (client-side rendering)
   *			    or \c &lt;img> (server-side rendering) element corresponding to this WGLWidget. \c event is
   *			    the \c MouseEvent.
   * - <b>touchStart(o, event)</b>: To handle the \c touchstart event. \c o is the \c &lt;canvas> (client-side rendering)
   *			    or \c &lt;img> (server-side rendering) element corresponding to this WGLWidget. \c event is
   *			    the \c TouchEvent.
   * - <b>touchEnd(o, event)</b>: To handle the \c touchend event. \c o is this \c &lt;canvas> (client-side rendering)
   *			    or \c &lt;img> (server-side rendering) element corresponding to this WGLWidget. \c event is
   *			    the \c TouchEvent.
   * - <b>touchMoved(o, event)</b>: To handle the \c touchmove event. \c o is this \c &lt;canvas> (client-side rendering)
   *			    or \c &lt;img> (server-side rendering) element corresponding to this WGLWidget. \c event is
   *			    the \c TouchEvent.
   *
   *   Example:
   *   If the variable <code>mouseHandler</code> contains the following JavaScript,
   *   and uses the <a href="glmatrix.net">glMatrix</a> library:
   *  \code
function(cameraMatrix) {
  var target = null;

  this.setTarget = function(newTarget) {
    target = newTarget;
  };

  this.mouseWheel = function(o, event) {
    var fix = jQuery.event.fix(event);
    fix.preventDefault();
    fix.stopPropagation();
    var d = wheelDelta(event);
    var s = Math.pow(1.2, delta);
    mat4.scale(cameraMatrix, cameraMatrix, [s, s, s]);
    target.paintGL();
  };

  function wheelDelta(e) {
    var delta = 0;
    if (e.wheelDelta) {
      delta = e.wheelDelta > 0 ? 1 : -1;
    } else if (e.detail) {
      delta = e.detail < 0 ? 1 : -1;
    }
    return delta;
  }
}
      \endcode
   *
   *  This mouse handler can be set as such:
   *  \code
setClientSideMouseHandler("new " + mouseHandler + "(" + cameraMatrix.jsRef() + ")");
      \endcode
   *  where \c mouseHandler is the code of the mouse handler, and \c cameraMatrix is a
   *  WGLWidget::JavaScriptMatrix4x4.
   */
  void setClientSideMouseHandler(const std::string& handlerCode);

  /*! \brief Add a mouse handler to the widget that looks at a given point
   *
   * This will allow a user to change client-side matrix m with the
   * mouse. M is a model transformation matrix, representing the viewpoint of
   * the camera.
   *
   * Through mouse operations, the camera can be changed by the user, but
   * (lX, lY, lZ) will always be at the center of the display, (uX, uY, uZ)
   * is considered to be the up direction, and the distance of the camera to
   * (lX, lY, lZ) will never change.
   *
   * Pressing the left mouse button and moving the mouse left/right will
   * rotate the camera around the up (uX, uY, uZ) direction. Moving up/down
   * will tilt the camera (causing it to move up/down to keep the lookpoint
   * centered). The scroll wheel simulates zooming by scaling the scene.
   *
   * pitchRate and yawRate control how much the camera will move per mouse
   * pixel.
   *
   * Usually this method is called after setting a camera transformation
   * with a client-side matrix in initializeGL(). However, this function
   * may also be called from outside the intializeGL()/paintGL()/updateGL()
   * methods (but not before m was initialized).
   */
  void setClientSideLookAtHandler(const JavaScriptMatrix4x4 &m,
                                  double lX, double lY, double lZ,
                                  double uX, double uY, double uZ,
                                  double pitchRate, double yawRate);

  /*! \brief Add a mouse handler to the widget that allows 'walking' in
   * the scene
   *
   * This will allow a user to change client-side matrix m with the
   * mouse. M is a model transformation matrix, representing the viewpoint of
   * the camera.
   *
   * Through mouse operations, the camera can be changed by the user, as if
   * he is walking around on a plane. 
   *
   * Pressing the left mouse button and moving the mouse left/right will
   * rotate the camera around Y axis. Moving the mouse up/down will move
   * the camera in the Z direction (walking forward/backward).
   * centered).
   *
   * frontStep and rotStep control how much the camera will move per mouse
   * pixel.
   */
  void setClientSideWalkHandler(const JavaScriptMatrix4x4 &m,
                                double frontStep, double rotStep);

  /*! \brief Sets the content to be displayed when WebGL is not available.
   *
   * If Wt cannot create a working WebGL context, this content will be
   * shown to the user. This may be a text explanation, or a pre-rendered
   * image, or a video, a flash movie, ...
   *
   * The default is a widget that explains to the user that he has no
   * WebGL support.
   */
  void setAlternativeContent(WWidget *alternative);

  /*! \brief A JavaScript slot that repaints the widget when triggered.
   *
   * This is useful for client-side initiated repaints. You may e.g. use this
   * if you write your own client-side mouse handler, or if you updated
   * a texture, or if you're playing a video texture.
   */
  JSlot &repaintSlot() { return repaintSlot_; }

  /*! \brief enable client-side error messages (read detailed doc!)
   *
   * This option will add client-side code to check the result of every
   * WebGL call, and will popup an error dialog if a WebGL call returned
   * an error. The JavaScript then invokes the client-side debugger. This
   * code is intended to test your application, and should not be used in
   * production.
   */
  void enableClientErrorChecks(bool enable = true);

  /*! \brief Inject JavaScript into the current js-stream.
   *
   * Careful: this method directly puts the given jsString into
   * the JavaScript stream, whatever state it current has.
   * For example, if called in initGL(), it will put the jsString
   * into the client-side initGL() code.
   */
  void injectJS(const std::string & jsString);

  void webglNotAvailable();

protected:
  virtual DomElementType domElementType() const;
  virtual DomElement *createDomElement(WApplication *app);
  virtual void getDomChanges(std::vector<DomElement *>& result, WApplication *app);
  virtual void updateDom(DomElement &element, bool all);

  virtual void render(WFlags<RenderFlag> flags);
  virtual std::string renderRemoveJs();

  virtual void layoutSizeChanged(int width, int height);

  virtual void setFormData(const FormData& formData);

  virtual void contextRestored();

private:

  WFlags<RenderOption> renderOptions_;
  WAbstractGLImplementation *pImpl_;
  struct jsMatrixMap {
    int id;
    WMatrix4x4 serverSideCopy;

    jsMatrixMap(int matId, const WMatrix4x4& ssCopy)
      : id(matId), serverSideCopy(ssCopy)
    {}
  };
  struct jsVectorMap {
    int id;
    std::vector<float> serverSideCopy;

    jsVectorMap(int vecId, const std::vector<float> &ssCopy)
      : id(vecId), serverSideCopy(ssCopy)
    {}
  };
  std::vector<jsMatrixMap> jsMatrixList_;
  std::vector<jsVectorMap> jsVectorList_;
  unsigned jsValues_;
  std::stringstream js_;
  JSignal<> repaintSignal_;

  std::string glObjJsRef() const;

  WWidget *alternative_;

  // If client detects that a WebGL context cannot be created, it fires this
  // signal, and the handler sets wegGlNotAvailable_ to true. If this happens,
  // the client side will have deleted the canvas widget.
  JSignal<void> webglNotAvailable_;
  bool webGlNotAvailable_;

  JSignal<void> contextRestored_;
  bool restoringContext_;

  bool valueChanged_;

  JSlot mouseWentDownSlot_;
  JSlot mouseWentUpSlot_;
  JSlot mouseDraggedSlot_;
  JSlot mouseMovedSlot_;
  JSlot mouseWheelSlot_;
  JSlot touchStarted_;
  JSlot touchEnded_;
  JSlot touchMoved_;
  JSlot repaintSlot_;

  void defineJavaScript();

#ifdef WT_TARGET_JAVA
static void renderfv(std::ostream &os, WGenericMatrix<MatrixType, 4, 4> t,
		     JsArrayType type);
#endif

  friend class WGLWidget::JavaScriptMatrix4x4;
  friend class WClientGLWidget;
  friend class WServerGLWidget;
};

W_DECLARE_OPERATORS_FOR_FLAGS(WGLWidget::GLenum)
W_DECLARE_OPERATORS_FOR_FLAGS(WGLWidget::ClientSideRenderer)
W_DECLARE_OPERATORS_FOR_FLAGS(WGLWidget::RenderOption)
}

#undef WT_WGL_TEMPLATE

#endif