/usr/include/Wt/WAbstractItemDelegate is in libwt-dev 3.3.4+dfsg-6ubuntu1.
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/*
* Copyright (C) 2009 Emweb bvba, Kessel-Lo, Belgium.
*
* See the LICENSE file for terms of use.
*/
#ifndef WABSTRACTITEMDELEGATE_H_
#define WABSTRACTITEMDELEGATE_H_
#include <Wt/WObject>
#include <Wt/WFlags>
#include <Wt/WSignal>
#include <Wt/WValidator>
#include <boost/any.hpp>
namespace Wt {
/*! \brief Enumeration that specifies an option for rendering a view item.
*
* \sa WAbstractItemDelegate::update()
*/
enum ViewItemRenderFlag {
RenderSelected = 0x1, //!< %Render as selected
RenderEditing = 0x2, //!< %Render in editing mode
RenderFocused = 0x4, //!< %Render (the editor) focused
RenderInvalid = 0x8 //!< %Render as invalid
};
W_DECLARE_OPERATORS_FOR_FLAGS(ViewItemRenderFlag)
class WAbstractItemModel;
class WWidget;
class WModelIndex;
/*! \class WAbstractItemDelegate Wt/WAbstractItemDelegate Wt/WAbstractItemDelegate
* \brief Abstract delegate class for rendering an item in an item view.
*
* Rendering of an item in a WAbstractItemView is delegated to an
* implementation of this delegate class. The default implementation
* used by Wt's item views is WItemDelegate. To provide specialized
* rendering support, you can reimplement this class (or specialize
* WItemDelegate).
*
* As a delegate is used for rendering multiple items, the class should
* not keep state about one specific item.
*
* A delegate may provide editing support by instantiating an editor
* when update() is called with the Wt::RenderEditing flag. In that
* case, you will also need to implement editState() and
* setEditState() to support virtual scrolling and setModelData() to
* save the edited value to the model. For an example, see the
* WItemDelegate.
*
* \sa WAbstractItemView::setItemDelegateForColumn()
*
* \ingroup modelview
*/
class WT_API WAbstractItemDelegate : public WObject
{
public:
/*! \brief Constructor.
*/
WAbstractItemDelegate(WObject *parent = 0);
/*! \brief Destructor.
*/
virtual ~WAbstractItemDelegate();
/*! \brief Creates or updates a widget that renders an item.
*
* The item is specified by its model \p index, which also
* indicates the model. If an existing widget already renders the
* item, but needs to be updated, it is passed as the \p widget
* parameter. You may decide to create a new widget, in which case
* you are responsible to delete the previous \p widget if it is
* not reused.
*
* When \p widget is \c 0, a new widget needs to be created.
*
* The returned widget should be a widget that responds properly to
* be given a height, width and style class. In practice, that means
* it cannot have a border or margin, and thus cannot be a
* WFormWidget since those widgets typically have built-in borders
* and margins. If you want to return a form widget (for editing the item),
* you should wrap it in a container widget.
*
* The \p flags parameter indicates options for rendering the
* item.
*/
virtual WWidget *update(WWidget *widget, const WModelIndex& index,
WFlags<ViewItemRenderFlag> flags) = 0;
/*! \brief Updates the model index of a widget.
*
* This method is invoked by the view when due to row/column insertions or
* removals, the index has shifted.
*
* You should reimplement this method only if you are storing the
* model index in the \p widget, to update the stored model index.
*
* The default implementation does nothing.
*/
virtual void updateModelIndex(WWidget *widget, const WModelIndex& index);
/*! \brief Returns the current edit state.
*
* Because a View may support virtual scrolling in combination with
* editing, it may happen that the view decides to delete the editor
* widget while the user is editing. To allow to reconstruct the editor
* in its original state, the View will therefore ask for the editor
* to serialize its state in a boost::any.
*
* When the view decides to close an editor and save its value back
* to the model, he will first call editState() and then
* setModelData().
*
* The default implementation assumes a read-only delegate, and
* returns a boost::any().
*
* \sa setEditState(), setModelData()
*/
virtual boost::any editState(WWidget *widget) const;
/*! \brief Sets the editor data from the editor state.
*
* When the View scrolls back into view an item that was being edited,
* he will use setEditState() to allow the editor to restore its current
* editor state.
*
* The default implementation assumes a read-only delegate and does
* nothing.
*
* \sa editState()
*/
virtual void setEditState(WWidget *widget, const boost::any& value) const;
/*! \brief Returns whether the edited value is valid.
*
* The default implementation does nothing and returns Valid.
*
* \sa WValidator::validate()
*/
virtual WValidator::State validate(const WModelIndex& index,
const boost::any& editState) const;
/*! \brief Saves the edited data to the model.
*
* The View will use this method to save the edited value to the model.
* The \p editState is first fetched from the editor using editState().
*
* The default implementation assumes a read-only delegate does
* nothing.
*/
virtual void setModelData(const boost::any& editState,
WAbstractItemModel *model,
const WModelIndex& index) const;
/*! \brief %Signal which indicates that an editor needs to be closed.
*
* The delegate should emit this signal when it decides for itself
* that it should be closed (e.g. because the user confirmed the
* edited value or cancelled the editing). The View will then rerender
* the item if needed.
*
* The second boolean argument passed to the signal is a flag which
* indicates whether the editor feels that the value should be saved or
* cancelled.
*
* \sa WAbstractItemView::closeEditor()
*/
Signal<WWidget *, bool>& closeEditor() { return closeEditor_; }
/*! \brief %Signal which indicates that an editor needs to be closed.
*
* \sa closeEditor()
*/
const Signal<WWidget *, bool>& closeEditor() const { return closeEditor_; }
private:
Signal<WWidget *, bool> closeEditor_;
};
}
#endif // WABSTRACTITEMDELEGATE_H_
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