/usr/include/Wt/WAbstractGLImplementation is in libwt-dev 3.3.4+dfsg-6ubuntu1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 | // This may look like C code, but it's really -*- C++ -*-
/*
* Copyright (C) 2013 Emweb bvba, Leuven, Belgium.
*
* See the LICENSE file for terms of use.
*/
#ifndef WABSTRACTGLIMPLEMENTATION_H
#define WABSTRACTGLIMPLEMENTATION_H
#include <Wt/WGLWidget>
#include "DomElement.h"
namespace Wt {
class WAbstractGLImplementation : public WObject {
public:
virtual void debugger() = 0;
virtual void activeTexture(WGLWidget::GLenum texture) = 0;
virtual void attachShader(WGLWidget::Program program,
WGLWidget::Shader shader) = 0;
virtual void bindAttribLocation(WGLWidget::Program program, unsigned index,
const std::string &name) = 0;
virtual void bindBuffer(WGLWidget::GLenum target,
WGLWidget::Buffer buffer) = 0;
virtual void bindFramebuffer(WGLWidget::GLenum target,
WGLWidget::Framebuffer buffer) = 0;
virtual void bindRenderbuffer(WGLWidget::GLenum target,
WGLWidget::Renderbuffer buffer) = 0;
virtual void bindTexture(WGLWidget::GLenum target,
WGLWidget::Texture texture) = 0;
virtual void blendColor(double red, double green, double blue,
double alpha) = 0;
virtual void blendEquation(WGLWidget::GLenum mode) = 0;
virtual void blendEquationSeparate(WGLWidget::GLenum modeRGB,
WGLWidget::GLenum modeAlpha) = 0;
virtual void blendFunc(WGLWidget::GLenum sfactor,
WGLWidget::GLenum dfactor) = 0;
virtual void blendFuncSeparate(WGLWidget::GLenum srcRGB,
WGLWidget::GLenum dstRGB,
WGLWidget::GLenum srcAlpha,
WGLWidget::GLenum dstAlpha) = 0;
virtual void bufferData(WGLWidget::GLenum target, int size, WGLWidget::GLenum usage) = 0;
virtual void bufferData(WGLWidget::GLenum target, WGLWidget::ArrayBuffer res,
WGLWidget::GLenum usage) = 0;
virtual void bufferData(WGLWidget::GLenum target, WGLWidget::ArrayBuffer res,
unsigned arrayBufferOffset, unsigned arrayBufferSize,
WGLWidget::GLenum usage) = 0;
virtual void bufferSubData(WGLWidget::GLenum target, unsigned offset,
WGLWidget::ArrayBuffer res) = 0;
virtual void bufferSubData(WGLWidget::GLenum target, unsigned offset,
WGLWidget::ArrayBuffer res,
unsigned arrayBufferOffset, unsigned size) = 0;
virtual void bufferDatafv(WGLWidget::GLenum target, const FloatBuffer &v, WGLWidget::GLenum usage, bool binary) = 0;
#ifdef WT_TARGET_JAVA
virtual void bufferDatafv(WGLWidget::GLenum target, const FloatNotByteBuffer &buffer, WGLWidget::GLenum usage) = 0;
#endif
virtual void bufferSubDatafv(WGLWidget::GLenum target, unsigned offset, const FloatBuffer &buffer, bool binary) = 0;
#ifdef WT_TARGET_JAVA
virtual void bufferSubDatafv(WGLWidget::GLenum target, unsigned offset, const FloatNotByteBuffer &buffer) = 0;
#endif
virtual void bufferDataiv(WGLWidget::GLenum target, IntBuffer &buffer, WGLWidget::GLenum usage, WGLWidget::GLenum type) = 0;
virtual void bufferSubDataiv(WGLWidget::GLenum target,
unsigned offset, IntBuffer &buffer,
WGLWidget::GLenum type) = 0;
virtual void clearBinaryResources() = 0;
virtual void clear(WFlags<WGLWidget::GLenum> mask) = 0;
virtual void clearColor(double r, double g, double b, double a) = 0;
virtual void clearDepth(double depth) = 0;
virtual void clearStencil(int s) = 0;
virtual void colorMask(bool red, bool green, bool blue, bool alpha) = 0;
virtual void compileShader(WGLWidget::Shader shader) = 0;
virtual void copyTexImage2D(WGLWidget::GLenum target, int level,
WGLWidget::GLenum internalFormat,
int x, int y,
unsigned width, unsigned height,
int border) = 0;
virtual void copyTexSubImage2D(WGLWidget::GLenum target, int level,
int xoffset, int yoffset,
int x, int y,
unsigned width, unsigned height) = 0;
virtual WGLWidget::Buffer createBuffer() = 0;
virtual WGLWidget::ArrayBuffer createAndLoadArrayBuffer(const std::string &url) = 0;
virtual WGLWidget::Framebuffer createFramebuffer() = 0;
virtual WGLWidget::Program createProgram() = 0;
virtual WGLWidget::Renderbuffer createRenderbuffer() = 0;
virtual WGLWidget::Shader createShader(WGLWidget::GLenum shader) = 0;
virtual WGLWidget::Texture createTexture() = 0;
virtual WGLWidget::Texture createTextureAndLoad(const std::string &url) = 0;
virtual WPaintDevice* createPaintDevice(const WLength& width,
const WLength& height) = 0;
virtual void cullFace(WGLWidget::GLenum mode) = 0;
virtual void deleteBuffer(WGLWidget::Buffer buffer) = 0;
virtual void deleteFramebuffer(WGLWidget::Framebuffer buffer) = 0;
virtual void deleteProgram(WGLWidget::Program program) = 0;
virtual void deleteRenderbuffer(WGLWidget::Renderbuffer buffer) = 0;
virtual void deleteShader(WGLWidget::Shader shader) = 0;
virtual void deleteTexture(WGLWidget::Texture texture) = 0;
virtual void depthFunc(WGLWidget::GLenum func) = 0;
virtual void depthMask(bool flag) = 0;
virtual void depthRange(double zNear, double zFar) = 0;
virtual void detachShader(WGLWidget::Program program,
WGLWidget::Shader shader) = 0;
virtual void disable(WGLWidget::GLenum cap) = 0;
virtual void disableVertexAttribArray(WGLWidget::AttribLocation index) = 0;
virtual void drawArrays(WGLWidget::GLenum mode, int first, unsigned count) = 0;
virtual void drawElements(WGLWidget::GLenum mode, unsigned count, WGLWidget::GLenum type, unsigned offset) = 0;
virtual void enable(WGLWidget::GLenum cap) = 0;
virtual void enableVertexAttribArray(WGLWidget::AttribLocation index) = 0;
virtual void finish() = 0;
virtual void flush() = 0;
virtual void framebufferRenderbuffer(WGLWidget::GLenum target,
WGLWidget::GLenum attachment,
WGLWidget::GLenum renderbuffertarget,
WGLWidget::Renderbuffer renderbuffer) = 0;
virtual void framebufferTexture2D(WGLWidget::GLenum target,
WGLWidget::GLenum attachment,
WGLWidget::GLenum textarget,
WGLWidget::Texture texture, int level) = 0;
virtual void frontFace(WGLWidget::GLenum mode) = 0;
virtual void generateMipmap(WGLWidget::GLenum target) = 0;
virtual WGLWidget::AttribLocation getAttribLocation(WGLWidget::Program program, const std::string &attrib) = 0;
virtual WGLWidget::UniformLocation getUniformLocation(WGLWidget::Program program, const std::string location) = 0;
virtual void hint(WGLWidget::GLenum target, WGLWidget::GLenum mode) = 0;
virtual void lineWidth(double width) = 0;
virtual void linkProgram(WGLWidget::Program program) = 0;
virtual void pixelStorei(WGLWidget::GLenum pname, int param) = 0;
virtual void polygonOffset(double factor, double units) = 0;
virtual void renderbufferStorage(WGLWidget::GLenum target,
WGLWidget::GLenum internalformat,
unsigned width, unsigned height) = 0;
virtual void sampleCoverage(double value, bool invert) = 0;
virtual void scissor(int x, int y, unsigned width, unsigned height) = 0;
virtual void shaderSource(WGLWidget::Shader shader,
const std::string &src) = 0;
virtual void stencilFunc(WGLWidget::GLenum func, int ref, unsigned mask) = 0;
virtual void stencilFuncSeparate(WGLWidget::GLenum face,
WGLWidget::GLenum func, int ref,
unsigned mask) = 0;
virtual void stencilMask(unsigned mask) = 0;
virtual void stencilMaskSeparate(WGLWidget::GLenum face, unsigned mask) = 0;
virtual void stencilOp(WGLWidget::GLenum fail, WGLWidget::GLenum zfail,
WGLWidget::GLenum zpass) = 0;
virtual void stencilOpSeparate(WGLWidget::GLenum face, WGLWidget::GLenum fail,
WGLWidget::GLenum zfail, WGLWidget::GLenum zpass) = 0;
virtual void texImage2D(WGLWidget::GLenum target, int level,
WGLWidget::GLenum internalformat,
unsigned width, unsigned height, int border,
WGLWidget::GLenum format) = 0;
virtual void texImage2D(WGLWidget::GLenum target, int level,
WGLWidget::GLenum internalformat,
WGLWidget::GLenum format, WGLWidget::GLenum type,
WImage *image) = 0;
virtual void texImage2D(WGLWidget::GLenum target, int level,
WGLWidget::GLenum internalformat,
WGLWidget::GLenum format, WGLWidget::GLenum type,
WVideo *video) = 0;
virtual void texImage2D(WGLWidget::GLenum target, int level,
WGLWidget::GLenum internalformat,
WGLWidget::GLenum format, WGLWidget::GLenum type,
std::string image) = 0;
virtual void texImage2D(WGLWidget::GLenum target, int level,
WGLWidget::GLenum internalformat,
WGLWidget::GLenum format, WGLWidget::GLenum type,
WPaintDevice *paintdevice) = 0;
virtual void texImage2D(WGLWidget::GLenum target, int level,
WGLWidget::GLenum internalformat,
WGLWidget::GLenum format, WGLWidget::GLenum type,
WGLWidget::Texture texture) = 0;
virtual void texParameteri(WGLWidget::GLenum target, WGLWidget::GLenum pname,
WGLWidget::GLenum param) = 0;
virtual void uniform1f(const WGLWidget::UniformLocation &location,
double x) = 0;
virtual void uniform1fv(const WGLWidget::UniformLocation &location,
const WT_ARRAY float *value) = 0;
virtual void uniform1fv(const WGLWidget::UniformLocation &location,
const WGLWidget::JavaScriptVector &v) = 0;
virtual void uniform1i(const WGLWidget::UniformLocation &location,
int x) = 0;
virtual void uniform1iv(const WGLWidget::UniformLocation &location,
const WT_ARRAY int *value) = 0;
virtual void uniform2f(const WGLWidget::UniformLocation &location,
double x, double y) = 0;
virtual void uniform2fv(const WGLWidget::UniformLocation &location,
const WT_ARRAY float *value) = 0;
virtual void uniform2fv(const WGLWidget::UniformLocation &location,
const WGLWidget::JavaScriptVector &v) = 0;
virtual void uniform2i(const WGLWidget::UniformLocation &location,
int x, int y) = 0;
virtual void uniform2iv(const WGLWidget::UniformLocation &location,
const WT_ARRAY int *value) = 0;
virtual void uniform3f(const WGLWidget::UniformLocation &location,
double x, double y, double z) = 0;
virtual void uniform3fv(const WGLWidget::UniformLocation &location,
const WT_ARRAY float *value) = 0;
virtual void uniform3fv(const WGLWidget::UniformLocation &location,
const WGLWidget::JavaScriptVector &v) = 0;
virtual void uniform3i(const WGLWidget::UniformLocation &location,
int x, int y, int z) = 0;
virtual void uniform3iv(const WGLWidget::UniformLocation &location,
const WT_ARRAY int *value) = 0;
virtual void uniform4f(const WGLWidget::UniformLocation &location,
double x, double y, double z, double w) = 0;
virtual void uniform4fv(const WGLWidget::UniformLocation &location,
const WT_ARRAY float *value) = 0;
virtual void uniform4fv(const WGLWidget::UniformLocation &location,
const WGLWidget::JavaScriptVector &v) = 0;
virtual void uniform4i(const WGLWidget::UniformLocation &location,
int x, int y, int z, int w) = 0;
virtual void uniform4iv(const WGLWidget::UniformLocation &location,
const WT_ARRAY int *value) = 0;
virtual void uniformMatrix2fv(const WGLWidget::UniformLocation &location,
bool transpose,
const WT_ARRAY double *value) = 0;
virtual void uniformMatrix2(const WGLWidget::UniformLocation &location,
const WGenericMatrix<double, 2, 2> &m) = 0;
virtual void uniformMatrix3fv(const WGLWidget::UniformLocation &location,
bool transpose,
const WT_ARRAY double *value) = 0;
virtual void uniformMatrix3(const WGLWidget::UniformLocation &location,
const WGenericMatrix<double, 3, 3> &m) = 0;
virtual void uniformMatrix4fv(const WGLWidget::UniformLocation &location,
bool transpose,
const WT_ARRAY double *value) = 0;
virtual void uniformMatrix4(const WGLWidget::UniformLocation &location,
const WGenericMatrix<double, 4, 4> &m) = 0;
virtual void uniformMatrix4(const WGLWidget::UniformLocation &location,
const WGLWidget::JavaScriptMatrix4x4 &m) = 0;
virtual void useProgram(WGLWidget::Program program) = 0;
virtual void validateProgram(WGLWidget::Program program) = 0;
virtual void vertexAttrib1f(WGLWidget::AttribLocation location, double x) = 0;
virtual void vertexAttrib2f(WGLWidget::AttribLocation location,
double x, double y) = 0;
virtual void vertexAttrib3f(WGLWidget::AttribLocation location,
double x, double y, double z) = 0;
virtual void vertexAttrib4f(WGLWidget::AttribLocation location,
double x, double y, double z, double w) = 0;
virtual void vertexAttribPointer(WGLWidget::AttribLocation location, int size,
WGLWidget::GLenum type, bool normalized,
unsigned stride, unsigned offset) = 0;
virtual void viewport(int x, int y, unsigned width, unsigned height) = 0;
virtual void initJavaScriptMatrix4(WGLWidget::JavaScriptMatrix4x4 &jsm) = 0;
virtual void setJavaScriptMatrix4(WGLWidget::JavaScriptMatrix4x4 &jsm,
const WGenericMatrix<double, 4, 4> &m) = 0;
virtual void initJavaScriptVector(WGLWidget::JavaScriptVector &jsv) = 0;
virtual void setJavaScriptVector(WGLWidget::JavaScriptVector &jsv,
const std::vector<float> &v) = 0;
virtual void setClientSideMouseHandler(const std::string& handlerCode) = 0;
virtual void setClientSideLookAtHandler(const WGLWidget::JavaScriptMatrix4x4 &m,
double ctrX, double ctrY, double ctrZ,
double uX, double uY, double uZ,
double pitchRate, double yawRate) = 0;
virtual void setClientSideWalkHandler(const WGLWidget::JavaScriptMatrix4x4 &m,
double frontStep, double rotStep) = 0;
void layoutSizeChanged(int width, int height);
void repaintGL(WFlags<WGLWidget::ClientSideRenderer> which);
// void mouseDownHandler(WMouseEvent e);
// void mouseUpHandler(WMouseEvent e);
// void mouseDragHandler(WMouseEvent e);
// void mouseWheelHandler(WMouseEvent e);
void enableClientErrorChecks(bool enable) {
#ifdef WT_WGLWIDGET_DEBUG
debugging_ = enable;
#endif
}
virtual JsArrayType arrayType() const = 0;
virtual void injectJS(const std::string & jsString) = 0;
virtual void restoreContext(const std::string &jsRef) = 0;
virtual void render(const std::string& jsRef, WFlags<RenderFlag> flags) = 0;
void updateDom(DomElement *el, bool all) {
if (all || sizeChanged_) {
el->setAttribute("width", boost::lexical_cast<std::string>(renderWidth_));
el->setAttribute("height", boost::lexical_cast<std::string>(renderHeight_));
sizeChanged_ = false;
}
}
protected:
WAbstractGLImplementation(WGLWidget *glInterface);
WGLWidget *glInterface_;
bool updateGL_, updateResizeGL_, updatePaintGL_;
int renderWidth_;
int renderHeight_;
bool sizeChanged_;
#ifdef WT_WGLWIDGET_DEBUG
bool debugging_;
#endif
JSignal<void> webglNotAvailable_;
};
}
#endif
|