This file is indexed.

/usr/include/vtk-6.2/vtkTexturedButtonRepresentation.h is in libvtk6-dev 6.2.0+dfsg1-10build1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkTexturedButtonRepresentation.h

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
// .NAME vtkTexturedButtonRepresentation - defines a representation for a vtkButtonWidget
// .SECTION Description
// This class implements one type of vtkButtonRepresentation. It changes the
// appearance of a user-provided polydata by assigning textures according to the
// current button state. It also provides highlighting (when hovering and
// selecting the button) by fiddling with the actor's property.
//
// To use this representation, always begin by specifying the number of
// button states.  Then provide a polydata (the polydata should have associated
// texture coordinates), and a list of textures cooresponding to the button
// states. Optionally, the HoveringProperty and SelectionProperty can be
// adjusted to obtain the appropriate appearance.
//
// This widget representation has two placement methods. The conventional
// PlaceWidget() method is used to locate the textured button inside of a
// user-specified bounding box (note that the button geometry is uniformly
// scaled to fit, thus two of the three dimensions can be "large" and the
// third used to perform the scaling). However this PlaceWidget() method will
// align the geometry within x-y-z oriented bounds. To further control the
// placement, use the additional PlaceWidget(scale,point,normal) method. This
// scales the geometry, places its center at the specified point position,
// and orients the geometry's z-direction parallel to the specified normal.
// This can be used to attach "sticky notes" or "sticky buttons" to the
// surface of objects.

// .SECTION See Also
// vtkButtonWidget vtkButtonRepresentation vtkButtonSource vtkEllipticalButtonSource
// vtkRectangularButtonSource


#ifndef vtkTexturedButtonRepresentation_h
#define vtkTexturedButtonRepresentation_h

#include "vtkInteractionWidgetsModule.h" // For export macro
#include "vtkButtonRepresentation.h"

class vtkCellPicker;
class vtkActor;
class vtkProperty;
class vtkImageData;
class vtkTextureArray; //PIMPLd
class vtkPolyData;
class vtkPolyDataMapper;
class vtkAlgorithmOutput;
class vtkTexture;
class vtkFollower;

class VTKINTERACTIONWIDGETS_EXPORT vtkTexturedButtonRepresentation : public vtkButtonRepresentation
{
public:
  // Description:
  // Instantiate the class.
  static vtkTexturedButtonRepresentation *New();

  // Description:
  // Standard methods for instances of the class.
  vtkTypeMacro(vtkTexturedButtonRepresentation,vtkButtonRepresentation);
  void PrintSelf(ostream& os, vtkIndent indent);

  // Description:
  // Set/Get the polydata which defines the button geometry.
  void SetButtonGeometry(vtkPolyData *pd);
  void SetButtonGeometryConnection(vtkAlgorithmOutput* algOutput);
  vtkPolyData *GetButtonGeometry();

  // Description:
  // Specify whether the button should always face the camera. If enabled,
  // the button rotates as the camera moves.
  vtkSetMacro(FollowCamera,int);
  vtkGetMacro(FollowCamera,int);
  vtkBooleanMacro(FollowCamera,int);

  // Description:
  // Specify the property to use when the button is to appear "normal"
  // i.e., the mouse pointer is not hovering or selecting the button.
  virtual void SetProperty(vtkProperty *p);
  vtkGetObjectMacro(Property,vtkProperty);

  // Description:
  // Specify the property to use when the hovering over the button.
  virtual void SetHoveringProperty(vtkProperty *p);
  vtkGetObjectMacro(HoveringProperty,vtkProperty);

  // Description:
  // Specify the property to use when selecting the button.
  virtual void SetSelectingProperty(vtkProperty *p);
  vtkGetObjectMacro(SelectingProperty,vtkProperty);

  // Description:
  // Add the ith texture corresponding to the ith button state.
  // The parameter i should be (0 <= i < NumberOfStates).
  void SetButtonTexture(int i, vtkImageData *image);
  vtkImageData *GetButtonTexture(int i);

  // Description:
  // Alternative method for placing a button at a given position (defined by
  // point[3]); at a given orientation (normal[3], where the z-axis of the
  // button geometry is parallel to the normal); and scaled by the scale
  // parameter. This method can bs used to attach "sticky notes" or "sticky
  // buttons" to objects. A great way to attach interactive meta-data to 3D
  // actors.
  virtual void PlaceWidget(double scale, double point[3], double normal[3]);

  // Description:
  // Provide the necessary methods to satisfy the vtkWidgetRepresentation API.
  virtual int ComputeInteractionState(int X, int Y, int modify=0);
  virtual void PlaceWidget(double bounds[6]);
  virtual void BuildRepresentation();
  virtual void Highlight(int state);

  // Description:
  // Provide the necessary methods to satisfy the rendering API.
  virtual void ShallowCopy(vtkProp *prop);
  virtual double *GetBounds();
  virtual void GetActors(vtkPropCollection *pc);
  virtual void ReleaseGraphicsResources(vtkWindow*);
  virtual int RenderOpaqueGeometry(vtkViewport*);
  virtual int RenderTranslucentPolygonalGeometry(vtkViewport*);
  virtual int HasTranslucentPolygonalGeometry();

protected:
  vtkTexturedButtonRepresentation();
  ~vtkTexturedButtonRepresentation();

  // Representing the button
  vtkActor          *Actor;
  vtkFollower       *Follower;
  vtkPolyDataMapper *Mapper;
  vtkTexture        *Texture;

  // Camera
  int FollowCamera;

  // Properties of the button
  vtkProperty *Property;
  vtkProperty *HoveringProperty;
  vtkProperty *SelectingProperty;
  void CreateDefaultProperties();

  // Keep track of the images (textures) associated with the N
  // states of the button. This is a PIMPLd stl map.
  vtkTextureArray *TextureArray;

  // For picking the button
  vtkCellPicker *Picker;

  // Register internal Pickers within PickingManager
  virtual void RegisterPickers();

private:
  vtkTexturedButtonRepresentation(const vtkTexturedButtonRepresentation&);  //Not implemented
  void operator=(const vtkTexturedButtonRepresentation&);  //Not implemented
};

#endif