/usr/include/vtk-6.2/vtkTextActor.h is in libvtk6-dev 6.2.0+dfsg1-10build1.
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Program: Visualization Toolkit
Module: vtkTextActor.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkTextActor - An actor that displays text. Scaled or unscaled
// .SECTION Description
// vtkTextActor can be used to place text annotation into a window.
// When TextScaleMode is NONE, the text is fixed font and operation is
// the same as a vtkPolyDataMapper2D/vtkActor2D pair.
// When TextScaleMode is VIEWPORT, the font resizes such that it maintains a
// consistent size relative to the viewport in which it is rendered.
// When TextScaleMode is PROP, the font resizes such that the text fits inside
// the box defined by the position 1 & 2 coordinates. This class replaces the
// deprecated vtkScaledTextActor and acts as a convenient wrapper for
// a vtkTextMapper/vtkActor2D pair.
// Set the text property/attributes through the vtkTextProperty associated to
// this actor.
//
// .SECTION See Also
// vtkActor2D vtkPolyDataMapper vtkTextProperty vtkTextRenderer
#ifndef vtkTextActor_h
#define vtkTextActor_h
#include "vtkRenderingCoreModule.h" // For export macro
#include "vtkTexturedActor2D.h"
class vtkTextProperty;
class vtkPolyDataMapper2D;
class vtkImageData;
class vtkTextRenderer;
class vtkTransform;
class vtkPolyData;
class vtkPoints;
class VTKRENDERINGCORE_EXPORT vtkTextActor : public vtkTexturedActor2D
{
public:
vtkTypeMacro(vtkTextActor,vtkTexturedActor2D);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Instantiate object with a rectangle in normaled view coordinates
// of (0.2,0.85, 0.8, 0.95).
static vtkTextActor *New();
// Description:
// Shallow copy of this text actor. Overloads the virtual
// vtkProp method.
void ShallowCopy(vtkProp *prop);
// Description:
// Set the text string to be displayed. "\n" is recognized
// as a carriage return/linefeed (line separator).
// The characters must be in the UTF-8 encoding.
// Convenience method to the underlying mapper
void SetInput(const char *inputString);
char *GetInput();
// Description:
// Set/Get the minimum size in pixels for this actor.
// Defaults to 10,10.
// Only valid when TextScaleMode is PROP.
vtkSetVector2Macro(MinimumSize,int);
vtkGetVector2Macro(MinimumSize,int);
// Description:
// Set/Get the maximum height of a line of text as a
// percentage of the vertical area allocated to this
// scaled text actor. Defaults to 1.0.
// Only valid when TextScaleMode is PROP.
vtkSetMacro(MaximumLineHeight,float);
vtkGetMacro(MaximumLineHeight,float);
// Description:
// Set how text should be scaled. If set to
// vtkTextActor::TEXT_SCALE_MODE_NONE, the the font size will be fixed by the
// size given in TextProperty. If set to vtkTextActor::TEXT_SCALE_MODE_PROP,
// the text will be scaled to fit exactly in the prop as specified by the
// position 1 & 2 coordinates. If set to
// vtkTextActor::TEXT_SCALE_MODE_VIEWPORT, the text will be scaled based on
// the size of the viewport it is displayed in.
vtkSetClampMacro(TextScaleMode, int,
TEXT_SCALE_MODE_NONE, TEXT_SCALE_MODE_VIEWPORT);
vtkGetMacro(TextScaleMode, int);
void SetTextScaleModeToNone()
{ this->SetTextScaleMode(TEXT_SCALE_MODE_NONE); }
void SetTextScaleModeToProp()
{ this->SetTextScaleMode(TEXT_SCALE_MODE_PROP); }
void SetTextScaleModeToViewport()
{ this->SetTextScaleMode(TEXT_SCALE_MODE_VIEWPORT); }
//BTX
enum {
TEXT_SCALE_MODE_NONE = 0,
TEXT_SCALE_MODE_PROP,
TEXT_SCALE_MODE_VIEWPORT
};
//ETX
// Description:
// Turn on or off the UseBorderAlign option.
// When UseBorderAlign is on, the bounding rectangle is used to align the text,
// which is the proper behavior when using vtkTextRepresentation
vtkSetMacro(UseBorderAlign,int);
vtkGetMacro(UseBorderAlign,int);
vtkBooleanMacro(UseBorderAlign,int);
// Description:
// This method is being depricated. Use SetJustification and
// SetVerticalJustification in text property instead.
// Set/Get the Alignment point
// if zero (default), the text aligns itself to the bottom left corner
// (which is defined by the PositionCoordinate)
// otherwise the text aligns itself to corner/midpoint or centre
// @verbatim
// 6 7 8
// 3 4 5
// 0 1 2
// @endverbatim
// This is the same as setting the TextProperty's justification.
// Currently TextActor is not oriented around its AlignmentPoint.
void SetAlignmentPoint(int point);
int GetAlignmentPoint();
// Description:
// Counterclockwise rotation around the Alignment point.
// Units are in degrees and defaults to 0.
// The orientation in the text property rotates the text in the
// texture map. It will proba ly not give you the effect you
// desire.
void SetOrientation(float orientation);
vtkGetMacro(Orientation,float);
// Description:
// Set/Get the text property.
virtual void SetTextProperty(vtkTextProperty *p);
vtkGetObjectMacro(TextProperty,vtkTextProperty);
// Description:
// Return the bounding box coordinates of the text in viewport coordinates.
// The bbox array is populated with [ xmin, xmax, ymin, ymax ]
// values in that order.
virtual void GetBoundingBox(vtkViewport* vport, double bbox[4]);
// Description:
// Syntactic sugar to get the size of text instead of the entire bounding box.
virtual void GetSize(vtkViewport* vport, double size[2]);
// Description:
// Set and return the font size required to make this mapper fit in a given
// target rectangle (width x height, in pixels). A static version of the
// method is also available for convenience to other classes (e.g., widgets).
virtual int SetConstrainedFontSize(
vtkViewport*, int targetWidth, int targetHeight);
static int SetConstrainedFontSize(
vtkTextActor*, vtkViewport*, int targetWidth, int targetHeight);
// Description:
// Set and return the font size required to make each element of an array
// of mappers fit in a given rectangle (width x height, in pixels). This
// font size is the smallest size that was required to fit the largest
// mapper in this constraint.
static int SetMultipleConstrainedFontSize(
vtkViewport*, int targetWidth, int targetHeight,
vtkTextActor** actors, int nbOfActors, int* maxResultingSize);
// Description:
// Enable non-linear scaling of font sizes. This is useful in combination
// with scaled text. With small windows you want to use the entire scaled
// text area. With larger windows you want to reduce the font size some so
// that the entire area is not used. These values modify the computed font
// size as follows:
// newFontSize = pow(FontSize,exponent)*pow(target,1.0 - exponent)
// typically exponent should be around 0.7 and target should be around 10
virtual void SetNonLinearFontScale(double exponent, int target);
// Description:
// This is just a simple coordinate conversion method used in the render
// process.
void SpecifiedToDisplay(double *pos, vtkViewport *vport, int specified);
// Description:
// This is just a simple coordinate conversion method used in the render
// process.
void DisplayToSpecified(double *pos, vtkViewport *vport, int specified);
// Description:
// Compute the scale the font should be given the viewport. The result
// is placed in the ScaledTextProperty ivar.
virtual void ComputeScaledFont(vtkViewport *viewport);
// Description:
// Get the scaled font. Use ComputeScaledFont to set the scale for a given
// viewport.
vtkGetObjectMacro(ScaledTextProperty, vtkTextProperty);
// Description:
// Provide a font scaling based on a viewport. This is the scaling factor
// used when the TextScaleMode is set to VIEWPORT and has been made public for
// other components to use. This scaling assumes that the long dimension of
// the viewport is meant to be 6 inches (a typical width of text in a paper)
// and then resizes based on if that long dimension was 72 DPI.
static float GetFontScale(vtkViewport *viewport);
//BTX
// Description:
// WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE
// DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS.
// Release any graphics resources that are being consumed by this actor.
// The parameter window could be used to determine which graphic
// resources to release.
virtual void ReleaseGraphicsResources(vtkWindow *);
// Description:
// WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE
// DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS.
// Draw the text actor to the screen.
virtual int RenderOpaqueGeometry(vtkViewport* viewport);
virtual int RenderTranslucentPolygonalGeometry(vtkViewport* ) {return 0;};
virtual int RenderOverlay(vtkViewport* viewport);
// Description:
// Does this prop have some translucent polygonal geometry?
virtual int HasTranslucentPolygonalGeometry();
//ETX
protected:
// Description:
// Render Input to Image using the supplied font property.
virtual bool RenderImage(vtkTextProperty *tprop, vtkViewport *viewport);
// Description:
// Get the bounding box for Input using the supplied font property.
virtual bool GetImageBoundingBox(
vtkTextProperty *tprop, vtkViewport *viewport, int bbox[4]);
vtkTextActor();
~vtkTextActor();
int MinimumSize[2];
float MaximumLineHeight;
double FontScaleExponent;
int TextScaleMode;
float Orientation;
int UseBorderAlign;
vtkTextProperty *TextProperty;
vtkImageData *ImageData;
vtkTextRenderer *TextRenderer;
vtkTimeStamp BuildTime;
vtkTransform *Transform;
int LastSize[2];
int LastOrigin[2];
char *Input;
bool InputRendered;
double FormerOrientation;
vtkTextProperty *ScaledTextProperty;
// Stuff needed to display the image text as a texture map.
vtkPolyData* Rectangle;
vtkPoints* RectanglePoints;
virtual void ComputeRectangle(vtkViewport *viewport);
// Description:
// Ensure that \a Rectangle and \a RectanglePoints are valid and up-to-date.
//
// Unlike ComputeRectangle(), this may do nothing (if the rectangle is valid),
// or it may render the text to an image and recompute rectangle points by
// calling ComputeRectangle.
//
// Returns a non-zero value upon success or zero upon failure to
// render the image.
//
// This may be called with a NULL viewport when bounds are required before
// a rendering has occurred.
virtual int UpdateRectangle(vtkViewport* viewport);
private:
vtkTextActor(const vtkTextActor&); // Not implemented.
void operator=(const vtkTextActor&); // Not implemented.
};
#endif
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