This file is indexed.

/usr/include/vtk-6.2/vtkTerrainContourLineInterpolator.h is in libvtk6-dev 6.2.0+dfsg1-10build1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkTerrainContourLineInterpolator.h

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
// .NAME vtkTerrainContourLineInterpolator - Contour interpolator for DEM data.
//
// .SECTION Description
// vtkTerrainContourLineInterpolator interpolates nodes on height field data.
// The class is meant to be used in conjunciton with a vtkContourWidget,
// enabling you to draw paths on terrain data. The class internally uses a
// vtkProjectedTerrainPath. Users can set kind of interpolation
// desired between two node points by setting the modes of the this filter.
// For instance:
//
// \code
// contourRepresentation->SetLineInterpolator(interpolator);
// interpolator->SetImageData( demDataFile );
// interpolator->GetProjector()->SetProjectionModeToHug();
// interpolator->SetHeightOffset(25.0);
// \endcode
//
// You are required to set the ImageData to this class as the height-field
// image.
//
// .SECTION See Also
// vtkTerrainDataPointPlacer vtkProjectedTerrainPath

#ifndef vtkTerrainContourLineInterpolator_h
#define vtkTerrainContourLineInterpolator_h

#include "vtkInteractionWidgetsModule.h" // For export macro
#include "vtkContourLineInterpolator.h"

class vtkImageData;
class vtkProjectedTerrainPath;

class VTKINTERACTIONWIDGETS_EXPORT vtkTerrainContourLineInterpolator
                       : public vtkContourLineInterpolator
{
public:
  // Description:
  // Instantiate this class.
  static vtkTerrainContourLineInterpolator *New();

  // Description:
  // Standard methods for instances of this class.
  vtkTypeMacro(vtkTerrainContourLineInterpolator,
                              vtkContourLineInterpolator);
  void PrintSelf(ostream& os, vtkIndent indent);

  // Description:
  // Interpolate to create lines between contour nodes idx1 and idx2.
  // Depending on the projection mode, the interpolated line may either
  // hug the terrain, just connect the two points with a straight line or
  // a non-occluded interpolation.
  // Used internally by vtkContourRepresentation.
  virtual int InterpolateLine( vtkRenderer *ren,
                               vtkContourRepresentation *rep,
                               int idx1, int idx2 );

  // Description:
  // The interpolator is given a chance to update the node.
  // Used internally by vtkContourRepresentation
  // Returns 0 if the node (world position) is unchanged.
  virtual int UpdateNode( vtkRenderer *,
                          vtkContourRepresentation *,
                          double * vtkNotUsed(node), int vtkNotUsed(idx) );

  // Description:
  // Set the height field data. The height field data is a 2D image. The
  // scalars in the image represent the height field. This must be set.
  virtual void SetImageData(vtkImageData *);
  vtkGetObjectMacro(ImageData, vtkImageData);

  // Description:
  // Get the vtkProjectedTerrainPath operator used to project the terrain
  // onto the data. This operator has several modes, See the documentation
  // of vtkProjectedTerrainPath. The default mode is to hug the terrain
  // data at 0 height offset.
  vtkGetObjectMacro(Projector, vtkProjectedTerrainPath);

protected:
  vtkTerrainContourLineInterpolator();
  ~vtkTerrainContourLineInterpolator();

  vtkImageData              *ImageData; // height field data
  vtkProjectedTerrainPath   *Projector;

private:
  vtkTerrainContourLineInterpolator(const vtkTerrainContourLineInterpolator&);  //Not implemented
  void operator=(const vtkTerrainContourLineInterpolator&);  //Not implemented
};

#endif