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Program: Visualization Toolkit
Module: vtkStructuredGridConnectivity.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkStructuredGridConnectivity.h -- Constructs structured connectivity
//
// .SECTION Description
// vtkStructuredGridConnectivity is a concrete instance of vtkObject that
// implements functionality for computing the neighboring topology within a
// single partitioned structured grid dataset. This class implementation does
// not have any support for distributed data. For the parallel implementation
// see vtkPStructuredGridConnectivity.
//
// .SECTION See Also
// vtkGhostArray vtkPStructuredGridConnectivity
#ifndef vtkStructuredGridConnectivity_H_
#define vtkStructuredGridConnectivity_H_
#define VTK_NO_OVERLAP 0
#define VTK_NODE_OVERLAP 1
#define VTK_EDGE_OVERLAP 2
#define VTK_PARTIAL_OVERLAP 3
// VTK include directives
#include "vtkFiltersGeometryModule.h" // For export macro
#include "vtkAbstractGridConnectivity.h"
#include "vtkStructuredNeighbor.h" // For Structured Neighbor object definition
#include "vtkStructuredData.h" // For data description definitions
// C++ include directives
#include <iostream> // For cout
#include <vector> // For STL vector
#include <map> // For STL map
#include <utility> // For STL pair and overloaded relational operators
#include <cassert> // For assert()
// Forward Declarations
class vtkIdList;
class vtkUnsignedCharArray;
class vtkPointData;
class vtkCellData;
class vtkPoints;
class VTKFILTERSGEOMETRY_EXPORT vtkStructuredGridConnectivity :
public vtkAbstractGridConnectivity
{
public:
static vtkStructuredGridConnectivity* New();
vtkTypeMacro( vtkStructuredGridConnectivity, vtkAbstractGridConnectivity );
void PrintSelf(ostream& os, vtkIndent indent );
// Description:
// Set/Get the whole extent of the grid
vtkSetVector6Macro(WholeExtent,int);
vtkGetVector6Macro(WholeExtent,int);
// Description:
// Returns the data dimension based on the whole extent
vtkGetMacro(DataDimension,int);
// Description:
// Set/Get the total number of domains distributed among processors
virtual void SetNumberOfGrids( const unsigned int N );
// Description:
// Registers the current grid corresponding to the grid ID by its global
// extent w.r.t. the whole extent.
virtual void RegisterGrid( const int gridID, int extents[6],
vtkUnsignedCharArray* nodesGhostArray,
vtkUnsignedCharArray* cellGhostArray,
vtkPointData* pointData,
vtkCellData* cellData,
vtkPoints* gridNodes );
// Description:
// Returns the grid extent of the grid corresponding to the given grid ID.
void GetGridExtent( const int gridID, int extent[6] );
// Description:
// Sets the ghosted grid extent for the grid corresponding to the given
// grid ID to the given extent.
void SetGhostedGridExtent( const int gridID, int ext[6] );
// Description:
// Returns the ghosted grid extent for the block corresponding the
void GetGhostedGridExtent( const int gridID, int ext[6] );
// Description:
// Computes neighboring information
virtual void ComputeNeighbors();
// Description:
// Returns the number of neighbors for the grid corresponding to the given
// grid ID.
int GetNumberOfNeighbors( const int gridID )
{ return( static_cast<int>(this->Neighbors[ gridID ].size() )); };
// Description:
// Returns the neighbor corresponding to the index nei for the grid with the
// given (global) grid ID.
vtkStructuredNeighbor GetGridNeighbor(const int gridID, const int nei);
// Description:
// Returns the list of neighboring blocks for the given grid and the
// corresponding overlapping extents are filled in the 1-D flat array
// strided by 6.
//
// NOTE: the flat array extents must be pre-allocated.
vtkIdList* GetNeighbors( const int gridID, int *extents );
// Description:
// Filles the mesh property arrays, nodes and cells, for the grid
// corresponding to the given grid ID.
// NOTE: this method assumes that ComputeNeighbors() has been called.
void FillGhostArrays(
const int gridID,
vtkUnsignedCharArray *nodesArray,
vtkUnsignedCharArray *cellsArray );
// Description:
// Creates ghost layers.
virtual void CreateGhostLayers( const int N=1 );
protected:
vtkStructuredGridConnectivity();
virtual ~vtkStructuredGridConnectivity();
// Description:
// Returns true iff Lo <= idx <= Hi, otherwise false.
bool InBounds( const int idx, const int Lo, const int Hi )
{ return( (idx>=Lo) && (idx<=Hi) ); };
// Description:
// Returns true iff Lo < idx < Hi, otherwise false.
bool StrictlyInsideBounds( const int idx, const int Lo, const int Hi )
{ return( (idx > Lo) && (idx < Hi) ); };
// Description:
// Returns true iff A is a subset of B, otherwise false.
bool IsSubset( int A[2], int B[2] )
{ return( this->InBounds(A[0], B[0], B[1]) &&
this->InBounds(A[1], B[0], B[1]) ); };
// Description:
// Returns the cardinality of a range S.
int Cardinality( int S[2] ) { return( S[1]-S[0]+1 ); };
// Description:
// Returns the number of nodes per cell according to the given dimension.
int GetNumberOfNodesPerCell( const int dim )
{
int numNodes = 0;
switch( dim )
{
case 1:
numNodes = 2; // line cell
break;
case 2:
numNodes = 4; // quad cell
break;
case 3:
numNodes = 8; // hex cell
break;
default:
assert( "ERROR: code should not reach here!" && false );
} // END switch
return( numNodes );
}
// Description:
// Fills the the ghost array for the nodes
void FillNodesGhostArray(
const int gridID, const int dataDescription,
int GridExtent[6], int RealExtent[6], vtkUnsignedCharArray *nodeArray );
// Description:
// Fills the ghost array for the grid cells
void FillCellsGhostArray(
const int dataDescription, const int numNodesPerCell,
int dims[3], int CellExtent[6], vtkUnsignedCharArray *nodesArray,
vtkUnsignedCharArray *cellsArray );
// Description:
// Given a point (i,j,k) belonging to the grid corresponding to the given
// gridID, this method searches for the grids that this point is neighboring
// with.
void SearchNeighbors(
const int gridID,
const int i, const int j, const int k,
vtkIdList *neiList );
// Description:
// Marks the node properties with the node with the given global i,j,k
// grid coordinates w.r.t. to the grid defined by the given extent ext.
void MarkNodeProperty(
const int gridID,
const int i, const int j, const int k,
int ext[6], int RealExtent[6], unsigned char &pfield );
// Description:
// Marks the cell property for the cell composed by the nodes with the
// given ghost fields.
void MarkCellProperty(
unsigned char &pfield,
unsigned char *nodeGhostFields, const int numNodes );
// Description:
// Given a grid extent, this method computes the RealExtent.
void GetRealExtent( const int gridID, int GridExtent[6],int RealExtent[6] );
// Description:
// Checks if the node corresponding to the given global i,j,k coordinates
// is a ghost node or not.
bool IsGhostNode(
int GridExtent[6], int RealExtent[6],
const int i, const int j, const int k );
// Description:
// Checks if the node corresponding to the given global i,j,k coordinates
// is on the boundary of the given extent.
bool IsNodeOnBoundaryOfExtent(
const int i, const int j, const int k, int ext[6] );
// Description:
// Checks if the node corresponding to the given global i,j,k coordinates
// is on the shared boundary, i.e., a partition interface.
// NOTE: A node on a shared boundary, may also be on a real boundary.
bool IsNodeOnSharedBoundary(
const int gridID, int RealExtent[6],
const int i, const int j, const int k );
// Description:
// Checks if the node corresponding to the given global i,j,k coordinates
// touches the real boundaries of the domain given the whole extent.
bool IsNodeOnBoundary( const int i, const int j, const int k );
// Description:
// Checks if the node, corresponding to the given global i,j,k coordinates
// is within the interior of the given global grid extent.
bool IsNodeInterior(
const int i, const int j, const int k,
int GridExtent[6] );
// Description:
// Checks if the node corresponding to the given global i,j,k coordinates
// is within the given extent, inclusive of the extent bounds.
bool IsNodeWithinExtent(
const int i, const int j, const int k,
int GridExtent[6] )
{
bool status = false;
switch( this->DataDescription )
{
case VTK_X_LINE:
if( (GridExtent[0] <= i) && (i <= GridExtent[1]) )
{
status = true;
}
break;
case VTK_Y_LINE:
if( (GridExtent[2] <= j) && (j <= GridExtent[3] ) )
{
status = true;
}
break;
case VTK_Z_LINE:
if( (GridExtent[4] <= k) && (k <= GridExtent[5] ) )
{
status = true;
}
break;
case VTK_XY_PLANE:
if( (GridExtent[0] <= i) && (i <= GridExtent[1]) &&
(GridExtent[2] <= j) && (j <= GridExtent[3]) )
{
status = true;
}
break;
case VTK_YZ_PLANE:
if( (GridExtent[2] <= j) && (j <= GridExtent[3] ) &&
(GridExtent[4] <= k) && (k <= GridExtent[5] ) )
{
status = true;
}
break;
case VTK_XZ_PLANE:
if( (GridExtent[0] <= i) && (i <= GridExtent[1] ) &&
(GridExtent[4] <= k) && (k <= GridExtent[5] ) )
{
status = true;
}
break;
case VTK_XYZ_GRID:
if( (GridExtent[0] <= i) && (i <= GridExtent[1]) &&
(GridExtent[2] <= j) && (j <= GridExtent[3]) &&
(GridExtent[4] <= k) && (k <= GridExtent[5]) )
{
status = true;
}
break;
default:
std::cout << "Data description is: " << this->DataDescription << "\n";
std::cout.flush();
assert( "pre: Undefined data-description!" && false );
} // END switch
return( status );
}
// Description:
// Creates a neighbor from i-to-j and from j-to-i.
void SetNeighbors(
const int i, const int j,
int i2jOrientation[3], int j2iOrientation[3],
int overlapExtent[6] );
// Description:
// Given two overlapping extents A,B and the corresponding overlap extent
// this method computes A's relative neighboring orientation
// w.r.t to its neighbor, B. The resulting orientation is stored in an
// integer 3-tuple that holds the orientation of A relative to B alone each
// axis, i, j, k. See vtkStructuredNeighbor::NeighborOrientation for a list
// of valid orientation values.
void DetermineNeighborOrientation(
const int idx, int A[2], int B[2], int overlap[2], int orient[3] );
// Description:
// Detects if the two extents, ex1 and ex2, corresponding to the grids
// with grid IDs i,j respectively, are neighbors, i.e, they either share
// a corner, an edge or a plane in 3-D.
void DetectNeighbors(
const int i, const int j, int ex1[6], int ex2[6],
int orientation[3], int ndim);
// Description:
// Checks if the intervals A,B overlap. The intersection of A,B is returned
// in the overlap array and a return code is used to indicate the type of
// overlap. The return values are defined as follows:
// VTK_NO_OVERLAP 0
// VTK_NODE_OVERLAP 1
// VTK_EDGE_OVERLAP 2
// VTK_PARTIAL_OVERLAP 3
int IntervalOverlap( int A[2], int B[2], int overlap[2] );
// Description:
// Checks if the internals s,S partially overlap where |s| < |S|.
// The intersection of s,S is stored in the supplied overlap array and a
// return code is used to indicate the type of overlap. The return values
// are defined as follows:
// VTK_NO_OVERLAP 0
// VTK_NODE_OVERLAP 1
// VTK_PARTIAL_OVERLAP 3
int DoPartialOverlap( int s[2], int S[2], int overlap[2] );
// Description:
// Checks if the intervals A,B partially overlap. The region of partial
// overlap is returned in the provided overlap array and a return code is
// used to indicate whether there is partial overlap or not. The return
// values are defined as follows:
// VTK_NO_OVERLAP 0
// VTK_NODE_OVERLAP 1
// VTK_PARTIAL_OVERLAP 3
int PartialOverlap(
int A[2], const int CofA,
int B[2], const int CofB,
int overlap[2] );
// Description:
// Establishes the neighboring information between the two grids
// corresponding to grid ids "i" and "j" with i < j.
void EstablishNeighbors( const int i, const int j );
// Description:
// Based on the user-supplied WholeExtent, this method determines the
// topology of the structured domain, e.g., VTK_XYZ_GRID, VTK_XY_PLANE, etc.
void AcquireDataDescription();
// Description:
// Checks if the block corresponding to the given grid ID has a block
// adjacent to it in the given block direction.
// NOTE: The block direction is essentially one of the 6 faces of the
// block defined as follows:
// <ul>
// <li> FRONT = 0 (+k diretion) </li>
// <li> BACK = 1 (-k direction) </li>
// <li> RIGHT = 2 (+i direction) </li>
// <li> LEFT = 3 (-i direction) </li>
// <li> TOP = 4 (+j direction) </li>
// <li> BOTTOM = 5 (-j direction) </li>
// </ul>
bool HasBlockConnection( const int gridID, const int blockDirection );
// Description:
// Removes a block connection along the given direction for the block
// corresponding to the given gridID.
// NOTE: The block direction is essentially one of the 6 faces of the
// block defined as follows:
// <ul>
// <li> FRONT = 0 (+k diretion) </li>
// <li> BACK = 1 (-k direction) </li>
// <li> RIGHT = 2 (+i direction) </li>
// <li> LEFT = 3 (-i direction) </li>
// <li> TOP = 4 (+j direction) </li>
// <li> BOTTOM = 5 (-j direction) </li>
// </ul>
void RemoveBlockConnection( const int gridID, const int blockDirection );
// Description:
// Adds a block connection along the given direction for the block
// corresponding to the given gridID.
// NOTE: The block direction is essentially one of the 6 faces of the
// block defined as follows:
// <ul>
// <li> FRONT = 0 (+k diretion) </li>
// <li> BACK = 1 (-k direction) </li>
// <li> RIGHT = 2 (+i direction) </li>
// <li> LEFT = 3 (-i direction) </li>
// <li> TOP = 4 (+j direction) </li>
// <li> BOTTOM = 5 (-j direction) </li>
// </ul>
void AddBlockConnection( const int gridID, const int blockDirection );
// Description:
// Clears all block connections for the block corresponding to the given
// grid ID.
void ClearBlockConnections( const int gridID );
// Description:
// Returns the number of faces of the block corresponding to the given grid
// ID that are adjacent to at least one other block. Note, this is not the
// total number of neighbors for the block. This method simply checks how
// many out of the 6 block faces have connections. Thus, the return value
// has an upper-bound of 6.
int GetNumberOfConnectingBlockFaces( const int gridID );
// Description:
// Sets the block topology connections for the grid corresponding to gridID.
void SetBlockTopology( const int gridID );
// Description:
// Given i-j-k coordinates and the grid defined by tis extent, ext, this
// method determines IJK orientation with respect to the block boundaries,
// i.e., the 6 block faces. If the node is not on a boundary, then
// orientation[i] = BlockFace::NOT_ON_BLOCK_FACE for all i in [0,2].
void GetIJKBlockOrientation(
const int i, const int j, const int k, int ext[6], int orientation[3] );
// Description:
// A helper method that computes the 1-D i-j-k orientation to facilitate the
// implementation of GetNodeBlockOrientation.
int Get1DOrientation(
const int idx, const int ExtentLo, const int ExtentHi,
const int OnLo, const int OnHi, const int NotOnBoundary );
// Description:
// Creates the ghosted extent of the grid corresponding to the given
// gridID.
void CreateGhostedExtent( const int gridID, const int N );
// Description:
// Gets the ghosted extent from the given grid extent along the dimension
// given by minIdx and maxIdx. This method is a helper method for the
// implementation of CreateGhostedExtent.
void GetGhostedExtent(
int *ghostedExtent, int GridExtent[6],
const int minIdx, const int maxIdx, const int N);
// Description:
// This method creates the ghosted mask arrays, i.e., the NodeGhostArrays
// and the CellGhostArrays for the grid corresponding to the given gridID.
void CreateGhostedMaskArrays(const int gridID);
// Description:
// This method initializes the ghost data according to the computed ghosted
// grid extent for the grid with the given grid ID. Specifically, PointData,
// CellData and grid coordinates are allocated for the ghosted grid
// accordingly.
void InitializeGhostData( const int gridID );
// Description:
// Adds/creates all the arrays in the reference grid point data, RPD, to
// the user-supplied point data instance, PD, where the number of points
// is given by N.
void AllocatePointData( vtkPointData *RPD, const int N, vtkPointData *PD );
// Description:
// Adds/creates all the arrays in the reference grid cell data, RCD, to the
// user-supplied cell data instance, CD, where the number of cells is given
// by N.
void AllocateCellData( vtkCellData *RCD, const int N, vtkCellData *CD );
// Description:
// This method transfers the registered grid data to the corresponding
// ghosted grid data.
void TransferRegisteredDataToGhostedData( const int gridID );
// Description:
// This method computes, the send and rcv extents for each neighbor of
// each grid.
void ComputeNeighborSendAndRcvExtent( const int gridID, const int N );
// Description:
// This method transfers the fields (point data and cell data) to the
// ghost extents from the neighboring grids of the grid corresponding
// to the given gridID.
virtual void TransferGhostDataFromNeighbors( const int gridID );
// Description:
// This method transfers the fields
void TransferLocalNeighborData(
const int gridID, const vtkStructuredNeighbor& Neighor);
// Description:
// Copies the coordinates from the source points to the target points.
void CopyCoordinates(
vtkPoints *source, vtkIdType sourceIdx,
vtkPoints *target, vtkIdType targetIdx );
// Description:
// Loops through all arrays in the source and for each array, it copies the
// tuples from sourceIdx to the target at targetIdx. This method assumes
// that the source and target have a one-to-one array correspondance, that
// is array i in the source corresponds to array i in the target.
void CopyFieldData(
vtkFieldData *source, vtkIdType sourceIdx,
vtkFieldData *target, vtkIdType targetIdx );
// Description:
// Given a global grid ID and the neighbor grid ID, this method returns the
// neighbor index w.r.t. the Neighbors list of the grid with grid ID
// gridIdx.
int GetNeighborIndex( const int gridIdx, const int NeighborGridIdx );
// Description:
// Prints the extent, used for debugging
void PrintExtent( int extent[6] );
int DataDimension;
int DataDescription;
int WholeExtent[6];
// BTX
std::vector< int > GridExtents;
std::vector< int > GhostedExtents;
std::vector< unsigned char > BlockTopology;
std::vector< std::vector<vtkStructuredNeighbor> > Neighbors;
std::map< std::pair< int,int >, int > NeighborPair2NeighborListIndex;
// ETX
private:
vtkStructuredGridConnectivity( const vtkStructuredGridConnectivity& ); // Not implemented
void operator=(const vtkStructuredGridConnectivity& ); // Not implemented
};
//=============================================================================
// INLINE METHODS
//=============================================================================
//------------------------------------------------------------------------------
inline int vtkStructuredGridConnectivity::GetNeighborIndex(
const int gridIdx, const int NeighborGridIdx )
{
assert("pre: Grid index is out-of-bounds!" &&
(gridIdx >= 0) &&
(gridIdx < static_cast<int>(this->NumberOfGrids)));
assert("pre: Neighbor grid index is out-of-bounds!" &&
(NeighborGridIdx >= 0) &&
(NeighborGridIdx < static_cast<int>(this->NumberOfGrids) ) );
std::pair<int,int> gridPair = std::make_pair(gridIdx,NeighborGridIdx);
assert("pre: Neighboring grid pair does not exist in hash!" &&
(this->NeighborPair2NeighborListIndex.find(gridPair) !=
this->NeighborPair2NeighborListIndex.end() ) );
return(this->NeighborPair2NeighborListIndex[gridPair]);
}
//------------------------------------------------------------------------------
inline void vtkStructuredGridConnectivity::GetGhostedExtent(
int *ghostedExtent, int GridExtent[6],
const int minIdx, const int maxIdx, const int N )
{
assert( "pre: Number of ghost layers must be N >= 1" && (N >= 1) );
assert( "pre: ghosted extent pointer is NULL" && ghostedExtent != NULL);
ghostedExtent[minIdx] = GridExtent[minIdx]-N;
ghostedExtent[maxIdx] = GridExtent[maxIdx]+N;
// Clamp the ghosted extent to be within the WholeExtent
ghostedExtent[minIdx] =
(ghostedExtent[minIdx] < this->WholeExtent[minIdx] )?
this->WholeExtent[minIdx] : ghostedExtent[minIdx];
ghostedExtent[maxIdx] =
(ghostedExtent[maxIdx] > this->WholeExtent[maxIdx])?
this->WholeExtent[maxIdx] : ghostedExtent[maxIdx];
}
//------------------------------------------------------------------------------
inline void vtkStructuredGridConnectivity::SetGhostedGridExtent(
const int gridID, int ext[6] )
{
assert( "pre: gridID is out-of-bounds" &&
(gridID >= 0) && (gridID < static_cast<int>(this->NumberOfGrids)));
assert( "pre: ghosted-extents vector has not been allocated" &&
(this->NumberOfGrids == this->GhostedExtents.size()/6 ) );
for( int i=0; i < 6; ++i )
{
this->GhostedExtents[ gridID*6+i ] = ext[i];
}
}
//------------------------------------------------------------------------------
inline void vtkStructuredGridConnectivity::GetGridExtent(
const int gridID, int ext[6])
{
assert( "pre: gridID out-of-bounds!" &&
(gridID >= 0 && gridID < static_cast<int>(this->NumberOfGrids)));
for( int i=0; i < 6; ++i )
{
ext[i] = this->GridExtents[ gridID*6+i ];
}
}
//------------------------------------------------------------------------------
inline void vtkStructuredGridConnectivity::GetGhostedGridExtent(
const int gridID, int ext[6])
{
assert( "pre: gridID out-of-bounds!" &&
(gridID >= 0 && gridID < static_cast<int>(this->NumberOfGrids)));
if( this->GhostedExtents.size() == 0 )
{
ext[0] = ext[2] = ext[4] = -1;
ext[1] = ext[3] = ext[5] = 0;
vtkErrorMacro( "No ghosted extents found for registered grid extends!!!" );
return;
}
assert( "GhostedExtents are not aligned with registered grid extents" &&
( this->GhostedExtents.size() == this->GridExtents.size() ) );
for( int i=0; i < 6; ++i )
{
ext[i] = this->GhostedExtents[ gridID*6+i ];
}
}
//------------------------------------------------------------------------------
inline bool vtkStructuredGridConnectivity::IsNodeOnBoundaryOfExtent(
const int i, const int j, const int k, int ext[6] )
{
if( !this->IsNodeWithinExtent( i,j,k, ext) )
{
return false;
}
bool status = false;
switch( this->DataDescription )
{
case VTK_X_LINE:
if( i==ext[0] || i==ext[1] )
{
status = true;
}
break;
case VTK_Y_LINE:
if( j==ext[2] || j==ext[3] )
{
status = true;
}
break;
case VTK_Z_LINE:
if( k==ext[4] || k==ext[5] )
{
status = true;
}
break;
case VTK_XY_PLANE:
if( (i==ext[0] || i==ext[1]) ||
(j==ext[2] || j==ext[3]) )
{
status = true;
}
break;
case VTK_YZ_PLANE:
if( (j==ext[2] || j==ext[3]) ||
(k==ext[4] || k==ext[5]) )
{
status = true;
}
break;
case VTK_XZ_PLANE:
if( (i==ext[0] || i==ext[1]) ||
(k==ext[4] || k==ext[5]) )
{
status = true;
}
break;
case VTK_XYZ_GRID:
if( (i==ext[0] || i==ext[1]) ||
(j==ext[2] || j==ext[3]) ||
(k==ext[4] || k==ext[5]) )
{
status = true;
}
break;
default:
std::cout << "Data description is: " << this->DataDescription << "\n";
std::cout.flush();
assert( "pre: Undefined data-description!" && false );
} // END switch
return( status );
}
//------------------------------------------------------------------------------
inline bool vtkStructuredGridConnectivity::IsNodeInterior(
const int i, const int j, const int k,
int GridExtent[6] )
{
bool status = false;
switch( this->DataDescription )
{
case VTK_X_LINE:
if( (GridExtent[0] < i) && (i < GridExtent[1]) )
{
status = true;
}
break;
case VTK_Y_LINE:
if( (GridExtent[2] < j) && (j < GridExtent[3] ) )
{
status = true;
}
break;
case VTK_Z_LINE:
if( (GridExtent[4] < k) && (k < GridExtent[5] ) )
{
status = true;
}
break;
case VTK_XY_PLANE:
if( (GridExtent[0] < i) && (i < GridExtent[1]) &&
(GridExtent[2] < j) && (j < GridExtent[3]) )
{
status = true;
}
break;
case VTK_YZ_PLANE:
if( (GridExtent[2] < j) && (j < GridExtent[3] ) &&
(GridExtent[4] < k) && (k < GridExtent[5] ) )
{
status = true;
}
break;
case VTK_XZ_PLANE:
if( (GridExtent[0] < i) && (i < GridExtent[1] ) &&
(GridExtent[4] < k) && (k < GridExtent[5] ) )
{
status = true;
}
break;
case VTK_XYZ_GRID:
if( (GridExtent[0] < i) && (i < GridExtent[1]) &&
(GridExtent[2] < j) && (j < GridExtent[3]) &&
(GridExtent[4] < k) && (k < GridExtent[5]) )
{
status = true;
}
break;
default:
std::cout << "Data description is: " << this->DataDescription << "\n";
std::cout.flush();
assert( "pre: Undefined data-description!" && false );
} // END switch
return( status );
}
//------------------------------------------------------------------------------
inline void vtkStructuredGridConnectivity::DetermineNeighborOrientation(
const int idx, int A[2], int B[2], int overlap[2], int orient[3] )
{
assert( "pre: idx is out-of-bounds" && (idx >= 0) && (idx < 3) );
// A. Non-overlapping cases
if( overlap[0] == overlap[1] )
{
if( A[1] == B[0] )
{
orient[ idx ] = vtkStructuredNeighbor::HI;
}
else if( A[0] == B[1] )
{
orient[ idx ] = vtkStructuredNeighbor::LO;
}
else
{
orient[ idx ] = vtkStructuredNeighbor::UNDEFINED;
assert( "ERROR: Code should not reach here!" && false );
}
} // END non-overlapping cases
// B. Sub-set cases
else if( this->IsSubset( A, B) )
{
if( (A[0] == B[0]) && (A[1] == B[1]) )
{
orient[ idx ] = vtkStructuredNeighbor::ONE_TO_ONE;
}
else if( this->StrictlyInsideBounds( A[0], B[0], B[1] ) &&
this->StrictlyInsideBounds( A[1], B[0], B[1] ) )
{
orient[ idx ] = vtkStructuredNeighbor::SUBSET_BOTH;
}
else if( A[0] == B[0] )
{
orient[ idx ] = vtkStructuredNeighbor::SUBSET_HI;
}
else if( A[1] == B[1] )
{
orient[ idx ] = vtkStructuredNeighbor::SUBSET_LO;
}
else
{
orient[ idx ] = vtkStructuredNeighbor::UNDEFINED;
assert( "ERROR: Code should not reach here!" && false );
}
}
// C. Super-set cases
else if( this->IsSubset( B, A ) )
{
orient[ idx ] = vtkStructuredNeighbor::SUPERSET;
}
// D. Partially-overlapping (non-subset) cases
else if( !(this->IsSubset(A,B) || this->IsSubset(A,B)) )
{
if( this->InBounds( A[0], B[0], B[1] ) )
{
orient[ idx ] = vtkStructuredNeighbor::LO;
}
else if( this->InBounds( A[1], B[0], B[1] ) )
{
orient[ idx ] = vtkStructuredNeighbor::HI;
}
else
{
orient[ idx ] = vtkStructuredNeighbor::UNDEFINED;
assert( "ERROR: Code should not reach here!" && false );
}
}
else
{
orient[ idx ] = vtkStructuredNeighbor::UNDEFINED;
assert( "ERROR: Code should not reach here!" && false );
}
}
//------------------------------------------------------------------------------
inline int vtkStructuredGridConnectivity::Get1DOrientation(
const int idx, const int ExtentLo, const int ExtentHi,
const int OnLo, const int OnHi, const int NotOnBoundary )
{
if( idx == ExtentLo )
{
return OnLo;
}
else if( idx == ExtentHi )
{
return OnHi;
}
return NotOnBoundary;
}
//------------------------------------------------------------------------------
inline bool vtkStructuredGridConnectivity::HasBlockConnection(
const int gridID, const int blockDirection )
{
// Sanity check
assert("pre: gridID is out-of-bounds" &&
(gridID >=0) && (gridID < static_cast<int>(this->NumberOfGrids)));
assert("pre: BlockTopology has not been properly allocated" &&
(this->NumberOfGrids == this->BlockTopology.size()));
assert("pre: blockDirection is out-of-bounds" &&
(blockDirection >= 0) && (blockDirection < 6) );
bool status = false;
if( this->BlockTopology[ gridID ] & (1 << blockDirection) )
{
status = true;
}
return( status );
}
//------------------------------------------------------------------------------
inline void vtkStructuredGridConnectivity::RemoveBlockConnection(
const int gridID, const int blockDirection )
{
// Sanity check
assert("pre: gridID is out-of-bounds" &&
(gridID >=0) && (gridID < static_cast<int>(this->NumberOfGrids)));
assert("pre: BlockTopology has not been properly allocated" &&
(this->NumberOfGrids == this->BlockTopology.size()));
assert("pre: blockDirection is out-of-bounds" &&
(blockDirection >= 0) && (blockDirection < 6) );
this->BlockTopology[ gridID ] &= ~(1 << blockDirection);
}
//------------------------------------------------------------------------------
inline void vtkStructuredGridConnectivity::AddBlockConnection(
const int gridID, const int blockDirection )
{
// Sanity check
assert("pre: gridID is out-of-bounds" &&
(gridID >=0) && (gridID < static_cast<int>(this->NumberOfGrids)));
assert("pre: BlockTopology has not been properly allocated" &&
(this->NumberOfGrids == this->BlockTopology.size()));
assert("pre: blockDirection is out-of-bounds" &&
(blockDirection >= 0) && (blockDirection < 6) );
this->BlockTopology[ gridID ] |= (1 << blockDirection);
}
//------------------------------------------------------------------------------
inline void vtkStructuredGridConnectivity::ClearBlockConnections(
const int gridID )
{
// Sanity check
assert("pre: gridID is out-of-bounds" &&
(gridID >=0) && (gridID < static_cast<int>(this->NumberOfGrids)));
assert("pre: BlockTopology has not been properly allocated" &&
(this->NumberOfGrids == this->BlockTopology.size()));
for( int i=0; i < 6; ++i )
{
this->RemoveBlockConnection( gridID, i );
} // END for all block directions
}
//------------------------------------------------------------------------------
inline int vtkStructuredGridConnectivity::GetNumberOfConnectingBlockFaces(
const int gridID )
{
// Sanity check
assert("pre: gridID is out-of-bounds" &&
(gridID >=0) && (gridID < static_cast<int>(this->NumberOfGrids)));
assert("pre: BlockTopology has not been properly allocated" &&
(this->NumberOfGrids == this->BlockTopology.size()));
int count = 0;
for( int i=0; i < 6; ++i )
{
if( this->HasBlockConnection( gridID, i ) )
{
++count;
}
}
assert( "post: count must be in [0,5]" && (count >=0 && count <= 6) );
return( count );
}
//------------------------------------------------------------------------------
inline void vtkStructuredGridConnectivity::SetNumberOfGrids(
const unsigned int N )
{
this->NumberOfGrids = N;
this->AllocateUserRegisterDataStructures();
this->GridExtents.resize( 6*N,-1);
this->Neighbors.resize( N );
this->BlockTopology.resize( N );
}
#endif /* vtkStructuredGridConnectivity_H_ */
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