/usr/include/vtk-6.2/vtkSplineWidget.h is in libvtk6-dev 6.2.0+dfsg1-10build1.
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Program: Visualization Toolkit
Module: vtkSplineWidget.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkSplineWidget - 3D widget for manipulating a spline
// .SECTION Description
// This 3D widget defines a spline that can be interactively placed in a
// scene. The spline has handles, the number of which can be changed, plus it
// can be picked on the spline itself to translate or rotate it in the scene.
// A nice feature of the object is that the vtkSplineWidget, like any 3D
// widget, will work with the current interactor style. That is, if
// vtkSplineWidget does not handle an event, then all other registered
// observers (including the interactor style) have an opportunity to process
// the event. Otherwise, the vtkSplineWidget will terminate the processing of
// the event that it handles.
//
// To use this object, just invoke SetInteractor() with the argument of the
// method a vtkRenderWindowInteractor. You may also wish to invoke
// "PlaceWidget()" to initially position the widget. The interactor will act
// normally until the "i" key (for "interactor") is pressed, at which point the
// vtkSplineWidget will appear. (See superclass documentation for information
// about changing this behavior.) Events that occur outside of the widget
// (i.e., no part of the widget is picked) are propagated to any other
// registered obsevers (such as the interaction style). Turn off the widget
// by pressing the "i" key again (or invoke the Off() method).
//
// The button actions and key modifiers are as follows for controlling the
// widget:
// 1) left button down on and drag one of the spherical handles to change the
// shape of the spline: the handles act as "control points".
// 2) left button or middle button down on a line segment forming the spline
// allows uniform translation of the widget.
// 3) ctrl + middle button down on the widget enables spinning of the widget
// about its center.
// 4) right button down on the widget enables scaling of the widget. By moving
// the mouse "up" the render window the spline will be made bigger; by moving
// "down" the render window the widget will be made smaller.
// 5) ctrl key + right button down on any handle will erase it providing there
// will be two or more points remaining to form a spline.
// 6) shift key + right button down on any line segment will insert a handle
// onto the spline at the cursor position.
//
// The vtkSplineWidget has several methods that can be used in conjunction with
// other VTK objects. The Set/GetResolution() methods control the number of
// subdivisions of the spline; the GetPolyData() method can be used to get the
// polygonal representation and can be used for things like seeding
// streamlines or probing other data sets. Typical usage of the widget is to
// make use of the StartInteractionEvent, InteractionEvent, and
// EndInteractionEvent events. The InteractionEvent is called on mouse motion;
// the other two events are called on button down and button up (either left or
// right button).
//
// Some additional features of this class include the ability to control the
// properties of the widget. You can set the properties of the selected and
// unselected representations of the spline. For example, you can set the
// property for the handles and spline. In addition there are methods to
// constrain the spline so that it is aligned with a plane. Note that a simple
// ruler widget can be derived by setting the resolution to 1, the number of
// handles to 2, and calling the GetSummedLength method!
// .SECTION Thanks
// Thanks to Dean Inglis for developing and contributing this class.
// .SECTION See Also
// vtk3DWidget vtkBoxWidget vtkLineWidget vtkPointWidget vtkSphereWidget
// vtkImagePlaneWidget vtkImplicitPlaneWidget vtkPlaneWidget
#ifndef vtkSplineWidget_h
#define vtkSplineWidget_h
#include "vtkInteractionWidgetsModule.h" // For export macro
#include "vtk3DWidget.h"
class vtkActor;
class vtkCellPicker;
class vtkParametricSpline;
class vtkParametricFunctionSource;
class vtkPlaneSource;
class vtkPoints;
class vtkPolyData;
class vtkProp;
class vtkProperty;
class vtkSphereSource;
class vtkTransform;
#define VTK_PROJECTION_YZ 0
#define VTK_PROJECTION_XZ 1
#define VTK_PROJECTION_XY 2
#define VTK_PROJECTION_OBLIQUE 3
class VTKINTERACTIONWIDGETS_EXPORT vtkSplineWidget : public vtk3DWidget
{
public:
// Description:
// Instantiate the object.
static vtkSplineWidget *New();
vtkTypeMacro(vtkSplineWidget,vtk3DWidget);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Methods that satisfy the superclass' API.
virtual void SetEnabled(int);
virtual void PlaceWidget(double bounds[6]);
void PlaceWidget()
{this->Superclass::PlaceWidget();}
void PlaceWidget(double xmin, double xmax, double ymin, double ymax,
double zmin, double zmax)
{this->Superclass::PlaceWidget(xmin,xmax,ymin,ymax,zmin,zmax);}
// Description:
// Force the spline widget to be projected onto one of the orthogonal planes.
// Remember that when the state changes, a ModifiedEvent is invoked.
// This can be used to snap the spline to the plane if it is originally
// not aligned. The normal in SetProjectionNormal is 0,1,2 for YZ,XZ,XY
// planes respectively and 3 for arbitrary oblique planes when the widget
// is tied to a vtkPlaneSource.
vtkSetMacro(ProjectToPlane,int);
vtkGetMacro(ProjectToPlane,int);
vtkBooleanMacro(ProjectToPlane,int);
// Description:
// Set up a reference to a vtkPlaneSource that could be from another widget
// object, e.g. a vtkPolyDataSourceWidget.
void SetPlaneSource(vtkPlaneSource* plane);
vtkSetClampMacro(ProjectionNormal,int,VTK_PROJECTION_YZ,VTK_PROJECTION_OBLIQUE);
vtkGetMacro(ProjectionNormal,int);
void SetProjectionNormalToXAxes()
{ this->SetProjectionNormal(0); }
void SetProjectionNormalToYAxes()
{ this->SetProjectionNormal(1); }
void SetProjectionNormalToZAxes()
{ this->SetProjectionNormal(2); }
void SetProjectionNormalToOblique()
{ this->SetProjectionNormal(3); }
// Description:
// Set the position of spline handles and points in terms of a plane's
// position. i.e., if ProjectionNormal is 0, all of the x-coordinate
// values of the points are set to position. Any value can be passed (and is
// ignored) to update the spline points when Projection normal is set to 3
// for arbritrary plane orientations.
void SetProjectionPosition(double position);
vtkGetMacro(ProjectionPosition, double);
// Description:
// Grab the polydata (including points) that defines the spline. The
// polydata consists of points and line segments numbering Resolution + 1
// and Resoltuion, respectively. Points are guaranteed to be up-to-date when
// either the InteractionEvent or EndInteraction events are invoked. The
// user provides the vtkPolyData and the points and polyline are added to it.
void GetPolyData(vtkPolyData *pd);
// Description:
// Set/Get the handle properties (the spheres are the handles). The
// properties of the handles when selected and unselected can be manipulated.
virtual void SetHandleProperty(vtkProperty*);
vtkGetObjectMacro(HandleProperty, vtkProperty);
virtual void SetSelectedHandleProperty(vtkProperty*);
vtkGetObjectMacro(SelectedHandleProperty, vtkProperty);
// Description:
// Set/Get the line properties. The properties of the line when selected
// and unselected can be manipulated.
virtual void SetLineProperty(vtkProperty*);
vtkGetObjectMacro(LineProperty, vtkProperty);
virtual void SetSelectedLineProperty(vtkProperty*);
vtkGetObjectMacro(SelectedLineProperty, vtkProperty);
// Description:
// Set/Get the number of handles for this widget.
virtual void SetNumberOfHandles(int npts);
vtkGetMacro(NumberOfHandles, int);
// Description:
// Set/Get the number of line segments representing the spline for
// this widget.
void SetResolution(int resolution);
vtkGetMacro(Resolution,int);
// Description:
// Set the parametric spline object. Through vtkParametricSpline's API, the
// user can supply and configure one of currently two types of spline:
// vtkCardinalSpline, vtkKochanekSpline. The widget controls the open
// or closed configuration of the spline.
// WARNING: The widget does not enforce internal consistency so that all
// three are of the same type.
virtual void SetParametricSpline(vtkParametricSpline*);
vtkGetObjectMacro(ParametricSpline,vtkParametricSpline);
// Description:
// Set/Get the position of the spline handles. Call GetNumberOfHandles
// to determine the valid range of handle indices.
void SetHandlePosition(int handle, double x, double y, double z);
void SetHandlePosition(int handle, double xyz[3]);
void GetHandlePosition(int handle, double xyz[3]);
double* GetHandlePosition(int handle);
// Description:
// Control whether the spline is open or closed. A closed spline forms
// a continuous loop: the first and last points are the same, and
// derivatives are continuous. A minimum of 3 handles are required to
// form a closed loop. This method enforces consistency with
// user supplied subclasses of vtkSpline.
void SetClosed(int closed);
vtkGetMacro(Closed,int);
vtkBooleanMacro(Closed,int);
// Description:
// Convenience method to determine whether the spline is
// closed in a geometric sense. The widget may be set "closed" but still
// be geometrically open (e.g., a straight line).
int IsClosed();
// Description:
// Get the approximate vs. the true arc length of the spline. Calculated as
// the summed lengths of the individual straight line segments. Use
// SetResolution to control the accuracy.
double GetSummedLength();
// Description:
// Convenience method to allocate and set the handles from a vtkPoints
// instance. If the first and last points are the same, the spline sets
// Closed to the on state and disregards the last point, otherwise Closed
// remains unchanged.
void InitializeHandles(vtkPoints* points);
// Description:
// Turn on / off event processing for this widget. If off, the widget will
// not respond to user interaction
vtkSetClampMacro(ProcessEvents, int, 0, 1);
vtkGetMacro(ProcessEvents, int);
vtkBooleanMacro( ProcessEvents, int );
protected:
vtkSplineWidget();
~vtkSplineWidget();
//BTX - manage the state of the widget
int State;
enum WidgetState
{
Start=0,
Moving,
Scaling,
Spinning,
Inserting,
Erasing,
Outside
};
//ETX
//handles the events
static void ProcessEventsHandler(vtkObject* object,
unsigned long event,
void* clientdata,
void* calldata);
// ProcessEventsHandler() dispatches to these methods.
void OnLeftButtonDown();
void OnLeftButtonUp();
void OnMiddleButtonDown();
void OnMiddleButtonUp();
void OnRightButtonDown();
void OnRightButtonUp();
void OnMouseMove();
// Controlling vars
int ProjectionNormal;
double ProjectionPosition;
int ProjectToPlane;
vtkPlaneSource* PlaneSource;
// Projection capabilities
void ProjectPointsToPlane();
void ProjectPointsToOrthoPlane();
void ProjectPointsToObliquePlane();
// The spline
vtkParametricSpline *ParametricSpline;
vtkParametricFunctionSource *ParametricFunctionSource;
int NumberOfHandles;
int Closed;
void BuildRepresentation();
// The line segments
vtkActor *LineActor;
void HighlightLine(int highlight);
int Resolution;
// Glyphs representing hot spots (e.g., handles)
vtkActor **Handle;
vtkSphereSource **HandleGeometry;
void Initialize();
int HighlightHandle(vtkProp *prop); //returns handle index or -1 on fail
virtual void SizeHandles();
void InsertHandleOnLine(double* pos);
void EraseHandle(const int&);
// Do the picking
vtkCellPicker *HandlePicker;
vtkCellPicker *LinePicker;
vtkActor *CurrentHandle;
int CurrentHandleIndex;
// Register internal Pickers within PickingManager
virtual void RegisterPickers();
// Methods to manipulate the spline.
void MovePoint(double *p1, double *p2);
void Scale(double *p1, double *p2, int X, int Y);
void Translate(double *p1, double *p2);
void Spin(double *p1, double *p2, double *vpn);
// Transform the control points (used for spinning)
vtkTransform *Transform;
// Properties used to control the appearance of selected objects and
// the manipulator in general.
vtkProperty *HandleProperty;
vtkProperty *SelectedHandleProperty;
vtkProperty *LineProperty;
vtkProperty *SelectedLineProperty;
void CreateDefaultProperties();
// For efficient spinning
double Centroid[3];
void CalculateCentroid();
int ProcessEvents;
private:
vtkSplineWidget(const vtkSplineWidget&); //Not implemented
void operator=(const vtkSplineWidget&); //Not implemented
};
#endif
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