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Program: Visualization Toolkit
Module: vtkScalarBarActor.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkScalarBarActor - Create a scalar bar with labels
// .SECTION Description
// vtkScalarBarActor creates a scalar bar with tick marks. A scalar
// bar is a legend that indicates to the viewer the correspondence between
// color value and data value. The legend consists of a rectangular bar
// made of rectangular pieces each colored a constant value. Since
// vtkScalarBarActor is a subclass of vtkActor2D, it is drawn in the image
// plane (i.e., in the renderer's viewport) on top of the 3D graphics window.
//
// To use vtkScalarBarActor you must associate a vtkScalarsToColors (or
// subclass) with it. The lookup table defines the colors and the
// range of scalar values used to map scalar data. Typically, the
// number of colors shown in the scalar bar is not equal to the number
// of colors in the lookup table, in which case sampling of
// the lookup table is performed.
//
// Other optional capabilities include specifying the fraction of the
// viewport size (both x and y directions) which will control the size
// of the scalar bar and the number of tick labels. The actual position
// of the scalar bar on the screen is controlled by using the
// vtkActor2D::SetPosition() method (by default the scalar bar is
// centered in the viewport). Other features include the ability to
// orient the scalar bar horizontally of vertically and controlling
// the format (printf style) with which to print the labels on the
// scalar bar. Also, the vtkScalarBarActor's property is applied to
// the scalar bar and annotations (including layer, and
// compositing operator).
//
// Set the text property/attributes of the title and the labels through the
// vtkTextProperty objects associated to this actor.
//
// .SECTION Caveats
// If a vtkLogLookupTable is specified as the lookup table to use, then the
// labels are created using a logarithmic scale.
//
// .SECTION See Also
// vtkActor2D vtkTextProperty vtkTextMapper vtkPolyDataMapper2D
#ifndef vtkScalarBarActor_h
#define vtkScalarBarActor_h
#include "vtkRenderingAnnotationModule.h" // For export macro
#include "vtkActor2D.h"
class vtkColor3ub;
class vtkPolyData;
class vtkPolyDataMapper2D;
class vtkProperty2D;
class vtkScalarsToColors;
class vtkScalarBarActorInternal;
class vtkTextActor;
class vtkTextMapper;
class vtkTextProperty;
class vtkTexture;
class vtkTexturedActor2D;
#define VTK_ORIENT_HORIZONTAL 0
#define VTK_ORIENT_VERTICAL 1
class VTKRENDERINGANNOTATION_EXPORT vtkScalarBarActor : public vtkActor2D
{
public:
vtkTypeMacro(vtkScalarBarActor,vtkActor2D);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Instantiate object with 64 maximum colors; 5 labels; %%-#6.3g label
// format, no title, and vertical orientation. The initial scalar bar
// size is (0.05 x 0.8) of the viewport size.
static vtkScalarBarActor* New();
// Description:
// Draw the scalar bar and annotation text to the screen.
int RenderOpaqueGeometry(vtkViewport* viewport);
virtual int RenderTranslucentPolygonalGeometry(vtkViewport*) { return 0; };
int RenderOverlay(vtkViewport* viewport);
// Description:
// Does this prop have some translucent polygonal geometry?
virtual int HasTranslucentPolygonalGeometry();
// Description:
// Release any graphics resources that are being consumed by this actor.
// The parameter window could be used to determine which graphic
// resources to release.
virtual void ReleaseGraphicsResources(vtkWindow*);
// Description:
// Fills rect with the dimensions of the scalar bar in viewport coordinates.
// Only the color bar is considered -- text labels are not considered.
// rect is {xmin, xmax, width, height}
virtual void GetScalarBarRect(int rect[4], vtkViewport* viewport);
// Description:
// Set/Get the lookup table to use. The lookup table specifies the number
// of colors to use in the table (if not overridden), the scalar range,
// and any annotated values.
// Annotated values are rendered using vtkTextActor.
virtual void SetLookupTable(vtkScalarsToColors*);
vtkGetObjectMacro(LookupTable,vtkScalarsToColors);
// Description:
// Should be display the opacity as well. This is displayed by changing
// the opacity of the scalar bar in accordance with the opacity of the
// given color. For clarity, a texture grid is placed in the background
// if Opacity is ON. You might also want to play with SetTextureGridWith
// in that case. [Default: off]
vtkSetMacro( UseOpacity, int );
vtkGetMacro( UseOpacity, int );
vtkBooleanMacro( UseOpacity, int );
// Description:
// Set/Get the maximum number of scalar bar segments to show. This may
// differ from the number of colors in the lookup table, in which case
// the colors are samples from the lookup table.
vtkSetClampMacro(MaximumNumberOfColors, int, 2, VTK_INT_MAX);
vtkGetMacro(MaximumNumberOfColors, int);
// Description:
// Set/Get the number of tick labels to show.
vtkSetClampMacro(NumberOfLabels, int, 0, 64);
vtkGetMacro(NumberOfLabels, int);
// Description:
// Control the orientation of the scalar bar.
vtkSetClampMacro(Orientation,int,VTK_ORIENT_HORIZONTAL, VTK_ORIENT_VERTICAL);
vtkGetMacro(Orientation, int);
void SetOrientationToHorizontal()
{this->SetOrientation(VTK_ORIENT_HORIZONTAL);}
void SetOrientationToVertical() {this->SetOrientation(VTK_ORIENT_VERTICAL);}
// Description:
// Set/Get the title text property.
virtual void SetTitleTextProperty(vtkTextProperty* p);
vtkGetObjectMacro(TitleTextProperty,vtkTextProperty);
// Description:
// Set/Get the labels text property.
virtual void SetLabelTextProperty(vtkTextProperty* p);
vtkGetObjectMacro(LabelTextProperty,vtkTextProperty);
// Description:
// Set/Get the format with which to print the labels on the scalar
// bar.
vtkSetStringMacro(LabelFormat);
vtkGetStringMacro(LabelFormat);
// Description:
// Set/Get the title of the scalar bar actor,
vtkSetStringMacro(Title);
vtkGetStringMacro(Title);
// Description:
// Set/Get the title for the component that is selected,
vtkSetStringMacro(ComponentTitle);
vtkGetStringMacro(ComponentTitle);
// Description:
// Shallow copy of a scalar bar actor. Overloads the virtual vtkProp method.
void ShallowCopy(vtkProp* prop);
// Description:
// Set the width of the texture grid. Used only if UseOpacity is ON.
vtkSetMacro( TextureGridWidth, double );
vtkGetMacro( TextureGridWidth, double );
// Description:
// Get the texture actor.. you may want to change some properties on it
vtkGetObjectMacro( TextureActor, vtkTexturedActor2D );
//BTX
enum { PrecedeScalarBar = 0, SucceedScalarBar };
//ETX
// Description:
// Should the title and tick marks precede the scalar bar or succeed it?
// This is measured along the viewport coordinate direction perpendicular
// to the long axis of the scalar bar, not the reading direction.
// Thus, succeed implies the that the text is above scalar bar if
// the orientation is horizontal or right of scalar bar if the orientation
// is vertical. Precede is the opposite.
vtkSetClampMacro( TextPosition, int, PrecedeScalarBar, SucceedScalarBar);
vtkGetMacro( TextPosition, int );
virtual void SetTextPositionToPrecedeScalarBar()
{ this->SetTextPosition( vtkScalarBarActor::PrecedeScalarBar ); }
virtual void SetTextPositionToSucceedScalarBar()
{ this->SetTextPosition( vtkScalarBarActor::SucceedScalarBar ); }
// Description:
// Set/Get the maximum width and height in pixels. Specifying the size as
// a relative fraction of the viewport can sometimes undesirably stretch
// the size of the actor too much. These methods allow the user to set
// bounds on the maximum size of the scalar bar in pixels along any
// direction. Defaults to unbounded.
vtkSetMacro( MaximumWidthInPixels, int );
vtkGetMacro( MaximumWidthInPixels, int );
vtkSetMacro( MaximumHeightInPixels, int );
vtkGetMacro( MaximumHeightInPixels, int );
// Description:
// Set/get the padding between the scalar bar and the text annotations.
// This space is used to draw leader lines.
// The default is 8 pixels.
vtkSetMacro(AnnotationLeaderPadding, double);
vtkGetMacro(AnnotationLeaderPadding, double);
// Description:
// Set/get whether text annotations should be rendered or not.
// Currently, this only affects rendering when \a IndexedLookup is true.
// The default is true.
vtkSetMacro(DrawAnnotations, int);
vtkGetMacro(DrawAnnotations, int);
vtkBooleanMacro(DrawAnnotations, int);
// Description:
// Set/get whether the NaN annotation should be rendered or not.
// This only affects rendering when \a DrawAnnotations is true.
// The default is false.
vtkSetMacro(DrawNanAnnotation, int);
vtkGetMacro(DrawNanAnnotation, int);
vtkBooleanMacro(DrawNanAnnotation, int);
// Description:
// Set/get how leader lines connecting annotations to values should be colored.
//
// When true, leader lines are all the same color (and match the LabelTextProperty color).
// When false, leader lines take on the color of the value they correspond to.
// This only affects rendering when \a DrawAnnotations is true.
// The default is false.
vtkSetMacro(FixedAnnotationLeaderLineColor, int);
vtkGetMacro(FixedAnnotationLeaderLineColor, int);
vtkBooleanMacro(FixedAnnotationLeaderLineColor, int);
// Description:
// Set/get the annotation text for "NaN" values.
vtkSetStringMacro(NanAnnotation);
vtkGetStringMacro(NanAnnotation);
// Description:
// Set/get whether annotation labels should be scaled with the viewport.
//
// The default value is 0 (no scaling).
// If non-zero, the vtkTextActor instances used to render annotation
// labels will have their TextScaleMode set to viewport-based scaling,
// which nonlinearly scales font size with the viewport size.
vtkSetMacro(AnnotationTextScaling,int);
vtkGetMacro(AnnotationTextScaling,int);
// Description:
// Set/Get whether a background should be drawn around the scalar bar.
// Default is off.
vtkSetMacro(DrawBackground, int);
vtkGetMacro(DrawBackground, int);
vtkBooleanMacro(DrawBackground, int);
// Description:
// Set/Get whether a frame should be drawn around the scalar bar.
// Default is off.
vtkSetMacro(DrawFrame, int);
vtkGetMacro(DrawFrame, int);
vtkBooleanMacro(DrawFrame, int);
// Description:
// Set/Get whether the color bar should be drawn. If off, only the tickmarks
// and text will be drawn. Default is on.
vtkSetMacro(DrawColorBar, int);
vtkGetMacro(DrawColorBar, int);
vtkBooleanMacro(DrawColorBar, int);
// Description:
// Set/Get whether the tick labels should be drawn. Default is on.
vtkSetMacro(DrawTickLabels, int);
vtkGetMacro(DrawTickLabels, int);
vtkBooleanMacro(DrawTickLabels, int);
// Description:
// Set/Get the background property.
virtual void SetBackgroundProperty(vtkProperty2D* p);
vtkGetObjectMacro(BackgroundProperty,vtkProperty2D);
// Description:
// Set/Get the frame property.
virtual void SetFrameProperty(vtkProperty2D* p);
vtkGetObjectMacro(FrameProperty,vtkProperty2D);
// Description:
// Set/get the amount of padding around text boxes.
// The default is 1 pixel.
vtkGetMacro(TextPad,int);
vtkSetMacro(TextPad,int);
// Description:
// Set/get the margin in pixels, between the title and the bar,
// when the \a Orientation is vertical.
// The default is 0 pixels.
vtkGetMacro(VerticalTitleSeparation,int);
vtkSetMacro(VerticalTitleSeparation,int);
// Description:
// Set/get the thickness of the color bar relative to the widget frame.
// The default is 0.375 and must always be in the range ]0, 1[.
vtkGetMacro(BarRatio,double);
vtkSetClampMacro(BarRatio,double,0.,1.);
// Description:
// Set/get the ratio of the title height to the tick label height
// (used only when the \a Orientation is horizontal).
// The default is 0.5, which attempts to make the labels and title
// the same size. This must be a number in the range ]0, 1[.
vtkGetMacro(TitleRatio,double);
vtkSetClampMacro(TitleRatio,double,0.,1.);
protected:
vtkScalarBarActor();
~vtkScalarBarActor();
// Description:
// Called from within \a RenderOpaqueGeometry when the internal state
// members need to be updated before rendering.
//
// This method invokes many virtual methods that first lay out the
// scalar bar and then use the layout to position actors and create
// datasets used to represent the scalar bar.
// Specifically, it invokes: FreeLayoutStorage, ComputeFrame,
// ComputeScalarBarThickness, LayoutNanSwatch, PrepareTitleText,
// LayoutTitle, ComputeScalarBarLength, LayoutTicks, and LayoutAnnotations
// to perform the layout step.
// Then, it invokes ConfigureAnnotations, ConfigureFrame,
// ConfigureScalarBar, ConfigureTitle, ConfigureTicks, and
// ConfigureNanSwatch to create and position actors used to render
// portions of the scalar bar.
//
// By overriding one or more of these virtual methods, subclasses
// may change the appearance of the scalar bar.
//
// In the layout phase, text actors must have their text properties
// and input strings updated, but the position of the actors should
// not be set or relied upon as subsequent layout steps may alter
// their placement.
virtual void RebuildLayout(vtkViewport* viewport);
// Description:
// Free internal storage used by the previous layout.
virtual void FreeLayoutStorage();
// Description:
// If the scalar bar should be inset into a frame or rendered with a
// solid background, this method will inset the outermost scalar bar
// rectangle by a small amount to avoid having the scalar bar
// illustration overlap any edges.
//
// This method must set the frame coordinates (this->P->Frame).
virtual void ComputeFrame();
// Description:
// Determine how thick the scalar bar should be (on an axis perpendicular
// to the direction in which scalar values vary).
//
// This method must set the scalar bar thickness
// (this->P->ScalarBarBox.Size[0]).
// It may depend on layout performed by ComputeFrame
// (i.e., the frame coordinates in this->P->Frame).
virtual void ComputeScalarBarThickness();
// Description:
// Determine the size of the NaN swatch if it is to be rendered.
//
// This method must set this->P->NanSwatchSize and this->P->NanBox.
// It may depend on layout performed by ComputeScalarBarThickness.
virtual void LayoutNanSwatch();
// Description:
// Set the title actor's input to the latest title (and subtitle) text.
virtual void PrepareTitleText();
// Description:
// Determine the position and size of the scalar bar title box.
//
// This method must set this->P->TitleBox
// It may depend on layout performed by LayoutNanSwatch.
// If useTickBox is true, it should increase the target area
// for the label to touch the tick box. It is called in this
// way when the tick labels are small due to constraints other
// than the title box.
virtual void LayoutTitle();
// Description:
// Determine how long the scalar bar should be (on an axis parallel
// to the direction in which scalar values vary).
//
// This method must set this->P->ScalarBarBox.Size[1] and should
// estimate this->P->ScalarBarBox.Posn.
// It may depend on layout performed by LayoutTitle.
virtual void ComputeScalarBarLength();
// Description:
// Determine the size and placement of any tick marks to be rendered.
//
// This method must set this->P->TickBox.
// It may depend on layout performed by ComputeScalarBarLength.
//
// The default implementation creates exactly this->NumberOfLabels
// tick marks, uniformly spaced on a linear or logarithmic scale.
virtual void LayoutTicks();
// Description:
// This method must lay out annotation text and leader lines so
// they do not overlap.
//
// This method must set this->P->AnnotationAnchors.
// It may depend on layout performed by LayoutTicks.
virtual void LayoutAnnotations();
// Description:
// Generate/configure the annotation labels using the laid-out geometry.
virtual void ConfigureAnnotations();
// Description:
// Generate/configure the representation of the frame from laid-out geometry.
virtual void ConfigureFrame();
// Description:
// For debugging, add placement boxes to the frame polydata.
virtual void DrawBoxes();
// Description:
// Generate/configure the scalar bar representation from laid-out geometry.
virtual void ConfigureScalarBar();
// Description:
// Generate/configure the title actor using the laid-out geometry.
virtual void ConfigureTitle();
// Description:
// Generate/configure the tick-mark actors using the laid-out geometry.
virtual void ConfigureTicks();
// Description:
// Generate/configure the NaN swatch using the laid-out geometry.
//
// Currently the NaN swatch is rendered by the same actor as the scalar bar.
// This may change in the future.
virtual void ConfigureNanSwatch();
// Description:
// Subclasses may override this method to alter this->P->Labels, allowing
// the addition and removal of annotations. The member maps viewport coordinates
// along the long axis of the scalar bar to text (which may include MathText;
// see vtkTextActor). It is a single-valued map, so you must perturb
// the coordinate if you wish multiple labels to annotate the same position.
// Each entry in this->P->Labels must have a matching entry in this->P->LabelColors.
virtual void EditAnnotations() { }
// Description:
// Compute the best size for the legend title.
//
// This guarantees that the title will fit within the frame defined by Position and Position2.
virtual void SizeTitle(double* titleSize, int* size, vtkViewport* viewport);
// Description:
// Allocate actors for lookup table annotations and position them properly.
int MapAnnotationLabels(
vtkScalarsToColors* lkup, double start, double delta, const double* range);
// Description:
// This method is called by \a ConfigureAnnotationLabels when Orientation is VTK_ORIENT_VERTICAL.
int PlaceAnnotationsVertically(
double barX, double barY, double barWidth, double barHeight,
double delta, double pad);
// Description:
// This method is called by \a ConfigureAnnotationLabels when Orientation is VTK_ORIENT_HORIZONTAL.
int PlaceAnnotationsHorizontally(
double barX, double barY, double barWidth, double barHeight,
double delta, double pad);
/// User-changeable settings
//@{
int MaximumNumberOfColors;
int NumberOfLabels;
int NumberOfLabelsBuilt;
int Orientation;
int DrawBackground; // off by default
int DrawFrame; // off by default
int DrawColorBar; // on by default
int DrawTickLabels; // on by default
int DrawAnnotations;
int DrawNanAnnotation;
int AnnotationTextScaling; // off by default
int FixedAnnotationLeaderLineColor;
vtkProperty2D* BackgroundProperty;
vtkProperty2D* FrameProperty;
char* Title;
char* ComponentTitle;
char* LabelFormat;
int UseOpacity; // off by default
double TextureGridWidth;
int TextPosition;
char* NanAnnotation;
double AnnotationLeaderPadding;
int MaximumWidthInPixels;
int MaximumHeightInPixels;
int TextPad;
int VerticalTitleSeparation;
double BarRatio;
double TitleRatio;
//@}
/// Internal state used for rendering
//@{
vtkTimeStamp BuildTime; //!< Last time internal state changed.
int LastSize[2]; //!< Projected size in viewport coordinates of last build.
int LastOrigin[2]; //!< Projected origin (viewport coordinates) of last build.
vtkScalarBarActorInternal* P; //!< Containers shared with subclasses
vtkScalarsToColors* LookupTable; //!< The object this actor illustrates
vtkTextProperty* TitleTextProperty; //!< Font for the legend title.
vtkTextProperty* LabelTextProperty; //!< Font for tick+annotation labels.
vtkTextActor* TitleActor; //!< The legend title text renderer.
vtkPolyData* ScalarBar; //!< Polygon(s) colored by \a LookupTable.
vtkPolyDataMapper2D* ScalarBarMapper; //!< Mapper for \a ScalarBar.
vtkActor2D* ScalarBarActor; //!< Actor for \a ScalarBar.
vtkPolyData* TexturePolyData; //!< Polygon colored when UseOpacity is true.
vtkTexture* Texture; //!< Color data for \a TexturePolyData.
vtkTexturedActor2D* TextureActor; //!< Actor for \a TexturePolyData.
vtkPolyData* Background; //!< Polygon used to fill the background.
vtkPolyDataMapper2D* BackgroundMapper; //!< Mapper for \a Background.
vtkActor2D* BackgroundActor; //!< Actor for \a Background.
vtkPolyData* Frame; //!< Polyline used to highlight frame.
vtkPolyDataMapper2D* FrameMapper; //!< Mapper for \a Frame.
vtkActor2D* FrameActor; //!< Actor for \a Frame.
//@}
private:
vtkScalarBarActor(const vtkScalarBarActor&); // Not implemented.
void operator=(const vtkScalarBarActor&); // Not implemented.
};
#endif
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