/usr/include/vtk-6.2/vtkRenderPassCollection.h is in libvtk6-dev 6.2.0+dfsg1-10build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkRenderPassCollection.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkRenderPassCollection - a list of RenderPasses
// .SECTION Description
// vtkRenderPassCollection represents a list of RenderPasses
// (i.e., vtkRenderPass and subclasses) and provides methods to manipulate the
// list. The list is unsorted and duplicate entries are not prevented.
// .SECTION see also
// vtkRenderPass vtkCollection
#ifndef vtkRenderPassCollection_h
#define vtkRenderPassCollection_h
#include "vtkRenderingOpenGLModule.h" // For export macro
#include "vtkCollection.h"
class vtkRenderPass;
class VTKRENDERINGOPENGL_EXPORT vtkRenderPassCollection : public vtkCollection
{
public:
static vtkRenderPassCollection *New();
vtkTypeMacro(vtkRenderPassCollection,vtkCollection);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Add an RenderPass to the list.
void AddItem(vtkRenderPass *pass);
// Description:
// Get the next RenderPass in the list.
vtkRenderPass *GetNextRenderPass();
// Description:
// Get the last RenderPass in the list.
vtkRenderPass *GetLastRenderPass();
//BTX
// Description:
// Reentrant safe way to get an object in a collection. Just pass the
// same cookie back and forth.
vtkRenderPass *GetNextRenderPass(vtkCollectionSimpleIterator &cookie);
//ETX
protected:
vtkRenderPassCollection();
~vtkRenderPassCollection();
private:
// hide the standard AddItem from the user and the compiler.
void AddItem(vtkObject *o);
private:
vtkRenderPassCollection(const vtkRenderPassCollection&); // Not implemented.
void operator=(const vtkRenderPassCollection&); // Not implemented.
};
#endif
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