/usr/include/vtk-6.2/vtkRandomAttributeGenerator.h is in libvtk6-dev 6.2.0+dfsg1-10build1.
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Program: Visualization Toolkit
Module: vtkRandomAttributeGenerator.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkRandomAttributeGenerator - generate and create random data attributes
// .SECTION Description
// vtkRandomAttributeGenerator is a filter that creates random attributes
// including scalars, vectors, normals, tensors, texture coordinates and/or
// general data arrays. These attributes can be generated as point data, cell
// data or general field data. The generation of each component is normalized
// between a user-specified minimum and maximum value.
//
// This filter provides that capability to specify the data type of the
// attributes, the range for each of the components, and the number of
// components. Note, however, that this flexibility only goes so far because
// some attributes (e.g., normals, vectors and tensors) are fixed in the
// number of components, and in the case of normals and tensors, are
// constrained in the values that some of the components can take (i.e.,
// normals have magnitude one, and tensors are symmetric).
// .SECTION Caveats
// In general this class is used for debugging or testing purposes.
//
// It is possible to generate multiple attributes simultaneously.
//
// By default, no data is generated. Make sure to enable the generation of
// some attributes if you want this filter to affect the output. Also note
// that this filter passes through input geometry, topology and attributes.
// Newly created attributes may replace attribute data that would have
// otherwise been passed through.
// .SECTION See also
// vtkBrownianPoints
#ifndef vtkRandomAttributeGenerator_h
#define vtkRandomAttributeGenerator_h
#include "vtkFiltersGeneralModule.h" // For export macro
#include "vtkPassInputTypeAlgorithm.h"
class vtkDataSet;
class vtkCompositeDataSet;
class VTKFILTERSGENERAL_EXPORT vtkRandomAttributeGenerator : public vtkPassInputTypeAlgorithm
{
public:
// Description:
// Create instance with minimum speed 0.0, maximum speed 1.0.
static vtkRandomAttributeGenerator *New();
vtkTypeMacro(vtkRandomAttributeGenerator,vtkPassInputTypeAlgorithm);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Specify the type of array to create (all components of this array are of this
// type). This holds true for all arrays that are created.
vtkSetMacro(DataType,int);
void SetDataTypeToBit() {this->SetDataType(VTK_BIT);}
void SetDataTypeToChar() {this->SetDataType(VTK_CHAR);}
void SetDataTypeToUnsignedChar() {this->SetDataType(VTK_UNSIGNED_CHAR);}
void SetDataTypeToShort() {this->SetDataType(VTK_SHORT);}
void SetDataTypeToUnsignedShort() {this->SetDataType(VTK_UNSIGNED_SHORT);}
void SetDataTypeToInt() {this->SetDataType(VTK_INT);}
void SetDataTypeToUnsignedInt() {this->SetDataType(VTK_UNSIGNED_INT);}
void SetDataTypeToLong() {this->SetDataType(VTK_LONG);}
void SetDataTypeToUnsignedLong() {this->SetDataType(VTK_UNSIGNED_LONG);}
void SetDataTypeToFloat() {this->SetDataType(VTK_FLOAT);}
void SetDataTypeToDouble() {this->SetDataType(VTK_DOUBLE);}
vtkGetMacro(DataType,int);
// Description:
// Specify the number of components to generate. This value only applies to those
// attribute types that take a variable number of components. For example, a vector
// is only three components so the number of components is not applicable; whereas
// a scalar may support multiple, varying number of components.
vtkSetClampMacro(NumberOfComponents,int,1,VTK_INT_MAX);
vtkGetMacro(NumberOfComponents,int);
// Description:
// Set the minimum component value. This applies to all data that is generated,
// although normals and tensors have internal constraints that must be
// observed.
vtkSetMacro(MinimumComponentValue,double);
vtkGetMacro(MinimumComponentValue,double);
void SetComponentRange (double minimumValue, double maximumValue)
{
this->SetMinimumComponentValue (minimumValue);
this->SetMaximumComponentValue (maximumValue);
}
// Description:
// Set the maximum component value. This applies to all data that is generated,
// although normals and tensors have internal constraints that must be
// observed.
vtkSetMacro(MaximumComponentValue,double);
vtkGetMacro(MaximumComponentValue,double);
// Description:
// Specify the number of tuples to generate. This value only applies when creating
// general field data. In all other cases (i.e., point data or cell data), the number
// of tuples is controlled by the number of points and cells, respectively.
vtkSetClampMacro(NumberOfTuples,vtkIdType,0,VTK_INT_MAX);
vtkGetMacro(NumberOfTuples,vtkIdType);
// Description:
// Indicate that point scalars are to be generated. Note that the specified
// number of components is used to create the scalar.
vtkSetMacro(GeneratePointScalars,int);
vtkGetMacro(GeneratePointScalars,int);
vtkBooleanMacro(GeneratePointScalars,int);
// Description:
// Indicate that point vectors are to be generated. Note that the
// number of components is always equal to three.
vtkSetMacro(GeneratePointVectors,int);
vtkGetMacro(GeneratePointVectors,int);
vtkBooleanMacro(GeneratePointVectors,int);
// Description:
// Indicate that point normals are to be generated. Note that the
// number of components is always equal to three.
vtkSetMacro(GeneratePointNormals,int);
vtkGetMacro(GeneratePointNormals,int);
vtkBooleanMacro(GeneratePointNormals,int);
// Description:
// Indicate that point tensors are to be generated. Note that the
// number of components is always equal to nine.
vtkSetMacro(GeneratePointTensors,int);
vtkGetMacro(GeneratePointTensors,int);
vtkBooleanMacro(GeneratePointTensors,int);
// Description:
// Indicate that point texture coordinates are to be generated. Note that
// the specified number of components is used to create the texture
// coordinates (but must range between one and three).
vtkSetMacro(GeneratePointTCoords,int);
vtkGetMacro(GeneratePointTCoords,int);
vtkBooleanMacro(GeneratePointTCoords,int);
// Description:
// Indicate that an arbitrary point array is to be generated. Note that the
// specified number of components is used to create the array.
vtkSetMacro(GeneratePointArray,int);
vtkGetMacro(GeneratePointArray,int);
vtkBooleanMacro(GeneratePointArray,int);
// Description:
// Indicate that cell scalars are to be generated. Note that the specified
// number of components is used to create the scalar.
vtkSetMacro(GenerateCellScalars,int);
vtkGetMacro(GenerateCellScalars,int);
vtkBooleanMacro(GenerateCellScalars,int);
// Description:
// Indicate that cell vectors are to be generated. Note that the
// number of components is always equal to three.
vtkSetMacro(GenerateCellVectors,int);
vtkGetMacro(GenerateCellVectors,int);
vtkBooleanMacro(GenerateCellVectors,int);
// Description:
// Indicate that cell normals are to be generated. Note that the
// number of components is always equal to three.
vtkSetMacro(GenerateCellNormals,int);
vtkGetMacro(GenerateCellNormals,int);
vtkBooleanMacro(GenerateCellNormals,int);
// Description:
// Indicate that cell tensors are to be generated. Note that the
// number of components is always equal to nine.
vtkSetMacro(GenerateCellTensors,int);
vtkGetMacro(GenerateCellTensors,int);
vtkBooleanMacro(GenerateCellTensors,int);
// Description:
// Indicate that cell texture coordinates are to be generated. Note that
// the specified number of components is used to create the texture
// coordinates (but must range between one and three).
vtkSetMacro(GenerateCellTCoords,int);
vtkGetMacro(GenerateCellTCoords,int);
vtkBooleanMacro(GenerateCellTCoords,int);
// Description:
// Indicate that an arbitrary cell array is to be generated. Note that the
// specified number of components is used to create the array.
vtkSetMacro(GenerateCellArray,int);
vtkGetMacro(GenerateCellArray,int);
vtkBooleanMacro(GenerateCellArray,int);
// Description:
// Indicate that an arbitrary field data array is to be generated. Note
// that the specified number of components is used to create the scalar.
vtkSetMacro(GenerateFieldArray,int);
vtkGetMacro(GenerateFieldArray,int);
vtkBooleanMacro(GenerateFieldArray,int);
// Description:
// Indicate that the generated attributes are
// constant within a block. This can be used to highlight
// blocks in a composite dataset.
vtkSetMacro(AttributesConstantPerBlock,bool);
vtkGetMacro(AttributesConstantPerBlock,bool);
vtkBooleanMacro(AttributesConstantPerBlock,bool);
// Description:
// Convenience methods for generating data: all data, all point data, or all cell data.
// For example, if all data is enabled, then all point, cell and field data is generated.
// If all point data is enabled, then point scalars, vectors, normals, tensors, tcoords,
// and a data array are produced.
void GenerateAllPointDataOn()
{
this->GeneratePointScalarsOn();
this->GeneratePointVectorsOn();
this->GeneratePointNormalsOn();
this->GeneratePointTCoordsOn();
this->GeneratePointTensorsOn();
this->GeneratePointArrayOn();
}
void GenerateAllPointDataOff()
{
this->GeneratePointScalarsOff();
this->GeneratePointVectorsOff();
this->GeneratePointNormalsOff();
this->GeneratePointTCoordsOff();
this->GeneratePointTensorsOff();
this->GeneratePointArrayOff();
}
void GenerateAllCellDataOn()
{
this->GenerateCellScalarsOn();
this->GenerateCellVectorsOn();
this->GenerateCellNormalsOn();
this->GenerateCellTCoordsOn();
this->GenerateCellTensorsOn();
this->GenerateCellArrayOn();
}
void GenerateAllCellDataOff()
{
this->GenerateCellScalarsOff();
this->GenerateCellVectorsOff();
this->GenerateCellNormalsOff();
this->GenerateCellTCoordsOff();
this->GenerateCellTensorsOff();
this->GenerateCellArrayOff();
}
void GenerateAllDataOn()
{
this->GenerateAllPointDataOn();
this->GenerateAllCellDataOn();
this->GenerateFieldArrayOn();
}
void GenerateAllDataOff()
{
this->GenerateAllPointDataOff();
this->GenerateAllCellDataOff();
this->GenerateFieldArrayOff();
}
protected:
vtkRandomAttributeGenerator();
~vtkRandomAttributeGenerator() {}
virtual int RequestData(vtkInformation *, vtkInformationVector **,
vtkInformationVector *);
virtual int FillInputPortInformation(int port, vtkInformation* info);
int DataType;
int NumberOfComponents;
vtkIdType NumberOfTuples;
double MinimumComponentValue;
double MaximumComponentValue;
int GeneratePointScalars;
int GeneratePointVectors;
int GeneratePointNormals;
int GeneratePointTCoords;
int GeneratePointTensors;
int GeneratePointArray;
int GenerateCellScalars;
int GenerateCellVectors;
int GenerateCellNormals;
int GenerateCellTCoords;
int GenerateCellTensors;
int GenerateCellArray;
int GenerateFieldArray;
bool AttributesConstantPerBlock;
// Helper functions
vtkDataArray *GenerateData(int dataType, vtkIdType numTuples, int numComp,
int minComp, int maxComp, double min, double max);
int RequestData(vtkDataSet *input, vtkDataSet *output);
int RequestData(vtkCompositeDataSet *input, vtkCompositeDataSet *output);
template <class T>
void GenerateRandomTuples(T *data,
vtkIdType numTuples,
int numComp,
int minComp,
int maxComp,
double min,
double max);
private:
vtkRandomAttributeGenerator(const vtkRandomAttributeGenerator&); // Not implemented.
void operator=(const vtkRandomAttributeGenerator&); // Not implemented.
};
#endif
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