/usr/include/vtk-6.2/vtkPoints.h is in libvtk6-dev 6.2.0+dfsg1-10build1.
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Program: Visualization Toolkit
Module: vtkPoints.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkPoints - represent and manipulate 3D points
// .SECTION Description
// vtkPoints represents 3D points. The data model for vtkPoints is an
// array of vx-vy-vz triplets accessible by (point or cell) id.
#ifndef vtkPoints_h
#define vtkPoints_h
#include "vtkCommonCoreModule.h" // For export macro
#include "vtkObject.h"
#include "vtkDataArray.h" // Needed for inline methods
class vtkIdList;
class VTKCOMMONCORE_EXPORT vtkPoints : public vtkObject
{
public:
//BTX
static vtkPoints *New(int dataType);
//ETX
static vtkPoints *New();
vtkTypeMacro(vtkPoints,vtkObject);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Allocate initial memory size. ext is no longer used.
virtual int Allocate(const vtkIdType sz, const vtkIdType ext = 1000);
// Description:
// Return object to instantiated state.
virtual void Initialize();
// Description:
// Set/Get the underlying data array. This function must be implemented
// in a concrete subclass to check for consistency. (The tuple size must
// match the type of data. For example, 3-tuple data array can be assigned to
// a vector, normal, or points object, but not a tensor object, which has a
// tuple dimension of 9. Scalars, on the other hand, can have tuple dimension
// from 1-4, depending on the type of scalar.)
virtual void SetData(vtkDataArray *);
vtkDataArray *GetData() { return this->Data; }
// Description:
// Return the underlying data type. An integer indicating data type is
// returned as specified in vtkSetGet.h.
virtual int GetDataType();
// Description:
// Specify the underlying data type of the object.
virtual void SetDataType(int dataType);
void SetDataTypeToBit() { this->SetDataType(VTK_BIT); }
void SetDataTypeToChar() { this->SetDataType(VTK_CHAR); }
void SetDataTypeToUnsignedChar() { this->SetDataType(VTK_UNSIGNED_CHAR); }
void SetDataTypeToShort() { this->SetDataType(VTK_SHORT); }
void SetDataTypeToUnsignedShort() { this->SetDataType(VTK_UNSIGNED_SHORT); }
void SetDataTypeToInt() { this->SetDataType(VTK_INT); }
void SetDataTypeToUnsignedInt() { this->SetDataType(VTK_UNSIGNED_INT); }
void SetDataTypeToLong() { this->SetDataType(VTK_LONG); }
void SetDataTypeToUnsignedLong() { this->SetDataType(VTK_UNSIGNED_LONG); }
void SetDataTypeToFloat() { this->SetDataType(VTK_FLOAT); }
void SetDataTypeToDouble() { this->SetDataType(VTK_DOUBLE); }
// Description:
// Return a void pointer. For image pipeline interface and other
// special pointer manipulation.
void *GetVoidPointer(const int id) { return this->Data->GetVoidPointer(id); }
// Description:
// Reclaim any extra memory.
virtual void Squeeze() { this->Data->Squeeze(); }
// Description:
// Make object look empty but do not delete memory.
virtual void Reset();
// Description:
// Different ways to copy data. Shallow copy does reference count (i.e.,
// assigns pointers and updates reference count); deep copy runs through
// entire data array assigning values.
virtual void DeepCopy(vtkPoints *ad);
virtual void ShallowCopy(vtkPoints *ad);
// Description:
// Return the memory in kilobytes consumed by this attribute data.
// Used to support streaming and reading/writing data. The value
// returned is guaranteed to be greater than or equal to the
// memory required to actually represent the data represented
// by this object. The information returned is valid only after
// the pipeline has been updated.
unsigned long GetActualMemorySize();
// Description:
// Return number of points in array.
vtkIdType GetNumberOfPoints() { return this->Data->GetNumberOfTuples(); }
// Description:
// Return a pointer to a double point x[3] for a specific id.
// WARNING: Just don't use this error-prone method, the returned pointer
// and its values are only valid as long as another method invocation is not
// performed. Prefer GetPoint() with the return value in argument.
double *GetPoint(vtkIdType id) { return this->Data->GetTuple(id); }
// Description:
// Copy point components into user provided array v[3] for specified
// id.
void GetPoint(vtkIdType id, double x[3]) { this->Data->GetTuple(id,x); }
// Description:
// Insert point into object. No range checking performed (fast!).
// Make sure you use SetNumberOfPoints() to allocate memory prior
// to using SetPoint().
void SetPoint(vtkIdType id, const float x[3]) { this->Data->SetTuple(id,x); }
void SetPoint(vtkIdType id, const double x[3]) { this->Data->SetTuple(id,x); }
void SetPoint(vtkIdType id, double x, double y, double z);
// Description:
// Insert point into object. Range checking performed and memory
// allocated as necessary.
void InsertPoint(vtkIdType id, const float x[3])
{ this->Data->InsertTuple(id,x);};
void InsertPoint(vtkIdType id, const double x[3])
{this->Data->InsertTuple(id,x);};
void InsertPoint(vtkIdType id, double x, double y, double z);
// Description:
// Copy the points indexed in srcIds from the source array to the tuple
// locations indexed by dstIds in this array.
// Note that memory allocation is performed as necessary to hold the data.
void InsertPoints(vtkIdList *dstIds, vtkIdList *srcIds, vtkPoints *source)
{ this->Data->InsertTuples(dstIds, srcIds, source->Data); }
// Description:
// Copy n consecutive points starting at srcStart from the source array to
// this array, starting at the dstStart location.
// Note that memory allocation is performed as necessary to hold the data.
void InsertPoints(vtkIdType dstStart, vtkIdType n, vtkIdType srcStart,
vtkPoints* source)
{ this->Data->InsertTuples(dstStart, n, srcStart, source->Data); }
// Description:
// Insert point into next available slot. Returns id of slot.
vtkIdType InsertNextPoint(const float x[3])
{ return this->Data->InsertNextTuple(x); }
vtkIdType InsertNextPoint(const double x[3])
{ return this->Data->InsertNextTuple(x); }
vtkIdType InsertNextPoint(double x, double y, double z);
// Description:
// Specify the number of points for this object to hold. Does an
// allocation as well as setting the MaxId ivar. Used in conjunction with
// SetPoint() method for fast insertion.
void SetNumberOfPoints(vtkIdType numPoints);
// Description:
// Resize the internal array while conserving the data. Returns 1 if
// resizing succeeded and 0 otherwise.
int Resize(vtkIdType numPoints);
// Description:
// Given a list of pt ids, return an array of points.
void GetPoints(vtkIdList *ptId, vtkPoints *fp);
// Description:
// Determine (xmin,xmax, ymin,ymax, zmin,zmax) bounds of points.
virtual void ComputeBounds();
// Description:
// Return the bounds of the points.
double *GetBounds();
// Description:
// Return the bounds of the points.
void GetBounds(double bounds[6]);
protected:
vtkPoints(int dataType = VTK_FLOAT);
~vtkPoints();
double Bounds[6];
vtkTimeStamp ComputeTime; // Time at which bounds computed
vtkDataArray *Data; // Array which represents data
private:
vtkPoints(const vtkPoints&); // Not implemented.
void operator=(const vtkPoints&); // Not implemented.
};
inline void vtkPoints::Reset()
{
this->Data->Reset();
this->Modified();
}
inline void vtkPoints::SetNumberOfPoints(vtkIdType numPoints)
{
this->Data->SetNumberOfComponents(3);
this->Data->SetNumberOfTuples(numPoints);
this->Modified();
}
inline int vtkPoints::Resize(vtkIdType numPoints)
{
this->Data->SetNumberOfComponents(3);
this->Modified();
return this->Data->Resize(numPoints);
}
inline void vtkPoints::SetPoint(vtkIdType id, double x, double y, double z)
{
double p[3] = { x, y, z };
this->Data->SetTuple(id, p);
}
inline void vtkPoints::InsertPoint(vtkIdType id, double x, double y, double z)
{
double p[3] = { x, y, z };
this->Data->InsertTuple(id, p);
}
inline vtkIdType vtkPoints::InsertNextPoint(double x, double y, double z)
{
double p[3] = { x, y, z };
return this->Data->InsertNextTuple(p);
}
#endif
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