/usr/include/vtk-6.2/vtkPointSetAlgorithm.h is in libvtk6-dev 6.2.0+dfsg1-10build1.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkPointSetAlgorithm.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkPointSetAlgorithm - Superclass for algorithms that produce output of the same type as input
// .SECTION Description
// vtkPointSetAlgorithm is a convenience class to make writing algorithms
// easier. It is also designed to help transition old algorithms to the new
// pipeline architecture. There are some assumptions and defaults made by this
// class you should be aware of. This class defaults such that your filter
// will have one input port and one output port. If that is not the case
// simply change it with SetNumberOfInputPorts etc. See this classes
// contstructor for the default. This class also provides a FillInputPortInfo
// method that by default says that all inputs will be PointSet. If that
// isn't the case then please override this method in your subclass.
// You should implement the subclass's algorithm into
// RequestData( request, inputVec, outputVec).
#ifndef vtkPointSetAlgorithm_h
#define vtkPointSetAlgorithm_h
#include "vtkCommonExecutionModelModule.h" // For export macro
#include "vtkAlgorithm.h"
class vtkPointSet;
class vtkPolyData;
class vtkStructuredGrid;
class vtkUnstructuredGrid;
class VTKCOMMONEXECUTIONMODEL_EXPORT vtkPointSetAlgorithm : public vtkAlgorithm
{
public:
static vtkPointSetAlgorithm *New();
vtkTypeMacro(vtkPointSetAlgorithm,vtkAlgorithm);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Get the output data object for a port on this algorithm.
vtkPointSet* GetOutput();
vtkPointSet* GetOutput(int);
// Description:
// Get the output as vtkPolyData.
vtkPolyData *GetPolyDataOutput();
// Description:
// Get the output as vtkStructuredGrid.
vtkStructuredGrid *GetStructuredGridOutput();
// Description:
// Get the output as vtkUnstructuredGrid.
vtkUnstructuredGrid *GetUnstructuredGridOutput();
// Description:
// Assign a data object as input. Note that this method does not
// establish a pipeline connection. Use SetInputConnection() to
// setup a pipeline connection.
void SetInputData(vtkDataObject*);
void SetInputData(int, vtkDataObject*);
void SetInputData(vtkPointSet*);
void SetInputData(int, vtkPointSet*);
// Description:
// Assign a data object as input. Note that this method does not
// establish a pipeline connection. Use AddInputConnection() to
// setup a pipeline connection.
void AddInputData(vtkDataObject *);
void AddInputData(vtkPointSet*);
void AddInputData(int, vtkPointSet*);
void AddInputData(int, vtkDataObject*);
// this method is not recommended for use, but lots of old style filters
// use it
vtkDataObject *GetInput();
// Description:
// see vtkAlgorithm for details
virtual int ProcessRequest(vtkInformation* request,
vtkInformationVector** inputVector,
vtkInformationVector* outputVector);
protected:
vtkPointSetAlgorithm();
~vtkPointSetAlgorithm() {}
// Description:
// This is called by the superclass.
// This is the method you should override.
virtual int RequestDataObject(vtkInformation* request,
vtkInformationVector** inputVector,
vtkInformationVector* outputVector);
// Description:
// This is called by the superclass.
// This is the method you should override.
virtual int ExecuteInformation(vtkInformation*,
vtkInformationVector**,
vtkInformationVector*) {return 1;};
// Description:
// This is called by the superclass.
// This is the method you should override.
virtual int RequestData(vtkInformation*,
vtkInformationVector**,
vtkInformationVector*) {return 1;};
// Description:
// This is called by the superclass.
// This is the method you should override.
virtual int ComputeInputUpdateExtent(vtkInformation*,
vtkInformationVector**,
vtkInformationVector*)
{
return 1;
};
// see algorithm for more info
virtual int FillOutputPortInformation(int port, vtkInformation* info);
virtual int FillInputPortInformation(int port, vtkInformation* info);
private:
vtkPointSetAlgorithm(const vtkPointSetAlgorithm&); // Not implemented.
void operator=(const vtkPointSetAlgorithm&); // Not implemented.
};
#endif
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