/usr/include/vtk-6.2/vtkPSurfaceLICComposite.h is in libvtk6-dev 6.2.0+dfsg1-10build1.
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Program: Visualization Toolkit
Module: vtkPSurfaceLICComposite.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkPSurfaceLICComposite -- To move data during parallel surface LIC
// .SECTION Description
// This class decomposes the image space and shuffles image space
// data onto the new decomposition with the necessary guard cells
// to prevent artifacts at the decomposition boundaries. After the
// image LIC is computed on the new decomposition this class will
// un-shuffle the computed LIC back onto the original decomposition.
#ifndef vtkPSurfaceLICComposite_h
#define vtkPSurfaceLICComposite_h
#include "vtkSurfaceLICComposite.h"
#include "vtkWeakPointer.h" // for ren context
#include "vtkOpenGLRenderWindow.h" // for context
#include "vtkRenderingParallelLICModule.h" // for export macro
#include "vtkPixelExtent.h" // for pixel extent
#include "vtkPPixelTransfer.h" // for pixel transfer
#include <deque> // for deque
#include <vector> // for vector
#include <list> // for list
class vtkFloatArray;
class vtkRenderWindow;
class vtkFrameBufferObject2;
class vtkTextureObject;
class vtkShaderProgram2;
class vtkPainterCommunicator;
class vtkPPainterCommunicator;
class vtkPPixelExtentOps;
class VTKRENDERINGPARALLELLIC_EXPORT vtkPSurfaceLICComposite : public vtkSurfaceLICComposite
{
public:
static vtkPSurfaceLICComposite *New();
vtkTypeMacro(vtkPSurfaceLICComposite, vtkSurfaceLICComposite);
virtual void PrintSelf(ostream &os, vtkIndent indent);
// Description:
// Set the rendering context. Must set prior to use. Reference is not
// held, so caller must ensure the renderer is not destroyed durring
// use.
virtual void SetContext(vtkOpenGLRenderWindow *rwin);
virtual vtkOpenGLRenderWindow *GetContext(){ return this->Context; }
// Description:
// Set the communicator for parallel communication. The Default is
// COMM_NULL.
virtual void SetCommunicator(vtkPainterCommunicator *comm);
// Description:
// Build programs to move data to the new decomp
// THIS IS A COLLECTIVE OPERATION
virtual int BuildProgram(float *vectors);
// Description:
// Move a single buffer from the geometry decomp to the LIC decomp.
// THIS IS A COLLECTIVE OPERATION
virtual int Gather(
void *pSendPBO,
int dataType,
int nComps,
vtkTextureObject *&newImage);
// Description:
// Move a single buffer from the LIC decomp to the geometry decomp
// THIS IS A COLLECTIVE OPERATION
virtual int Scatter(
void *pSendPBO,
int dataType,
int nComps,
vtkTextureObject *&newImage);
protected:
vtkPSurfaceLICComposite();
~vtkPSurfaceLICComposite();
private:
// Description:
// Load, compile, and link the shader.
int InitializeCompositeShader(vtkOpenGLRenderWindow *context);
// Description:
// Composite incoming data.
int ExecuteShader(const vtkPixelExtent &ext, vtkTextureObject *tex);
// Description:
// The communication cost to move from one decomposition to another
// is given by the ratio of pixels to send off rank to the total
// number of source pixels.
double EstimateCommunicationCost(
const std::deque<std::deque<vtkPixelExtent> > &srcExts,
const std::deque<std::deque<vtkPixelExtent> > &destExts);
// Description:
// The efficiency of a decomposition is the ratio of useful pixels
// to guard pixels. If this factor shrinks bellow 1 there may be
// an issue.
double EstimateDecompEfficiency(
const std::deque< std::deque<vtkPixelExtent> > &exts,
const std::deque< std::deque<vtkPixelExtent> > &guardExts);
// Description:
// Given a window extent, decompose into the requested number of
// pieces.
int DecomposeScreenExtent(
std::deque< std::deque<vtkPixelExtent> >&newExts,
float *vectors);
// Description:
// Given an extent, decompose into the requested number of
// pieces.
int DecomposeExtent(
vtkPixelExtent &in,
int nPieces,
std::list<vtkPixelExtent> &out);
// Description:
// For parallel run. Make a decomposition disjoint. Sorts extents
// and processes largest to smallest , repeatedly subtracting smaller
// remaining blocks from the largest remaining. Each extent in the
// new disjoint set is shrunk to tightly bound the vector data,
// extents with empty vectors are removed. This is a global operation
// as the vector field is distributed and has not been composited yet.
int MakeDecompDisjoint(
const std::deque< std::deque< vtkPixelExtent> > &in,
std::deque< std::deque< vtkPixelExtent> > &out,
float *vectors);
// decomp set of extents
int MakeDecompLocallyDisjoint(
const std::deque< std::deque< vtkPixelExtent> > &in,
std::deque< std::deque< vtkPixelExtent> > &out);
using vtkSurfaceLICComposite::MakeDecompDisjoint;
// Description:
// All gather geometry domain decomposition. The extent of local
// blocks are passed in, the collection of all blocks is returned
// along with the dataset extent.
int AllGatherExtents(
const std::deque<vtkPixelExtent> &localExts,
std::deque<std::deque<vtkPixelExtent> > &remoteExts,
vtkPixelExtent &dataSetExt);
// Description:
// All reduce max(|V|) on the new decomposition.
int AllReduceVectorMax(
const std::deque<vtkPixelExtent> &originalExts,
const std::deque<std::deque<vtkPixelExtent> > &newExts,
float *vectors,
std::vector<std::vector<float> > &vectorMax);
// Description:
// Add guard pixels (Parallel run)
int AddGuardPixels(
const std::deque<std::deque<vtkPixelExtent> > &exts,
std::deque<std::deque<vtkPixelExtent> > &guardExts,
std::deque<std::deque<vtkPixelExtent> > &disjointGuardExts,
float *vectors);
private:
vtkPPainterCommunicator *PainterComm; // mpi state
vtkPPixelExtentOps *PixelOps;
int CommRank;
int CommSize;
vtkWeakPointer<vtkOpenGLRenderWindow> Context; // rendering context
vtkFrameBufferObject2 *FBO; // buffer object
vtkShaderProgram2 *CompositeShader; // shader program for compositing
std::deque<vtkPPixelTransfer> GatherProgram; // ordered steps required to move data to new decomp
std::deque<vtkPPixelTransfer> ScatterProgram; // ordered steps required to unmove data from new decomp
friend
ostream &operator<<(ostream &os, vtkPSurfaceLICComposite &ss);
vtkPSurfaceLICComposite(const vtkPSurfaceLICComposite&); // Not implemented
void operator=(const vtkPSurfaceLICComposite&); // Not implemented
};
ostream &operator<<(ostream &os, vtkPSurfaceLICComposite &ss);
#endif
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