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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkOpenGLCamera.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkOpenGLCamera - OpenGL camera
// .SECTION Description
// vtkOpenGLCamera is a concrete implementation of the abstract class
// vtkCamera. vtkOpenGLCamera interfaces to the OpenGL rendering library.
#ifndef vtkOpenGLCamera_h
#define vtkOpenGLCamera_h
#include "vtkRenderingOpenGLModule.h" // For export macro
#include "vtkCamera.h"
class vtkOpenGLRenderer;
class VTKRENDERINGOPENGL_EXPORT vtkOpenGLCamera : public vtkCamera
{
public:
static vtkOpenGLCamera *New();
vtkTypeMacro(vtkOpenGLCamera, vtkCamera);
virtual void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Implement base class method.
void Render(vtkRenderer *ren);
void UpdateViewport(vtkRenderer *ren);
protected:
vtkOpenGLCamera() {}
~vtkOpenGLCamera() {}
private:
vtkOpenGLCamera(const vtkOpenGLCamera&); // Not implemented.
void operator=(const vtkOpenGLCamera&); // Not implemented.
};
#endif
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