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Program: Visualization Toolkit
Module: vtkMutableUndirectedGraph.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/*-------------------------------------------------------------------------
Copyright 2008 Sandia Corporation.
Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
the U.S. Government retains certain rights in this software.
-------------------------------------------------------------------------*/
// .NAME vtkMutableUndirectedGraph - An editable undirected graph.
//
// .SECTION Description
// vtkMutableUndirectedGraph is an undirected graph with additional functions
// for adding vertices and edges. ShallowCopy(), DeepCopy(), CheckedShallowCopy(),
// and CheckedDeepCopy() will succeed when the argument is a vtkUndirectedGraph
// or vtkMutableUndirectedGraph.
//
// .SECTION See Also
// vtkUndirectedGraph vtkGraph
#ifndef vtkMutableUndirectedGraph_h
#define vtkMutableUndirectedGraph_h
#include "vtkCommonDataModelModule.h" // For export macro
#include "vtkUndirectedGraph.h"
class vtkEdgeListIterator;
class vtkGraphEdge;
class VTKCOMMONDATAMODEL_EXPORT vtkMutableUndirectedGraph : public vtkUndirectedGraph
{
public:
static vtkMutableUndirectedGraph *New();
vtkTypeMacro(vtkMutableUndirectedGraph, vtkUndirectedGraph);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Allocates space for the specified number of vertices in the graph's
// internal data structures.
// The previous number of vertices is returned on success and -1
// is returned on failure.
//
// This has no effect on the number of vertex coordinate tuples or
// vertex attribute tuples allocated; you are responsible for
// guaranteeing these match.
// Also, this call is not implemented for distributed-memory graphs since
// the semantics are unclear; calling this function on a graph with a
// non-NULL DistributedGraphHelper will generate an error message,
// no allocation will be performed, and a value of -1 will be returned.
virtual vtkIdType SetNumberOfVertices( vtkIdType numVerts );
// Description:
// Adds a vertex to the graph and returns the index of the new vertex.
//
// \note In a distributed graph (i.e. a graph whose DistributedHelper
// is non-null), this routine cannot be used to add a vertex
// if the vertices in the graph have pedigree IDs, because this routine
// will always add the vertex locally, which may conflict with the
// proper location of the vertex based on the distribution of the
// pedigree IDs.
vtkIdType AddVertex();
// Description:
// Adds a vertex to the graph with associated properties defined in
// \p propertyArr and returns the index of the new vertex.
// The number and order of values in \p propertyArr must match up with the
// arrays in the vertex data retrieved by GetVertexData().
//
// If a vertex with the given pedigree ID already exists, its properties will be
// overwritten with the properties in \p propertyArr and the existing
// vertex index will be returned.
//
// \note In a distributed graph (i.e. a graph whose DistributedHelper
// is non-null) the vertex added or found might not be local. In this case,
// AddVertex will wait until the vertex can be added or found
// remotely, so that the proper vertex index can be returned. If you
// don't actually need to use the vertex index, consider calling
// LazyAddVertex, which provides better performance by eliminating
// the delays associated with returning the vertex index.
vtkIdType AddVertex(vtkVariantArray *propertyArr);
// Description:
// Adds a vertex with the given \p pedigreeID to the graph and
// returns the index of the new vertex.
//
// If a vertex with the given pedigree ID already exists,
// the existing vertex index will be returned.
//
// \note In a distributed graph (i.e. a graph whose DistributedHelper
// is non-null) the vertex added or found might not be local. In this case,
// AddVertex will wait until the vertex can be added or found
// remotely, so that the proper vertex index can be returned. If you
// don't actually need to use the vertex index, consider calling
// LazyAddVertex, which provides better performance by eliminating
// the delays associated with returning the vertex index.
vtkIdType AddVertex(const vtkVariant& pedigreeId);
//BTX
// Description:
// Adds an undirected edge from \p u to \p v,
// where \p u and \p v are vertex indices,
// and returns a \p vtkEdgeType structure describing that edge.
//
// \p vtkEdgeType contains fields for \p Source vertex index,
// \p Target vertex index, and edge index \p Id.
vtkEdgeType AddEdge(vtkIdType u, vtkIdType v);
// Description:
// Adds an undirected edge from \p u to \p v,
// where \p u and \p v are vertex indices,
// with associated properties defined in \p propertyArr
// and returns a \p vtkEdgeType structure describing that edge.
//
// The number and order of values in \p propertyArr must match up with the
// arrays in the edge data retrieved by GetEdgeData().
//
// \p vtkEdgeType contains fields for \p Source vertex index,
// \p Target vertex index, and edge index \p Id.
vtkEdgeType AddEdge(vtkIdType u, vtkIdType v,
vtkVariantArray *propertyArr);
// Description:
// Adds an undirected edge from \p u to \p v,
// where \p u is a vertex pedigree ID and \p v is a vertex index,
// and returns a \p vtkEdgeType structure describing that edge.
//
// The number and order of values in the optional parameter
// \p propertyArr must match up with the arrays in the edge data
// retrieved by GetEdgeData().
//
// \p vtkEdgeType contains fields for \p Source vertex index,
// \p Target vertex index, and edge index \p Id.
vtkEdgeType AddEdge(const vtkVariant& u, vtkIdType v,
vtkVariantArray *propertyArr = 0);
// Description:
// Adds a directed edge from \p u to \p v,
// where \p u is a vertex index and \p v is a vertex pedigree ID,
// and returns a \p vtkEdgeType structure describing that edge.
//
// The number and order of values in the optional parameter
// \p propertyArr must match up with the arrays in the edge data
// retrieved by GetEdgeData().
//
// \p vtkEdgeType contains fields for \p Source vertex index,
// \p Target vertex index, and edge index \p Id.
vtkEdgeType AddEdge(vtkIdType u, const vtkVariant& v,
vtkVariantArray *propertyArr = 0);
// Description:
// Adds a directed edge from \p u to \p v,
// where \p u and \p v are vertex pedigree IDs,
// and returns a \p vtkEdgeType structure describing that edge.
//
// The number and order of values in the optional parameter
// \p propertyArr must match up with the arrays in the edge data
// retrieved by GetEdgeData().
//
// \p vtkEdgeType contains fields for \p Source vertex index,
// \p Target vertex index, and edge index \p Id.
vtkEdgeType AddEdge(const vtkVariant& u,
const vtkVariant& v,
vtkVariantArray *propertyArr = 0);
//ETX
// Description:
// Adds a vertex to the graph.
//
// This method is lazily evaluated for distributed graphs (i.e. graphs
// whose DistributedHelper is non-null) the next time Synchronize is
// called on the helper.
void LazyAddVertex();
// Description:
// Adds a vertex to the graph with associated properties defined in
// \p propertyArr.
// The number and order of values in \p propertyArr must match up with the
// arrays in the vertex data retrieved by GetVertexData().
//
// If a vertex with the given pedigree ID already exists, its properties will be
// overwritten with the properties in \p propertyArr.
//
// This method is lazily evaluated for distributed graphs (i.e. graphs
// whose DistributedHelper is non-null) the next time Synchronize is
// called on the helper.
void LazyAddVertex(vtkVariantArray *propertyArr);
// Description:
// Adds a vertex with the given \p pedigreeID to the graph.
//
// If a vertex with the given pedigree ID already exists,
// no operation is performed.
//
// This method is lazily evaluated for distributed graphs (i.e. graphs
// whose DistributedHelper is non-null) the next time Synchronize is
// called on the helper.
void LazyAddVertex(const vtkVariant& pedigreeId);
// Description:
// Adds an undirected edge from \p u to \p v,
// where \p u and \p v are vertex indices.
//
// This method is lazily evaluated for distributed graphs (i.e. graphs
// whose DistributedHelper is non-null) the next time Synchronize is
// called on the helper.
void LazyAddEdge(vtkIdType u, vtkIdType v);
// Description:
// Adds an undirected edge from \p u to \p v,
// where \p u and \p v are vertex indices.
//
// The number and order of values in
// \p propertyArr must match up with the arrays in the edge data
// retrieved by GetEdgeData().
//
// This method is lazily evaluated for distributed graphs (i.e. graphs
// whose DistributedHelper is non-null) the next time Synchronize is
// called on the helper.
void LazyAddEdge(vtkIdType u, vtkIdType v, vtkVariantArray *propertyArr);
// Description:
// Adds an undirected edge from \p u to \p v,
// where \p u is a vertex pedigree ID and \p v is a vertex index.
//
// The number and order of values in the optional parameter
// \p propertyArr must match up with the arrays in the edge data
// retrieved by GetEdgeData().
//
// This method is lazily evaluated for distributed graphs (i.e. graphs
// whose DistributedHelper is non-null) the next time Synchronize is
// called on the helper.
void LazyAddEdge(const vtkVariant& u, vtkIdType v,
vtkVariantArray *propertyArr = 0);
// Description:
// Adds an undirected edge from \p u to \p v,
// where \p u is a vertex index and \p v is a vertex pedigree ID.
//
// The number and order of values in the optional parameter
// \p propertyArr must match up with the arrays in the edge data
// retrieved by GetEdgeData().
//
// This method is lazily evaluated for distributed graphs (i.e. graphs
// whose DistributedHelper is non-null) the next time Synchronize is
// called on the helper.
void LazyAddEdge(vtkIdType u, const vtkVariant& v,
vtkVariantArray *propertyArr = 0);
// Description:
// Adds an undirected edge from \p u to \p v,
// where \p u and \p v are vertex pedigree IDs.
//
// The number and order of values in the optional parameter
// \p propertyArr must match up with the arrays in the edge data
// retrieved by GetEdgeData().
//
// This method is lazily evaluated for distributed graphs (i.e. graphs
// whose DistributedHelper is non-null) the next time Synchronize is
// called on the helper.
void LazyAddEdge(const vtkVariant& u,
const vtkVariant& v,
vtkVariantArray *propertyArr = 0);
// Description:
// Variant of AddEdge() that returns a heavyweight \p vtkGraphEdge object.
// The graph owns the reference of the edge and will replace
// its contents on the next call to AddGraphEdge().
//
// \note This is a less efficient method for use with wrappers.
// In C++ you should use the faster AddEdge().
vtkGraphEdge *AddGraphEdge(vtkIdType u, vtkIdType v);
// Description:
// Removes the vertex from the graph along with any connected edges.
// Note: This invalidates the last vertex index, which is reassigned to v.
void RemoveVertex(vtkIdType v);
// Description:
// Removes the edge from the graph.
// Note: This invalidates the last edge index, which is reassigned to e.
void RemoveEdge(vtkIdType e);
// Description:
// Removes a collection of vertices from the graph along with any connected edges.
void RemoveVertices(vtkIdTypeArray* arr);
// Description:
// Removes a collection of edges from the graph.
void RemoveEdges(vtkIdTypeArray* arr);
protected:
vtkMutableUndirectedGraph();
~vtkMutableUndirectedGraph();
// Description:
// Graph edge that is reused of AddGraphEdge calls.
vtkGraphEdge *GraphEdge;
private:
vtkMutableUndirectedGraph(const vtkMutableUndirectedGraph&); // Not implemented.
void operator=(const vtkMutableUndirectedGraph&); // Not implemented.
};
#endif
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