/usr/include/vtk-6.2/vtkInteractorStyleImage.h is in libvtk6-dev 6.2.0+dfsg1-10build1.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkInteractorStyleImage.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkInteractorStyleImage - interactive manipulation of the camera specialized for images
// .SECTION Description
// vtkInteractorStyleImage allows the user to interactively manipulate
// (rotate, pan, zoom etc.) the camera. vtkInteractorStyleImage is specially
// designed to work with images that are being rendered with
// vtkImageActor. Several events are overloaded from its superclass
// vtkInteractorStyle, hence the mouse bindings are different. (The bindings
// keep the camera's view plane normal perpendicular to the x-y plane.) In
// summary the mouse events for 2D image interaction are as follows:
// - Left Mouse button triggers window level events
// - CTRL Left Mouse spins the camera around its view plane normal
// - SHIFT Left Mouse pans the camera
// - CTRL SHIFT Left Mouse dollys (a positional zoom) the camera
// - Middle mouse button pans the camera
// - Right mouse button dollys the camera.
// - SHIFT Right Mouse triggers pick events
//
// If SetInteractionModeToImageSlicing() is called, then some of the mouse
// events are changed as follows:
// - CTRL Left Mouse slices through the image
// - SHIFT Middle Mouse slices through the image
// - CTRL Right Mouse spins the camera
//
// If SetInteractionModeToImage3D() is called, then some of the mouse
// events are changed as follows:
// - SHIFT Left Mouse rotates the camera for oblique slicing
// - SHIFT Middle Mouse slices through the image
// - CTRL Right Mouse also slices through the image
//
// In all modes, the following key bindings are in effect:
// - R Reset the Window/Level
// - X Reset to a sagittal view
// - Y Reset to a coronal view
// - Z Reset to an axial view
//
// Note that the renderer's actors are not moved; instead the camera is moved.
// .SECTION See Also
// vtkInteractorStyle vtkInteractorStyleTrackballActor
// vtkInteractorStyleJoystickCamera vtkInteractorStyleJoystickActor
#ifndef vtkInteractorStyleImage_h
#define vtkInteractorStyleImage_h
#include "vtkInteractionStyleModule.h" // For export macro
#include "vtkInteractorStyleTrackballCamera.h"
// Motion flags
#define VTKIS_WINDOW_LEVEL 1024
#define VTKIS_PICK 1025
#define VTKIS_SLICE 1026
// Style flags
#define VTKIS_IMAGE2D 2
#define VTKIS_IMAGE3D 3
#define VTKIS_IMAGE_SLICING 4
class vtkImageProperty;
class VTKINTERACTIONSTYLE_EXPORT vtkInteractorStyleImage : public vtkInteractorStyleTrackballCamera
{
public:
static vtkInteractorStyleImage *New();
vtkTypeMacro(vtkInteractorStyleImage, vtkInteractorStyleTrackballCamera);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Some useful information for handling window level
vtkGetVector2Macro(WindowLevelStartPosition,int);
vtkGetVector2Macro(WindowLevelCurrentPosition,int);
// Description:
// Event bindings controlling the effects of pressing mouse buttons
// or moving the mouse.
virtual void OnMouseMove();
virtual void OnLeftButtonDown();
virtual void OnLeftButtonUp();
virtual void OnMiddleButtonDown();
virtual void OnMiddleButtonUp();
virtual void OnRightButtonDown();
virtual void OnRightButtonUp();
// Description:
// Override the "fly-to" (f keypress) for images.
virtual void OnChar();
// These methods for the different interactions in different modes
// are overridden in subclasses to perform the correct motion. Since
// they might be called from OnTimer, they do not have mouse coord parameters
// (use interactor's GetEventPosition and GetLastEventPosition)
virtual void WindowLevel();
virtual void Pick();
virtual void Slice();
// Interaction mode entry points used internally.
virtual void StartWindowLevel();
virtual void EndWindowLevel();
virtual void StartPick();
virtual void EndPick();
virtual void StartSlice();
virtual void EndSlice();
// Description:
// Set/Get current mode to 2D or 3D. The default is 2D. In 3D mode,
// it is possible to rotate the camera to view oblique slices. In Slicing
// mode, it is possible to slice through the data, but not to generate oblique
// views by rotating the camera.
vtkSetClampMacro(InteractionMode, int, VTKIS_IMAGE2D, VTKIS_IMAGE_SLICING);
vtkGetMacro(InteractionMode, int);
void SetInteractionModeToImage2D() {
this->SetInteractionMode(VTKIS_IMAGE2D); }
void SetInteractionModeToImage3D() {
this->SetInteractionMode(VTKIS_IMAGE3D); }
void SetInteractionModeToImageSlicing() {
this->SetInteractionMode(VTKIS_IMAGE_SLICING); }
// Description:
// Set the orientations that will be used when the X, Y, or Z
// keys are pressed. See SetImageOrientation for more information.
vtkSetVector3Macro(XViewRightVector, double);
vtkGetVector3Macro(XViewRightVector, double);
vtkSetVector3Macro(XViewUpVector, double);
vtkGetVector3Macro(XViewUpVector, double);
vtkSetVector3Macro(YViewRightVector, double);
vtkGetVector3Macro(YViewRightVector, double);
vtkSetVector3Macro(YViewUpVector, double);
vtkGetVector3Macro(YViewUpVector, double);
vtkSetVector3Macro(ZViewRightVector, double);
vtkGetVector3Macro(ZViewRightVector, double);
vtkSetVector3Macro(ZViewUpVector, double);
vtkGetVector3Macro(ZViewUpVector, double);
// Description:
// Set the view orientation, in terms of the horizontal and
// vertical directions of the computer screen. The first
// vector gives the direction that will correspond to moving
// horizontally left-to-right across the screen, and the
// second vector gives the direction that will correspond to
// moving bottom-to-top up the screen. This method changes
// the position of the camera to provide the desired view.
void SetImageOrientation(const double leftToRight[3],
const double bottomToTop[3]);
// Description:
// Get the current image property, which is set when StartWindowLevel
// is called immediately before StartWindowLevelEvent is generated.
// This is the image property of the topmost vtkImageSlice in the
// renderer or NULL if no image actors are present.
vtkImageProperty *GetCurrentImageProperty() {
return this->CurrentImageProperty; }
protected:
vtkInteractorStyleImage();
~vtkInteractorStyleImage();
void SetCurrentImageToNthImage(int i);
int WindowLevelStartPosition[2];
int WindowLevelCurrentPosition[2];
double WindowLevelInitial[2];
vtkImageProperty *CurrentImageProperty;
int InteractionMode;
double XViewRightVector[3];
double XViewUpVector[3];
double YViewRightVector[3];
double YViewUpVector[3];
double ZViewRightVector[3];
double ZViewUpVector[3];
private:
vtkInteractorStyleImage(const vtkInteractorStyleImage&); // Not implemented.
void operator=(const vtkInteractorStyleImage&); // Not implemented.
};
#endif
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