/usr/include/vtk-6.2/vtkHull.h is in libvtk6-dev 6.2.0+dfsg1-10build1.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkHull.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkHull - produce an n-sided convex hull
// .SECTION Description
// vtkHull is a filter which will produce an n-sided convex hull given a
// set of n planes. (The convex hull bounds the input polygonal data.)
// The hull is generated by squeezing the planes towards the input
// vtkPolyData, until the planes just touch the vtkPolyData. Then,
// the resulting planes are used to generate a polyhedron (i.e., hull)
// that is represented by triangles.
//
// The n planes can be defined in a number of ways including 1) manually
// specifying each plane; 2) choosing the six face planes of the input's
// bounding box; 3) choosing the eight vertex planes of the input's
// bounding box; 4) choosing the twelve edge planes of the input's
// bounding box; and/or 5) using a recursively subdivided octahedron.
// Note that when specifying planes, the plane normals should point
// outside of the convex region.
//
// The output of this filter can be used in combination with vtkLODActor
// to represent a levels-of-detail in the LOD hierarchy. Another use of
// this class is to manually specify the planes, and then generate the
// polyhedron from the planes (without squeezing the planes towards the
// input). The method GenerateHull() is used to do this.
#ifndef vtkHull_h
#define vtkHull_h
#include "vtkFiltersCoreModule.h" // For export macro
#include "vtkPolyDataAlgorithm.h"
class vtkCellArray;
class vtkPlanes;
class vtkPoints;
class vtkPolyData;
class VTKFILTERSCORE_EXPORT vtkHull : public vtkPolyDataAlgorithm
{
public:
static vtkHull *New();
vtkTypeMacro(vtkHull,vtkPolyDataAlgorithm);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Remove all planes from the current set of planes.
void RemoveAllPlanes( void );
// Description:
// Add a plane to the current set of planes. It will be added at the
// end of the list, and an index that can later be used to set this
// plane's normal will be returned. The values A, B, C are from the
// plane equation Ax + By + Cz + D = 0. This vector does not have to
// have unit length (but it must have a non-zero length!). If a value
// 0 > i >= -NumberOfPlanes is returned, then the plane is parallel
// with a previously inserted plane, and |-i-1| is the index of the
// plane that was previously inserted. If a value i < -NumberOfPlanes
// is returned, then the plane normal is zero length.
int AddPlane( double A, double B, double C );
int AddPlane( double plane[3] );
// Description:
// Set the normal values for plane i. This is a plane that was already
// added to the current set of planes with AddPlane(), and is now being
// modified. The values A, B, C are from the plane equation
// Ax + By + Cz + D = 0. This vector does not have to have unit length.
// Note that D is set to zero, except in the case of the method taking
// a vtkPlanes* argument, where it is set to the D value defined there.
void SetPlane( int i, double A, double B, double C );
void SetPlane( int i, double plane[3] );
// Description:
// Variations of AddPlane()/SetPlane() that allow D to be set. These
// methods are used when GenerateHull() is used.
int AddPlane( double A, double B, double C, double D );
int AddPlane( double plane[3], double D );
void SetPlane( int i, double A, double B, double C, double D );
void SetPlane( int i, double plane[3], double D );
// Description:
// Set all the planes at once using a vtkPlanes implicit function.
// This also sets the D value, so it can be used with GenerateHull().
void SetPlanes( vtkPlanes *planes );
// Description:
// Get the number of planes in the current set of planes.
vtkGetMacro( NumberOfPlanes, int );
// Description:
// Add the 8 planes that represent the vertices of a cube - the combination
// of the three face planes connecting to a vertex - (1,1,1), (1,1,-1),
// (1,-1,1), (1,-1,1), (-1,1,1), (-1,1,-1), (-1,-1,1), (-1,-1-1).
void AddCubeVertexPlanes();
// Description:
// Add the 12 planes that represent the edges of a cube - halfway between
// the two connecting face planes - (1,1,0), (-1,-1,0), (-1,1,0), (1,-1,0),
// (0,1,1), (0,-1,-1), (0,1,-1), (0,-1,1), (1,0,1), (-1,0,-1),
// (1,0,-1), (-1,0,1)
void AddCubeEdgePlanes();
// Description:
// Add the six planes that make up the faces of a cube - (1,0,0),
// (-1, 0, 0), (0,1,0), (0,-1,0), (0,0,1), (0,0,-1)
void AddCubeFacePlanes();
// Description:
// Add the planes that represent the normals of the vertices of a
// polygonal sphere formed by recursively subdividing the triangles
// in an octahedron. Each triangle is subdivided by connecting the
// midpoints of the edges thus forming 4 smaller triangles. The
// level indicates how many subdivisions to do with a level of 0
// used to add the 6 planes from the original octahedron, level 1
// will add 18 planes, and so on.
void AddRecursiveSpherePlanes( int level );
// Description:
// A special method that is used to generate a polyhedron directly
// from a set of n planes. The planes that are supplied by the user
// are not squeezed towards the input data (in fact the user need
// not specify an input). To use this method, you must provide an
// instance of vtkPolyData into which the points and cells defining
// the polyhedron are placed. You must also provide a bounding box
// where you expect the resulting polyhedron to lie. This can be
// a very generous fit, it's only used to create the initial polygons
// that are eventually clipped.
void GenerateHull(vtkPolyData *pd, double *bounds);
void GenerateHull(vtkPolyData *pd, double xmin, double xmax,
double ymin, double ymax, double zmin, double zmax);
protected:
vtkHull();
~vtkHull();
// The planes - 4 doubles per plane for A, B, C, D
double *Planes;
// This indicates the current size (in planes - 4*sizeof(double)) of
// the this->Planes array. Planes are allocated in chunks so that the
// array does not need to be reallocated every time a new plane is added
int PlanesStorageSize;
// The number of planes that have been added
int NumberOfPlanes;
// Internal method used to find the position of each plane
void ComputePlaneDistances(vtkPolyData *input);
// Internal method used to create the actual polygons from the set
// of planes
void ClipPolygonsFromPlanes( vtkPoints *points, vtkCellArray *polys,
double *bounds );
// Internal method used to create the initial "big" polygon from the
// plane equation. This polygon is clipped by all other planes to form
// the final polygon (or it may be clipped entirely)
void CreateInitialPolygon( double *, int, double * );
// The method that does it all...
int RequestData(vtkInformation *, vtkInformationVector **, vtkInformationVector *);
private:
vtkHull(const vtkHull&); // Not implemented.
void operator=(const vtkHull&); // Not implemented.
};
#endif
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