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Program: Visualization Toolkit
Module: vtkGlyph3DMapper.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkGlyph3DMapper - vtkGlyph3D on the GPU.
// .SECTION Description
// Do the same job than vtkGlyph3D but on the GPU. For this reason, it is
// a mapper not a vtkPolyDataAlgorithm. Also, some methods of vtkGlyph3D
// don't make sense in vtkGlyph3DMapper: GeneratePointIds, old-style
// SetSource, PointIdsName, IsPointVisible.
// .SECTION Implementation
//
// .SECTION See Also
// vtkGlyph3D
#ifndef vtkGlyph3DMapper_h
#define vtkGlyph3DMapper_h
#include "vtkRenderingCoreModule.h" // For export macro
#include "vtkMapper.h"
#include "vtkGlyph3D.h" // for the constants (VTK_SCALE_BY_SCALAR, ...).
#include "vtkWeakPointer.h" // needed for vtkWeakPointer.
class VTKRENDERINGCORE_EXPORT vtkGlyph3DMapper : public vtkMapper
{
public:
static vtkGlyph3DMapper* New();
vtkTypeMacro(vtkGlyph3DMapper, vtkMapper);
void PrintSelf(ostream& os, vtkIndent indent);
//BTX
enum ArrayIndexes
{
SCALE = 0,
SOURCE_INDEX = 1,
MASK = 2,
ORIENTATION = 3,
SELECTIONID = 4
};
//ETX
// Description:
// Specify a source object at a specified table location. New style.
// Source connection is stored in port 1. This method is equivalent
// to SetInputConnection(1, id, outputPort).
void SetSourceConnection(int idx, vtkAlgorithmOutput* algOutput);
void SetSourceConnection(vtkAlgorithmOutput* algOutput)
{ this->SetSourceConnection(0, algOutput); }
// Description:
// Assign a data object as input. Note that this method does not
// establish a pipeline connection. Use SetInputConnection() to
// setup a pipeline connection.
void SetInputData(vtkDataObject *);
// Description:
// Specify a source object at a specified table location.
void SetSourceData(int idx, vtkPolyData *pd);
// Description:
// Set the source to use for he glyph.
// Note that this method does not connect the pipeline. The algorithm will
// work on the input data as it is without updating the producer of the data.
// See SetSourceConnection for connecting the pipeline.
void SetSourceData(vtkPolyData *pd);
// Description:
// Get a pointer to a source object at a specified table location.
vtkPolyData *GetSource(int idx = 0);
// Description:
// Turn on/off scaling of source geometry. When turned on, ScaleFactor
// controls the scale applied. To scale with some data array, ScaleMode should
// be set accordingly.
vtkSetMacro(Scaling, bool);
vtkBooleanMacro(Scaling, bool);
vtkGetMacro(Scaling, bool);
// Description:
// Either scale by individual components (SCALE_BY_COMPONENTS) or magnitude
// (SCALE_BY_MAGNITUDE) of the chosen array to SCALE with or disable scaling
// using data array all together (NO_DATA_SCALING). Default is
// NO_DATA_SCALING.
vtkSetMacro(ScaleMode, int);
vtkGetMacro(ScaleMode, int);
// Description:
// Specify scale factor to scale object by. This is used only when Scaling is
// On.
vtkSetMacro(ScaleFactor, double);
vtkGetMacro(ScaleFactor, double);
//BTX
enum ScaleModes
{
NO_DATA_SCALING = 0,
SCALE_BY_MAGNITUDE = 1,
SCALE_BY_COMPONENTS = 2
};
//ETX
void SetScaleModeToScaleByMagnitude()
{ this->SetScaleMode(SCALE_BY_MAGNITUDE); }
void SetScaleModeToScaleByVectorComponents()
{ this->SetScaleMode(SCALE_BY_COMPONENTS); }
void SetScaleModeToNoDataScaling()
{ this->SetScaleMode(NO_DATA_SCALING); }
const char *GetScaleModeAsString();
// Description:
// Specify range to map scalar values into.
vtkSetVector2Macro(Range, double);
vtkGetVectorMacro(Range, double, 2);
// Description:
// Turn on/off orienting of input geometry.
// When turned on, the orientation array specified
// using SetOrientationArray() will be used.
vtkSetMacro(Orient, bool);
vtkGetMacro(Orient, bool);
vtkBooleanMacro(Orient, bool);
// Description:
// Orientation mode indicates if the OrientationArray provides the direction
// vector for the orientation or the rotations around each axes. Default is
// DIRECTION
vtkSetClampMacro(OrientationMode, int, DIRECTION, ROTATION);
vtkGetMacro(OrientationMode, int);
void SetOrientationModeToDirection()
{ this->SetOrientationMode(vtkGlyph3DMapper::DIRECTION); }
void SetOrientationModeToRotation()
{ this->SetOrientationMode(vtkGlyph3DMapper::ROTATION); }
const char* GetOrientationModeAsString();
//BTX
enum OrientationModes
{
DIRECTION=0,
ROTATION=1
};
//ETX
// Description:
// Turn on/off clamping of data values to scale with to the specified range.
vtkSetMacro(Clamping, bool);
vtkGetMacro(Clamping, bool);
vtkBooleanMacro(Clamping, bool);
// Description:
// Enable/disable indexing into table of the glyph sources. When disabled,
// only the 1st source input will be used to generate the glyph. Otherwise the
// source index array will be used to select the glyph source. The source
// index array can be specified using SetSourceIndexArray().
vtkSetMacro(SourceIndexing, bool);
vtkGetMacro(SourceIndexing, bool);
vtkBooleanMacro(SourceIndexing, bool);
// Description:
// Turn on/off custom selection ids. If enabled, the id values set with
// SetSelectionIdArray are returned from pick events.
vtkSetMacro(UseSelectionIds, bool);
vtkBooleanMacro(UseSelectionIds, bool);
vtkGetMacro(UseSelectionIds, bool);
// Description:
// Redefined to take into account the bounds of the scaled glyphs.
virtual double *GetBounds();
// Description:
// Same as superclass. Appear again to stop warnings about hidden method.
virtual void GetBounds(double bounds[6]);
// Description:
// All the work is done is derived classes.
virtual void Render(vtkRenderer *ren, vtkActor *act);
// Description:
// If immediate mode is off, if NestedDisplayLists is false,
// only the mappers of each glyph use display lists. If true,
// in addition, matrices transforms and color per glyph are also
// in a parent display list.
// Not relevant if immediate mode is on.
// For debugging/profiling purpose. Initial value is true.
vtkSetMacro(NestedDisplayLists, bool);
vtkGetMacro(NestedDisplayLists, bool);
vtkBooleanMacro(NestedDisplayLists, bool);
// Description:
// Tells the mapper to skip glyphing input points that haves false values
// in the mask array. If there is no mask array (id access mode is set
// and there is no such id, or array name access mode is set and
// the there is no such name), masking is silently ignored.
// A mask array is a vtkBitArray with only one component.
// Initial value is false.
vtkSetMacro(Masking, bool);
vtkGetMacro(Masking, bool);
vtkBooleanMacro(Masking, bool);
// Description:
// Set the name of the point array to use as a mask for generating the glyphs.
// This is a convenience method. The same effect can be achieved by using
// SetInputArrayToProcess(vtkGlyph3DMapper::MASK, 0, 0,
// vtkDataObject::FIELD_ASSOCIATION_POINTS, maskarrayname)
void SetMaskArray(const char* maskarrayname);
// Description:
// Set the point attribute to use as a mask for generating the glyphs.
// \c fieldAttributeType is one of the following:
// \li vtkDataSetAttributes::SCALARS
// \li vtkDataSetAttributes::VECTORS
// \li vtkDataSetAttributes::NORMALS
// \li vtkDataSetAttributes::TCOORDS
// \li vtkDataSetAttributes::TENSORS
// This is a convenience method. The same effect can be achieved by using
// SetInputArrayToProcess(vtkGlyph3DMapper::MASK, 0, 0,
// vtkDataObject::FIELD_ASSOCIATION_POINTS, fieldAttributeType)
void SetMaskArray(int fieldAttributeType);
// Description:
// Tells the mapper to use an orientation array if Orient is true.
// An orientation array is a vtkDataArray with 3 components. The first
// component is the angle of rotation along the X axis. The second
// component is the angle of rotation along the Y axis. The third
// component is the angle of rotation along the Z axis. Orientation is
// specified in X,Y,Z order but the rotations are performed in Z,X an Y.
// This definition is compliant with SetOrientation method on vtkProp3D.
// By using vector or normal there is a degree of freedom or rotation
// left (underconstrained). With the orientation array, there is no degree of
// freedom left.
// This is convenience method. The same effect can be achieved by using
// SetInputArrayToProcess(vtkGlyph3DMapper::ORIENTATION, 0, 0,
// vtkDataObject::FIELD_ASSOCIATION_POINTS, orientationarrayname);
void SetOrientationArray(const char* orientationarrayname);
// Description:
// Tells the mapper to use an orientation array if Orient is true.
// An orientation array is a vtkDataArray with 3 components. The first
// component is the angle of rotation along the X axis. The second
// component is the angle of rotation along the Y axis. The third
// component is the angle of rotation along the Z axis. Orientation is
// specified in X,Y,Z order but the rotations are performed in Z,X an Y.
// This definition is compliant with SetOrientation method on vtkProp3D.
// By using vector or normal there is a degree of freedom or rotation
// left (underconstrained). With the orientation array, there is no degree of
// freedom left.
// \c fieldAttributeType is one of the following:
// \li vtkDataSetAttributes::SCALARS
// \li vtkDataSetAttributes::VECTORS
// \li vtkDataSetAttributes::NORMALS
// \li vtkDataSetAttributes::TCOORDS
// \li vtkDataSetAttributes::TENSORS
// This is convenience method. The same effect can be achieved by using
// SetInputArrayToProcess(vtkGlyph3DMapper::ORIENTATION, 0, 0,
// vtkDataObject::FIELD_ASSOCIATION_POINTS, fieldAttributeType);
void SetOrientationArray(int fieldAttributeType);
// Description:
// Convenience method to set the array to scale with. This is same as calling
// SetInputArrayToProcess(vtkGlyph3DMapper::SCALE, 0, 0,
// vtkDataObject::FIELD_ASSOCIATION_POINTS, scalarsarrayname).
void SetScaleArray(const char* scalarsarrayname);
// Description:
// Convenience method to set the array to scale with. This is same as calling
// SetInputArrayToProcess(vtkGlyph3DMapper::SCALE, 0, 0,
// vtkDataObject::FIELD_ASSOCIATION_POINTS, fieldAttributeType).
void SetScaleArray(int fieldAttributeType);
// Description:
// Convenience method to set the array to use as index within the sources.
// This is same as calling
// SetInputArrayToProcess(vtkGlyph3DMapper::SOURCE_INDEX, 0, 0,
// vtkDataObject::FIELD_ASSOCIATION_POINTS, arrayname).
void SetSourceIndexArray(const char* arrayname);
// Description:
// Convenience method to set the array to use as index within the sources.
// This is same as calling
// SetInputArrayToProcess(vtkGlyph3DMapper::SOURCE_INDEX, 0, 0,
// vtkDataObject::FIELD_ASSOCIATION_POINTS, fieldAttributeType).
void SetSourceIndexArray(int fieldAttributeType);
// Description:
// Convenience method to set the array used for selection IDs. This is same
// as calling
// SetInputArrayToProcess(vtkGlyph3DMapper::SELECTIONID, 0, 0,
// vtkDataObject::FIELD_ASSOCIATION_POINTS, selectionidarrayname).
//
// If no selection id array is specified, the index of the glyph point is
// used.
void SetSelectionIdArray(const char* selectionIdArrayName);
// Description:
// Convenience method to set the array used for selection IDs. This is same
// as calling
// SetInputArrayToProcess(vtkGlyph3DMapper::SELECTIONID, 0, 0,
// vtkDataObject::FIELD_ASSOCIATION_POINTS, fieldAttributeType).
//
// If no selection id array is specified, the index of the glyph point is
// used.
void SetSelectionIdArray(int fieldAttributeType);
// Description:
// For selection by color id mode (not for end-user, called by
// vtkGlyphSelectionRenderMode). 0 is reserved for miss. it has to
// start at 1. Initial value is 1.
vtkSetMacro(SelectionColorId, unsigned int);
vtkGetMacro(SelectionColorId, unsigned int);
// Description:
// Called by vtkGlyphSelectionRenderMode.
vtkSetMacro(SelectMode, int);
// Description:
// WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE
// DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS
// Used by vtkHardwareSelector to determine if the prop supports hardware
// selection.
virtual bool GetSupportsSelection()
{ return true; }
//BTX
protected:
vtkGlyph3DMapper();
~vtkGlyph3DMapper();
virtual int RequestUpdateExtent(vtkInformation *request,
vtkInformationVector **inInfo,
vtkInformationVector *outInfo);
virtual int FillInputPortInformation(int port, vtkInformation *info);
vtkPolyData *GetSource(int idx, vtkInformationVector *sourceInfo);
// Description:
// Convenience methods to get each of the arrays.
vtkDataArray* GetMaskArray(vtkDataSet* input);
vtkDataArray* GetSourceIndexArray(vtkDataSet* input);
vtkDataArray* GetOrientationArray(vtkDataSet* input);
vtkDataArray* GetScaleArray(vtkDataSet* input);
vtkDataArray* GetSelectionIdArray(vtkDataSet* input);
vtkUnsignedCharArray* GetColors(vtkDataSet* input);
bool Scaling; // Determine whether scaling of geometry is performed
double ScaleFactor; // Scale factor to use to scale geometry
int ScaleMode; // Scale by scalar value or vector magnitude
double Range[2]; // Range to use to perform scalar scaling
bool Orient; // boolean controls whether to "orient" data
bool Clamping; // whether to clamp scale factor
bool SourceIndexing; // Enable/disable indexing into the glyph table
bool UseSelectionIds; // Enable/disable custom pick ids
bool Masking; // Enable/disable masking.
int OrientationMode;
bool NestedDisplayLists; // boolean
unsigned int SelectionColorId;
int SelectMode;
private:
vtkGlyph3DMapper(const vtkGlyph3DMapper&); // Not implemented.
void operator=(const vtkGlyph3DMapper&); // Not implemented.
// Description:
// Returns true when valid bounds are returned.
bool GetBoundsInternal(vtkDataSet* ds, double ds_bounds[6]);
//ETX
};
#endif
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