/usr/include/vtk-6.2/vtkGhostArray.h is in libvtk6-dev 6.2.0+dfsg1-10build1.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkGhostArray.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkGhostArray.h -- Encodes/Decodes ghost array information.
//
// .SECTION Description
// vtkGhostArray provides functionality for manipulating a mesh entity
// property field, represented by an "unsigned char". Each mesh entity, e.g.,
// a vertex or cell is associated with an "unsigned char" where each individual
// bit represents the state of a particular property. This class provides
// the logic required to manipulate individual bits in the "unsigned char".
//
// .SECTION Caveats
// Since an unsigned char is used to represent a mesh entity property field, we
// are restricted to at most 8 properties, i.e., [0-7] that can be used to
// designate different states.
#ifndef vtkGhostArray_H_
#define vtkGhostArray_H_
#include "vtkFiltersCoreModule.h" // For export macro
#include "vtkObject.h"
#include <cassert> // For assert
class VTKFILTERSCORE_EXPORT vtkGhostArray : public vtkObject
{
public:
enum
{
INTERNAL = 0, // Nodes that are on the interior domain of a partition
SHARED = 1, // Nodes that are on the abutting/internal interface of
// two or more partitions.
GHOST = 2, // Nodes whose value comes from another process/partition
VOID = 3, // Nodes that are ignored in computation/visualization,
// their value is typically garbage.
IGNORE = 4, // Nodes that are ignored in computation/visualization but
// have a valid value, e.g., if a SHARED node is going to be
// processed by another partition, then, this property is
// used to indicate to the rest of the partitions sharing
// that node to ignore it.
BOUNDARY = 5, // Nodes that are on the boundaries of the domain
PERIODIC = 6 // Nodes that are on periodic boundaries
} NodeProperties;
enum
{
DUPLICATE = 0, // Ghost cells that exist in another partition, i.e, are
// composed of internal boundary and/or ghost nodes
EXTERNAL = 1, // Cells that are created "artificially" outside the domain,
// i.e., are composed from boundary nodes and nodes outside
// the domain.
BLANK = 2, // Cells that are ignored in computation/visualization, their
// value is typically garbage, or in the case of AMR data,
// they have a value that is typically the average of the
// the values of each subdivision cell.
INTERIOR = 3 // Cells that are internal/owned by a given partition.
} CellProperties;
static vtkGhostArray* New();
vtkTypeMacro( vtkGhostArray, vtkObject );
void PrintSelf(ostream& os, vtkIndent indent );
// Description:
// Sets the given property in the propertyField.
static void SetProperty(
unsigned char &propertyField,const int property )
{
assert("pre:invalid property" && (property >= 0 && property < 8));
propertyField |= (1 << property);
}
// Description:
// Unsets the property from the given propertyField.
static void UnsetProperty(
unsigned char &propertyField,const int property )
{
assert("pre:invalid property" && (property >= 0 && property < 8));
propertyField &= ~(1 << property);
}
// Description:
// Checks if a property is set in the given property field.
static bool IsPropertySet(
unsigned char &propertyField,const int property )
{
assert("pre:invalid property" && (property >= 0 && property < 8));
bool status = false;
if( propertyField & (1 << property) )
{
status = true;
}
return status;
}
// Description:
// Resets all the bits in the property field
static void Reset( unsigned char &propertyField )
{
for( int i=0; i < 8; ++i )
{
vtkGhostArray::UnsetProperty( propertyField, i );
}
}
protected:
vtkGhostArray();
~vtkGhostArray();
private:
vtkGhostArray( const vtkGhostArray& ); // Not implemented
void operator=(const vtkGhostArray& ); // Not implemented
};
#endif /* vtkGhostArray_H_ */
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