/usr/include/vtk-6.2/vtkGeoTerrain2D.h is in libvtk6-dev 6.2.0+dfsg1-10build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkGeoTerrain2D.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/*-------------------------------------------------------------------------
Copyright 2008 Sandia Corporation.
Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
the U.S. Government retains certain rights in this software.
-------------------------------------------------------------------------*/
// .NAME vtkGeoTerrain2D - A 2D terrain model for the globe.
//
// .SECTION Description
// vtkGeoTerrain2D contains a multi-resolution tree of geometry representing
// the globe. It uses a vtkGeoSource subclass to generate the terrain, such
// as vtkGeoProjectionSource. This source must be set before using the
// terrain in a vtkGeoView2D. The terrain also contains an AddActors()
// method which updates the set of actors representing the globe given the
// current camera position.
#ifndef vtkGeoTerrain2D_h
#define vtkGeoTerrain2D_h
#include "vtkGeovisCoreModule.h" // For export macro
#include "vtkGeoTerrain.h"
class vtkAbstractTransform;
class vtkAssembly;
class vtkCollection;
class vtkGeoImageRepresentation;
class vtkGeoSource;
class vtkGeoTerrainNode;
class vtkRenderer;
class VTKGEOVISCORE_EXPORT vtkGeoTerrain2D : public vtkGeoTerrain
{
public:
static vtkGeoTerrain2D *New();
vtkTypeMacro(vtkGeoTerrain2D,vtkGeoTerrain);
virtual void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// The maximum size of a single texel in pixels.
// Images will be refined if a texel becomes larger than the tolerance.
vtkSetMacro(TextureTolerance, double);
vtkGetMacro(TextureTolerance, double);
// Description:
// The maximum allowed deviation of geometry in pixels.
// Geometry will be refined if the deviation is larger than the tolerance.
vtkSetMacro(LocationTolerance, double);
vtkGetMacro(LocationTolerance, double);
// Description:
// Return the projection transformation used by this 2D terrain.
virtual vtkAbstractTransform* GetTransform();
protected:
vtkGeoTerrain2D();
~vtkGeoTerrain2D();
double LocationTolerance;
double TextureTolerance;
// Description:
// AddActors() calls this to setup parameters for evaluating nodes.
virtual void InitializeNodeAnalysis(vtkRenderer* ren);
// Description:
// AddActors() calls this to determine if a node is in the current
// viewport.
virtual bool NodeInViewport(vtkGeoTerrainNode* node);
// Description:
// AddActors() calls to to evaluate whether a node should be
// refined (1), coarsened (-1), or remain at the same level (0).
virtual int EvaluateNode(vtkGeoTerrainNode* node);
double CameraBounds[4];
double PixelSize;
private:
vtkGeoTerrain2D(const vtkGeoTerrain2D&); // Not implemented
void operator=(const vtkGeoTerrain2D&); // Not implemented
};
#endif
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