/usr/include/vtk-6.2/vtkGenericEdgeTable.h is in libvtk6-dev 6.2.0+dfsg1-10build1.
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Program: Visualization Toolkit
Module: vtkGenericEdgeTable.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkGenericEdgeTable - keep track of edges (defined by pair of integer id's)
// .SECTION Description
// vtkGenericEdgeTable is used to indicate the existence of and hold
// information about edges. Similar to vtkEdgeTable, this class is
// more sophisticated in that it uses reference counting to keep track
// of when information about an edge should be deleted.
//
// vtkGenericEdgeTable is a helper class used in the adaptor framework. It
// is used during the tessellation process to hold information about the
// error metric on each edge. This avoids recomputing the error metric each
// time the same edge is visited.
#ifndef vtkGenericEdgeTable_h
#define vtkGenericEdgeTable_h
#include "vtkCommonDataModelModule.h" // For export macro
#include "vtkObject.h"
class vtkEdgeTableEdge;
class vtkEdgeTablePoints;
class VTKCOMMONDATAMODEL_EXPORT vtkGenericEdgeTable : public vtkObject
{
public:
// Description:
// Instantiate an empty edge table.
static vtkGenericEdgeTable *New();
// Description:
// Standard VTK type and print macros.
vtkTypeMacro(vtkGenericEdgeTable,vtkObject);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Split the edge with the indicated point id.
void InsertEdge(vtkIdType e1, vtkIdType e2, vtkIdType cellId,
int ref, vtkIdType &ptId );
// Description:
// Insert an edge but do not split it.
void InsertEdge(vtkIdType e1, vtkIdType e2, vtkIdType cellId, int ref = 1 );
// Description:
// Method to remove an edge from the table. The method returns the
// current reference count.
int RemoveEdge(vtkIdType e1, vtkIdType e2);
// Description:
// Method to determine whether an edge is in the table (0 or 1), or not (-1).
// It returns whether the edge was split (1) or not (0),
// and the point id exists.
int CheckEdge(vtkIdType e1, vtkIdType e2, vtkIdType &ptId);
// Description:
// Method that increments the referencecount and returns it.
int IncrementEdgeReferenceCount(vtkIdType e1, vtkIdType e2,
vtkIdType cellId);
// Description:
// Return the edge reference count.
int CheckEdgeReferenceCount(vtkIdType e1, vtkIdType e2);
// Description:
// To specify the starting point id. It will initialize LastPointId
// This is very sensitive the start point should be cautiously chosen
void Initialize(vtkIdType start);
// Description:
// Return the total number of components for the point-centered attributes.
// \post positive_result: result>0
int GetNumberOfComponents();
// Description:
// Set the total number of components for the point-centered attributes.
// \pre positive_count: count>0
void SetNumberOfComponents(int count);
// Description:
// Check if a point is already in the point table.
int CheckPoint(vtkIdType ptId);
// Description:
// Check for the existence of a point and return its coordinate value.
// \pre scalar_size: sizeof(scalar)==this->GetNumberOfComponents()
int CheckPoint(vtkIdType ptId, double point[3], double *scalar);
// Description:
// Insert point associated with an edge.
void InsertPoint(vtkIdType ptId, double point[3]);
// \pre: sizeof(s)==GetNumberOfComponents()
void InsertPointAndScalar(vtkIdType ptId, double pt[3], double *s);
// Description:
// Remove a point from the point table.
void RemovePoint(vtkIdType ptId);
// Description:
// Increment the reference count for the indicated point.
void IncrementPointReferenceCount(vtkIdType ptId );
// Description:
// For debugging purposes. It is particularly useful to dump the table
// and check that nothing is left after a complete iteration. LoadFactor
// should ideally be very low to be able to have a constant time access
void DumpTable();
void LoadFactor();
//BTX
class PointEntry
{
public:
vtkIdType PointId;
double Coord[3];
double *Scalar; // point data: all point-centered attributes at this point
int numberOfComponents;
int Reference; //signed char
// Description:
// Constructor with a scalar field of `size' doubles.
// \pre positive_number_of_components: size>0
PointEntry(int size);
~PointEntry()
{
delete[] this->Scalar;
}
PointEntry(const PointEntry &other)
{
this->PointId = other.PointId;
memcpy(this->Coord,other.Coord,sizeof(double)*3);
int c = other.numberOfComponents;
this->numberOfComponents = c;
this->Scalar = new double[c];
memcpy(this->Scalar, other.Scalar, sizeof(double)*c);
this->Reference = other.Reference;
}
void operator=(const PointEntry &other)
{
if(this != &other)
{
this->PointId = other.PointId;
memcpy(this->Coord, other.Coord, sizeof(double)*3);
int c = other.numberOfComponents;
if(this->numberOfComponents!=c)
{
delete[] this->Scalar;
this->Scalar = new double[c];
this->numberOfComponents = c;
}
memcpy(this->Scalar, other.Scalar, sizeof(double)*c);
this->Reference = other.Reference;
}
}
};
class EdgeEntry
{
public:
vtkIdType E1;
vtkIdType E2;
int Reference; //signed char
int ToSplit; //signed char
vtkIdType PtId;
vtkIdType CellId; //CellId the edge refer to at a step in tesselation
EdgeEntry()
{
this->Reference = 0;
this->CellId = -1;
}
~EdgeEntry() {}
EdgeEntry(const EdgeEntry& copy)
{
this->E1 = copy.E1;
this->E2 = copy.E2;
this->Reference = copy.Reference;
this->ToSplit = copy.ToSplit;
this->PtId = copy.PtId;
this->CellId = copy.CellId;
}
void operator=(const EdgeEntry& entry)
{
if(this == &entry)
{
return;
}
this->E1 = entry.E1;
this->E2 = entry.E2;
this->Reference = entry.Reference;
this->ToSplit = entry.ToSplit;
this->PtId = entry.PtId;
this->CellId = entry.CellId;
}
};
//ETX
protected:
vtkGenericEdgeTable();
~vtkGenericEdgeTable();
// Description:
// Split the edge with the indicated point id.
void InsertEdge(vtkIdType e1, vtkIdType e2, vtkIdType cellId,
int ref, int toSplit, vtkIdType &ptId );
//Hash table that contiain entry based on edges:
vtkEdgeTableEdge *EdgeTable;
//At end of process we should be able to retrieve points coord based on pointid
vtkEdgeTablePoints *HashPoints;
// Main hash functions
//For edge table:
vtkIdType HashFunction(vtkIdType e1, vtkIdType e2);
//For point table:
vtkIdType HashFunction(vtkIdType ptId);
// Keep track of the last point id we inserted, increment it each time:
vtkIdType LastPointId;
vtkIdType NumberOfComponents;
private:
vtkGenericEdgeTable(const vtkGenericEdgeTable&); // Not implemented.
void operator=(const vtkGenericEdgeTable&); // Not implemented.
};
#endif
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